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Oglaf - Sat, 05/30/2026 - 00:00

Categories: Web Comics

ABSOLUTE HOMAGES: ABSOLUTELY AWESOME!

First Comics News - Fri, 05/29/2026 - 23:28
      Welcome back my fellow homage hunters. For a long time, homage covers were usually homages of comics of the past. They were mostly homages to the classics…
Categories: Comic Book Blogs

Robert Kirkman Expands Skybound Empire with Reported Gold Key Heroes Licensing Deal

First Comics News - Fri, 05/29/2026 - 22:40
Robert Kirkman is reportedly bringing the legendary Gold Key heroes to Skybound Entertainment and Image Comics, a move that could dramatically reshape the independent superhero landscape. According to industry reports…
Categories: Comic Book Blogs

Integrating Adventurer Conqueror King System II (ACKS II) with the legendary, chaotic, and maximum-gonzo DNA of Dave Hargrave’s Arduin Grimoires - The Deodanth & The Phraint

Swords & Stitchery - Fri, 05/29/2026 - 18:58
 In ACKS II, classes are built using a point-allocation system distributed across four categories: Fighting, Thieving, Divine, and Arcane. Demi-human races require purchasing a "Race slot" that modifies these allocations and establishes baseline racial traits. This blog post entry picks right up from Integrating Adventurer Conqueror King System II (ACKS II) with the legendary, chaotic, Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

[Parsulan] The Prismatic Lake

Sorcerer's Skull - Fri, 05/29/2026 - 11:00


In the Berlaith region of the content of Parsulan, there is a magical body of water known as the Prismatic Lake. The reason for the name is obvious: clear as it is (and its waters as remarkable pellucid), they are tinted with a rainbow of colors. The reason for the lake's unusual appearance is the naturally occurring manastones that are embedded in its depths that leak arcane energy into the water.

The lake covers nearly 40 acres and is near circular. Scholars believe it was formed by the unlikely interaction of a shadow cyst emergence causing a collapse into an underground space beneath, possibly an attenuated dungeon root. The heart of the cyst was lost, causing it to burst, but the resultant magical release altered the landscape.

However, it came to be the Prismatic Lake draws wizards and other adventurers hoping to harvest the manastones within. It's not an easy task, given the strange effects the magical energies can have on divers in addition to the problem of working the stones free underwater. Monsters are also attracted to the stones, so they pose another danger.

A (somewhat) easier target for adventurers out to make quick coin is catching the lake's fish. Several highly unusual varieties live there, each with magical properties. Alchemists and magical researchers will pay handsomely for specimens, particularly alive. Would-be fishers should beware: many of the fish are dangerous due to the same magical properties that make them sought after.

Doctor Who: Battles in Time – Obliterator is Coming!

Blogtor Who - Thu, 05/28/2026 - 15:01
Get ready for Battles in Time across the modern era as Master Replicas launch Obliterator 

Get ready for the most deadly Battles in Time yet, as the Obliterator series arrives from Master Replicas. As announced on today’s episode of The Whoniverse Show, Obliterator builds on the success of the recent Reintroduction set to bring the characters of Doctor Who into a whole new dimension.

Battles in Time originally ran from 2006 to 2009. Yet it continues to be one of the most fondly regarded elements of Doctor Who merchandise this century. Now that Master Replicas have regenerated the range of trading game cards, fans can finally collect cards for their favourite heroes and villains from the Matt Smith era on. Based on the previews that Blogtor Who has seen, we’re in for a gorgeous treat of some truly stunning designs.

Blogtor seized the opportunity to chat with Master Replicas’ Creative Director, Ben Robinson, about the new series.

 

The Battles in Time Shreek card (c) Master Replicas The upcoming sets of Battle of Times includes cards for every era of the show, while the original only went up to Series Four. How did you decide the spread of cards between eras, and how many to devote to each one? Not quite every era – at least not yet. The Obliterator set is everything since Journey’s End. Before we did anything else, we wanted a card for all the Doctors we’ve meat since Ten regenerated into Eleven (there are quite a few)… Then talking to the BBC, we naturally thought about the most recent characters from this second RTD era, not least because they are visually very cool but also because they are fresh in people’s minds. Monsters have always been the foundation of Battles in Time so we naturally tended toward those.  After that it was a case of picking some of the most memorable characters, knowing that there would be more sets to follow. Again, we wanted to make sure we had something from each Doctor since Journey’s End. I’m sure there will be people who wish we’d done some specific characters, but I promise this is just the beginning and they are on the way. The Battles in Time Pting card (c) Master Replicas In looking through the photo archive for the new cards, did you come across any fun surprises? I’d forgotten just how much photography we had. We were still commissioning our own shoots until well into the Eleventh Doctor’s time so there was a lot to work with. The shoots are always quite entertaining – some actors particularly enjoy  playing around – but in terms of what made it on to the cards, I think the Pting is particularly great. Something about that card just makes me smile. The Battles in Time ‘The Woman’ card (c) Master Replicas Do you have any favourite little detail in the new cards that you suspect many people will miss? The cards are numbered randomly and because these are New Battles in Time cards, we started from Number 1 again. As I was numbering them, I realised that meant I could make the mysterious woman from 73 Yards card number… 73. The Battles in Time Rassilon card (c) Master Replicas Which card generated the most debate amongst the team about what attributes it should have? There were two things that generated debate. If someone has regenerated should they keep the same scores? In the end we decided that, no if a Time Lord regenerates, they are a bit different. But for me the biggest debate was whether Rassilon should be more intelligent than the Doctor. We know the Doctor should be able to beat him – ultimately, we know the Doctor can beat everybody; there’s always a way – but Rassilon is this great figure in Time Lord history, who was instrumental in inventing time travel. He’s got to be pretty clever, hasn’t he? Is the Doctor really on that level? After a bit of consultation with the BBC we came to the conclusion that answer is, “Yes, they are!” Battles in Time: Obliterator Get ready to expand your Doctor Who Battles in Time with Obliterator!

 

The post Doctor Who: Battles in Time – Obliterator is Coming! appeared first on Blogtor Who.

Categories: Doctor Who Feeds

MooglyCAL2026 Block 11

Moogly - Thu, 05/28/2026 - 15:00

MooglyCAL2026 Block 11 is a meditative mosaic square by Erin of Juniper and Oakes! The Crossroads Mosaic Crochet Square is a relaxing overlay project ready for your special touch! Get all the details for this free crochet along, and the free pattern link below! Disclaimer: This post includes affiliate links; materials provided by Local Crafts. […]

The post MooglyCAL2026 Block 11 appeared first on moogly. Please visit www.mooglyblog.com for this post.

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Categories: Crochet Life

Video of the Day – This Morning

Blogtor Who - Thu, 05/28/2026 - 03:00

The post Video of the Day – This Morning appeared first on Blogtor Who.

Categories: Doctor Who Feeds

Darkness From The Cultclassic film Legend 1986 For Sword of Cepheus 2nd Edition Rpg

Swords & Stitchery - Wed, 05/27/2026 - 20:20
 In the gritty, sword-and-sorcery framework of The Sword of Cepheus 2nd Edition, Lord Darkness from Ridley Scott’s 1986 film Legend functions perfectly as a lesser god, an arch-fiend, or a manifestation of absolute Eldritch Chaos.True to the simulationist, highly lethal nature of the Cepheus Engine, Darkness is not just a high-stat brick to be fought in an open field. He is an Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Crochet and Catch Up with Moogly - May 27, 2026

Moogly - Wed, 05/27/2026 - 14:50

We've made it through May - and it's time for another Crochet and Catch Up with Moogly! It's been a busy couple of weeks behind the scenes, and I've got some fun stuff to share! Join me for a simple crochet chat and behind-the-scenes peeks. Join in live, or watch the recording at your convenience […]

The post Crochet and Catch Up with Moogly - May 27, 2026 appeared first on moogly. Please visit www.mooglyblog.com for this post.

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Categories: Crochet Life

Wyvern of Whitepeak

Ten Foot Pole - Wed, 05/27/2026 - 11:11
By Greg Daley
Tarichan Games
1e
Levels 2-3

Dead bodies turn up, purple with poison. Word reaches the village that a pair of bodies have been found at the ford of a lonely vale, slashed and bloated. A wyvern has been seen on the mountain nearby. The adventurers explore the valley below the mountain, on the search for the killer. Can the characters defeat a threat from the frigid mountains? Will they defeat the creature and overcome the curse of the peak?

This 55 page adventure presents a small wilderness area and a four level dungeon with about 75 rooms, with the dungeon proper using about sixteen pages. There’s a conspiracy afoot, or two, all caused by the dwarves in the dungeon that the party will no doubt get mixed up in. You might think of this as a “normal” dungeon that then has some framing to it to spice it up by way of the conspiracies. While not particularly evocative, it’s a solid little bit of adventure that perhaps illustrates how to add emerging plot to an otherwise “normal” dungeon.

The marketing blurb above lays out the basic situation that the party stumbles upon. Two imperial tax collectors turn up dead, fat with poison and covered in wounds and a wyvern has been seen flying about in the mountains nearby. If you poke about the wilderness some you find a few unusual things. A stream full of grey silty runoff. A farm near the mountains has had some improvements. A nerid is pissed her pond is now polluted with the grey runoff. There’s also a trio of ogres and their minions who have taken up residence on a small hill, waylaying passersby that the party can run afoul of. 

In the mountains there was an old dwarf diamond mine that suffered a cave in and has been shut for a long time. A clan has moved back in and restarted the mine, surreptitiously. That’s causing the runoff. The farmer is working with them in exchange for his brand new roof and some new dwarf tools he has, as well as a future payoff. So far, just run of the mill stuff. But, the dwarves DID poison the tax collectors, who were getting too close to their secret, and have been flying a wyvern kit to scare folk off. Which is a tad complicated because there IS a young wyvern nearby as well. So, the party can kill a wyvern and the killings continue, which puts the party in bad with th (not really detailed) town. Not nice dwarves. Talking to the dwarves reveals a problem, there are monsters in the mine, could you pretty please? This is a trap, with the dwarves planning, through several subterfuges (including drugged food; breaking Host law! Forshame!) to kill off the party. The monster in the mine is a rock dude who is overseeing a nursery of rockling eggs that the dwarves fucked with and thus he’s been causing tremors to drive the dwarves away. Finally, the dwarves stole of “gem seeds” from him, and they are playing to make the underlying kindof dormant magma/volcano erupt to score a big diamond haul from the gem seeds. Which is also going to result in the nearby town and settlements getting ravaged from the eruption. And then, a dimensional dude is going to show up who wants the gem seeds also to create a gem warrior army for his rebellion efforts back home in his own dimension.

It sounds like a lot going on and maybe a bit convoluted, but I assure it is not. Instead, it is CONSTRUCTED, with what’s going on being the goals of the various entities. Let’s start by, say, building a dwarf mine/home/dungeon. They’ve moved back in to reopen a family holding and, being greedy fucks, don’t want to pay taxes and want to keep their secrets. So we’ve got a level or so of their clanhome and workings. And then have some abandoned parts with more verminy type creatures and a creature on the bottom causing them major problems. All pretty standard, yeah? And grounded in some real motivations, those yahoos who hate the gubberment and their taxes. Which fits in perfectly with the greedy dwarf thing. I love that it is playing to that, not just stout humans, but greedy fucking dwarves. And this is causing the killings, the wyvern thing, the fucking with the rock dudes nursery, the trick violations of host law,  and finally the potential eruption. Who gives a fuck about the people nearby? We care about our clan .. and gems. Really nice implementation of demihumans as an alien culture that LOOKS normal until you dig deeper, and, one of the dwarf themed adventure I think I’ve ever seen. 

Then, lets take that and build in the killings as a hook, and the required wilderness/overland portion to support the investigation of the “wyvern” attacks. We put in some clues for those paying attention, and dump in the nearest farmer as a further clue as they need a little support in their mine and have paid him off ‘in kind.’ We expand that wilderness a little also with the ogre fort to throw in some extra danger as the party tools around and then add the real juvenile wyvern as a decoy/aside to complicate the situation further. Everything is built around and supports the initial idea: the dwarf clan home/mine. Really excellent job constructing the supporting situations around the central conceit, which is itself built on the solid greedy dwarf foundation.

The encounter style is relatively terse. There some summary up front of the overall situation which helps frame the terse encounters. That summary could be clearer, it’s a little scattered, but it’s fine; one read through and you’ve got it. This allows for a wilderness encounter that reads: “3/Grey Brook- This stream is filled with a grey, cloudy silt. Dwarves or other underground creatures may identify the contaminant as dust from crushed rock. Those who have mined previously may identify this as mine tailings, from a process which pulverises rock.” That’s it. It’s a clue to more going on, a fact for the DM to build on. Or, a freshly hewn fence at the farm. A creek near the farm with a gangway hidden in bushes on one side and a cart hidden on the other side. Hmmm. Why’s that there? A body, killed by the “wyvern” may reveal stomach swelling … ingested poison. But you’ve got to pay attention, both as a player and as a DM to build on these little dropped facts and make it your own … in exactly the way a DM should in an adventure.

On the downside, the summary/intro is a little bit of a mess. It’s not a disaster, but things are scattered, repeated, and so on. It needs a hard edit with some laser focus to make it really stellar, but, again, not a disaster by any means. There’s not much for the town AT ALL, and a little bit more there in terms of personalities or complications would have gone a long way to supporting this part of the adventure. It’s essentially nonexistent. And the “adventures” presented in this section are really more of telling the DM the arc of how the designer expects things to happen. Investigating the killings, hunting the wyvern, finding the dwarves, getting fucked over by them maybe, the rock dude and dimension guy showing up … potentially the party being led there by the dwarves, and the potential eruption. The dwarves don’t really have an organized order of battle for when/if things go south with them. More of arcs or milestones than “adventures.” And, then the scale on the overland map is fucked up I think? It’s putting everything pretty much on top of each other if the “one square equals 20 feet” legend is to be believed. The writing could be a bit more evocative also. The rooms are fact based, maybe with a sentence or two on usage which is not supremely relevant. For example “7/Ablution Rooms These are a set of sparse washing rooms, divided for female and male dwarves. “Beard” dwarves wash with their sisters, for modesty. The rooms contain each contain three sets of chambers. The first is for dry clothes and towels, the next contains (cold) showers, and baths. The final room is for necessary (if unpleasant) functions. All of the rooms are solid, stone hewn, and work with hidden mechanisms, hiding unnecessary pipes, levers, or drains. “ No great sins here, but also nothing too evocative. The greater situations in the complex lend themselves to this fact-based descriptions, still allowing the greater play opportunities. 

Pretty solid. Maybe a little cumbersome in places, which more focus would help with, but I suspect that comes with time and practive.

This is $3.50 at DriveThru. The preview is fifteen pages with a decent variety in there. Good preview.

https://www.drivethrurpg.com/en/product/553089/em3-wyvern-of-whitepeak-old-school?1892600

Categories: Tabletop Gaming Blogs

Wednesday Comics: DC, August 1985 (week 5)

Sorcerer's Skull - Wed, 05/27/2026 - 11:00
I'm reading DC Comics' output from January 1980 (cover date) to the end of Crisis! This week, I read the comics on sale on May 30, 1985.
The "Meanwhile..." feature this month mentions work continuing on new Batman project that isn't named but is clearly Dark Knight Returns. There's also discussion of a Matt Wagner project that is the forthcoming Demon limited series from the following year. Interestingly, there's also mention of a Jason's Quest revival that never came to fruition.


Detective Comics #552: Moench and Janson pick up the Black Mask story from this month's Batman. Black Mask recruits more members into his gang and takes more deadly reprisals against people he feels have wronged him, which are mostly newly installed Janus execs. He also has Circe, the model who jilted Sionis when his fortunes turned, kidnapped and subjects her to a diluted portion of the cosmetic. After that torture, he gives her an ultimatum: join him or get the full treatment. Circe accepts a mask without the tainted cosmetic in it. Batman figures out Sionis is Black Mask just as the False Face Society, but he can't find out where his hideout is or what his ultimate plans are.
Cavalieri and Moore/Patterson have Green Arrow and Black Canary facing a rash of tenement fires, arsons that Arrow believes were committed by the owners for the insurance and redevelopment. The meat of the story, though, is about what happens when Black Canary confronts a fire-throwing super-villain arsonist, Bonfire, and the Canary is strangely frozen with fear. After her rescue, she later tells Ollie that she had a strange episode of deja vu while in the blaze. Later, she's looking through her scrapbook at old pictures of her mother, the first Black Canary, and she's struck by a revelation.

Action Comics #570: The first story by Kupperberg and Schaffenberger/Hunt has a Superboy vibe, except that it has Jim Olsen as its focus instead of some random Smallville kid. A blast of cosmic energy splits off Jim's inflated ego into a super-villain who calls himself Alter Ego. The bit of mystery here isn't in Alter Ego's identity. Superman figures that out early on. Rather it's in how Jim got split and how to fix it.
The second story by Boldman and Bender/Marcos is more "humorous" than the first. One might say "silly," even. After saving a man's life, Superman accepts the guys invitation to dinner for beef bourguignon, but then stays and stays, making a complete annoyance of himself. This could have easily turned to horror as having a super-powered bore for a house guest might in real life, but once the man blows his top at the super-freeloader, Superman drops the act and reveals the truth: the man had been infected by some alien something or other in the initial incident and only making him angry could cure him. 
I mention the "stuck in the past" nature of this era of Superman a lot but should also point out this isn't inertia or ossification. Superman was different at points in the 70s ("Kryptonite No More," and all that). Superman was different just a few years prior with stories by Wein and Starlin and Wolfman. This was a choice editorial made.

Ambush Bug #3: Giffen, Fleming, and Oksner deliver their funniest issue yet, provided you like silly, absurdist humor goofing on silly DC characters of the past. It's actually kind of clever, structurally, we get vignettes in text and comic form uncovering what happened to a lot of obscure and best forgotten in the estimation of Fleming and Giffen DC characters like Egg Fu, The Green Team, and Binky. It's also sneakily taking a swipe at Crisis on Infinite Earths and the rationale for it, as all of the segments point to a mysterious woman being involved in their disappearances or deaths. In the end, we find out who is responsible: Jonni DC, Continuity Cop. Just as she confesses, she's blasted by Darkseid for the recurring "next issue, a fight with Darkseid" gag.

Arion Lord of Atlantis #34: Kupperberg and Duursema get Arion and Chian back to the City of the Golden Gate and into the business of selecting a new king. In Atlantis, that's done by a council of wizards presided over by Arion. These days the wizards have only the barest magic except Arion, but still tradition. There's one scheming wizard up to no good, though, and he disrupts the proceedings and gets Arion trapped by shadow bat things. Meanwhile, Wyynde is reunited by Mara. He finally returns her affections in a leering sort of way which puts her off. Apparently, having a dog head for a while changes a guy! Who isn't put off by the new Wyynde is the princess and potential successor to the king, T'Galla. She and Wyynde get along quite well to the irritation of Mara.

All-Star Squadron #48: Mike Harris takes over as artist. This is his first work for the Big Two. He goes on to do a fair amount of work at Marvel in the '90s on grittier titles like The 'Nam, The Punisher, and Cops: The Job. Here, the All-Stars travel to the UK, meeting the Blackhawks on the way. Churchill wants them to find the Shining Knight who disappeared investigated something at the site of Camelot. The All-Stars find Shining Knight in the company of other Arthurian characters who turn out to robots. Our heroes are captured, and they learn that Dr. Fate's old enemy, Wotan, is behind it all.

World's Finest #318: Cavalieri and Delbo/Alcala bring back Sonik who had his debut and only appearance to date back in issue 310. Beyond that the issue is very much of its era. Lilanne Stern is now on RTV. There's a wealthy popstar named Marlon Monroe (a Michael Jackson stand-in) who is menaced by robots made by one of his staff, and a boy in a bubble with an immunodeficiency syndrome someone may be trying to kill. Superman and Batman are on the case though, and everything works out in the end.

Tales of the Legion #326: We start the reprint era this month, so I won't be reviewing this title anymore, but I wanted to note it. 

V #7: Newell steps in as writer, and we an issue that focuses solely on Julie as she goes back to her now empty hometown, trying to get some time to herself to go to terms with everything that has happened. A mother and father get mentioned and the implication is that perhaps both are dead due to the Visitors, though based on the V wiki, this appears to be new material. Anyway, she's followed by an assassin that has the appearance of a high school friend, but when a Visitor patrol attacks them, the assassin seems to have a change of heart and saves her life. The issue is rather ambiguous on several points, which was perhaps Newell's intention.

Survive This!! Vigilante City & New Flesh Rpg = Survive This New Flesh City Campaign Part I

Swords & Stitchery - Tue, 05/26/2026 - 22:11
 Yes, they can be played together, and mechanically, they are a surprisingly smooth fit.SURVIVE THIS!! Vigilante City (Bloat Games) is a street-level supers game built on an OSR d20 engine derived from the d20 SRD and classic B/X D&D foundations. New Flesh (The Red Room) is a biopunk body-horror future-noir game built on theNeedleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Tunisian Crochet Stitch Dictionary - Spiral Bound Review and Giveaway

Moogly - Tue, 05/26/2026 - 15:00

Tunisian Crochet: A Stitch Dictionary with 501 Stitches to Explore by Lori Harrison is a treasury of Tunisian that belongs on every crocheter's shelf. While this book has been out for about a year now, today we're celebrating a new edition - Spiral Bound! Take a peek inside below, and then enter to win your […]

The post Tunisian Crochet Stitch Dictionary - Spiral Bound Review and Giveaway appeared first on moogly. Please visit www.mooglyblog.com for this post.

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Categories: Crochet Life

Who Are the Five Writers Who Made You? And five more! (Expanded Edition)

Stargazer's World - Tue, 05/26/2026 - 11:00

I saw this list format posted by Angus Abranson on Facebook, and I originally thought I’d be able to complete it easily. It ended up taking a bit more thought than I expected.

Despite my deep love for TTRPGs, fantasy, and sci-fi, my cultural reference points differ from those of many in my generation. Growing up in Puerto Rico, I had early exposure to Puerto Rican authors and literature in Spanish. When I eventually started reading the classics of the fantasy and sci-fi genres, my literary tastes shifted and expanded.

Here is my list of the top five writers who made me, in no particular order; these five are all equally influential. I know you’re traditionally not supposed to explain your choices on these lists, but I realize not all my friends may know every name here, so I’m adding some notes and links.

1. René Marqués: A Puerto Rican writer best known for his plays and short stories. I greatly enjoy his corpus. https://en.wikipedia.org/wiki/Ren%C3%A9_Marqu%C3%A9s

2. Jorge Luis Borges: The brilliant Argentinian short story writer and poet, who also translated major authors into Spanish. I find myself returning to re-read his short stories periodically. https://en.wikipedia.org/wiki/Jorge_Luis_Borges

3. Douglas Adams: His work really needs no introduction. The Hitchhiker’s Guide to the Galaxy fundamentally changed my taste in literature, but his entire bibliography remains among my favorite and most influential reads. https://en.wikipedia.org/wiki/Douglas_Adams

4. Edgar Allan Poe: I first read A Descent into the Maelström in a literature anthology in 8th grade, and it was a genuinely life-changing moment for me as a reader. His body of work continues to influence my writing and Gamemastering. https://en.wikipedia.org/wiki/Edgar_Allan_Poe

5. Margaret Weis & Tracy Hickman: Yes, this is cheating! I know it is two authors, but their truly influential work is decidedly what they create together. Their world-building defined exactly what fantasy was for me. https://en.wikipedia.org/wiki/Margaret_Weis https://en.wikipedia.org/wiki/Tracy_Hickman

The Five Runners-Up

And here are the runners-up. These authors are no less important than the previous five. When I sat down and considered who influenced me the most, the previous five (well, six, really!) just happened to come out on top. And yes, I know I promised five runners-up, but I am listing six here because I cannot leave any of them out!

William Shakespeare: The Bard! Any list like this is built partly on his work and its massive influence on world literature. From the first time I read Julius Caesar in 10th grade, through all the plays I read during my undergraduate and graduate studies, his impact on me is undeniable. No general Wikipedia link needed here, but I will link to my two personal favorite plays: The Tempest: https://shakespeare.mit.edu/tempest/full.html Titus Andronicus: https://shakespeare.mit.edu/titus/full.html

Enrique Laguerre: Another Puerto Rican author who greatly influenced me. His entire corpus is worth your time, but his novel La Llamarada is my ultimate comfort book. It is one I return to periodically for a re-read, much like another book further down this list. https://en.wikipedia.org/wiki/Enrique_Laguerre

Julio Cortázar: Another Argentine genius. His novels and short stories were incredibly influential to my understanding of narrative, even though I discovered him a bit later in life. https://en.wikipedia.org/wiki/Julio_Cort%C3%A1zar

H.P. Lovecraft: I originally started reading his work because of the Call of Cthulhu TTRPG, and his writing was hugely influential to me as a reader, writer, and storyteller. I’ve re-read his stories numerous times. As I learned more about who he actually was, his racism and bigotry rightfully made me reconsider his works. Still, his literary influence on the genre is undeniable, and reading him opened the door to other authors and genres I wouldn’t have known otherwise. https://the-artifice.com/lovecraft-racism/

Alan Moore: I loved Moore’s work before I even knew who he was. For the Man Who Has Everything (Superman Annual #11, 1985), Mogo Doesn’t Socialize (Green Lantern #188, 1985), and Whatever Happened to the Man of Tomorrow? (Superman #423 and Action Comics #583, 1986) These were all comics that touched me deeply and showed me the true possibilities of the medium. I later discovered his monumental works like Watchmen, V for Vendetta, Marvelman, and From Hell. The man has written my favorite comics, period. https://en.wikipedia.org/wiki/For_the_Man_Who_Has_Everything https://en.wikipedia.org/wiki/Superman:_Whatever_Happened_to_the_Man_of_Tomorrow%3F https://dc.fandom.com/wiki/Green_Lantern_Vol_2_188

Margaret Atwood: Of everyone on this list, she is the one I read most recently, but she has influenced me the most as an adult. The Handmaid’s Tale is my most re-read book. It has affected me more profoundly than anything else I’ve read in recent years and led me to explore her impressive, extensive output. Atwood is an author we should all read. https://en.wikipedia.org/wiki/Margaret_Atwood https://en.wikipedia.org/wiki/The_Handmaid%27s_Tale

Categories: Tabletop Gaming Blogs

Running Gary Gygax’s S4: The Lost Caverns of Tsojcanth using the Adventurer Conqueror King System II (ACKS II)

Swords & Stitchery - Tue, 05/26/2026 - 03:59
 Running Gary Gygax’s S4: The Lost Caverns of Tsojcanth using the Adventurer Conqueror King System II (ACKS II) creates a beautiful, violent friction. Tsojcanth was built for AD&D 1e—a modules-as-tournament-grounds framework filled with ecologically bizarre monster hotels, vast mountains, and a hoard of unique magic items.ACKS II, conversely, is a precision-engineered simulation of Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Verith Maw is a claustrophobic, vertical slum-district anchoring the lower-industrial rings of a high-gravity Megastructure For 13 Parsecs rpg

Swords & Stitchery - Mon, 05/25/2026 - 23:23
 Verith Maw is a claustrophobic, vertical slum-district anchoring the lower-industrial rings of a high-gravity megastructure. In 13 Parsecs, it serves as an ideal "underbelly" hub—a place where players go to disappear, fence stolen cyberware, or pick up high-risk, low-legality corporate sabotage contracts.The Concept: The Sinking CityVerith Maw is built directly over a massive, unshielded Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

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