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Team Knit 2026

Yarn Harlot - Fri, 07/03/2026 - 19:50

Team Knit has Bike Rally problems. This should surprise no-one, considering that we are all human, and problems are a very human… problem. All of us are struggling to get to the Bike Rally this year. The Bike Rally is a six-day (or 1-day or 3 day, but we are doing the 6 day version) bike ride that goes from Toronto to Montreal at the beginning of August each year. It’s about 660km, and participants camp at night as we go from stop to stop. It raises money for several ASO’s (AIDS Service Organizations) along the way and for one of them (PWA) it raises the vast bulk of the money they need to provide services at all.

Doing this ride is a huge challenge and one that I’ve met for 14 years now (Ken’s even longer) and every member of Team Knit (except Fenner but she’s just a baby) hasn’t just fundraised and completed the ride multiple times, we’ve also all served as leadership in some capacity (or in my case, most capacities) or another. To do this, you have get over all your barriers, and cope with all your problems and this year Team Knit has a lot of problems. Mine? Mine are mostly related to an aging body that doesn’t always share my training goals, and the phenomenal amount of time it takes to get ready and fundraise. It’s been a ridiculous struggle.

Ken’s problem has a lot to do with this picture (not the knitting, I think he’d tell you that’s the only challenge he’s meeting) but that he’s on the train, again. Ken moved to Ottawa a few years ago and trying to train/be a Team Leader/support everyone else while home is there and work and the ride are happening here is… a problem. He’s on the train a lot.

Jen’s problem is that she’s a full-time working midwife with a practice in another town. She’s on call and away a ton, and the time when she can be on a bike is super limited. She’s using her holidays for training and the ride. I know she’d love to be resting instead but she’s a beast.

Fenner – Fenner’s a teenager who just finished her first year of Uni and is spending her summer planting trees in Northern Ontario. She’ll land home right before the rally and leap on her bike, hoping that the backbreaking work she’s been doing is enough to train her up. Her current problems are black flies (they are so miserable holy s**t) and a lack of internet.

Cam’s problems are a lot like mine – time and work, and like me he couldn’t even get it together for a picture for this post. Cameron is crew again this year – a commitment that takes the same time and moxie. Here, since neither of us could do a picture, take this one from last year.

Since this ride is a fundraiser to support people with AIDS, it’s probably worth mentioning here that AIDS causes pretty big problems for the people who have it. Problems like living or dying, suffering or enjoying happiness, the financial costs of having the virus, or being unable to work because of the virus, or being a child with the virus, or having to suffer the stigma and shame of having the virus and all the consequences and discrimination that entails.

Here we come to the interesting part. For the very largest part, when Team Knit tells people that it’s really hard to get ready for the Rally, that it’s a really big challenge and presents some real difficulties – most sweet, generous and loving people will tell us that we should try and solve our problems by not doing the Rally. They tell us about “self-care” and resting, and that’s it’s okay not to do hard things, and that it is very much okay to prioritize your personal problems, and do you know, I agree with that. I think all of Team Knit would agree that taking care of yourself is important and that sometimes you need to put on your own oxygen mask first. Thing is that doesn’t really hold up if the other person needs the air more than you do. Somewhere near here there is an HIV positive mum who is just like me, and she’s trying to solve her problems too and I don’t know about you, but before I make the decision to prioritize my problems, the scope of our problems would really need to be at least equal, wouldn’t they?

Some other people would tell us that other people’s problems aren’t our responsibility, that we don’t need to stay up at night worrying about HIV/AIDs because it’s got nothing to do with us, but Team Knit firmly rejects the idea that humans have no responsibility for helping each other with their problems. We’re on board no matter where or who they are. (It is worth mentioning too that even if you are the sort of person who is very good at deciding that problems belong to the people experiencing them – HIV/AIDs causes problems for people who don’t have it too – it is a terrific burden on our health and social systems and we’d all be better off without it.)

Some other people will suggest that it won’t matter that much anyway – that HIV/AIDs is such a big problem that even trying to deal with it is folly, and to them I say BAH and you are incorrect knitter. Reset your thinking.

Did you know that for many years running the segment of the United Nations that concerns itself with AIDS has had a target for eliminating it as a health crisis by 2030? That this is possible and real and nothing needs to be invented for it to work? We don’t even need new drugs or more research or a vaccine (although those things would be great). All we need is based on what is possible now. Decent drugs for treatment and prevention, funding and distribution for them, robust testing, and the understanding that we need to remove the stigma and shame around the virus so that people can access those things, and so that other people think it’s important too.

This is so real that Donald Trump said it was his goal in his first State of the Union address in 2019. (Obviously he changed his mind about it as a priority – cancelling USAID without notice wasn’t exactly helpful but I digress.) It is so real that just last month in the 2026 UN Political Declaration on HIV/AIDS they reaffirmed the goal was 2030 and it was adopted by an overwhelming majority of Member States, with 149 votes in favour, 8 against.

149 countries agreed that this is completely and totally doable, if only we have the political and financial will. That’s very much almost all of them.

Amazing news, the Bike Rally can help. Since the plan relies on people finding out that they have HIV/AIDs, receiving the drugs and achieving U=U (Undetectable levels of virus are Un-transmissible) basic community based services like ASO’s can make a real difference today by skipping over the “political will” part. It can simply be our will, yours and Team Knit’s.

Unlike me and the work, or Jen and her shifts or Ken and the distance, or Cam and the time or heavens help her, Fenner and the black flies… this is a problem that we can solve. This is fixable. AIDS as a public health crisis is fixable. Not at some crazy obtuse time in the future either, but within our lifetimes, or even within a few years if enough of us can agree at the same time.

Knitters have been sustaining this event for years and years, and Team Knit is asking you to do it again this year, should your problems be smaller than this one. The cancellation of USAID has meant that global funding for HIV/AIDs is being redirected to support those programs as best they can, and that leaves ASOs all over the world in a lurch, especially as politics in so many places take their eyes off this. If you have any ability to help – even if it’s just the financial equivalent of a few stitches, or if your problems don’t permit that, just forwarding this post around? Team Knit would love that. The best way for us to solve our Bike Rally problems would be if we didn’t need a Bike Rally anymore.

You can find links to our fundraising pages here.

Thanks for even reading this, you have no idea how great we think you are.

Team Knit
(Steph, Ken, Jen, Cam and Fenner.)

Categories: Knitting Feeds

Ridgeline Stripes Crochet Hat Tutorial

Moogly - Fri, 07/03/2026 - 11:00

The Ridgeline Stripes Crochet Hat Tutorial will show you how to create this gorgeous hat that can be worn in two ways! Whether you prefer showing off the braid or simple stripes and texture, you can crochet along with the right and left-handed video tutorials below! Disclaimer: This post includes affiliate links. Be sure to […]

The post Ridgeline Stripes Crochet Hat Tutorial appeared first on moogly. Please visit www.mooglyblog.com for this post.

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Categories: Crochet Life

OSR Commentary - Breakdown & Details of Using or Playing Stars Without Number With The Cepheus Engine Rpg

Swords & Stitchery - Fri, 07/03/2026 - 03:49
 Stars Without Number (SWN), designed by Kevin Crawford of Sine Nomine Publishing, is a sci-fi tabletop RPG built from the bones of old-school fantasy gaming (specifically classic B/X D&D) but adapted for sandbox space opera.It is widely celebrated as one of the best toolkits for game masters running open-ended, emergent campaigns. Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Operation Leading Edge – New Cinematic Adventure, Miniatures Set & Dice Tray For ALIEN The Roleplaying Game

Gamer Goggles - Fri, 07/03/2026 - 00:04

From the desks of Free League Publishing.

Pre-orders with bundle discount and immediate PDF access are now live for the thrilling new expansion alongside Evolved editions of earlier ALIEN RPG fan favorites Today, Free League Publishing announced a slew of new upcoming releases for ALIEN The Roleplaying Game Evolved Edition, headlined by the cinematic adventure Operation Leading Edge and an accompanying Miniatures Set, all published in partnership with 20th Century Studios.

These items are now available for pre-order in the Free League webshop with immediate PDF access ahead of their Q4 release, alongside a new dedicated dice tray for the ALIEN RPG and Evolved Editions of the fan-favorite cinematic adventure Chariot of the Angels and the major campaign books Colonial Marines Operations Manual and Building Better Worlds.
Fans who pre-order a least 5 of these new products in the Free League webshop qualify for a 20% bundle discount (deducted at checkout). More information about each title is available below.
Categories: Tabletop Gaming Blogs

Amigurumi Dog Breeds - Book Review and Giveaway

Moogly - Thu, 07/02/2026 - 15:00

Amigurumi Dog Breeds: Patterns for 21 Cute Crochet Dogs by Elisabeth Faircloth features "patterns for popular breeds across all categories: Sporting, Hound, Terrier, Non-Sporting, Working, Herding, and Toy Groups!" Take a peek inside, and enter to win your own copy of Amigurumi Dog Breeds below! Disclaimer: I was given a copy of this book for review; […]

The post Amigurumi Dog Breeds - Book Review and Giveaway appeared first on moogly. Please visit www.mooglyblog.com for this post.

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Categories: Crochet Life

New Cepheus Atom Monster - The Rad-Stalker (Mutated Deinonychus)

Swords & Stitchery - Thu, 07/02/2026 - 04:14
 Here is a mutated variant of the classic pack-hunting dromaeosaurid, ready-made for the rules-light post-apocalyptic settings of Cepheus Atom.The Rad-Stalker (Mutated Deinonychus)The Rad-Stalker is a terrifying twist on pre-collapse cloning experiments gone wrong, further warped by centuries of background radiation. They are larger than their ancestors, measuring roughly 4 meters long, Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Invincible Superhero Roleplaying Coming July 30

Gamer Goggles - Wed, 07/01/2026 - 23:52

Today, Free League Publishing launched a pre-order for Invincible – Superhero Roleplaying. The official tabletop RPG, based on the groundbreaking comic book and animated tv series Invincibleand voted one of the most anticipated RPGs of 2026, will be officially launched on July 30 at Gen Con and in hobby stores everywhere. Pre-orders in the Free League webshop give immediate PDF access.

The launch includes no less than five items, all detailed below.

Also, fans going to Gen Con can sign up to play the brand new adventure Superhero Season. This intense 2-hour thrill ride throws the heroes into a deadly predicament as a massive bounty is placed on their heads. Tickets are going fast but there are still some slots left on Saturday. And even fans who don’t play can get printed booklets of Superhero Season at the Free League booth #2449.

© 2026 Skybound, LLC. Based on the comic book Invincible® by Robert Kirkman, Cory Walker and Ryan Ottley. INVINCIBLE and any related logos are registered or otherwise protected trademarks of Robert Kirkman Inc. All Rights Reserved.

Categories: Tabletop Gaming Blogs

Doctor Who Magazine 631

Blogtor Who - Wed, 07/01/2026 - 21:00
Circuit Breaker, this year’s multimedia Doctor Who adventure has begun, and DWM 631 has all the details

 

This month’s Doctor Who Magazine sets the stage for the biggest Who adventure of the year with Circuit Breaker. The new multimedia epic takes place across audios, novels, games, and comics this summer and DWM 631 has everything you need to know.

 

Enter the world of Circuit Breaker
  • Jo Martin – As she prepares to take on Daleks, Cybermen, Weeping Angels and Sontarans, the Fugitive Doctor herself talks to DWM about her return to Doctor Who in new audio adventures, comics, books, games and online content…
  • Omari Douglas – the actor who plays Osgood’s assistant Andrew in Circuit Breaker tells us all about his character and his wider career, including a role in Russell T Davies’ It’s a Sin.
  • Esmie Jikiemi-Pearson and James Page – The creative masterminds behind Circuit Breaker on how the project came about and the epic story it will tell…
  • James Sutton – The costume designer discusses working on the Fugitive Doctor’s new look.

 

Also this issue:
  • Gareth David-Lloyd and Joe Lidster – The actor and writer talk about saying goodbye to the long-running range of Torchwood audio dramas…
  • Richard Croft – A new exhibition celebrates the designer’s work, including his work on many Seventh Doctor episodes.
  • Script to Screen – find out how the Nigerian city of Lagos was brought to life at Wolf Studios!
  • Patrick Mulkern – the author talks about his new book celebrating Doctor Who’s connection with the LGBT community.
  • Al Dewar – The second part of an interview about his work on the extraordinary Character Options action figure range.
  • The making of a Big Finish audio –  Learn more about the covers and promotional videos for Rutans vs Sontarans
  • The Fact of Fiction – What is the unsettling truth behind the second segment of Sixth Doctor saga The Trial of a Time Lord?
  • Back to 1991… – Alan Barnes looks back at the exhibition staged at London’s Museum of the Moving Image…
  • Corruption of the Daleks – The final part of the Fifteenth Doctor’s clash with the Daleks in the comic strip.
  • Gallifrey Guardian – the monthly round-up of news.
  • Reviews – including the latest audios and action figures.
  • Other Worlds – the essential guide to new stories in Doctor Who’s expanded universe.
  • Competitions – Prizes to be won include audio releases featuring the Seventh, Twelfth, Thirteenth and Fifteenth Doctors.

 

Doctor Who Magazine 631 (c) Panini Doctor Who Magazine 631

DWM Issue 631 is on sale Thursday the 25th of June from the online Panini store, TG Jones and other retailers priced £8.99 (UK). Also available as a digital edition from Pocketmags for £7.99. You can also save with a subscription, as well as receiving exclusive, text-free covers.

The post Doctor Who Magazine 631 appeared first on Blogtor Who.

Categories: Doctor Who Feeds

D100 Kull Era Atlantean Relics and Monster Encounter Tables For A Sword & Sorcery Sword of Cepheus 2nd edition

Swords & Stitchery - Wed, 07/01/2026 - 20:04
 The Pre-Cataclysmic age of King Kull is a brutal world of crumbling obsidian towers, ancient serpent cults, and blood-soaked bronze. For a Sword of Cepheus (2nd Edition) campaign, navigating the untamed wilderness of Atlantis or the decaying cities of Valusia requires a unique blend of weird science-fantasy and raw grit.d100 Prehistoric & Sword & Sorcery Monster EncountersThese Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

July Files Day 1

The Splintered Realm - Wed, 07/01/2026 - 16:37
I thought it would be fun to craete a file card a day for Army Ants. Today we start with the character Mary used during our play-testing sessions...


Christmas in July Hat Templates Giveaway

Moogly - Wed, 07/01/2026 - 15:00

December may still be months away, but if you're a stitcher, you know that holiday making season starts now! Imagine how satisfying it will be to have a stack of beautiful, perfectly fitting hats ready to gift when December arrives. That’s why I’m so excited to celebrate Christmas in July with a special giveaway featuring […]

The post Christmas in July Hat Templates Giveaway appeared first on moogly. Please visit www.mooglyblog.com for this post.

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Categories: Crochet Life

Bugbears in the Mountains

Ten Foot Pole - Wed, 07/01/2026 - 11:11
By Fabricio Garcia
Kobold King
OSR
Level 3

Bugbears are attacking the dwarfs on their way up the mountain to make offerings to their god. A group of elf scholars came to the region to study the presence of bugbears in such remote region and they are stopping the dwarfs in their attacks against the bugbears. Furious with the lack of offerings and prayers. The dwarven god is eminent to turn away from the region and allowing monsters to roam free. The PC’s can seek the god absolution on the dwarfs instead or even make them leave the region and help the bugbears in taking the region and put their gods in power of Altuvia.

(This is a PDF but there is an Obsidian markup file. Again, I tried to install obsidian and get it going to view it the way it was meant to be viewed, got it installed, but again couldn’t figure out how to view/work with the markup file)

This sixty page adventure describes … I don’t really know what it describes. A political situation? A couple of dungeons surrounding a political situation? It’s all just general ideas, with few specifics, and almost certainly worth no time. And yet, I find the premise intriguing in a weirdly real-life cynical way.

The marketing blurb is essentially correct. Some dwarves were driven above ground by oozes attacking their mines. They have no ore. They are trying to get ore from their cousins but the elf lands are in the way and  “Now the dwarfs wait for the complicated and unhurried elf politics allows the ore transport.” Noice! And, now, some bugbears have moved in to the region. Their attacks are preventing the dwarves from getting to their temple to honor their goddess. This WILL eventually cause her to abandon them and then the bugbear god will move in to set up shop, which is the EXPLICIT plan of the bugbears. IE: preventing the dwarves from worshipping their goddess so she’ll abandon them and their dude can take up the mantle of the region. But, now, also, with the bugbears showing up, some elf researchers have shown up and have a manor home in the wilderness where they’ve set up base. They want to study the bugbear migrations, which they find unusual, and are preventing the dwarves from attacking the bugbears. If we think of the eves as having superior technology/gods/magic/armies, then the position of the dwarves becomes quite interesting. Piss off the local elves and maybe influence the larger political “ore from our cousins” thing? Are there local dwarves acting as guides to the elves, or, maybe, nearby halflings that trade with the dwarves but also sell their services to the elves? The analog of an asymmetric power relationship, and the consequences to all parties, it quite interesting. The elves WILL, through their good natured scholastic meddling, cause the dwarves to be wiped out and the bugbears to take over the region. Do they care? Will they be wiped out also? This is all fucking magnificent. The comparisons to real life are obvious.

And almost nothing of substance is in the adventure. Some of what I described is present in the adventure. Some of it is shit I inferred, like dwarf collaborators or halflings, or other linkages. But, also, beyond a simple overview, essentially matching in context and length what I described, there is nothing of any of this present in the adventure. The individuals, the timeline, everything else, none of it really is related to the overall situation described. Yes, the bugbears want to kill and maybe an elf , described, wants to study shit. But these kind of grand machinations, or even minor machinations, are just not present in the adventure. At best you’ll get an NPC description who has a quest like “I want some elven wine.”

For it being sixty pages there is remarkably little specific to point to. The dwarf mines have a map, but no key, just instructions to roll on random tables. But, even then, I’m not sure I can make heads or tails of the map. Are the rectangles rooms? Or are those just hallways that meet up? What are the grey lines? And then the map of a ruined manor is not keyed, with just things like “Bedroom 1 : The room to the left of the corridor” Creature amounts and mundane treasures, including potions and scrolls are just not present, explicitly so, fitting in to some “for use with any system” statement. I can’t fathom ever doing this in an adventure. 

This is SO open ended, SO non-specific that it amounts to just the overall situation description, some NPC descriptions that don’t tie in very well, and site descriptions that are almost as vague and non-specific as you can possibly have and still call it a site description. You’re going to have to wing, and add to and expand everything. I get it, we do some of that when running a game. But there is SO little direction here, so little that is specific, that this amounts to very little more than napkin notes and ideas of what could be going on in various places with various people. In sixty pages.  I think I’m done with Kobold King. 

This is $2 at DriveThru. There is no preview. 

https://www.drivethrurpg.com/en/product/569519/bugbears-in-the-mountains-markdown-mini-setting?1892600

Categories: Tabletop Gaming Blogs

Wednesday Comics: DC, October 1985 (week 1)

Sorcerer's Skull - Wed, 07/01/2026 - 11:00
My mission: to read DC Comics' output from January 1980 (cover date) to the end of Crisis. This week, I'm looking at the comics that were on stands in the week of July 4, 1985. 

Crisis on Infinite Earths #7: This double-sized issue was heavily advertised in the previous month. Given that the number of crossovers also pick up this point, it feels like at over halfway done, Crisis is really getting started in earnest. Most of the issue, though, is Lyla explaining the retconned history of Krona and the creation of the multiverse to a group of heroes assembled from each of the 4 Earths. Then, Pariah tells his part in inadvertently releasing the Anti-Monitor. Blue Beetle is amusingly cast in the roll of testy, brass-tacks guy, and keeps telling them to get to the point.
The point is that a selection of the most powerful heroes form the Earths are going to take the battle to the Anti-Monitor, using Alexander Luthor as a gateway There seems to be the pattern of selecting the real heavy hitters, but also people with matter transformation or light powers, so we get 2 Supermen and Supergirl, of course, but also Firestorm, the Ray, and Dr. Light. Most of the team is tied up with fighting rock monsters of some sort, but Dr. Light and Superman make it to the Anti-Monitor's central machine being used to merge and annihilate the worlds. I don't recall that has his plan before, anyway, Anti ambushes them and starts beating Superman to death, but Supergirl hearing his cries, rushes to the rescue. She pounds the Anti-Monitor into his machine and keeps pounding him, telling Dr. Light to get Superman away. Supergirl manages to destroy the Anti's armor, but she's distracted for a moment to yell at Dr. Light to get out, Anti strikes back and bathes her in anti-matter.
Supergirl dies, but the machinery is destroyed and the Anti-Monitor has to flee. Dr. Light is inspired by the heroics she saw and vows to be less selfish. Earth-One Superman is, of course, devastated. The issue ends with a memorial for Supergirl one Earth where Batgirl eulogizes her friend.
This was a well-done issue and sort of sets the style of how "big character deaths" will be handled in events in the years to come.

DC Comics Presents #86: This is a Crisis crossover issue, Kupperberg and Hoberg/Hunt bring back a villain from Kupperberg's Supergirl run and give us a view of Supergirl's time just before Crisis #7. In fact, her emotionally supporting her friend Batgirl in Crisis #4 is portrayed again in this story. With the weird storms in the skies as a portend of doom, Supergirl and Superman are distracted by the unusual appearance of twin black holes in a certain sector of space. When they investigate, the Supergirl foe Blackstarr emerges from one of the holes. At first, they think she's the cause of the cosmic upheaval. Supergirl is quicker to be convinced otherwise than her cousin. Blackstarr for her part, views Superman as the culprit due to a misreading of the spacetime. Kara has to keep the piece until the other two see their errors, and they are all able to join forces, buying the universe a little extra time against the anti-matter wave pushing on it. Blackstarr disappears and Superman and Supergirl precede to the next, uh--Crisis.

Fury of Firestorm #40: Conway and Clark/Akin/Garvey bring Ronnie to graduation day. While Firestorm makes an appearance there isn't a super-villain and very little in the way of superheroics. Instead, Ronnie first has to deal with accusations of cheating (his grades have gotten better, but its due to absorbing knowledge from Stein when they were in gestalt) which he overcomes by taking an oral exam, and the bullying of Cliff Carmichael, which he conquers by not being so reactive. His newfound maturity helps to patch out a disagreement with Doreen. The two plan to go to Vandemeer College--but so is Carmichael. Firestorm also gets served notice Felicity Smoak is suing him, and Ronnie and Stein meet Ronnie's Dad's new girlfriend--Smoak!

Hex #2: I picked up this issue as a kid, but it was the last one I would get for a while. I think the place I usually bought comics didn't carry the title, because most of the covers I never remember seeing. Fleisher and Texeria/Janke pick up where the 1st issue left off, and they keep a breakneck pace up pretty much the whole issue. We rewind to the skies above Vietnam to meet the troops in the helicopter that almost crashes into Hex. He helps the survivors out of the wreck, and while they are on the run from Borsten's soldiers, the information Hex has allows them to piece together a bit of what is going on. One of the soldiers, Harris, is black, and is a bit hostile toward Hex due to his Southernness, understandable given the events of the era he came from, and Hex's Confederate uniform. They still manage to work together to stay alive though. When, Stiletta reappears and offers them help breaking into Borsten's complex to get them home, they all jump at the chance.
It's all a setup. Two of the soldiers are killed by a trap, and Harris susses out Stiletta is a robot leading them into an ambush. Hex and Harris have to fight their way out, but Harris is caught behind an energy fence. Hex can't get to him, so the other soldier tells him to get out, which Hex does. Again, he's on the run on a stolen motorcycle in the desert.

Justice League of America #243: Conway and Tuska/Machlan continue the story from last issue. Aquaman and Mera return to the base to find the team gone to Canada. Meanwhile, Vixen frees the group put in a hole under a boulder by Amazo, and Martian Manhunter and Gunn explore the mystery of how Amazo got out the Fortress of Solitude and what he's up too. They learn of prospector Jake MacGregor's grudges and obsessions, now assumed by Amazo. Ultimately, J'onzz confuses Amazo by appearing as MacGregor, giving Aquaman the opening he needs to defeat the android.
In the aftermath, Aquaman announces he's leaving the team to save his marriage. He seems an abrupt exit, but I think Conway realized that the King of the Seas was a poor fit for the idea of a more street level team based in Detroit. 

Tales of the Teen Titans #58: Wolfman and Patton/Tanghal finish up the new Fearsome Five story. Most of the issue is the fight between the Titans and the Five, accentuating the theme of the Titan's teamwork allowing them to hold their own against their more powerful foes. In the end though, it's Jericho that really saves the day for them, and so at the end of the issue they officially make him a member. 
The Fearsome Five is also likely hampered by Psimon disappearing. He's whisked away by the Monitor to appear in Crisis on Infinite Earths #1. 
Victor undergoes surgery to make him Cyborg again due to his injuries, and the team rallies around him to show their support.
The editorial tells us this is the last original issue of Tales. Reprints will begin with the next issue, starting with a reprint of the new Teen Titans first appearance.

Vigilante #23: Kupperberg and Smith/Mitchell continue the story from last issue, but slow things down to deal with Marcia's and Adrian's relationship. There's a strange storm in the sky (the Crisis most likely) as Marcia demands answers from Adrian about what's going on. And honestly, it's overdue. It is difficult to sympathize with him because he's been behaving so erratically, so Marcia has every reason to think he's mentally ill. And she might be right! At first, he's able to convince her to give him more time, but when she catches him with a gun preparing to look for the killer Vigilante, he's only option to keep her from walking out is starting to tell her the whole story.

Meditations on the classic In Search of the Unknown (Module B1, written by Mike Carr in 1978) module Adapted To OSR Rpg systems especially The Adventurer, Conqueror, King Second Edition - Part Six

Swords & Stitchery - Wed, 07/01/2026 - 03:31
 Arriving at the iron docks of Krag-Ghar is a jarring sensory assault. The humid air smells of sulfur, stagnant lake water, and melting pig iron. Huge, soot-stained chains dangle from the cavern roof to steady the suspended stalactite city above, while the green glow of phosphorescent moss reflects slickly off the carapaces of the Chitin Regime guards. This blog post picks right up from&nbspNeedleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

The Official Sun King Beer of Gen Con 2026 Has Arrived!

Gamer Goggles - Tue, 06/30/2026 - 23:46
From the halls of Gen Con


Last month, Gen Con fans chose the name. Now we’re excited to reveal the beer behind it. Introducing Rage Quit, the Official Beer of Gen Con 2026. Rage Quit is a light and crisp cherry and lemon-lime ale created by Sun King Brewery.Along with the official can art reveal, Rage Quit is shaping up to be the perfect companion for summer gaming, convention adventures, and long days spent exploring the Best Four Days in Gaming.Attendees will be able to enjoy Rage Quit throughout Gen Con weekend, including at the Gen Con Block Party beginning with Wednesday’s Kickoff and continuing through Sunday.Check out the official Sun King x Gen Con page for more information leading up to Gen Con, including Sun King Block Party updates, brewery happenings and more.
Categories: Tabletop Gaming Blogs

REVIEW CORNER: PURR EVIL # 1

First Comics News - Tue, 06/30/2026 - 11:55
PURR EVIL # 1 Writer: Mirka Andolfo Artist: Laura Braga Inker/Background Assistant: Giovanni Manca Colorist: Bryan Valenza Letterer: Fabio Amelia Cover Date: July 2026 Rating: 07/10 The latest release from…
Categories: Comic Book Blogs

Born Under the Wrong Sign, But Destined to Change Everything.

First Comics News - Tue, 06/30/2026 - 05:58
TIGER GIRLS Coming Soon from Maverick In a World Marked by the Zodiac, One Girl Must Decide Whether to Accept Her Fate—or Rewrite It FOR IMMEDIATE RELEASE: JUNE 29, 2026…
Categories: Comic Book Blogs

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