Generate Influencer-Style Content from Photos Without Filming Using AI Tools The influence of influencers extends far beyond beauty tutorials, outfit transformations, and product recommendations – influencer content covers every corner…
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The independent comics industry is facing one of its most heated controversies in recent years after multiple adult-themed crowdfunding campaigns on Kickstarter were reportedly suspended, rejected, or flagged during active…
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This August, X-MEN #35-36 by Jed MacKay, Tony S. Daniel and Netho Diaz serve as pivotal prologue issues for DNX, the upcoming X-MEN and FANTASTIC FOUR event launching this September.…
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Gerry Duggan and Fernando Blanco Take Deadshot to the Next Level in a New 48‑Page Special This August To Come Out on Top, Deadshot Only Needs One Shot. DC today…
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Do you remember my interview with Eliana Falcón-Dvorsky a few weeks ago? She is officially crowdfunding the project we discussed, Arcton: From Ingala to the Wastes, over on BackerKit!
Here is the description of the setting directly from the campaign page:
What is Arcton?
“An uncontested and insurgent undead army laid waste to the frozen nation of Arcton centuries prior. Now, 8 oligarchical Liches oversee their respective regions, sending their Officers to craft their undead labor force out of their own living citizens. These powerful and arrogant entities consume and destroy the land that once held a vast resource of wild and unpredictable magic.
However, the story is not truly about them. Arcton is a vast and distinct nation with various cultures, people, customs, and beliefs that remained isolated from region to region. This is the story of the details, the inhabitants, and the dangerous, but beautiful, land, as complicated and nuanced as it can all be. But most importantly, this story is about you.”
Eliana is an active member of the Puerto Rico TTRPG community and an absolutely amazing creator. The project is already fully funded, which is fantastic! I am proudly a backer, and if this setting interests you, I highly invite you to check it out and support it if you can.
I wish Eliana continued success with this amazing project!
Project link: https://www.backerkit.com/c/projects/cosmographia/arcton-from-ingala-to-the-wastes-books-1-and-supplements
I'm back in the basement, and that means it's time for Crochet and Catch Up with Moogly! I've spent a week and a half at a fiber fest and trade show, and I've got some fun new things to share! Join me for a relaxed crochet chat and behind-the-scenes peeks. Join in live, or watch […]
The post Crochet and Catch Up with Moogly - May 13, 2026 appeared first on moogly. Please visit www.mooglyblog.com for this post.
0Arriving with little coin and no reputation, the player characters must earn their place through action, not titles. The town is wary, its people practical, and its problems real. Strange signs gather along the docks, the nearby wilds grow unstable, and something stirs beneath the waterline. Through investigation, negotiation, and hard-earned victories, the party builds trust with the townsfolk while uncovering the first threads of a larger danger.
This 39 page adventure presents three mostly scripted fights mini-quests in a small fishing town. They follow a pretty rigid outline with some kabuki of interactivity that amount to monologue, fight, monologue. It seems to have some U-series overtones.
We’re not starting out strong with this one. The pretext here is that the party is new to town and they have to do a bunch of mini-quests to gain the town’s trust. Then, in another module in the series the town will trust them enough to give them an actual task.This strikes me as aking to the asshole quest-giver tropes who treats the party like shit and still expects them to run errands. The implicit assumption is that you can treat the PC’s like shit and that they have no free will. Yes, we all want to play D&D tonight but how many hoops do we need to jump through before they just go somewhere else to seek their fortune? The party has free will. This is followed up with bythe designer with a comments “Not all of these quests are presented with full detail in this module. This is intentional, allowing you to tailor certain tasks to the personalities, abilities, and backstories of your players.” I see this sometimes in adventures. This is inevitably NOT a sealed off passage for the DM to expand upon. It is instead getting ahead of criticism by saying the flaws exist on purpose. The whole It;s Up To The DM To Bring Life To The Game thing. Which, while true, ignores the central tenant of adventure writing for others: you’re supposed to be helping the DM out. Leaving a sealed off passage is great. Flaws in execution are not.
You’re in town, arriving in a bar in the opening read-aloud. What follows is a series of mini-quests that all follow the same outline. Some comes up to you to ask you to do something. You talk to them. You go to a location and maybe roll some dice in a performative way to “investigate.” You get in a fight. You talk to the person who gave you the quest. I know, this sounds kind of like the platonic outline of a quest, but, the difference is that this is three scenes. Someone runs to get you. You talk to a fisherman and look at a body and talk to an old lady. You might roll some dice to look at a body. You go back to the docks at night (I hope …) and get in a fight. You talk to more people the next morning and are told you did a good job. You talk to someone about a druid. You go looking and fight some woodland beasts in three waves. You talk to the druid and do the performative thing. It’s all a really simple pattern here.
There is nothing really to fail, except I guess the combat. If you don’t do the thing you are railroaded in to then you’re instructed to modify the end monologue but to keep the arc going. On the docs, the Sea Devils you fight are looking for the body you examined, and that get stolen no matter what you do. I guess if you have it strapped to your chest and chained to you it still gets stolen?
It’s just so … obvious? Low effort? Read a bunch of text. Lots of read-aloud and lots of italics. Everything just follows along the “plot” without any deviation, no matter your actions. Your actions and die rolls don’t really matter. What’s the point of this?
It’s just a railroad of an adventure with a VERY simple outline of a pattern that repeats. I mean, again, I get it. We;re playing D&D tonight. But the meaninglessness of it all. Rolling dice for no reason. No pretext of choice at all. Yes, the DM can fill in and bring it to life. But you have to give them something to work with.
A haunted house on a hill. Sea Devils Lizardmen, The house in this is red herring, not even really covered. The lizardmen are friendly. But it’s the same elements as the U series. It’s fine, I guess. You get to reimagine and respin the classics. Well, if done right. And this isn’t done right. Perhaps the platonic example of a low-effort adventure that one might throw together on the back of a napkin in three minutes before the game starts?
There is no price of trust in the adventure. And I’m not sure I’d come back for anothe rgame if this were the campaign kickoff.
This is $3 at DriveThru. There is no preview. There is an annoying youtube promo.
https://www.drivethrurpg.com/en/product/563326/sinister-secrets-the-price-of-trust?1892600
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Comic-themed casino and slot games work because they understand something very simple about modern entertainment: people like colour, characters and a bit of drama. A plain slot can still be…
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The New Crochet Stitch Dictionary by Nele Braas and Eveline Hetty-Burkart features "440 Patterns for Textures, Shells, Bobbles, Lace, Cables, Chevrons, Edgings, Granny Squares, and More." While this book has been out for a few years, today we're celebrating a new edition - Spiral Bound! Take a peek inside below, and then enter to win […]
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1LVL Up Expo is a fantastic convention to play new games made by indie developers with passion, creativity, and diverse backgrounds. There is generally a large portion of the first…
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Plus: Badrock returns with new solo title in what will be a “Summer of Youngblood“ LOS ANGELES 05/12/2026 — Comic book icon and Image Comics co-founder Rob Liefeld is thrilled…
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There seems to be a growing trend of board games built around a standout “gimmick” mechanic, not necessarily in a bad way, but as the central feature that makes the…
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Spider-Man had already fought and thwarted the Chameleon, the Vulture, and the Sandman. He’d nearly been beaten by two doctors named Octopus and Doom. He’d fretted about the frailty of…
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The Trillion Dollar Kid # 1 ** Created by Geoff Johns, Peter J. Tomasi, and Francis Manapul** Writers: Geoff Johns & Peter J. Tomasi Artist: Stefano Simeone Letterer: Rob Leigh…
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