As summer winds down, it's the perfect time to settle in with a cozy project! Join me for another Crochet and Catch Up with Moogly as we chat about new patterns, upcoming events, fall crochet plans, and a few sneak peeks. I'll be answering your questions live, too! You'll find links to everything mentioned during […]
The post Crochet and Catch Up with Moogly - August 19, 2026 appeared first on moogly. Please visit www.mooglyblog.com for this post.
0Souls trespassing into the rogue plane of Akiandor are captured and trapped here, doomed to be tormented by the dark denizens of this place, their souls slowly whittled down to fuel distant engines of preposterous design. This dark and terrible place is full of necromantic monsters built to instill terror, and vicious mechanical traps wrought to imbue fear in every step. Flesh will be torn. Limbs will be severed. Lives will come to a brutal end again and again, only to be cruelly revived by the light of Tirazen, locked in an eternal loop until the day their soul is so tattered from repeat sunderings that their quivering essence joins the chorus of mournful wailing in the chasm of souls.
This 72 page adventure presents a single dungeon level with about 120 rooms in a touch dungeon with lots of challenges, varied and interesting. Imaginative and creative, as is usual with Five Cataclysms, it’s also more than a little askew with a strong funhouse vibe that never turns in to farce.
This is a classic Tower of Gygax dungeon. You’re on another plane, and each time you tie in the dungeon you get brought back to life in the lobby area, perhaps with a little signal degradation, so to speak. You’ve met a black blog in the lobby who has a key to level two, but it’s only giving it to you if you bring it The MacGuffin, somewhere on level one. This is the absolute barest of pretexts for a dungeon designer to be a “starter dungeon for a group of master-level players.“
Ok, sure. And that differs from White Plume how? And thusly we come to everyone’s relationship with funhouse dungeons and/or how much pretext we need to adventure. How much verisimilitude do you need to get going? Is that even a designers job? Isn’t it YOUR job, the players, to find a reason to adventure? Fuck if I know the meaning of life, but we’ll take my attitudes towards it as the norm for players and dms and run with it while examining adventures.
And thusly, how much pretext do I need? How much funhouse can be in the funhouse? How much should the map be an exploratory map and how much is it allowed to be a pointcrawl map? This is not a zany dungeon. I’m not even sure it’s fair to call this a funhouse dungeon. There is not the meta or snark that, say, Tomb of Tog had. I think, maybe, it’s more classic dungeon encounters, over and over again. Maybe an analogy would be Dragon’s Lair?
The individual encounters here are pretty damn nice. There’s a degree of real life to them. Not just verisimilitude but something both simpler and more complex than that. I’m remembering one of the rooms, let me go find it. Ok, so, it’s a tenfoot wide hallway, forty feet long, door on both sides. The door opens only slightly, revealing charred and dented crates just beyond the door. There’s a fucking heavy crate in front of the door. And/or a hallway full of them. This is nuts. I can’t tell you how many times this has happened to me in real life. Well, ok, maybe not the dented and charred part (IE: pay the fuck attention to the trap that was just telegraphed to you Excellent work there!) But the whole “a fucking spatula has gotten out of place and now I can’t open the fucking utensil fucking drawer.” It’s so simple. It’s so immensely relatable.
And it feels like that’s what this adventure, and most stuff by Brown, does. Over and over and over again. There is this ability to create a relatable situation, as if the situation was imagined first, by someone who has never played D&D or heard about it, and then it’s put in the adventure and maybe a mechanic or two attached. Imagination without the influence of the weight of Tolkien and all of that fantasy literature and media since then that has standardized it. I would normally refer to this as “the OD&D way”, but I think it’s a little different here. “Barbed Pillar Atop a multi-tiered pillar is a scepter that radiates magical power. However, the pillar is covered in sharp iron spikes and barbs, many of these strung up with strings & chain with little brass bells suspended upon them. The pillar itself rests on a platform surrounded by the dark streams of liquid. “ This is not a full on 4e set piece, but it is a Special, I think, if we were looking at this from a dungeon population table.
I frequently draw analogies to the Tower of Gygax for some funhouses. It is, I think, because of the ratio of specials to other rooms. When the ratio gets too high then you’re trending to funhouse. There is some kind of middle ground where we find Dungeon of the Bear and other entries like it.
I like almost every encounter in this. They are unusual, varied, many are relatable. I am envious of Browns ability to come sup with these and hit time and time again. And it’s not just the encounters. When it comes to monsters we’ve got “A ramshackle blob of corpses stitched and bolted together, bound with chains and hooks and cords. Stands 8’ tall and roughly 6’ wide, hobbles on 3 stumps of rotten flesh. As it shambles, the clanking of its chains resonate down the halls.” Well, there you go! Great description! But,also, hey, it’s an abomination. How about something more mundane? “A humanoid skeleton whose hands have been replaced with rusted meathooks, or similar. Curiously, they smell like, really bad.” Well, yes, duh, of course! Rusted metal claw hooks for hands. That hits in the imagery department and it hits HARD! Why didn’t you think of that? I guess I’m just a 4e DM and don’t deserve love since I have no creativity at all.
Formatting is good enough, terse and easy enough to follow. Writing is quite evocative, even with a more than a few second person thrown in. Map is decent, large, lots of loops, lots of features. Blah blah blah
I am fascinated by this. Or, perhaps, the question raises. While I admire the raw creativity here and think Brown is one of the best, there is something else going on that I can’t get ahold of. I suddenly realize my own mortality: the line of pretext. Every room a special? Ok. Not much of a setup, or, one that doesn’t make sense? So what. How grounded does an adventure have to be for you to buy in to it? And, if you don’t buy in to it then is it then that arch-heretic: an activity? Damn you Nickolas Zachary Brown! Damn you all to hell!
Meh. Encounters are great. Imagery and creativity is great. I love it them to death. I must also condemn thee to Regerts. Maybe it’s a zones issue?
This is $9 at DriveThru. The preview is eleven pages. You get to see about seven rooms at the end and all the intro. You’re going to have to make a determination from that, and you should be able to.
https://www.drivethrurpg.com/en/product/574403/enkori-s-dark-descent-vestibule?1892600
(Actually, I do know the meaning of life, so, you know,)
The Fifteenth Doctor’s adventures continue in Corruption of the Daleks, a new trade paperback out next month from the makers of Doctor Who Magazine. The mass market edition of the new collection features a cover by John Ross. That will be available wherever you buy your books or comics from the 20th of October. However, Panini, publishers of DWM, will also have an alternative cover available exclusively through their online shop. David Roach and Emily Roach’s art pays homage to the title story’s setting in 1920s Paris, and the art style of the period’s iconic posters advertising the night life of the French capital.
This second volume of comic strip adventures for Ncuti Gatwa’s incarnation of the Time Lord reprints the strips from DWM issues 613 to 631. It includes the stories:
Along the way, the Doctor’s joined by his television companions Belinda Chandra and Mel Bush. He also reunites with classic DWM comic strip companion Fey Truscott-Sade!
You an get your copy of this exclusive edition of Corruption of the Daleks here on the Panini store.
Doctor Who: Corruption of the Daleks. Panini exclusive cover by David Roach and Emily Roach (c) Panini Doctor Who: Corruption of the Daleks
From the pages of Doctor Who Magazine, join the Fifteenth Doctor as he hurtles through time and space in this action-packed collection of comic strip adventures!
From a deadly game of ‘It’ on the planet Grey Grieving to battling a skeletal Ossurian at the Museum of Natural History, the Doctor faces thrills, chills and unexpected dangers at every turn! Impish enemies, disco delinquents and spine-chilling spooks are bad enough, but there’s even worse on the horizon for the Doctor when he encounters his deadliest foes, the Daleks, in 1920s Paris – and discovers they may have struck a deal with the devil!
Also includes a full behind-the-scenes commentary section on the making of these incredible stories.
The post Doctor Who: Corruption of the Daleks – Panini Exclusive appeared first on Blogtor Who.
Welcome to Day 19 of #RPGaDay2026. As I explained in my Day 0 post, I’ll be creating NPCs based on the day’s prompts and the week and day modifiers presented in the infographic below. Check out that post for further details.
Today’s combination: Desire (Prompt) + Instinct (Weekly Modifier) + Full of Woe (Weekly Modifier) + Fantasy (Genre)
Here is today’s NPC.
Dinis “Whispering Din” Silveira (Fantasy Name Generators used for the name: Portuguese name generator and Bandit name generator)
Whispering Din is a big fish in a small pond. As the local crime lord of an insignificant trading town, he runs rackets and extorts merchants, traders, and beggars alike, while the small local thieves’ guild pays him tribute. Although the bandits on the nearby roads owe formal allegiance to no one, more than one bandit leader is safely in his pocket. Very little illicit business happens in these parts without his knowledge.
In turn, however, Whispering Din owes allegiance and coin to bigger bosses: the Shadow Barons and Counts in the neighboring cities. The Guild of Weights and Measures holds a dark secret over him that keeps him from meddling in their affairs, and he owes heavy debts to the corrupt captains whose ships waylay vessels and sell captives at the southern oasis ports. It is a precarious balancing act, but Din has always possessed a sharp instinct for handling shifting allegiances and navigating the criminal underworld.
Yet, Whispering Din is deeply unhappy. Above all else, he desires respectability and peace—two things that have eluded him his entire life. His ambitions have always guided him, tempered only by his survival instincts, from his early years as a young cutpurse to his dangerous days raiding tombs. Physically, he is a wiry, weaselly man with a thin mustache and thinning, slicked-back hair. He always wears a scarf and speaks with deliberate purpose, though his voice never rises above a harsh whisper.
The scarf hides the ragged scars on his neck, left behind when the claw of a lich ripped open his throat. Dinis and his former companions managed to destroy the undead sorcerer, but not before the creature cursed them to a life full of woes. It is a curse of endless sorrow, ensuring their dreams will never be fulfilled and that every victory will inevitably turn to defeat. Thus, Whispering Din toils ceaselessly, chasing unachievable goals while desperately searching for a way to break the magic that binds him.
Thanks for reading; I am looking forward to your RPG a Day 2026 post, comments, and conversation. If you want further information about #RPGaDay2026, be sure to check out Autocratik’s blog.
A Spanish version of this post is available at the Desde la Fosa Facebook page.
See you all tomorrow!
In the latest issue of Doctor Who Magazine, David Tennant discusses his extraordinary career. He also reveals details of The Tenth Doctor and Rani from Big Finish, a new series of audio adventures co-starring Anjli Mohindra as Rani from The Sarah Jane Adventures.
Also this issue
Doctor Who Magazine 633 (c) Panini Doctor Who Magazine 633
DWM Issue 633 is on sale Thursday the 20th of August from the online Panini store, TG Jones and other retailers priced £8.99 (UK). Also available as a digital edition from Pocketmags for £7.99. You can also save with a subscription, as well as receiving exclusive, text-free covers.
The post Doctor Who Magazine 633 appeared first on Blogtor Who.
Textured Huggable Amigurumi by Kristi Simpson features "Crochet Patterns for 6 Snuggly Animals!" Take a peek inside, and enter to win your own copy of Kristi's newest release below! Disclaimer: I was given a copy of this book for review; all opinions are my own. This post includes affiliate links. Textured Huggable Amigurumi Review A Bit […]
The post Textured Huggable Amigurumi - Review and Giveaway appeared first on moogly. Please visit www.mooglyblog.com for this post.
0Welcome to Day 18 of #RPGaDay2026. As I explained in my Day 0 post, I’ll be creating NPCs based on the day’s prompts and the week and day modifiers presented in the infographic below. Check out that post for further details.
Today’s combination: Directness (Prompt) + Instinct (Weekly Modifier) + Full of Grace (Weekly Modifier) + Cyberpunk (Genre)
Here is today’s NPC.
Omen (Fantasy Name Generator used for the name: Cyberpunk (nick)name generator)
Omen’s reputation as a jacker who can slice through any corporate security node is almost as legendary as her lack of tact. She calls it directness; those who deal with her call it rudeness. She only began taking contracts a few years ago, but her reputation quickly grew as she completed increasingly daring jobs. She never goes on physical runs and is rarely seen out in the city, but when you need a system cracked, “Omen is your gal.” Or so she constantly reminds everyone.
She will point out the flaws in your plans, your lack of forethought, or your poor choice in cybernetics with little regard for social norms or your feelings. However, she rarely fails at a job. She chalks her success up to unfailing instincts and the blessing of whatever higher power might be listening. Omen is quick to tell you that she’s “just that good, and being full of grace never hurts!”
With clients she doesn’t know or trust, she communicates exclusively via encrypted messages. When her instincts give the green light, and you’ve earned her trust—not an easy feat—Omen might welcome you to her “sanctum sanctorum,” a heavily secured ops center where she practices her digital sorcery.
Omen has scrubbed her real identity from all digital records and answers to no other name. Her base of operations is protected by a heavily chromed bodyguard she affectionately calls “her brother,” though they obviously share no actual relation. The place is rigged with state-of-the-art neural computers and servers, its walls covered in religious imagery and paraphernalia from dozens of faiths. As she puts it, “One or more of these has to be blessing me at any given point.”
Thanks for reading; I am looking forward to your RPG a Day 2026 post, comments, and conversation. If you want further information about #RPGaDay2026, be sure to check out Autocratik’s blog.
A Spanish version of this post is available at the Desde la Fosa Facebook page.
See you all tomorrow!
The post Video of the Day – Doctor Who: The Two Doctors, 1985 appeared first on Blogtor Who.
There’s a recurring problem for viewers and readers of pretty much everything. Among other things, it effects detective novels, big screen movie series, and, yes, Doctor Who. It’s where, amid all the anticipation as the plot unfolds, sometimes even just from a trailer, they begin to predict how it will all play out. Only to express disappointment when, at least to them, the reality isn’t as good as the version in their heads. Usually, that’s a failure to embrace a piece of art for what it is, rather than it’s not. However, in the case of Dawn of the Daleks from Titan Comics, in refusing to follow the obvious path laid out by Circuit Breaker so far, it risks not making sense at all.
To recap this year’s multimedia epic so far, various objects connected to the Doctor have been materialised in modern London. UNIT’s Osgood has realized that not only does their strange energy pose a threat to reality, but their removal from where their proper place has corrupted, perhaps even erased, the Doctors’ very existence. Only a Doctor from before the earliest timeline meddling can intervene to put things back where they belong. Enter Jo Martin’s Fugitive, on a reluctant mission to save both 21st century Earth and her own future selves.
The Daleks, Kaleds, and ancient Skaro of Dawn of the Daleks is scarcely recognizable as the versions from Genesis
Within those parameters, her latest mission, to return a Time Ring to its proper place on ancient Skaro, promises to be compelling. After all, this must surely be the one the Fourth Doctor depended upon to escape in Genesis of the Daleks. Where the small acts of its theft would have had a massive impact on the entire future history of the universe. Instead, writer Dan Watters goes in a completely different direction. That wouldn’t be a problem, though, if his alternative was more satisfying.
The Time Ring is treated as a simple McGuffin. How and why it wound up on Skaro isn’t important, nor are the consequences of it being there, or not. Moreover, this ancient Skaro is barely recognizable as the one we saw before. Our setting is within a generation of the genesis of the Daleks, since many of the characters still remember it, yet Daleks are everywhere rather than entombed for a thousand years. Those characters are Kaleds living in a high tech utopian bunker beyond Davros’ wildest dreams. They’re also remarkably lovely people, the script forgetting that even the pre-Dalek Kaleds were a deeply racist, fascist society.
The Fugitive’s reverse scavenger hunt is increasingly incidental to Circuit Breaker, as it continues the awakening of the Fugitive’s compassion
These changes are all in service of Dawn of the Daleks’ real focus. Even though the Doctor completes her actual mission early on, she finds she can’t simply leave the Kaleds to die. Instead, she does everything possible to save them, and begins to earn her own personal reasons for hating the Daleks. If Circuit Breaker generally hasn’t done as much with the reverse scavenger hunt aspect as it might have, it’s the Fugitive Doctor’s personal evolution that has been this series’ greatest success.
As brusque as the Fugitive can be, she always finds some excuse to help others. She simply makes increasingly unconvincing claims that it’s just part of her self-serving agenda. But here, particularly after her experience in The Deadliest Weapon, she’s beginning to set aside that pretence and admit that she just thinks it’s the right thing to do. It’s her first time even admitting that to herself, perhaps.
This more sensitive side is supported by Sami Kivelä’s art, which is the best he’s done for the Doctor Who titles so far. It’s as vibrant and energetic as ever, but swaggers with added confidence. He beautifully captures Jo Martin’s likeness too, complete with the subtle contradictions in this incarnation. A woman who, like in the early days of Peter Capaldi’s run, perhaps tries not to care because once she starts, she’ll care so much it will devastate her.
Relatively speaking, Dawn of the Daleks is the weakest entry in Circuit Breaker so far. It’s also the weakest book among recent Titan Comics. But so long as you’re prepared to not worry too much about missed opportunities, it’s still a worthwhile, imaginative step along the Fugitive’s difficult road to becoming the Doctor we know.
Doctor Who: Circuit Breaker #2. Cover by Nipuni (c) Titan Comics Doctor Who: Circuit Breaker #2
The Doctor Travels To The War-Ravaged World Of Skaro As She Battles The Daleks With The Fate Of Their Kaled Forebears At Stake!
You can find links for buying in the US, or from Forbidden Planet in the UK here.
Circuit Breaker continues with Don’t Blink, free to read on the UNIT website from the 17th of August
The post REVIEW: Doctor Who: Dawn of the Daleks appeared first on Blogtor Who.