It's July, friends! Summer is heating up, and it's time for another Crochet and Catch Up with Moogly. Grab your favorite project, pour yourself something cool, and join me as we chat about all the crochet goodness happening - simulcasting on Facebook and YouTube! I'll be sharing updates, answering your questions, and showing off a […]
The post Crochet and Catch Up with Moogly - July 8, 2026 appeared first on moogly. Please visit www.mooglyblog.com for this post.
0Four months ago, Father Wolfgang and several other members of the Church of St Pastery’ clergy were having strange dreams that all had one thing in common: a call of pilgrimage from The One True God. Father Dobey, Vicar of Lankshorn, initially had these strange dreams also but they faded in frequency and severity for him while the opposite was happening to Father Wolfgang and the others. Having been compelled into blind pilgrimage towards the direction of Hags Addle, Father Wolfgang and those afflicted with these dreams were confronted by Father Dobey, who declared these dreams as heresy. In doing so, the pilgrims openly questioned his piousness as well as his status of Vicar of Lankshorn. Father Dobey, eager to avoid conflict, decided to let the pilgrims go on the condition that they return in one month’s time. The pilgrims agreed and took their leave with the vicar’s blessing. One month has come and gone, with Father Dobey wanting to know what happened to the pilgrims for a host of reasons…
This seventeen page adventure uses about five pages to describe 27 rooms in a small dungeon. Hack till you drop and do little else as you explore the monotony of uninspiring rooms.
I was quite disappointed with this one. Dolmenwood has been hitting at a decent rate, but, I guess, as a sign of its success, “more is coming out now.” I would hope you can understand the euphemism. The map, also, looks promising. It’s a larger Dyson affair with forty or so rooms on it, only about thirty of which are keyed in the his adventure. Some columns, stairs, curtains, an overhead passage and murder holes. Almost none of which is taken advantage of in te text. ?
The local clergy been having God dreams. The vicars gives them permission to go on a pilgrimage to their dreamed of site. They don’t come back so in you go to find them.
“The One True God who weeps in the temple underneath the dolmen” is pretty strong flavour. There is no preamble to the adventure, no investigation, so there’s no build up to this before you get to the dungeon. Once in the dungeon the theming, of The One True God, and the weeping, is essentially not present either. You will find a weeping statue face (with decent art piece to accompany it) but that’s it. What you WILL find are a bunch of clergy/clerics. They are all scaly bipedal wolfmen.
Why are they scaly wolfmen? No clue. You just show up and there are these empty, or mostly empty rooms and more than a few of them have these scaly wolf men in them that are doing clericy shit. And they attack you. In fact, everything and everyone attacks you in this. Monsters attack you and in a couple of rooms there’s a false floor that breaks away in to pit things. That’s it. That’s your interactivity.
I cannot emphasize that enough. “You see 4 beings standing, frantically “reading” scrolls out loud in a hissing, barking language.” Thats your room. Oh, also, in the description for BEINGS, “Four LUPINE CLERGY stop praying and attack on sight.” Mystery. Wonder. Exploration. Not present. Just stabbing things that attack, which are the scaly wolfmen clergy and some black blobs that are in a few rooms. More than a little one-note. Oh, and the “break through the false floor” pits, Order of battle, for our clergy? Nope. They just sit in their rooms and get stabbed. Stab stab stab. Stab stab stab. Stab stab for the fun of it, stab stab for the fun of it, stab atb for the fun of it stab stab for the fun of it!
There’s little to no treasure present. The last room of the dungeon has Lareth in it. There is not hint, anywhere, that Lareth is about. “As you get close enough to the tapestry to make out the material it’s made of, you see that the ground starting in front of you winding all the way around the room to the pillars on the other side, is freshly turned earth that has a strong sickly-sweet smell of vinegar.” That’s Lareth for you, all vinegar-smelling! So, an earth wyrm pops out of the dirt and then attacks. LARETH WAS BEHIND EVERYTHING THE ENTIRE TIME!!! Oh, Lareth, such a card. No hint. No build up. Nothing that means anything. Just stab some scaly bipedal wolf clerics and then in the last room a wyrm pops up from the ground and you kill it.
Formatting is ok. Headers, color changing, underlines, bolding. You can find things well enough. It also notes the door, light conditions, and exits in the rooms. I am not amused by anything done by rote. I think, that, unless told otherwise, we can assume darkness, or light, depending on the mood of the individual dungeon. Note what’s different,
I don’t know, man. It’s just a VERY basic and simplistic dungeon. It;s padded out, with doors, and light and exits. It’s got some formatting to make it scan nicer. But the core of what’s going on it is quite simplistic. The One True God is not played up. The wolf dudes get nothing. The Lareth behind the curtain is not hinted at. There’s no build up. There’s no really e octave room descriptions, just a bunch of They Attack!s. There’s no insidious presence in town. There’s nothing really to EXPLORE ot interact with in the dungeon, proper. Even the scaly wolf dudes just sit around waiting to die with no order of battle.
This is different than, say, a raid. In that case you know what you are doing and the various encounters and environments are engineered by the designer to support the raid. This is just … basic and static?
This is $1 at DriveThru. There is no preview. Sucker.
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These are not like modern doors.
No knob to turn.
No door handle.
Often, the outside has a keyhole and nothing else.
Maybe an iron loop or rung to grab, but these are most likely used to pull the door shut when leaving; may double as knockers.
Hinges are on the inside.
They almost always open inward.
On the inside are often multiple locking mechanisms beyond a possible keyhole: Latches that slide sideways, latches that slide into the floor and ceiling. Rungs for wooden beams to slide into.
They are solid as fuck.
You are not hacking through these doors with your weapons.
It takes one full 10 minute turn per attempt to pick the lock which may include multiple latches and such. Two turns if a non-thief is somehow attempting. (My rule).
It could take one full turn before that to search for traps... or you could say that is part of the picking process, but still, two rolls, three, if you find and need to remove prior to picking. Whatever, one turn minimum for the whole process.
One full turn per attempt to open a stuck or heavy door.
Looking at the doors below, bashing them down seems ludicrous in many cases and of course should result in a mandatory and heightened wandering monster check.
It's hard to imagine hearing anything through them... that's why it's a special thief ability. And you're putting your ear to where the door meets the floor, not up against the door itself like you're trying to crack a safe. (Maybe while picking).
Attempting any of the above forfeits any hope of surprise. In fact, it should guarantee surprise against the PCs.
Simply opening the door should forfeit surprise. Imagine the noise.
Doors are obstacles.
The regular Torchwood range may have come to an end, but its many beloved characters will continue defending planet Earth. And their Big Finish adventures will come to a dramatic climax in the upcoming miniseries Torchwood: Legacy.
Due to be released across two audio drama box sets in September and October 2027, Torchwood: Legacy comprises twelve half-hour episodes, which together tell an epic story spread across the eras of the Torchwood Institute’s history.
The ensemble cast includes many names familiar to long-time listeners of the Torchwood range. They include original television characters Ianto (Gareth David-Lloyd), Rhys (Kai Owen), Andy (Tom Price), and Yvonne (Tracy-Ann Oberman). They’re joined by Big Finish’s own generation of Torchwood agents – Mr. Colchester (Paul Clayton), Norton (Samuel Barnett), Orr (Samantha Béart), Ng (Alexandria Riley), Tyler (Jonny Green), and Roberta (Louise Jameson.)
Others appearing include the Doctor’s former companion Ace (Sophie Aldred), Kreg (Dan Starkey), and new addition Mr. Lonely (Jordan Renzo.)
Each box set comprises six 30-minute episodes, listed below. Volume 1: The Living Will Fall, September 2027
2026: There’s a super-weapon in the sky, the billionaires have gone missing, and sinister forces are fighting over a forgotten Nazi secret. Ace needs Torchwood’s help.
2026: Oh dear, Torchwood, it’s all gone wrong for you. The night is closing in and there’s nowhere left to run. Ask yourself this – is your workplace really worth dying for?
Further details on each story will be revealed at a later date.
“Legacy is the kind of story we always wanted to tell”
Producer James Goss said: “Legacy is a celebration of Torchwood’s twentieth anniversary and also ten years of Torchwood at Big Finish, so it’s celebrating both the show and also all the various Big Finish ranges.
“It’s the kind of story we always wanted to tell – leaping about through time and answering several secrets at the heart of Torchwood. It brings back some very popular characters, and it’s 12 episodes of very good fun sci-fi. It’s also not exclusive – it’s designed so that, if this is the first time you meet these characters, you can go off and discover more about them rather than feeling baffled.”
Torchwood: Legacy Volumes 1 and 2 are now available to pre-order in a multibuy bundle for just £38 (as digital downloads to own), exclusively here.
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Crochet Bags and Totes by Salena Baca features "10 fresh and modern crochet bag patterns you’ll enjoy making and look forward to carrying!" Take a peek inside, and enter to win your own copy of Salena's newest release below! Disclaimer: I was given a copy of this book for review; all opinions are my own. This […]
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0The post Video of the Day – Doctor Who Confidential: The Making of ‘Fear Her’, 2006 appeared first on Blogtor Who.
Since the release of the guidebook and the poster maps, I have gotten excellent feedback on both. Several comments made me realize that I was too focused on the 12" by 18" poster format.
Based on that feedback, I realized we also need the maps in book form. So I divided the four poster maps into 25 overlapping sections and created a visual index to make them easy to use.
This format has several advantages.
The books also include printed versions of the travel and encounter reference sheets I created for the digital download, along with a copy of the Terrain Index and the Locale Registers for each of the four poster maps.
There are two formats available: a softcover standard-color book for $9.99 and a hardcover premium-color book for $19.99.
For those of you who already bought the guidebook or backed my Kickstarter, I have emailed you or sent you a Kickstarter message with a discount coupon for both versions. They are marked up slightly so they register as a sale on DriveThruRPG for promotional purposes.
The link to the Maps and Reference Sheets for the Northern Marches Book.