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It Came From The Radio: Legend of the White Dragon

First Comics News - Tue, 09/01/2026 - 12:08
Mark covers the news, Mark discusses the new Legend of the White Dragon Film, plus Michael Grassia’s tribute to Dennis Knight
Categories: Comic Book Blogs

NINJA HIGH SCHOOL Meets CEREBUS: The Crossover Nobody Saw Coming

First Comics News - Tue, 09/01/2026 - 11:57
There are comic-book crossovers that make perfect sense. And then there are the ones that make you stop, look at the solicitation again, and say, “Wait… WHAT?” That’s exactly the…
Categories: Comic Book Blogs

The Doom of the Dark

Ten Foot Pole - Mon, 08/31/2026 - 23:11
By Patrick Stuart
False Machine Publishing
Tunnels & Trolls

A mysterious Inn at the end of the world, an evil sorcerer, a talking shadow on the wall, a door down into the dark. The world must be saved and only this particular group of weirdoes (who happened to be staying overnight), can do it! They have until the Doom of the Dark is fulfilled! (Roughly six hours real-time, but you should be able to get it done in two). They also have a Turne-Spytte Dogge, his utility so far unknown.

This 35 page one-shot adventure details a twelve room fucked up dark fairy-tale save the world adventure in a … weird inn basement? T&T is light, and it matches for the adventure. Great ideas and everything that filthy casual crowd wants out of their D&D clone systems and games.

Man, I always forget about Tunnels and Trolls, even though some of my favorite of the original era adventures were written for it. T&T is great for the same reason B/X is great. They are simple and don’t get in the way of actually playing the game with all that min/max rules lawyer shit. It;s got that beer & pretzels vibe that makes it great for a game with filthy casuals. Con games. A one shot at the game store. All your stoner friends coming over for game night. I don’t know if you can do more with T&T, but just like classic CoC, it’s perfect for one-shots.  And the actual content of this adventure, man, it’s like Pan’s Labyrinth mashed up with some of those “core” AI fantasy TikToks. Stuart knows how to bring a vibe.

It’s not a traditional adventure, he states up front. More of a storybook kind of thing. I might call it original old world fair tales, with arms falling down chimneys and shit. There are some cutesy LOOKING things, but everything here is ready to fuck you up in a weird way that is just so thematically appropriate to them/their setting. 

You’re staying at an inn, in the attic or in the barn nearby. You wake up in the middle of the night. “Now you awaken to the distant sound of laughter, counting, and the

clattering of coins.” There is no light. NONE. Like, bottom of a cave no light. EXCEPT you can see some coming from the inn/downstairs. Your own light sources, WHATEVER they are, don’t shed any light at all. That’s not good. The main room of the inn has a lamp anging from the rafters, shedding the light you’ve seen, the innkeeper frozen in solid bronze, a pair of green eyes in an ash tray, the skin of a man draped over a chair whimpering, and a mangy dog licking the bloody hem of the skin. ““Ignore it.” Whispers a voice. This is the Shadow-Man.” The shadow man flits from shadow to shadow in the room, cast by the light. He tells you he’s the shadow of a wizard who came to the innThe sorcerer is trying to steal the 13,000 coins that the original True Night originally was bribed with to sleep forever.  His shadow disagreed wit him so he cut it away with a silver knife. His eyes disagreed with him so he cut them out and replaced them with silver coins. His very flesh protested so it cut it away and there it hags now. Uh, yeah, so that’s why wizards rule. None of the rest of you fucks have that kind of dedication. 

I don’t even know how to describe that. Storybook? Fable? I think it hits that Mythic Underworld thing; things are certainly different. Cutting away the shadow with a silver knife. Plucking out eyes. Silver coins. How many culturally significant things can you load on to something? This is the vibe you are getting with this adventure. 

Yo, did you pick up that the shadow, skin, and eyes could be your allies, if you take them along? I mean, they must have really disliked him for him to cut off his skin, right? Anyway, you make your way in to the dungeon under the inn. All the while you can get the clatter of coins and an ominous countdown, from like 13,000. There’s a handy dandy chart that says something like “four hours of game time has elapsed, so the countdown is now about 4,600 is the players ask” and so on. Thusly, a real-time game limit. When it hits 0 the robbery is complete and, the True Night, finding the bargain broken, makes sure there is never light again. This is all handled wel, is easy to follow to add colour to the game.

The encounters here fanciful as well. We’ve got moon goblins out of some art deco nightmare, and their heads can be squeezed for juice which will shrink you. This there are a couple of ways to handle rooms, either full size of shrunk, which can last six hours or so, the length of this adventure. Adding to this are challenges easier is shrunk, or impacts that are different. The Mice Knights are running around and set against the Black Rats … who don’t necessarily need to be your enemy and could even be your ally. The environments, scenes and interactivity here is fanciful, and is of that perfect type of you being able to interact or just stab the fuck out people. 

The descriptions here get a little long. It’s not a typical formatting, it’s communicating the vibe and feeling of the place through text meant for the DM. There are bullets in the right places, along with italic and such, but this is not the typical room/key layout. It can work but its more of a read-ahead and really understand what the room is trying to do sort of thing, that tries to remain sticky in your head. Some portions could be communicated directly to the pliers while others are more an overall kind of feeling of the place. Not literally, but that’s what the text is trying to communicate. Thee are places where the text falls down as well, I’m looking at you “large rectangular stone room”, but those are minimal and don’t really detract from the situation going on in the room. 

This is a good one shot. It’s everything a casual one-shot, that we see so often for sale for minor OSR systems, are trying to do. Its got solid theming. The rooms hit, room after room and challenge after challenge. It’s not one dimensional and presents alternate paths for resolution. The non-traditional formatting (which those familiar with Stuart’s style should recognize) does mean that you’re going to have to do a little more prep work up front, but it certainly a memorable piece and reminds me of one of my favorite one-shots, In Media Res, for CoC in Unspeakable Oath.

This is $7 at DriveThru. The preview here is seven pages. It more of the intro and lead in to the adventure, and because of that it has a style that is not the same as the rooms, proper. I would not be scared off by it but would have liked to see a room as well, to get a better read on how the core content is presented.

https://www.drivethrurpg.com/en/product/578297/doom-of-the-dark?1892600

Categories: Tabletop Gaming Blogs

“Fast & Furious: Hollywood Drift” Opening Date Announced

First Comics News - Mon, 08/31/2026 - 19:29
When “Fast & Furious: Hollywood Drift” opens on Wednesday, September 16 at Universal Studios Hollywood, the theme park’s eagerly awaited first outdoor, high‑speed roller coaster will deliver an unprecedented surge of adrenaline…
Categories: Comic Book Blogs

Bestselling Cartoonist Alison Oliver Unveils THE JUICIEST TOMATO OF ALL – A Powerful Graphic Novel Portrait of Nun-Turned-Pop Art Sensation Corita Kent

First Comics News - Mon, 08/31/2026 - 18:20
​Debuting May 2027 from Oni Press, the Illustrator Behind the Bestselling BabyLit Series Chronicles the Life & Trials of An American Artistic Pioneer in New Graphic Biography PORTLAND, OR (August…
Categories: Comic Book Blogs

DAVID DASTMALCHIAN Joins KRYSTEN RITTER And DANNY ELFMAN In Star-Studded IT DEMANDS SACRIFICE Vinyl Read-Along!

First Comics News - Mon, 08/31/2026 - 18:19
  BAD IDEA is proud to announce that acclaimed actor, writer and producer David Dastmalchian, star of THE SUICIDE SQUAD and the upcoming STREETFIGHTER, has joined JESSICA JONES star Krysten Ritter and…
Categories: Comic Book Blogs

OSR Classic B Movie Monster - Jeepers Creepers monster, Vehicles, and Encounters

Swords & Stitchery - Mon, 08/31/2026 - 17:57
 An ancient, winged demon that emerges every 23rd spring for a 23-day feeding spree, The Creeper translates cleanly into the Cepheus Engine as a deadly, supernatural Apex Predator.The CreeperAn immortal, flying horror that wears tattered human clothing (a wide-brimmed hat and trench coat) to pass for human at a distance. It Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Arcadia Brings Doctor Who Stars to Cardiff in October

Blogtor Who - Mon, 08/31/2026 - 15:00
Arcadia returns to iconic Doctor Who location the Temple of Peace in October

Doctor Who convention Arcadia, by Cygnus Alpha Events, returns to Cardiff’s Temple of Peace this October. The Temple of Peace, of course, was the location used for filming some of the most popular Doctor Who episodes of the past 21 years. It was Platform One in The End of the World, and the Senate of New New York in Gridlock. It also appeared as part of the Silurian city in The Hungry Earth/Cold Blood, and the Temple in Fires of Pompeii.

The Temple of Peace also provided the setting for the climax of Eleventh Doctor story Let’s Kill Hitler. Appropriately, then, one of the guests for Arcadia is Albert Welling, who played the German Fuhrer in that episode. Fellow guest Simon Carnew was a Cyberman in Nightmare in Silver – yet another story which used the Cardiff location for filming. But Carnew has also been in a host of other Doctor Who episodes as a creature performer, not just as Cybermen, but as Daleks, Sandmen, Spacesuit zombies, Movellans, Judoon, and much more.

Also on the guest list are costume designers Louise Page and Ray Holman. Page worked on Doctor Who from The Christmas Invasion to The End of Time, and was responsible for the iconic looks of the Tenth Doctor and his companions Rose, Martha, and Donna, as well as so many other characters and aliens. Holman provided costume designs for episodes Blink and Turn Left, before returning to the show full time for Series Five, and making further returns for Series 9 and Series 11, 12, and 13. As such, he was the originator of the key costumes for the Matt Smith and Jodie Whittaker, as well as revamping Peter Capaldi’s look as a time travelling rock star.

 

You can order your tickets, which includes guest autographs and a buffet lunch, now

Other guests for Arcadia include creature performer Tim Dane Reid (Dalek, Cyberman ‘Patient’, Spoonhead, Monk, Kasavian, and more) and puppeteer Josh Elwell (Goblin King, Space Babies, Scoot the droid, and Sutekh.) Elwell was also a Lakertyan in 1980s story Time and the Rani!

Based on the layout of Cygnus Alpha’s page for the event, fans can expect announcements for three more guests between now and the one day convention on the 10th of October. Tickets are £95, including full access, an autograph from each guest, and a finger food buffet lunch.

You can order your tickets now from the Cygnus Alpha website.

The post Arcadia Brings Doctor Who Stars to Cardiff in October appeared first on Blogtor Who.

Categories: Doctor Who Feeds

Weird Revisited: Random Ultra-Warriors Generator

Sorcerer's Skull - Mon, 08/31/2026 - 11:00
Looking back through some old files on Google Drive I found this generator I made back in 2015 for MOTU-esque characters. Could also be used for something more broadly post-apocalytpic, too.
The Random Ultra-Warriors Generator is just a first draft--I haven't updated it since I made it, so maybe also "final."

RPG a Day 2026 – Day 31: Edge

Stargazer's World - Mon, 08/31/2026 - 04:00

Welcome to Day 31 of #RPGaDay2026. The last day of this year!

Time has really flown. August is always one of my favorite months because I get to participate in this. For the first time, I was able to plan my posts and write them ahead of time. I’m writing this post a full five days before it goes live. I consider that a personal achievement. I also got to post in various places, here on the blog, on my Facebook Pages, Sunglar’sMusings in English, and in Desde la Fosa in Spanish. I also shared them on Instagram (both my personal Insta, @Sunglar and @desde_la_fosa0317), Bluesky, and Threads. I wanted to do some TikTok posts, but I never got around to it. Maybe next year!

Of course, I took some shortcuts to help me get through the month. If you’ve been reading the posts here on the blog, you’ll notice that the intros and outros were the same; what changed was the daily NPC. If I had written a brand-new introduction and closure for each day, that would have been much harder and more time-consuming. I’ll write a post-mortem of this year’s process in a follow-up post, but I had a lot of fun.

Let’s go on with the business at hand. You probably know this bit by now: As I explained in my Day 0 post, I’ll be creating NPCs based on the day’s prompts and the week and day modifiers presented in the infographic below. Check out that post for further details.

Today’s combination: Edge (Prompt) + Ability (Weekly Modifier) + Fair of Face (Modifier) + Post-Apocalyptic (Genre)

Here is today’s PC.

Danom, aka Façade (Fantasy Name Generator used: Futuristic name generator, and Apocalypse/Mutant nickname generator)

In the wastelands of a devastated world, beauty, poise, and impeccable manners are a rare luxury, perhaps even an impossibility amid such want and scarcity. Yet one person has dedicated their life to preserving these traits amid the ugliness of a fallen world.

In their youth, Danom survived as a companion, diplomat, and translator for various warlords, often changing sides whenever it suited their benefit. It did not take long for others to recognize Danom’sxceptional abilities. Not only could they master the varying dialects of myriad settlements, but they also maintained exquisite social graces in a time of barbarity. Danom’s lib tongue, refined taste, and eye for beauty often provided the crucial edge in their master’s success. Over time, Danom became known as Façade and established a power base of their own.

Today, Façade is highly sought after as an advisor, helping local leaders build a sense of civilization and normalcy in this harsh environment. They also advise the powerful in the finer social arts, helping warlords beautify themselves and their holdings.

Façade now trains a following of like-minded individuals who understand taste and seek to bring a love of aesthetics and art back to the devastated world. Like Danom, these followers are renowned for their diplomatic skills and striking appearances, the fair-faced advisors to the warlords of the wastes.

Thanks for reading. Autocratik and Runeslinger shared this video looking back at the past month.

A Spanish version of this post is available at the Desde la Fosa Facebook page.

There’s an RPG a Day post for tomorrow! But I hope you stick around and come by the blog for the other content. Thanks for reading.

I’I’mlready looking forward to #RPGaDay2027.

Categories: Tabletop Gaming Blogs

Hack'D & Slash'D 2E

The Splintered Realm - Mon, 08/31/2026 - 00:31

A quick health update - I had a few different treatments this week, and all is well. I keep on keeping on, and I actually start my five-week substitute teaching gig tomorrow, so that's something.

Regarding gaming - as is my wont, I was tinkering with a supplement for Hack'D & Slash'D and things got out of control. Therefore, I have officially begun work on the second edition of Hack'D & Slash'D. You can follow along with progress on the game in the link. It's my up-to-the-moment draft, so odds are decent that when you pop in I will be working on it.

Part of it is just MORE - more tags, more signature spells, and more monsters.

But a more important part is that it's more nuanced, and has a layer of fiddly bits. As a for instance, I have added a few combat options like disarming your opponent, knocking them down, or pushing them back, with a simple way to resolve these situations, and a tag that allows a character to be better at these sorts of combat options. I'm adding abilities for monk-like characters, and rules for dabblers who only progress in magic half as fast as true casters. My previous goal was to get 80% of what D+D can do into 10% of the space. Now I'm aiming for 95% of what D+D can do in 15% of the space.

I want there to be a simple enough game that if I just want to play a fighter with a big sword, I can make my character in five minutes and have very little to keep track of during play. If I want to play a hybrid caster/warrior with a variety of options, I can spend fifteen minutes to make sure I've got everything balanced out the way I want it.   

As you might expect, I'll use this space to talk about the process as I go. The first step was to get a draft together that was the first edition along with all of the notes I've been gathering and the material I'd developed for the Companion. Now that I'm there, I can start cleaning up and fine tuning.

Doctor Who: Season 25 – Standard Edition Blu-ray

Blogtor Who - Sun, 08/30/2026 - 12:00
Doctor Who fans can now pre-order the Standard Edition of Season 25 on Blu-ray

 

Listings for pre-ordering Doctor Who: Season 25 – The Collection in the Standard Edition format, along with the cover, are now available in both the UK and the North America. The set includes all the episodes and extras from the original Limited Edition Season 25 Collection Blu-ray, but now in the more budget and shelf space friendly Standard Edition.

The 14 episodes bring the Doctor and his new friend, 1980s Perivale teenager Ace, across the universe to face new and terrible dangers. Originally broadcast in 1988, the season celebrates Doctor Who’s 25th Anniversary with a return to where it all began: Coal Hill School. There are also Daleks, Cybermen, eldritch gods, and fascist dictatorships to overthrow by tea time in one of the 1980s most popular seasons.

 

The Season 25 Collection includes:
  • Remembrance of the Daleks
  • The Happiness Patrol
  • Silver Nemesis
  • The Greatest Show in the Galaxy

Plus, fans can experience this season like never before, with brand new extended special editions of all four adventures, exclusive to this Blu-ray set.

The four versions feature unseen footage, updated special effects, immersive surround sound, and surprises. All episodes have been newly remastered from available sources meaning these classic adventures have never looked or sounded so good on home media.

 

Doctor Who: The Collection: Season 25 is also jam-packed with hours of new and exclusive material including:
  • UPDATED SPECIAL EFFECTS
    Exclusive to Blu-ray, on the original broadcast versions of Remembrance of the Daleks, Silver Nemesis and The Greatest Show in the Galaxy.
  • BEHIND THE SOFA
    New episodes with Sylvester McCoy (The Doctor), Sophie Aldred (Ace), Bonnie Langford (Mel), Nicola Bryant (Peri), Wendy Padbury (Zoe), Janet Fielding (Tegan), Sarah Sutton (Nyssa), Dame Sheila Hancock (Helen A), Jessica Martin (Mags), Karen Gledhill (Allison) and Mark Hardy (Cyber-Lieutenant).
  • IN CONVERSATION
    Three new episodes, with Sophie Aldred, script editor Andrew Cartmel and director Chris Clough.
  • LOOKING FOR DURSLEY
    A documentary looking back at the life and career of Dursley McLinden (Mike in Remembrance of the Daleks).
  • THE MAKING OF DOCTOR WHO
    A rare vintage documentary from 1988, previously only available on VHS.
  • SILVER NEMESIS – VHS EXTENDED VERSION
    A version of the story originally released on VHS with extra footage.
  • SILVER NEMESIS – SPECIAL EDITION OMNIBUS
    A special cut-down feature-length version of this adventure, in the tradition of the 1970s Christmas repeats.
  • THE COLLECTORS – THE 1980s
    Host Emily Cook chats to Doctor Who collectors about their 1980s treasures.
  • THE DOCTOR WHO ESCAPE ROOM – TEAM SEVENTH DOCTOR
    Sylvester McCoy, Sophie Aldred and Bonnie Langford attempt to escape the room of doom.
  • WHEN SOPHIE MET LESLEY
    Sophie Aldred chats to Lesley Dunlop, her co-star from The Happiness Patrol who also appeared in the Fifth Doctor story Frontios (1984).
  • STEPHEN MANSFIELD INTERVIEW
    The practical effects genius Stephen Mansfield looks back on his Season 25 work.
  • STUDIO & LOCATION FOOTAGE
    Hours of raw footage and outtakes captured during the making of all four stories.

This eight-disc box set also includes hours of special features previously released on DVD including documentaries, featurettes, audio commentaries and more.

The post Doctor Who: Season 25 – Standard Edition Blu-ray appeared first on Blogtor Who.

Categories: Doctor Who Feeds

TSR's module A3, Assault on the Aerie of the Slave Lords

Roles & Rules - Sun, 08/30/2026 - 10:11

Dungeon Module A3
Assault on the Aerie of the Slave Lords
by Allen Hammack

Hey, we finally get to fight these guys ... right? Right??

Imagine you had to write an adventure for a tournament, whose express purpose was to overpower PCs without fail at the end, setting them up for the jailbreak premise of the final adventure. You might be forgiven for thinking that whatever the players did up to that wouldn't matter. So, go ahead and fill dungeon maps with fights, tricks, and traps, to kill time until the big plot twist. 

That's the best explanation for the step-down in quality we see in A3 compared to its two predecessors. A1 and A2 delivered believable, unruly slaver posts whose failures were excesses of creativity. This module, from Allen Hammack, delivers the same kind of funhouse environment that this experienced tournament writer had already delivered in the previously published TSR module, Ghost Tower of Inverness. Very little work, compared to the previous modules, went into improving A3 into a better place for campaign play.

It's not that we've lost the trail of the slaver organization in A3. Far from it -- the players are assumed to have picked up one of the four different clues to the location of the final stronghold scattered around A2. (To a modern designer this seems like wise deployment of clue redundancy, but it's actually a byproduct of A2 being built from four tournament tracks that were originally run in parallel, so each track had to furnish the clue to advance to A3.) The clues lead to a mountain where the trail of the slavers ends and you find a trap floor that dumps you into the dungeon through a slide. Eventually you find the level boss and go through a secret door in his throne room to the town of Suderham, hidden in the mountain's volcanic crater, that is the slavers' HQ. 

Leaving aside the homage to the multi-cave opening of the original tournament grindhouse, Tomb of Horrors, this path makes no sense. The players have picked up the directions that the slavers use to get to their lair. Why not follow the actual route that the caravans and cargoes take, rather than this route that, by the module's admission, is a difficult side tunnel that the Slave Lords only defended as an afterthought? The reworking of the A-series modules for 2nd edition D&D, Scourge of the Slave Lords (1986), plugged this plot hole; in it, the players are tipped off to the cave entrance by a renegade priest working to subvert the operation from within. As with the help players get from escaped slaves to enter the A1 and A2 complexes, the logic of the unruly stronghold is not optional. The party needs some kind of leg up against a competent defender.

The theme of A3's first dungeon, such as it is, raises the stakes in the humanoids game. Whereas A1 abounded in orcs, and A2 in hobgoblins, A3 turns to the next strongest type, gnolls. Along with their giant hyenas, the gnolls go along with the final boss, Yeenoghu! No, not the actual demon prince of gnolls, but an illusionist casting his image to rule over the credulous hyena-men. The rest, however, is less creatively deployed.

We enter the dungeon through a trap - the front of the party is dumped into a salt slide. This trap screws them seven different ways that make no sense. You see, the salt is left over from a long-dry underground river, and in combination with the magic fungi in the tunnel, it casts a slow spell on you, unless you avoid contact with it by using one of the two leather toboggans, and also you have a chance to lose an item, or break a potion. And it dumps you into a welcoming party of hostile gnolls.

The twists and turns of the conventional-looking dungeon maze take you past the gnolls' usual giant hyena pets, symmetrical areas where you encounter stalactite monsters (AD&D's ubiquitous piercers) and a stalagmite guy (a roper, or rather a variant -- a STOroper!), and a few more tricks like an electric arch that shocks you unless you coat yourself in liquid latex from a pool. Eventually you get to the illusionist, find the secret door, and are through to the mountain's volcanic crater wherein nestles the next stop on the ride  -- the slavers' town of Suderham.

The module feels a need to hurry up at this point, so (in tournament play at least) the party automatically finds a group of silk-clad slave buyers, overpowers them, and disguises themselves in their fancy robes -- all in narration. Using this age-old adventure trick, they pass the super-tight security of Suderham and enter a town adventure.

Thus led by the nose through the gates, our heroes are left to find the secret entrance to the Slave Lords' lair on their own. Fortunately, in this less-than-unruly stronghold (garrisoned by 600-plus soldiers!) there dwell a few  snitches and infiltrators who drop unnecessarily cryptic clues to the location of the secret entrance in an empty bordello chamber. Lots of space is dedicated to listing shops that are closed and one-sentence residences. While there are a few places the party can get into trouble, the town is admittedly just there to get you to the final dungeon with little fuss. The best thing about it is an NPC called Samovar, who absolutely must be played as a hefty Russian homebody.

Most of the art is by Willingham and Dee but you'll also see a few of Erol Otus' creepy freaks

There's not much theme to these latter catacombs, though each encounter is interesting in its own right, combining a by-the-book monster with inventiveness in its environment: hell hounds on a heated floor, a pit with a gelatinous cube in it, a minotaur with a crossbow who stalks the players through a maze, and so on. Finally, we arrive at the moment when -- in tournament play -- the party is trapped between two magic walls and knocked out with sleep gas. In campaign play, there's instead a rumble with the high-level Slave Lord NPCs. But even if the good guys win, we're told the situation is hopeless. No matter where they go from there, the party will end up in the prison scenario that starts A4.

A3 feels rushed, full of B-movie cliches, dungeon tricks that work "just because," and railroaded action. It's not an unruly stronghold so much as a staged one. The impulse to make a stronghold messy comes from the overpowered and uninteresting action that comes about once you realistically think about how the bad guys would defend their lair. Here, the overpowering is part of the point, but there's also a need to give some adventure. Hammack resorts to the standard D&D playbook, rather than any kind of naturalism, to do that. Even the one "new monster" isn't that new -- it's just a higher-statted book monster along the lines of the "margoyle," "greater basilisk," and other creative failures that would end up padding out the pages of the Monster Manual II. Apart from the town layout and the Slave Lord characters, there is very little here that I want to use for my own campaign, as my players make their way to the island where the slavers they've been chasing for three years of play make their base.


Categories: Tabletop Gaming Blogs

 An Interview with Nikky: Gamer, Creative, Artist, and Dice Maker

Stargazer's World - Sun, 08/30/2026 - 07:00

I’ve said it before, and I’ll say it again: tabletop role-playing games (TTRPGs) have allowed me to meet amazing people, meet new friends, and I continue to be amazed by the talents and creativity in the local gaming community.

I met Nikki through the local gaming scene and online communities. I even have a pair of D20s she made from 2020. You can see a picture of them below.

It is a delight to interview her and share her work with you. Check out her links and support a Boricua creator sharing her talents and creations with the world.

Introduce yourself! Who are you and what do you create?

Hello there! My name is Nicole (Nikki for short). I’m a resin dice maker and tinkerer at heart. Along with my wife, I also work with crochet, painting miniatures, terrains and models, and 3D printing (both FDM and Resin).

How would you describe your art or creative endeavor?

Chaotic. Honestly, being a person with ADHD makes everything a little harder because you want to do so much at the same time, but at some point, you gain the focus to work on what you’re most excited about. Usually, I start by gathering inspiration from the colors of my garden in the morning while I drink my bean juice (coffee). I also write down any goals or ideas for the day and start with what sparks more joy or gains more importance. 

How did you discover TTRPGs?

My first TTRPG was D&D. I had heard about it first back in 2010 while living in Oregon. A friend of mine shared his miniature collection with me, and I was fascinated. Sometime in 2015-16, a friend and hobby shop owner in Hormigueros introduced us to Vampire: The Masquerade, but it was hard to join a session because of work. 

Fast forward to 2017, while we were picking up the pieces from Hurricane Maria, my wife and I used to hang out at Capitán Granuja in Mayagüez. While there, my wife got interested in the D&D starter set, and we bought it. Since there was no electricity, we decided to read everything and make characters that same night. We wouldn’t play until a few weeks later, but that starting point was so much fun. We found it when we needed it most. 

At the time, I was already working with resin and molds, and one of the owners (and good friend of ours) encouraged me to make custom dice for our characters.

Do you actively play TTRPG? What are you playing?

Right now, our home group is on hiatus from a slightly different Lost Mine of Phandelver campaign my brother is DMing because of life schedules. The usual culprit. Hopefully we can go back to it soon. 

What do you want to play next?

My wife has been talking nonstop about Shadowdark, Cairn, and Dungeon Crawl Classics. However, I’m more excited to play Shadowdark.

What projects are available, and what are you working on next?

We have so many projects in the works at the moment, while trying not to get carried away haha. I’m currently working on crochet goodies to combine with dice. Also,

I’m helping my wife paint miniatures and display models.

I’m working with some dice ideas I’ve been accumulating since I started making them again. I have some chunky D20s in the works, along with new dice shapes.

Getting into 3D modeling has been a long process, but it still excites me.

Where can people find your projects?

You can find all our finished products at www.theliquidforge.com. You can also follow us on all social media as: @TheLiquidForge, @TheWhimsyCauldron & @LiquidNebula for behind-the-scenes progress. We stream as well; you can always join and talk to us, or ask us anything in the chat.

Any closing thoughts?

Never stop believing in yourself, and may your imagination always take you far!

Thank you, Nikki! I know a few people who really embraced D&D after the Hurricane María disaster in Puerto Rico. TTRPGs can help us overcome difficulties and bring us closer together. In her next-to-last answer, I linked to the Instagram pages, but also check out the Linktree for all three so you can get all their links, follow Nikki and her wife Cely, get some dice, or check out any of their other projects.

The Liquid Forge: https://linktr.ee/theliquidforge

Liquid Nebula: https://linktr.ee/liquidnebula

The Whimsy Cauldron: https://linktr.ee/thewhimsycauldron

Oh, and Capitán Granuja was a great store with amazing proprietors. I was sad to see it close.

One last thing! I’m looking for more Boricua creatives whose work relates to TTRPGs, or who are gamers, to interview and share their work with a larger audience. If you are one, or know one, reach out to me here on the blog or through my socials.  

Categories: Tabletop Gaming Blogs

Adapting North West of Earth By C.L. Moore - Orbital Decay (MicroRed version) From The Red Room & The New Flesh Rpg - d100 Random Monoliths, Henges, & Lairs Table

Swords & Stitchery - Sun, 08/30/2026 - 04:34
 In the classic tradition of planetary romance, the desolate surfaces and mist-shrouded frontiers of the Solar System are dotted with mysterious alien monoliths, ancient stone henges that harness cosmic energies, and dangerous lairs harboring outlaws, cultists, and prehistoric beasts.Below is a d100 Random Monoliths, Henges, & Lairs Table for old-school pulp science-fantasy campaigns.01–Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

RPG a Day 2026 – Day 30: Pride

Stargazer's World - Sun, 08/30/2026 - 04:00

Welcome to Day 30 of #RPGaDay2026. As I explained in my Day 0 post, I’ll be creating NPCs based on the day’s prompts and the week and day modifiers presented in the infographic below.  Check out that post for further details.

Today’s combination: Pride (Prompt) + Emotion (Weekly Modifier) + Blessed (Modifier) + Pulp & Two-Fisted Adventure (Genre)

Here is today’s NPC.

Victoria “Vivi” Vance (Fantasy Name Generator used: 20th century English name generator)

Victoria Vance is a dilettante darling of the city’s elite, renowned for her lavish events and her daring, self-funded archaeological expeditions. Equally comfortable in the latest fashion or overalls, she has a magnetic personality. People are mysteriously drawn to her and easily caught up in the whirlwind of her emotions. She thrives on adoration and surrounds herself with a loyal entourage of artists, academics, and adventurers.

The immense wealth she inherited from her industrialist father is only matched by her pride. Victoria believes she is destined for greatness, a belief, for her, confirmed when she discovered a secret city lost in the jungle on one of her first expeditions. In the ruins, she deciphered and performed a forgotten mystical ritual. This ritual’s blessing grants her preternatural fortune; bullets inexplicably miss her, enemies stumble, and her mere presence exacerbates the emotions of anyone nearby, driving them to acts of desperate devotion or terrified flight.

Victoria’s arrogance blinds her to the true cost of this blessing. While she navigates both the criminal underworld and the city’s high society with little fear, brushing off gangsters and rivals alike, the ritual’s price takes a constant toll on her, and the heightened emotional energy she uses unknowingly protects her. Unaware, she seeks out danger and confrontation to feed the mystical powers that protect her.

If you are hunting for ancient artifacts or oppose the city’s criminal element, you might find yourself entangled with Victoria, whose luck and ego make her a terrifyingly unpredictable ally or worse rival.

Thanks for reading; I am looking forward to your RPG a Day 2026 post, comments, and conversation. If you want further information about #RPGaDay2026, be sure to check out Autocratik’s blog.

A Spanish version of this post is available at the Desde la Fosa Facebook page.

See you all tomorrow!

Categories: Tabletop Gaming Blogs

Surprise Party

Oglaf - Sun, 08/30/2026 - 00:00

Categories: Web Comics

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