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Generate Influencer-Style Content from Photos Without Filming Using AI Tools

First Comics News - Thu, 05/14/2026 - 05:06

Generate Influencer-Style Content from Photos Without Filming Using AI Tools The influence of influencers extends far beyond beauty tutorials, outfit transformations, and product recommendations – influencer content covers every corner…

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Categories: Comic Book Blogs

Indie Comics Community Erupts After Adult-Themed Kickstarter Campaigns Face Mid-Campaign Shutdowns

First Comics News - Thu, 05/14/2026 - 01:09

The independent comics industry is facing one of its most heated controversies in recent years after multiple adult-themed crowdfunding campaigns on Kickstarter were reportedly suspended, rejected, or flagged during active…

The post Indie Comics Community Erupts After Adult-Themed Kickstarter Campaigns Face Mid-Campaign Shutdowns appeared first on First Comics News.

Categories: Comic Book Blogs

Two D100 Random Sword & Sorcery Underdark & Underground Encounters Table For Castles & Crusades Campaigns

Swords & Stitchery - Wed, 05/13/2026 - 19:59
 This d100 table is designed for the high-adventure, "siege engine" style of Castles & Crusades, blending classic dungeon crawling with the eerie, atmospheric tension of the deep earth. This blog post continues from Two D100 Sword & Sorcery sewer & dungeon encounter tables For Castles & Crusades CampaignsUnderdark & Underground Encounters (d100)d100EncounterDetails /Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

BEAST CONFRONTS HIS DARK DESTINY, MAGNETO HOLDS THE KEY TO THE X-VIRUS AND MORE AS X-MEN #35 AND #36 SET THE STAGE FOR DNX!

First Comics News - Wed, 05/13/2026 - 19:28

This August, X-MEN #35-36 by Jed MacKay, Tony S. Daniel and Netho Diaz serve as pivotal prologue issues for DNX, the upcoming X-MEN and FANTASTIC FOUR event launching this September.…

The post BEAST CONFRONTS HIS DARK DESTINY, MAGNETO HOLDS THE KEY TO THE X-VIRUS AND MORE AS X-MEN #35 AND #36 SET THE STAGE FOR DNX! appeared first on First Comics News.

Categories: Comic Book Blogs

OSR Review & Commentary On The Crusader Journal #28 For Siege Rpg System, Castles & Crusades and OSR Games

Swords & Stitchery - Wed, 05/13/2026 - 18:39
 The Crusader Journal #28 marks the significant revival of Troll Lord Games' flagship magazine after a decade-long hiatus. Released in 2025, it serves as both a "journal of intrepid adventure" and a bridge between the classic era of the publication and the modern OSR (Old School Renaissance) scene.
Categories: Tabletop Gaming Blogs

DC Announces Next Level: One Shot #1

First Comics News - Wed, 05/13/2026 - 17:31

Gerry Duggan and Fernando Blanco Take Deadshot to the Next Level in a New 48‑Page Special This August To Come Out on Top, Deadshot Only Needs One Shot. DC today…

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Categories: Comic Book Blogs

Arcton: From Ingala to the Wastes Crowdfunding

Stargazer's World - Wed, 05/13/2026 - 16:09

Do you remember my interview with Eliana Falcón-Dvorsky a few weeks ago? She is officially crowdfunding the project we discussed, Arcton: From Ingala to the Wastes, over on BackerKit!

Here is the description of the setting directly from the campaign page:

What is Arcton?

“An uncontested and insurgent undead army laid waste to the frozen nation of Arcton centuries prior. Now, 8 oligarchical Liches oversee their respective regions, sending their Officers to craft their undead labor force out of their own living citizens. These powerful and arrogant entities consume and destroy the land that once held a vast resource of wild and unpredictable magic.

However, the story is not truly about them. Arcton is a vast and distinct nation with various cultures, people, customs, and beliefs that remained isolated from region to region. This is the story of the details, the inhabitants, and the dangerous, but beautiful, land, as complicated and nuanced as it can all be. But most importantly, this story is about you.”

Eliana is an active member of the Puerto Rico TTRPG community and an absolutely amazing creator. The project is already fully funded, which is fantastic! I am proudly a backer, and if this setting interests you, I highly invite you to check it out and support it if you can.

I wish Eliana continued success with this amazing project!

Project link: https://www.backerkit.com/c/projects/cosmographia/arcton-from-ingala-to-the-wastes-books-1-and-supplements

Categories: Tabletop Gaming Blogs

Crochet and Catch Up with Moogly - May 13, 2026

Moogly - Wed, 05/13/2026 - 15:00

I'm back in the basement, and that means it's time for Crochet and Catch Up with Moogly! I've spent a week and a half at a fiber fest and trade show, and I've got some fun new things to share! Join me for a relaxed crochet chat and behind-the-scenes peeks. Join in live, or watch […]

The post Crochet and Catch Up with Moogly - May 13, 2026 appeared first on moogly. Please visit www.mooglyblog.com for this post.

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Categories: Crochet Life

The Price of Trust

Ten Foot Pole - Wed, 05/13/2026 - 11:11
By The Crafty DM
Self Published
OSR
Levels 1-3

Arriving with little coin and no reputation, the player characters must earn their place through action, not titles. The town is wary, its people practical, and its problems real. Strange signs gather along the docks, the nearby wilds grow unstable, and something stirs beneath the waterline. Through investigation, negotiation, and hard-earned victories, the party builds trust with the townsfolk while uncovering the first threads of a larger danger.

This 39 page adventure presents three mostly scripted fights mini-quests in a small fishing town. They follow a pretty rigid outline with some kabuki of interactivity that amount to monologue, fight, monologue. It seems to have some U-series overtones. 

We’re not starting out strong with this one. The pretext here is that the party is new to town and they have to do a bunch of mini-quests to gain the town’s trust. Then, in another module in the series the town will trust them enough to give them an actual task.This strikes me as aking to the asshole quest-giver tropes who treats the party like shit and still expects them to run errands. The implicit assumption is that you can treat the PC’s like shit and that they have no free will. Yes, we all want to play D&D tonight but how many hoops do we need to jump through before they just go somewhere else to seek their fortune? The party has free will. This is followed up with bythe designer with a comments “Not all of these quests are presented with full detail in this module. This is intentional, allowing you to tailor certain tasks to the personalities, abilities, and backstories of your players.” I see this sometimes in adventures. This is inevitably NOT a sealed off passage for the DM to expand upon. It is instead getting ahead of criticism by saying the flaws exist on purpose. The whole It;s Up To The DM To Bring Life To The Game thing. Which, while true, ignores the central tenant of adventure writing for others: you’re supposed to be helping the DM out. Leaving a sealed off passage is great. Flaws in execution are not.

You’re in town, arriving in a bar in the opening read-aloud. What follows is a series of mini-quests that all follow the same outline. Some comes up to you to ask you to do something. You talk to them. You go to a location and maybe roll some dice in a performative way to “investigate.” You get in a fight. You talk to the person who gave you the quest. I know, this sounds kind of like the platonic outline of a quest, but, the difference is that this is three scenes. Someone runs to get you. You talk to a fisherman and look at a body and talk to an old lady. You might roll some dice to look at a body. You go back to the docks at night (I hope …) and get in a fight. You talk to more people the next morning and are told you did a good job. You talk to someone about a druid. You go looking and fight some woodland beasts in three waves. You talk to the druid and do the performative thing. It’s all a really simple pattern here. 

There is nothing really to fail, except I guess the combat. If you don’t do the thing you are railroaded in to then you’re instructed to modify the end monologue but to keep the arc going. On the docs, the Sea Devils you fight are looking for the body you examined, and that get stolen no matter what you do. I guess if you have it strapped to your chest and chained to you it still gets stolen? 

It’s just so … obvious? Low effort? Read a bunch of text. Lots of read-aloud and lots of italics. Everything just follows along the “plot” without any deviation, no matter your actions. Your actions and die rolls don’t really matter. What’s the point of this? 

It’s just a railroad of an adventure with a VERY simple outline of a pattern that repeats. I mean, again, I get it. We;re playing D&D tonight. But the meaninglessness of it all. Rolling dice for no reason. No pretext of choice at all. Yes, the DM can fill in and bring it to life. But you have to give them something to work with.

A haunted house on a hill. Sea Devils Lizardmen, The house in this is red herring, not even really covered. The lizardmen are friendly. But it’s the same elements as the U series. It’s fine, I guess. You get to reimagine and respin the classics. Well, if done right. And this isn’t done right. Perhaps the platonic example of a low-effort adventure that one might throw together on the back of a napkin in three minutes before the game starts?

There is no price of trust in the adventure. And I’m not sure I’d come back for anothe rgame if this were the campaign kickoff.

This is $3 at DriveThru. There is no preview. There is an annoying youtube promo. 

https://www.drivethrurpg.com/en/product/563326/sinister-secrets-the-price-of-trust?1892600

Categories: Tabletop Gaming Blogs

Wednesday Comics: DC, August 1985 (week 3)

Sorcerer's Skull - Wed, 05/13/2026 - 11:00
I'm reading DC Comics' output from January 1980 (cover date) to Crisis! This week, I'm looking at comics that were published on May 16, 1985.

Batman #386: This was the subject of the last recorded but to date unreleased episode of The Bronze Age Book Club and an episode I am fond of. Moench and Mandrake set out to create a new major Batman villain, and they are more successful here than Moench's attempt with Nocturna and Night-Slayer at least to the extent that Black Mask continues to appear and has even been in a movie.
We're introduced to Roman Sionis scion of a wealthy family and subject of childhood trauma in parallel to Bruce Wayne. After his company releases a poorly tested cosmetic that has horrible potential side effects, Sionis is ruined and snaps, becoming the masked crime boss Black Mask and contesting with Batman as the head of the False Face Society of Gotham. Black Mask uses his toxic cosmetic to kill his enemies, and Bruce Wayne is his next target.

Jemm, Son of Saturn #12: Potter and Colan/MacLeod bring the series to an end, if not a definitive one. The Red Saturnians storm the one remaining ship of the White Saturnians and Synn, grieving the death of her lover, distractedly agrees to end hostilities, but in no way indicates a willingness to make peace with Jemm. In fact, Jemm's own people are still ambivalent about his actions. He flies to Earth to save Luther from the Kamah, the last belligerent Koolar. His fight with her is sort of perfunctory, but its decisive. Meanwhile, Lincoln and Crazy Eddie find Bouncer still alive in the rubble. They offer him to come with them to find a place to live and he agrees. They reunite with Luther along the way, but not before the boy and his alien friend say their goodbyes. Jemm returns to his people even if they are not yet ready to embrace him.

Amethyst #8: I have this issue, but I didn't remember anything about its contents. Mishkin/Cohn and new artistic team Jurgens/Kesel (though we're told Colon will return to the title he co-created next issue) finish the Fire Jade arc. After her identity is revealed to Princess Emerald, Fire Jade attacks, but Prince Garnet appeals to her, and she hesitates, allowing Amethyst to take out the demonic creature commanding her. Then, what's left of Lady Emerald in Fire Jade, sacrifices herself to stop the grim reaper from taking Citrina. It's doesn't have the old woman, but it does give her enough time to pass on custody of Gemworld to Amethyst before dying.
Meanwhile, Prince Topaz and Lady Sapphire are caught in a storm and seek refuge in an isolated city which is under the leadership of White Opal, brother to evil overlord.


Arak Son of Thunder #47: Arak and friends are in a harbor in China and Arak is unsettled by all the dragonboats given the beef he's got with the Serpent. Seemingly confirming his suspicion, a real dragon attacks some ships and Arak dives in to save a woman, but Arak himself is knocked out. He's rescued by his old ally Haakon who is in China possessing as a Byzantine ambassador as part of a scheme. After all that, Valda and Arak get some time alone, but then Mu-Lan attacks, and it isn't the Disney version!

Flash #348: After seeing the footage Frye recorded, the Flash believes Reverse Flash is back. He tells Cecile, who starts an investigation of her own. Meanwhile, Reverse Flash keeps taking down the Rogues, and some in the police force wonder if the Flash is responsible.
While all this is going on, the jury in the Flash's trial deliberates. They are deadlocked until Nathan Newbury steps in. Contrary to my expectations, he actually seems to be trying to help the Flash. He uses a device to show the jury what really happened: that the Flash is Barry Allen and so had a good motive reason to murder use lethal force to stop Reverse Flash. They jury members are all going to vote for acquittal, but then Reverse Flash appears in the strange realm Newberry has taken them to and somehow possesses him. He then uses Newberry's power to make the jury vote unanimously "guilty."

Legion of Super-Heroes #12: Levitz and Lightle/Mahlstedt send Timber Wolf and Karate Kid's Sensei to Lythyl, a planet like a combination of a deadly martial arts tournament and a bondage club, to fulfill a request from their dead friend. Things get bad enough that some other Legionnaires have to come to the rescue, but they managed to rescue a boy named Myg.

Omega Men #29: Klein and McManus/Mitchell continue the Omegans' trying to get out of the Psions' research station. Their benefactor, the mysterious Artin, through robot minions requires them to complete a task on their way out. The Omega Men penetrate the Psion temple of the Four Questions with Kalista projecting an image of the Psion leader Malthus. In the end, the identity of Artin is revealed, and its Primus, only he doesn't look like the Primus we've known.

Red Tornado #2: Busiek and Infantino/McLaughlin continue on from last issue in pretty much the same mode. The Construct gloats while civilians reject Tornado even as it helps them, and Superman shows up to enforce that the JLA meant their prohibition of Tornado's heroics by tearing the android limb from limb. He self-repairs but in the end he's had enough and says he's never going to help humans again. The Construct takes control of electronic devices across the globe. T.O. Morrow figures out the Construct is behind all this and begins formulating a plan to fight back.

Star Trek #16: We get a new writer this issue, L.B. Kellogg, with a same artistic team. This story is less like a TOS episode and more like something we would have gotten in a later series. Sulu, Uhura, and Bryce go on an undercover mission in a capture ship to make contact with a dilithium smuggler on a space station who happens to be an old flame of Uhura's. Meanwhile, Kirk and the Excelsior discover the mining is being done by slave labor. Uhura and Sulu take down her old lover, putting an end to slave trading and illegal mining, and Kirk promises to relocate the aquatic native species whose environment has become untenable.

Superman #410: Bates and Swan/Williamson give us another one of those action-free puzzle stories so common to Superman comics in the era. Superman stops a satellite falling toward Hawaii by kicking it into a volcano, but after Clark Kent writes the story evidence goes forward that it didn't happen, and Clark's fired in disgrace after (as Superman) he's forced deny being the source of the story to keep Earth's trust in Superman. It's all a hoax contrived by Lex Luthor in a plot to take down Superman, but how it plays out we'll have to see next issue.

OSR Commentary & Review The Book of Valkyries, published by Night Owl Workshop For Old School Campaign

Swords & Stitchery - Tue, 05/12/2026 - 18:49
 The Book of Valkyries, published by Night Owl Workshop (authored and illustrated by Thomas Denmark), is a 108-page supplement designed for the Original Fantasy RPG and compatible with a wide range of OSR systems.Released in late March 2026, it serves as a companion to Denmark’s previous work, Norse Beasties, providing deep lore and mechanical integration for the demigoddesses of the Norse Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Why Comic-Themed Slots Still Grab Players Attention

First Comics News - Tue, 05/12/2026 - 15:35

Comic-themed casino and slot games work because they understand something very simple about modern entertainment: people like colour, characters and a bit of drama. A plain slot can still be…

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Categories: Comic Book Blogs

The New Crochet Stitch Dictionary - Spiral Bound Review and Giveaway

Moogly - Tue, 05/12/2026 - 15:00

The New Crochet Stitch Dictionary by Nele Braas and Eveline Hetty-Burkart features "440 Patterns for Textures, Shells, Bobbles, Lace, Cables, Chevrons, Edgings, Granny Squares, and More." While this book has been out for a few years, today we're celebrating a new edition - Spiral Bound! Take a peek inside below, and then enter to win […]

The post The New Crochet Stitch Dictionary - Spiral Bound Review and Giveaway appeared first on moogly. Please visit www.mooglyblog.com for this post.

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Categories: Crochet Life

Indie Games to Check Out from LVL UP EXPO ‘26

First Comics News - Tue, 05/12/2026 - 14:56

LVL Up Expo is a fantastic convention to play new games made by indie developers with passion, creativity, and diverse backgrounds. There is generally a large portion of the first…

The post Indie Games to Check Out from LVL UP EXPO ‘26 appeared first on First Comics News.

Categories: Comic Book Blogs

MILESTONE YOUNGBLOOD #100 TO FEATURE COVERS BY SILVESTRI, KIRKMAN, VALENTINO, PORTACIO, LARSEN, MCFARLANE

First Comics News - Tue, 05/12/2026 - 13:30

Plus: Badrock returns with new solo title in what will be a “Summer of Youngblood“ LOS ANGELES 05/12/2026 — Comic book icon and Image Comics co-founder Rob Liefeld is thrilled…

The post MILESTONE YOUNGBLOOD #100 TO FEATURE COVERS BY SILVESTRI, KIRKMAN, VALENTINO, PORTACIO, LARSEN, MCFARLANE appeared first on First Comics News.

Categories: Comic Book Blogs

Rolling cube to collect tiles fine family fun

First Comics News - Tue, 05/12/2026 - 12:43

There seems to be a growing trend of board games built around a standout “gimmick” mechanic, not necessarily in a bad way, but as the central feature that makes the…

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Categories: Comic Book Blogs

JUST IMAGINE! November 1963: Variations on a Hulk Theme

First Comics News - Tue, 05/12/2026 - 12:38

Spider-Man had already fought and thwarted the Chameleon, the Vulture, and the Sandman. He’d nearly been beaten by two doctors named Octopus and Doom. He’d fretted about the frailty of…

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Categories: Comic Book Blogs

REVIEW CORNER: The Trillion Dollar Kid # 1

First Comics News - Tue, 05/12/2026 - 12:34

The Trillion Dollar Kid # 1 ** Created by Geoff Johns, Peter J. Tomasi, and Francis Manapul** Writers: Geoff Johns & Peter J. Tomasi Artist: Stefano Simeone Letterer: Rob Leigh…

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Categories: Comic Book Blogs

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