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The Steep Mage

Ten Foot Pole - Mon, 06/01/2026 - 11:41
By brine Self Published Yarn & Bone/Universal

A mage sits in a cemetery, sipping tea while his diggers excavate Lady Veshra’s grave. He must speak only in rhyme lest his lungs collapse. His murdered wife possesses the living to assist his ritual. The cemetery fights back with sentinel crows and grief wraiths. Veshra’s descendant wants the Soulstone inside the coffin… her last asset. Tonight he joins his true love in life or in death.

These twelve pages describe the idea for an adventure rather than adventure. 

I don’t even know what’s real anymore. I don’t know how I got here. Somehow this made it on to my list. I THINK that means someone had to specifically ask me to review it. I know itch is worse than DriveThru and so I don’t go clam digging there. Maybe while I was drugged up? 

It’s just twelve pages outlining the concept of an idea. A dumb ass mage who has to sip tea is digging up a grave to get some magic thing. There are undead in the cemetery, and a ghost-thing, and some other chick shows up with mercs who wants the same thing the mage is digging for. That’s the outline. And it takes twelve pages to do that.

Look, I’m not saying all of the ideas here are bad. One of the hooks has you showing up, as relatives, to rob the grave. “You arrived early to claim it before your “dear cousin” and her hired thugs “ That’s good writing and a decent hook. Or the local official sending you to deal with some chick who he thinks is batshit crazy who insists her ancestors grave is being robbed. As “hired hands” goes at least its got some life. 

And, thus, some of the framings in this are fine, or more than fine. But it never does anything with them. It’s just a collection of motivations and ideas. Heavy on art and whitespace. I can’t emphasize this enough: this is not an adventure. It is a collection of ideas that one could build an adventure from. 

Whoever asked me to review this must have been trolling. I see that the system, Yarn & Bone, is variously describe as world-first, conversation heavy and solo. Who knows. But it also says its compatible with all RPG systems. In the sense that this is just a collection of ideas, yes, it is certainly compatible, just as the OED is as a roleplaying adventure. 

Gentle reader, why have you not shit in a box and charged $5 for it? 

It’s Name Your Price at itch, with a suggested price of $5.

https://casadeocio.itch.io/the-steep-mage

Categories: Tabletop Gaming Blogs

[Parsulan] The Madding Plains

Sorcerer's Skull - Mon, 06/01/2026 - 11:00

The old road east from Ervessos to Grancazarel skirts the northern edge of the Madding Plains, but no major roads pass through the heart of it. The Madding Plains are the only place where the frensy flowers grow and when those flowers bloom, madness reigns.
The flowers with colors reminiscent of dancing flames have a pollen that can intoxicate most humanoids. In low doses it is consumed recreationally in honey or alcoholic beverages, particularly popular in Mayura. When it is breathed in a concentrated form or for an extended period, individuals can enter an enter a state of ecstatic mania. Those that seek out this experience repeatedly are called Madders.
Madders eke out a meager living on the plains, foraging edible plants and stealing the eggs of the flightless owu (and sometimes getting killed or injured) for sustenance, but when the blooming of flowers peak, they in the heart of the area for a raucous festival. On some years they stay there, but on others the revelers breakup into smaller bands that rove wider region becoming a nuisance and sometimes a danger.
Halflings are the other group which live in the plains. Of all the mortal peoples, they alone seem immune to the frensy flowers powerful effects. They do much of the collecting of the honey made from the flowers and brew the mead made from it. The Madders can sometimes be an impediment to this, but the halflings don't let this deter them from their chosen livelihood.
More than merely an economic endeavor, the halflings view the harvesting and brewing as a sacred duty to a god that did not abandon the Earth with the others but instead sleeps (perhaps sleeping off a hangover) beneath the plain. Bok, as they name him, is the god of intoxication and the brewer's art. They depict him as halfling-like in stature, with an un-halfing-like girth (Parsulan halflings are un-Hobbitishly thin) and shaggy-fetlocked, cloven hooves.

Skeletor, The Overlord of Evil & Beast Man For Sword of Cepheus 2nd Edition Rpg

Swords & Stitchery - Mon, 06/01/2026 - 03:45
 To adapt Skeletor for Sword of Cepheus 2nd Edition (the 2D6-based classic fantasy RPG), we need to translate his iconic Saturday-morning cartoon profile into a terrifying, high-tier sorcerer-warlord. In Sword of Cepheus, high-tier threats are lethal due to the bounded accuracy of the 2D6 system. This blog post picks right up from Darkness From The Cultclassic film Legend 1986 For SwordNeedleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

d100 Black Magick & Profane Sword & Sorcery Artifacts Table For Castles & Crusades Rpg

Swords & Stitchery - Sun, 05/31/2026 - 20:12
 These tables pick right up from D100 Sword and Sorcery Wastelands and Ruins Table For Castles & Crusades rpg with Treasures
Categories: Tabletop Gaming Blogs

Poppa Is Back for Chapter 2 (of 5)

First Comics News - Sun, 05/31/2026 - 15:08
“Poppa” is a heartfelt hero’s tale that sits in the sweet spot between a Silver Age classic and a modern superhero story. Originally envisioned as a 110-page graphic novel from…
Categories: Comic Book Blogs

DOLL VALLEY ONE-SHOT is Coming!!!!

First Comics News - Sun, 05/31/2026 - 14:42
The first title from the brand new Advent Comics SHRIEK Horror Imprint Line DOLL VALLEY One-Shot On June 1, 2026, everyone will see the first release of the SHRIEK Horror Line Imprint…
Categories: Comic Book Blogs

An Interview with Angel Miranda: Puerto Rican Game Designer and YouTuber

Stargazer's World - Sun, 05/31/2026 - 11:00

Like last Sunday’s post, today’s feature focuses on someone I met through the Puerto Rico Role Players community. Angel and I have crossed paths in a couple of different fields; since we both work in the education sector, albeit in very different roles, we’ve always had plenty of ground to cover.

He is a longtime gamer who, much like my own compulsive homebrewing habits, absolutely loves tinkering with systems and creating his own rulesets. Let me share my interview with him so you can get to know him and his work a little better.

Introduce yourself! Who are you and what do you create?

I’m Angel Miranda, better known as Enyol. I’m a full-time teacher and part-time TTRPG designer.

How would you describe your creative endeavor?

I design all sorts of things for different TTRPGs. I’ve designed 4 different game systems and published one. I’ve designed monsters, classes, and rules for Pathfinder 1e and D&D 5e; most of these have been self-published.

How did you discover TTRPGs?

I discovered TTRPGs in college, when I saw a group of people playing at a table. I was immediately interested in it. I’ve been playing and running games since 2006.

Do you actively play TTRPG? What are you playing?

I’m actively playing at the moment. I’m running a Paradigm Odyssey campaign (a system of my design and my baby), and I’m a player in a Daggerheart campaign and in a D&D 5e Campaign.

What do you want to play next?

Next, I’d like to keep playing and polishing my Paradigm Odyssey system with friends and strangers, and I’d love to test out Fabula Ultima and Vagabond.

What projects are available, and what are you working on next?

I’m currently working on a Spanish-language TTRPG YouTube channel for my local audience, and I’m always looking to take Paradigm Odyssey to different stores across the island.

Where can people get your project?

People can find me on YouTube at: Roleplayers de Boriken and on Instagram at @Paradigm.Odyssey.

Any closing thoughts? Final commentary: Remember rule #1, always have fun

Thank you, Angel, for sharing your time and your creations with us. You can check Angel’s DriveThruRPG page here: https://www.drivethrurpg.com/en/publisher/31128/enyol

Categories: Tabletop Gaming Blogs

Doctor Who Magazine 630

Blogtor Who - Sun, 05/31/2026 - 10:00
Daleks conquer and destroy in Doctor Who Magazine 630!

The Daleks have been on their quest to become the masters of the universe for over 60 years. This month’s Doctor Who Magazine looks back to their origins with interviews with those that helped bring them to life in the 1960s.

It’s also the 30th anniversary of the TV movie starring Paul McGann. There’s a preview of the new 4K remaster, out this month, and an interview with the man behind its incredible look.

 

Dalekmania this issue!
  • Brian Hodgson – the legendary Radiophonic Workshop sound designer who created the voice of the Daleks, and the sound of the TARDIS, discusses his Doctor Who work.
  • The Lost Dalek – The story of the remarkable recovery of a unique Dalek prop that has survived in a private collection since 1965.
  • I was a secret Dalek! –  Nicholas Evans, Dalek operator and Slyther in The Dalek Invasion of Earth, among other roles, talks to DWM.
  • Mickey Lewis – sharing his memories of playing a Dalek, and a Dalek zombie, in 2012’s Asylum of the Daleks.

 

Three decades of the Eighth Doctor
  • Movie Preview – A preview of the new ULTRA HD release of the TV movie starring Eighth Doctor Paul McGann.
  • Alan Yentob – controller of BBC1 when the TV movie was being made – talks about his role in the return of Doctor Who in an interview conducted shortly before his death.
  • Richard Hudolin – the designer on the TV movie discusses his extraordinary TARDIS sets…
  • Reviews – including Paul Kirkley on the TV movie

 

Also this issue:
  • Mark Strickson – the actor on his time as shifty Fifth Doctor companion Turlough…
  • Rutans vs Sontarans: Scores to settle! – Find out all about how the music and sound effects come together in the latest in a series of articles following the production of Big Finish’s latest range from beginning to end
  • The Lie of the Land – The Fact of Fiction dissects this unsettling Twelfth Doctor story.
  • Corruption of the Daleks Part Six – The Fifteenth Doctor and Mel face off against the Daleks in the comic strip.
  • Gallifrey Guardian – your monthly round-up of news including the latest on the multi-platform series Circuit Breaker.
  • Other Worlds – the essential guide to new stories in Doctor Who’s expanded universe.
  • Competitions – prizes to be won include the latest audio dramas featuring the Fourth, Sixth, Eighth and Ninth Doctors.

 

Doctor Who Magazine 630 (c) Panini Doctor Who Magazine 630

DWM Issue 630 is on sale Thursday the 28th of May from the online Panini store, TG Jones and other retailers priced £8.99 (UK). Also available as a digital edition from Pocketmags for £7.99. You can also save with a subscription, as well as receiving exclusive, text-free covers.

 

The post Doctor Who Magazine 630 appeared first on Blogtor Who.

Categories: Doctor Who Feeds

NEW COMICS SHIPPING THIS WEEK

First Comics News - Sun, 05/31/2026 - 07:51
DC ABSOLUTE GREEN LANTERN #15 ADVENTURES OF SUPERMAN BOOK OF EL #9 (OF 12) BATGIRL #20 BATMAN #10 DC X SONIC THE HEDGEHOG THE METAL LEGION #2 (OF 5) DEADMAN…
Categories: Comic Book Blogs

Artist on the Rise – Fish Lee

First Comics News - Sun, 05/31/2026 - 07:42
If you’ve spent any time around independent comics in recent years, there’s a good chance you’ve come across the work of Fish Lee. Hailing from Arkansas, Lee has steadily built…
Categories: Comic Book Blogs

Adapting Two Githyanki-like races for the Troll Lord Games Victorious & Red Room Bella Apoque rpg- The Aether-Born & The Khaos-Bane

Swords & Stitchery - Sun, 05/31/2026 - 03:55
 In classic fantasy, Githyanki are astral-sailing, sword-wielding, psionic zealots who escaped mind-flayer enslavement. To make them fit the Victorian aesthetic of Victorious, we can reimagine them as The Aether-Born : an ancient, aristocratic race of planar travelers who view Earth’s British Empire as a crude, amateurish imitation of their own cosmic dominion. This blog entry picks right upNeedleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

INDY SPOTLIGHT: Snake Homecoming #1

First Comics News - Sun, 05/31/2026 - 01:34
Snake Homecoming #1 When an infamous outlaws arrives in Cambra, when the local bullies try to strong arm her, Eliza makes it her mission to teach them a lesson in…
Categories: Comic Book Blogs

Dethklok Conquers San Diego (a concert review)

First Comics News - Sat, 05/30/2026 - 18:18
Thr Metalocalypse was upon us as Dethklok stormed the gates of San Diego this past week at the Observatory North Park. Offering a dose of brutality and nostalgia, the band…
Categories: Comic Book Blogs

Garden State Comic Fest is June 27th and 28th

First Comics News - Sat, 05/30/2026 - 18:02
Garden State Comic Fest 2026 tickets are NOW ON SALE! Get you tickets now for Saturday June 27th and Sunday June 28th as Garden State Comic Fest returns to the…
Categories: Comic Book Blogs

JUST IMAGINE! September 1959: The Super-Lad of Space!

First Comics News - Sat, 05/30/2026 - 14:08
Even in 1959, at the age of 5, a guy knew when he was being had. So Jimmy Olsen just coincidentally happens to be wearing a Superman costume for a…
Categories: Comic Book Blogs

Dead Wizards Ground Zero

Doomslakers! - Sat, 05/30/2026 - 13:17


Going on 10 years ago I got inspired by various sword and sorcery things to create a game called Dead Wizards. It's set in a sandy desert city. Very much a "sand and sorcery" idea inspired by mummy movies as well as Lankhmar and Conan and a bit of Al-Qadim.

My first pass at it was a hack of Swords & Wizardry where I think the main difference was that spells were cast by burning hit points. I ran that a couple of times.

A bit later I revised it and ran it again, briefly. Then I changed the whole system to be based on the image above, using the old to-hit matrix as the core mechanic of the game. Partly, this was a grognard response to anti-THAC0 folks. Just a bit of tongue in cheekiness.

I sometimes went hard to defend descending AC...

The idea shifted in 2020 and became a "let me see if I can make this a game based on those animalistic goons from the movie Heavy Metal." So I did. And it was called GOZR. I say all this because I've been working on Dead Wizards again after a lot of years in limbo. I want back to the last and fullest draft of the game, which was pretty good, actually. The rules in that version are essentially GOZR. I've abandoned the THAC0 matrix, mostly. But there is a small "to hit" matrix on the character sheet. Much simplified, it has 4 categories of difficulty (Basic, Arduous, Grueling, and Epic) with target numbers for each of them for only 2 basic skill areas (Cunning and Prowess). I think this is a really nice amalgam of GOZR's simple target number system and the old to-hit matrices. It's easy on the eyes and intuitive. You're trying to do a daring leap to grab a sacred relic off the giant demon's head? Sounds like an Arduous task, at least. You roll 1d20 vs. your Arduous Prowess target. Once set, the targets never change. But you can pick up various benefits here and there and acquire situational boosts. The idea here is to keep it player-facing and as math-less as possible. Target is 9, you need to roll a 9. You have an advantage? +1 to the roll. Oh, the demon takes notice and now is actively protecting the sacred relic from your grasp? It's now a Grueling task. So those are just some thoughts about the game in development. Clever observers will note that I still haven't produced that space fantasy game, ZSF. Hell's bells, West... you already playtested it, you already have Troika! based books about the same setting. What's the hold up? Yeah, I'll get to it. Inspiration is fickle, you know. 
Categories: Tabletop Gaming Blogs

Grotto of the Golden Gargoyle

Ten Foot Pole - Sat, 05/30/2026 - 11:11
By Brendan Barnett
Self Published
Generic/Universal
"Lower Levels"

If legends of the Golden Gargoyle are true it could mean infinite wealth for any who possess it. Trouble is, nobody has a clue where to find it.  That is, until a goblin falls out of the sky with a pouch of gold dust and a map to a hidden cave, high in the mountains. What you can make out amongst the blood splatters is very promising.

This forty page adventure uses sixteen pages to describe eight rooms in a low-conflict cave full of goblins. It’s meh, mostly because it uses forty pages to describe eight rooms in a low-conlift cave full of goblins. 

Great looking little pdf. And I assume print book? Nice cover. Pretty little isometric map inside that is itself an art piece, like you might see as a two page special insert in Dragon or Mad Magazine. Nice illustrations and a layout style that looks pretty with its use of word color and boxes and highlights and so forth. And not garish, in spite of its use of pinks and purples. Nice accomplishment there!

Did you want to buy a coffee table book? Cause this is an awfully nice looking coffee table book.

It’s just real hard to take this seriously as an actual adventure given the page count to encounter ratio. Forty pages. Eight rooms. In spreads, of course. What is it that the designer wanted to do? DId they want to write an adventure or did they want to make a great looking book? Room one. This is all of the text on the first page of room one: A large rectangular chamber. In the centre a stone gargoyle statue sits atop a tall pillar with the word ‘umop’ roughly carved into it. The word ‘uado’ is scratched above each of two sealed stone doors to the north and west. The ceiling (30′ up) is covered in spikes. The floor is littered with broken bones. Searching the floor yields 10gp in assorted coins and a silver ring (40gp). It bears the image of a human figure immersed in a river.” There’s some line breaks in there. The second page has open and down in normal and reverse print. Yeah, the words are mirrors and one opens the doors while the other does an anti-gravity. Two fucking pages. Two fucking pages for this. And this is the norm for the adventure. Simple rooms, spread out over two pages.

We can, I suppose, ignore this. We can simply accept that the designer decided two pages per room. What we get, then, is eight (or nine, for an A/B room) are some relatively simplistic rooms. The interactivity here is basic. I’m pretty sure there’s one ‘fight’, with Vampire Kinght[sic] Armour. Nobody present really cares that you are nosing around in the caves. I can’t help but think that this could have been much better i it were larger. The goblins, cultists, bats, tomb, all with zones in the dungeon, expanding the thing to something with more going on and room for the adventure to breathe. 

The language used, for the room descriptions. Is rather plain. A large rectangular room. THis is not the height of language use to evoke imagery. The exception is the isometric map. It’s a pretty great art piece, harkening back to all of those Bat Cave and Hall of Justice isometric pieces from comics, or, the Starship Warden piece I have hanging on my call. Very evocative, but not exactly something you can run from. (There is a more traditional map as well, to run from, the isometric piece not being the most clear on room connections.) 

I can’t say it’s true or not, but it certainly FEELS like the isometric map was the starting point of this adventure. As if it were created and then the rooms followed on. Like the adventure, proper, was secondary to this and/or inspired by the art piece. That doesn’t have to be bad, but in this case the adventure just doesn’t feel worked enough. 

It remains interesting to me the many ways that the various subcultures produce bad adventures. Starting from bland, or assembly line, or wordy, or mini combats, or rote, or art, or layout, or, or, or.

https://pocket-sized-perils.itch.io/grotto-of

This is $5, Aussie, at Itch.io

Categories: Tabletop Gaming Blogs

Video of the Day – STV, 2026

Blogtor Who - Sat, 05/30/2026 - 03:00

The post Video of the Day – STV, 2026 appeared first on Blogtor Who.

Categories: Doctor Who Feeds

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