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I am so excited to invite you to join me in making the Katia Flowers Forever Blanket Crochet Along - a journey of color, stitches, and floral delights! Whether you’re an experienced crocheter or ready to level up your skills, this is your chance to join a global community and make something stunning together. Today […]
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I truly enjoy ShadowDark. It's a great crossover game for those who wish to go beyond the 5e environment and dip their toes into the OSR.
Today's Deal of the Day is the Adventure Anthology for Shadowdark. Usually $19.95 in PDF, it is on sale for $7.98 in PDF until tomorrow morning.
Adventure Anthology is our Adventure Framework Collection #1 converted to Shadowdark, with some updates to formatting, editing, and art, compiled by myself and Shadowdark veteran William Murakami-Brundage of Menagerie Press (or Facebook page here). I supplied the adventures, Will did the layout and conversion work :)
22 adventures
220 pages
PDF and Full size B&W hardcover (8.5″ x 11″)
The book consists of twenty two short, sharp, independent adventures, designed for low prep, improvised play. Each adventure has a hook/rumours, core scenario, random encounters, NPC details, and B&W illustrations. Nineteen have hand drawn maps. The settings are common locations such as cities, forests, mountains, underground, etc, for easy insertion into your sandbox campaign. They're suitable for PC Levels 1-7 and generally run around six to ten hours of session time.
Originally written for Low Fantasy Gaming RPG, the adventures tend to be lower magic, with a sword & sorcery bent. There are some references to the people and places of the Midlands of Argosa, but these are easily swapped out for your favourite setting.
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There’s something about fall that just begs for cozy hats – the crisp air, the changing leaves, and of course, the pumpkin spice everything! And if you love making hats but don’t love all the math and guesswork, frogging, and trying on, I’ve got something special for you this October. I’m thrilled to be giving […]
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1First of all, a brief health update: I had my second round of nuclear medicine treatments on October 1, and I'm feeling remarkably well for someone who was given less than 12 months to live 10 months ago. I'm looking forward to crossing that barrier (which is December 10, for those keeping track). I keep setting new objectives for myself: as of now, I want to live long enough to watch my daughter graduate high school in June. Once I accomplish that, I'll set another goal.
On to gaming stuff. I've been feeling well enough the last week or two to work on gaming-related stuff, and I keep trying to sit down and work on Doc Stalwart. I still have a few miscellaneous things to finish from the Kickstarter before it is 'complete'. While the primary items (the game itself and the adventure; all of the stat blocks for the public domain characters, all of the original character drawings) are done, and I've finished the core items and some stretch goals, I have a few stretch goals yet to achieve. I don't have a dedicated web site (okay, I had a domain but didn't do anything much with it), I have yet to finish the 8-page comic story, and I still have to figure out some VTT support. So, stretch goals remain incomplete, and I'm aware of that. However, I have released several other things (a bonus adventure and some Stalwart Philes with stat blocks, a database of Doc's comic adventures), so I don't feel TOO bad about it - however, these items are still on my to-do list.
The things is, each time I have sat down to work on any of Doc's stuff, I struggle to focus, and the material I've been able to knock out is not up to my standard. I'm having trouble locking in on Doc Stalwart stuff at the moment.
However, my muse REALLY wanted to work on some Army Ants stuff (because that's how she rolls), so I ended up starting a draft of a new Army Ants RPG that is a hybrid of MTDAA Legacy and Stalwart '85. I have come to think that the basic engine for S85 is really, really malleable, and could be used for any sort of setting. You have a basic action ('attack') die based on your character's level, and you have four traits. Three traits are basically the same across games (might/body, reflex, and mind). However, there is always a fourth trait that is unique to that game. In Stalwart '85, it's Power for your superhuman powers. In the Army Ants game I'm tinkering with it's your Spirit (intuition and connection to the natural world). In a fantasy RPG, it would be magic (your ability to wield arcane or faith-based powers). In a Sci-Fi game, it would be whatever stand-in I'm using for the Force. The cool thing is, I can just set thresholds for 'activating' it, and then it's tiered already. For example, it would be easy in a fantasy RPG to say that at Magic D4, you can read magical scrolls, but you don't have any ability to use magic on your own. At D6, you can cast rudimentary spells, but by D20 you're throwing huge fireballs and raising the dead. The force would work similarly; you don't unlock "Jedi" type powers until maybe D8; D6 might be 'sensitive', allowing you to maybe sense things or have a greater connection to the Force than others, but at D8 you get to start minimal telekinesis, while by D20 you're lifting battle cruisers and surviving for short periods in space.
It's a very adaptable basic game engine.
That said, the newest iteration of Army Ants, MTDAA Final Frontier, uses a version of this system. I've got the playtest document that you're welcome to tinker with (as I am doing), and we'll see where this goes. I will get back to Doc stuff soon enough, and maybe I just have to get this out of my system. I often talked with my students about journaling helping writers because you get the clutter out of your mind and onto the page, and then you can do more focused writing. It might be that this is some clutter I need to clear before the next phase of Doc stuff hits me. Thanks, as always, for your support of and kindness towards me. It is truly appreciated.
The poorly translated message broadcast to the entire planet was from beings who called themselves the Arcane. They revealed the image of the solar system taking shape from modern observations was an illusion. The real solar system was teeming with life, and ships powered by something more like magic that rocketry sailed through the heavens.
Once the principals were understood, humanity was able to get impossible, physics-defining things to happen even deep within Earth's gravity well, but it was always easier the thinner the atmosphere was. Humanity wasted no time in establishing orbital colonies and bases on the Moon, though they were ultimately more fantastic than anything science fiction had dreamed since the Victorian era. Once trade started with Mars and magical wood was imported, even private individuals were able to build all manner of spacecraft.
The Space Age had truly begun.
One thing that would have to determine with a setting like this is how technology Earth's technology would work in the Spelljammer type space. Could guns (or nuclear weapons) be exported into space. Spelljammer ships look much like sailing ships, but I don't know that the setting requires that as written. Could a C-47 cargo plane fly through "space?" What about a nuclear submarine, if it could get there?
The answers to these questions would perhaps take you further afield from trad fantasy, potentially moving things in a pulpier (and I think) more interesting direction, but it would make it harder to implement with D&D rules.
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Record Store Day is back this November and, as always, Demon Records is supporting the initiative with exclusive Doctor Who material. This year they’re bringing David Tennant with them as the actor reads The Last Voyage. Originally on CD in 2010, this adventure for the Tenth Doctor will be out on vinyl for the first time, and will be exclusively available in record stores.
Record Store Day is the one day of the year when almost 300 independent record shops all across the UK come together to celebrate their unique culture. Every year, hundreds of limited edition vinyl records get simultaneously released on Record Store Day. It’s all to help encourage music fans new and old to check out their local store. Previous Doctor Who contributions have included classic soundtracks like City of Death and Destiny of the Daleks, Big Finish stories like Black Thursday, and readings of classic books like Dalek Terror.
This year, the event will take place on Friday the 28th of November.
To find your nearest participating store, check out the RSD Store Locator page. Then be there next month to check through the stock for the special release.
Doctor Who: The Last Voyage (c) Demon Records Doctor Who: The Last Voyage
“If everyone’s vanished, who’s flying this thing?”
Demon Records present an exclusive-to-audio adventure for the Tenth Doctor, written by Dan Abnett and read by David Tennant, accompanied by Murray Gold’s stirring arrangement of the familiar Doctor Who theme.
The TARDIS materialises aboard a pioneering space cruiser travelling from Earth to the planet Eternity. When the passengers and crew suddenly disappear, the Doctor and flight attendant Sugar must stop the ship from crash-landing.
But something awful awaits them on Eternity…
This thrilling story is presented on 2LP Translucent Yellow Vinyl in a widespine sleeve with illustrated inner sleeves, exclusive to Record Store Day’s Black Friday event.
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The Whoovers fan grous have confirmed that they’ll be bringing back their popular Whooverville convention in 2026, in association with Derby QUAD. The popular East Midlands convention for fans of the BBC’s Doctor Who is now in its seventeenth year. It will once more take place at the Derby QUAD on Saturday 5th September 2026. (The Derby QUAD has also been home to Big Finish Day in recent years.)
The Whoovers tell fans to expect a day jam-packed with activities, including celebrity guest panels, autograph and photo sessions, displays and dealers, and above all a chance to meet fellow fans in a relaxed and fun environment.
No guest details are available at time of writing. However, Whooverville traditionally offers fans the chance to meet major Doctor Who stars in a casual setting. Past guests include Sylvester McCoy, Paul McGann, Carole Ann Ford, Katy Manning, and more. Whooverville also has a reputation for guests from the world of pro-fandom, too, like Doctor Who Magazine editor Jason Quinn and The Collection documentary producer Chris Chapman.
Guests will be announced over the coming weeks and months on the Whooverville Facebook event page. Tickets for the annual event usually sell out quickly, so keen fans shouldn’t delay in getting theirs.
Tickets are on sale now. Standard tickets cost £60, while concessions are £50, and tickets for accompanied children 12 and under are £20.
You can book your tickets on the Derby Quad website here.
Meanwhile, at the British Rocket Group…
In the meantime, the next day out at Derby QUAD from some of the Whoverville team will be The Quatermass Event on the 6th of December this year. Featuring famous Doctor Who researcher and presenter Toby Hadoke, it will boast big screen screenings of all three Hammer Horror versions of Nigel Kneale’s seminal work. Plus talks and discussions about just what makes Quatermass one of the most influential pieces of science fiction of all time. Tickets on sale now at the Derby QUAD site.
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