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Forked Cable Square - 8 Inch Crochet Block Tutorial

Moogly - Fri, 06/05/2026 - 15:00

The Forked Cable Square Tutorial walks you through every step of creating this 8-inch crochet block featuring post stitches! Perfect for any "squares-based" project, crochet along with the right and left-handed video tutorials below! Disclaimer: This post includes affiliate links. Be sure to scroll down past the videos to get the links to the free […]

The post Forked Cable Square - 8 Inch Crochet Block Tutorial appeared first on moogly. Please visit www.mooglyblog.com for this post.

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Categories: Crochet Life

Journal of Eternian Studies

Sorcerer's Skull - Fri, 06/05/2026 - 11:00


With the Masters of the Universe movie upon us, it seemed a good time to revisit my series of posts that take a pseudo-scholarly view of the MOTU mythos, as if it were a legend or myth cycle that might be based on real events.

It started here with "Eternian History Revealed."

Then, I delved into [People]-at-Arms with "Eternian Armsmen."

Next, I looked at the "Gods of Eternia."

Finally, I looked into Skeletor's past: "The Search for Skeletor."

D100 Sword & Sorcery Profane & Black Magick artifacts table For Castles & Crusades Rpg

Swords & Stitchery - Fri, 06/05/2026 - 04:00
 Here is a d100 random table of profane, black magic artifacts tailored for a gritty, dark fantasy Sword & Sorcery campaign. These items are designed to be high-risk, high-reward, morally corrupting, and deeply atmospheric—less like clean "plus-one magic swords" and more like dangerous, soul-stained relics.This blog post picks right up from d100 Black Magick & Profane Sword &ampNeedleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Mumm Ra The Ever Living From Thunder Cats For Sword of Cepheus 2nd Edition Rpg

Swords & Stitchery - Thu, 06/04/2026 - 19:02
 Bringing the iconic, shape-shifting dark sorcerer of Third Earth into the deadly, 2D6-based world of The Sword of Cepheus (2nd Edition) creates a terrifying patron-level threat or end-campaign boss.Because Cepheus is grounded and highly lethal, Mumm-Ra needs to be modeled using two distinct stat blocks to capture his transformation mechanic, backed by high-tier Sorcery skills.Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Integrating Adventurer Conqueror King System II (ACKS II) with the legendary, chaotic, and maximum-gonzo DNA of Dave Hargrave’s Arduin Grimoires - A Barrows & Borderlands style border town that features an ACKS II market economy and a sub-surface...

Swords & Stitchery - Thu, 06/04/2026 - 03:39
 This blog entry picks right up from Integrating Adventurer Conqueror King System II (ACKS II) with the legendary, chaotic, and maximum-gonzo DNA of Dave Hargrave's Arduin Grimoires - The Deodanth & The PhraintSettlement Overview: Obelisk-on-the-MoorClassification: Borderlands Frontier Town & Planar Trading PostMarket Class (ACKS II): Class VI Market (Small Settlement / FrontierNeedleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Forked Cable Square - 8 Inch Crochet Block

Moogly - Wed, 06/03/2026 - 12:00

Introducing the Forked Cable Square! This 8-inch crochet block features striking post stitches that branch into forked lines, creating a unique cupped shape on each side. Some see a trident, others a clover, and still others see something spidery... What it definitely is, is a satisfying pattern for crocheters who enjoy a bit of texture […]

The post Forked Cable Square - 8 Inch Crochet Block appeared first on moogly. Please visit www.mooglyblog.com for this post.

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Categories: Crochet Life

The GM Who Lost His Voice: Living with Myasthenia Gravis

Stargazer's World - Wed, 06/03/2026 - 11:55

I posted about this earlier this week on social media. June, in addition to Pride, is Myasthenia Gravis (MG) Awareness Month. I’ll get to what MG is in a moment, but let’s get a confession out of the way first: I have myasthenia gravis. I was diagnosed a little over four years ago, though I exhibited symptoms as far back as six years ago.

Allow me to share some information I am paraphrasing from the MG Foundation of America.

What is it? MG is a rare neuromuscular, autoimmune disorder that causes extreme fatigue and profound muscle weakness. Impulses from the brain travel down nerves but are blocked by antibodies before they reach the muscle. The body is essentially attacking itself and stopping normal muscle function.

You might be wondering what this has to do with role-playing games. Bear with me; I’ll get to it. I’ve decided to talk about this publicly to raise awareness and add my two cents to the conversation about the disorder, but let’s get back to the explanations for a second.

First documented by a physician in Oxford, England, in 1672, MG can impact a person’s ability to see, swallow, smile, walk, breathe, or engage in everyday activities. Everyone’s disease presents a little differently—that’s why myasthenia is known as a “snowflake disease.” (I AM a snowflake, I knew it! Unique and special, I mean.)

For me, the worst symptoms were losing my voice, slurring my words, and simply not being able to speak properly. Those of you who know me in real life saw me a couple of years ago when I was significantly weaker, experiencing serious difficulty speaking and swallowing.

To my family and friends, this is no secret. Many acquaintances know as well. If we’ve run into each other over the last four years, I’ve probably talked about this face-to-face, and I have always tried to share information about MG with people I meet. Still, I’ve been reluctant to discuss it or publish anything on social media for fear of being vulnerable. One often worries about how others will react, how revelations like this might affect employment opportunities, or how people will treat you. But in the spirit of the month and all it celebrates, I’ve decided to share my diagnosis and how I’ve dealt with it.

So, how is myasthenia gravis treated, and what is the prognosis? There is currently no cure, but there are treatments to manage the symptoms. For most individuals, myasthenia gravis is a manageable chronic condition. The outlook for most people with MG is positive, as current treatment options are often highly effective. While existing treatments do not cure the disease, most patients experience improved muscle strength, and some even achieve remission.

What else should you know about Myasthenia Gravis?

I have been incredibly fortunate to have great doctors who identified the right medications and treatments. Having the insurance to access these treatments has greatly reduced my symptoms and made them manageable. I am in better physical shape now than I was four years ago, and I hope to continue to manage my condition effectively.

But this was not the case four years ago. MG is hard to diagnose, and some people spend years without proper answers. I was experiencing symptoms for two full years before I was correctly diagnosed, and by then, I was having trouble speaking and swallowing. It was incredibly taxing and frustrating for me as someone whose voice is a vital tool for my line of work. It was scary. It affected my ability to communicate properly with loved ones. It also impacted my favorite hobby: tabletop role-playing games.

What does a Game Master do when he cannot speak?

With all the other complications in life, not being able to play a game may seem like the least of my concerns. But as I’ve said often, gaming is part of my mental health routine. It is a creative endeavor I enjoy outside my other responsibilities. It is something that connects me with my dear friends. We are part of each other’s support group, and the time we spend together is something we value and treasure.

Having to consider giving that up was just another source of stress during an already difficult time.

The reality was that I needed to rest; speaking for hours often left me exhausted. At the same time, I did not want to give this up. I wanted to cling to this vestige of normalcy in the midst of chaos.

This wasn’t easy for my players. My voice was hoarse, broken, and sometimes slurred. I would speak with great difficulty. Often, I would use text-to-speech software when I could not speak properly. Some people would not put up with this, but my players are first and foremost my friends—guys like Carlos, Fernan, both Josés (Bellavista and Garcia), Lao, and Oscar—they knew how important our weekly gatherings were. They knew how much it meant to me, and they kept showing up. They supported me despite the limitations, and we played on.

These guys have been my gaming support group through this process, thank you!

That meant the world to me. It helped me deal with my sadness and my frustration. Their love was a vital part of the support my friends and family showed me during those difficult times.

I am doing much better right now. The medications I take help me manage the symptoms. I know the signs, rest regularly, listen to my body’s cycles, and manage my condition. I hope that this improvement continues in the long term. I am incredibly grateful for the love and support everyone around me shows me every single day. Gaming has truly given me a circle of friends who are like family—a gift that continually enriches my life.

Now, I hope to use the spaces I have online to share my story, build knowledge about myasthenia gravis, return the kindness shown to me, and, hopefully, raise awareness of this relatively rare condition. Knowledge is power! Hopefully, further research will find a cure for MG.

While I’ve gotten to know other MG patients, I have not met other gamers with MG. I wonder whether there are more of us in gaming spaces and whether we can organize to support each other and the larger MG community. If you are a patient, even if you do not wish to share your diagnosis publicly, please feel free to contact me.

If you want to learn more, here are some useful links:

What is MG: https://myasthenia.org/understanding-mg/what-is-myasthenia-gravis/

The Myasthenia Gravis Foundation of America: https://myasthenia.org/

Donate to the Myasthenia Gravis Foundation of America: https://myasthenia.givevirtuous.org/donate/donation-form

Global Genes: https://globalgenes.org/disorder/myasthenia-gravis/

European Myasthenia Gravis Association: https://eumga.eu/

Thank you for reading!

Some of the images I used in this post are from the Myasthenia Gravis Foundation of America website, and this post: Back to Doing What I Love: My Myasthenia Gravis Story By Kathalina Nguyen: which you can read here: https://myasthenia.org/blog/2024/08/08/back-to-doing-what-i-love-my-myasthenia-gravis-story/

Categories: Tabletop Gaming Blogs

Wednesday Comics: DC, September 1985 (week 1)

Sorcerer's Skull - Wed, 06/03/2026 - 11:52
My mission: to read DC Comics' output from January 1980 (cover date) to the end of Crisis. This week, I'm looking at the comics that were on stands in the week of June 6, 1985. 

Losers Special #1: With this, the first of the Crisis Specials, I think we hit a new phase of the event. We saw the Losers die in Crisis #3, but this issue gives them more of a sendoff and introduces a lot of readers to the characters, probably--if they bothered to buy the issue. Easy Company and a town of civilians are pinned down by German rockets. Bravo company was supposed to take those out, but they're all dead. The Losers take up the mission. Along the way, they reminisce about their individual pasts, catching the reader up on the characters that originally had solo strips, but were brought together as a team. The Losers take out the emplacement, but they are separated into two groups by smoke. Separately, Sarge and Captain Storm are killed. The smoke clears and Gunner, Pooch, and Johnny Cloud manage to regroup, but then a German plane strafes the area, killing them. The Navajo Johnny Cloud prays to the sky as he dies and sees an image of a Native American deity. Then, something strikes the hill. When Easy arrives, there is no trace of the Losers' bodies.
This story is a better death for a group of war comic characters, but it doesn't fit perfectly with their death as depicted in Crisis. Presumably we're meant to assume they were taken from the battlefield just before death to truly die in Markovia at the hands of shadow demons. But how did they get moved and healed? This story can't take place essentially at the same time as that part of Crisis #3, because Rock and Easy appear in that issue in 1944 Markovia, too. I suppose it's possible this issue was retconned out of existence before it was ever published. This is how they would have died, had not the Crisis occurred transtemporally.

Crisis on Infinite Earths #6: The Monitor's adversary gets a name this issue (Well, two, since the Psycho-Pirate just calls him "Monitor."): The Anti-Monitor. He gives the whining Psycho-Pirate enough power to control the emotions of the populaces of multiple Earths. Pirate starts pushing the peoples of Earth-S, X, and 4 to suicide in the anti-matter wave. 
Meanwhile, the Monitor's satellite is falling apart. The heroes scramble to save themselves while Alex gets read to attempt to bring the other surviving Earths into the Netherverse. Harbinger knocks him out and takes on the risk herself. Disparate groups of heroes (somehow, it's not clear) are transported to the 3 battleground Earths where they are forced to contend with the mind-controlled heroes of those worlds. Black Canary is wearing her new costume here that we haven't seen before outside of her Who's Who entry. 
In the Anti-Monitor's base, the Psycho-Pirate suffers feedback, and he loses control of the Earths' people. Harbinger manages to link Earths S, X, and 4 with the merging Earths 1 and 2 in the Netherverse, but she burns out her power, leaving her just Lyra. On Earth-2, a new Wildcat debuts and a group of villains mysteriously disappear. On Earth-1, Brainiac scoops up Luthor from and tells him he has a plan...

DC Comics Presents #85: This is the first of two Alan Moore Superman stories this month. Here he teams him up with Swamp Thing with Veitch and Williamson on art. A patch of still-surviving fungus from Krypton known as the bloodmorel infects Superman causing hallucinations and overheating. It will eventually lead to death from overexertion, and the Last Son of Krypton seems powerless in his delirious state to do anything about it. Trying to get away from people, Clark luckily encounters the Swamp Thing, who manages to link Superman to the Green through the remaining fungus. Immersed in cool calm, Superman is able to sleep and when he awakes the fever is broken. He returns to his life, unaware of the help of Swamp Thing.

Fury of Firestorm #39: Conway and Kayanan/Chen finish up the Weasel story from last issue. Firestorm manages to escape Weasel's death trap but can't capture the villain. Ronnie does some sleuthing and figures out that the connection of the people killed and those attacked is that they were all at Standford in the 60s. Even knowing that, Stein still can't figure who the Weasel might be. The Weasel attacks again and Firestorm manages to best him this time. The villain is unmasked as John Monroe...some guy nobody remembers. Ronnie heads back to New York and graduation.

Justice League of America #242: Conway and Tuska/Machlan continue the story from last issue. Aquaman finds Mera, and they make up surprisingly easily. Meanwhile, the rest of the League splits up and blunders around the Canadian woods like teens in a slasher film and get taken out by Amazo. There's even a ridiculous sequence that seems perhaps a riff on a similar scene in Temple of Doom where Elongated Man just keeps talking utterly oblivious to Gypsy dealing with an irritated grizzly bear behind him. In the end, Amazo throws most of the League in a deep hole and covers it with a Boulder.
There's a MASK preview insert "Assault on Mount Mayhem" in this issue, Superman, and Tales of the Teen Titans as well, but I don't have a copy of it.

Tales of the Teen Titans #57: Cyborg's surgery is a success, and he's more human appearing than ever. He's sent to rehab and meets a tough physical therapist who I feel like should be named Sarah Potential Love Interest unless I'm totally misreading Wolfman's intentions. Meanwhile, the other Titans are hanging out at the pool then doing a little training, oddly unconcerned that the Fatal Five are out there with a new member the Titans failed to stop them from busting out of prison. 
That new member is Jinx, an Indian sorceress from who only speaks Urdu until Psimon gives her telepathic language lessons. The Fatal Five come for Cyborg's doctor, and grab him too, not recognizing the hero with his makeover. They want the scientist to awaken Neutron. Cyborg sabotages Neutron's containment vessel to a degree, causing an explosion they we are assured didn't hurt the guy inside. All the strain causes his new plastic veneers to start melting down, though.
Later. Psimon interrupts a press conference by the Major to demand ransom from the city, boasting the Fatal Five now has Neutron on its side.

Vigilante #22: Wolfman/Kupperberg and Smith/Maygar continue the story from last issue with Nightwing and Chase in a running fight across multiple locations, each saying tough guy things to each other and demanding the other stand down. Meanwhile, a guy with a heroin addiction sets out to commit a burglary on condo with no one home and winds up, through a series of bad breaks and worse choices, killing 3 people with a stolen pistol and causing a police car to wreck. He ends up out of bullets and executed on a rooftop by the Vigilante. When that makes the TV news, Nightwing and Chase overhear it and both realize that Chase isn't the current killer vigilante. Chase hadn't even known for certain. Nightwing leaves agreeing to hold off his hunt for the other vigilante so Chase (who feels responsible for inspiring the guy) can handle it, which given the murders and Chase's mental state seems a bit irresponsible. but bro code and all that. 

Hell Comes to Frogtown

Ten Foot Pole - Wed, 06/03/2026 - 11:12
By Phil Martin
Self Published
Knave
Level 2

Come for the frogs.  Leave when it all goes to hell. The small hamlet of Roudenbush moulders on the edge of the Great Cheerless Swamp. Built at a crossroads, the town sustains itself on a mix of merchant caravans stopping for provisions, those that seek treasure in the swamp, and the bounty of the swamp itself. Wooden, thatched-roofed residences and stone municipal buildings make up the town. Two weeks ago, a tide of giant frogs breached the town’s outer wall, causing chaos in the streets until they retreated back into the swamp.

This thirteen page adventure uses three pages to describe seven overland locations and a five floor wizard tower. Napkin notes for an adventure, it exemplifies the IF rather than a THEN. 

My brief foray in to products recommended that live in Itch has ended as I am, and no one else, is completely shocked. I find it FASCINATING in what both people seem to be willing to pay for nothing and in what people are willing to publish. For Money.So, some giant frogs showed in a a town int he swamps and rampaged through. I guess you’re going to do something about it for some reason. There’s some abandoned wizards tower in the swamp with a magnifying glass turning frogs giant. That location is called Frogtown. There’s also a wandering knight called Sir Robin Hell. Get it? 

I’m in a foul fucking mood this morning. This thing isn’t help that any.  I’m not going to waste a lot of time on it. Fourteen pages and it manages to put in just a few with encounters in it. This is nothing more than napkin notes. It’s not an adventure. It’s possibilities, rather than specificity. 

What do we mean by this? There is some rather common tendency to be seemingly afraid of outcomes. It is as if the designer is terrified of actually stating something concrete may happen. In this sense it is more like a hex crawl but without the scope of a traditional hex crawl. You come across a village of 100 gnomes living in a mesa. “The hive-mind seeks the return of myconids that have gone missing, believed taken by the lizard folk as food / offerings. Will exchange fly agaric mushrooms from their grove for myconids that are found and returned “ I’m paraphrasing the set up but the outcome is from the adventure. This is classic “giant hex crawl.” But it’s not “overland journey to the adventure site.” In the starting village there are a couple of NPC’s. The are not specific to the adventure, just a list of NPC’s for the most part. One of them is a guy you can hire, Buckingham Craddlethatch. The second floor of the five floor “end site” tower in the swamp reads, in its entirety “Ruined arcane library and alchemical lab. Most of the tomes are mildewed and illegible, but an intact Chaos Spellbook can be found among them. If Buckingham Cragglethatch is with the party, he finds a book bound in human skin. Perusing it, he will suddenly announce that he must leave immediately. “ 

Those two encounters are representative of most of what is going on in this. They are possibilities. They are the “collapsed stairwell to another level of the dungeon that the dm COULD expand upon if they were so inclined.” In a traditional hexcrawl adventure these are the core of the adventure. It’s a wide open area that the party brings themselves to in order to exploit. Contract this to the standard “overland adventure” portion of adventures where to travel to get to an adventuring site. These are instead dangers and Lair, with associated lair treasures. And then contrast these two types of things to the keys found in most adventures. Obstacles and encounters to overcome. Those three encounter types serve much different purposes, influenced by the scope of the adventure and environment. 

The muddling of the streams here results in adventure that is nothing but napkin notes for a small adventure.

No more itch for awhile.

It’s Name Your Price at itch, with a suggested price of $5.

https://daseinphil.itch.io/hell-comes-to-frogtown

Categories: Tabletop Gaming Blogs

OSR Commentary - Running classic TSR modules like L2: The Assassin’s Knot (Len Lakofka, 1983) and B6: The Veiled Society (David "Zeb" Cook, 1984) using the Castles & Crusades (C&C) system Rpg Part II ACKS II

Swords & Stitchery - Tue, 06/02/2026 - 22:13
 To build the Radu Family’s criminal enterprise using the formal Adventurer Conqueror King System II (ACKS II) domain rules, we treat them as a Syndicate embedded within a Class II Market (a major city/metropolis of roughly 10,000 to 29,999 families). This blog post picks up from OSR Commentary - Running classic TSR modules like L2: The Assassin’s Knot (Len Lakofka, 1983) and B6: The Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Doctor Who: Pathways – Eight vs Sycorax!

Blogtor Who - Tue, 06/02/2026 - 15:00
There are new companions and an old enemy in store for Paul McGann in The Eighth Doctor Adventures: New Pathways, a box set of full-cast audio drama, due November 2026

 

The Eighth Doctor (Paul McGann) returns later this year for a six-part audio drama miniseries across two box sets. For New Pathways and Fear the Reapers strong and loyal Alfie Steep and new recruit Chase Moyo join his adventures. Regular Big Finish contributors Sam Stafford and Natalie Gumede play Alfie and Chase respectively.

As New Pathways begins, the Doctor is travelling with Alfie when he encounters Chase – and realises he has already spoken to her, throughout his life, on the end of a phone line. What is the connection between the TARDIS and a call centre in northern England?

Then, on Chase’s first venture into the universe, the time travellers encounter a deadly enemy – the Sycorax. These tribal aliens first appeared in 2005 Doctor Who TV special The Christmas Invasion, fought the Seventh Doctor in a 2016 Classic Doctors, New Monsters audio episode, and now face off against the Eighth Doctor for the first time.

And in the third episode, the TARDIS arrives in the late twenty-first century to discover something is very wrong with Britain…

This box set also includes The Eighth Doctor: A New Pathway, a brand-new feature-length audio documentary, celebrating thirty years of Paul McGann’s Doctor and giving a detailed look at the creation of this new era in his life.

The guest cast of New Pathways includes Susan Aderin, Ben Fox, Barnaby Edwards, Harriet Kershaw, Alexandra Mathie, Lara Lemon, Nicole Deon, Sara Powell, Derek Griffiths, Richard Goulding, and Nicholas Boulton.

 

New Pathways features thirty years of the Eighth Doctor condensed into a week of Chase’s life

Script editor Matt Fitton said: “The Eighth Doctor’s had such a rich and varied life. It felt fitting that what we would do to celebrate it was invent a whole new era and bring in Chase and Alfie as new companions.

“We threw Natalie and Sam’s names into the mix quite early on in the process, and so we were able to build those characters around them. This new team has a different energy and a different way of looking at the Doctor, and that brings out new things for Paul to do as well.”

On kicking off this new era, the first episode’s writer Alan Ronald said: “I was given a bit of a blank slate to introduce two companions. With Alfie, we hit the ground running, and he’s already gadding about with the Doctor, and then we meet Chase, and see how the Doctor crashes into her humdrum daily life.

“Given that it arrives on the thirtieth anniversary of the Eighth Doctor first appearing, we had to find a way to touch on that, but not have it be all about that. I didn’t want it to be a look backwards, it had to look forwards. So, my approach to that was through Chase and the call centre, with her connecting with the Doctor across that entire period. We have a thirty-year period of storytelling condensed into her week!”

 

The three exciting new stories for the Eighth Doctor are: Chase by Alan Ronald

Chase had hoped for a different life… She sees no escape from her soul-sucking call centre job. But when she is accidentally connected to a mysterious police box, and the extraordinary Doctor Smith – who is just beginning one of his many long lives – her entire world will change forever.

Magic of the Sycorax by Katharine Armitage

It’s time to put Chase through her paces and so the TARDIS follows a distress signal to a remote mining base, beset by powerful forces.

The Doctor’s defeated the Sycorax before but, this time, they seem to have more magic, more darkness, and everyone has much more to lose…

Blast from the Past by Robert Valentine

When the TARDIS starts playing up, the Doctor accidentally brings Chase and Alfie to Burnley in 2096, only to discover that the UK has become an authoritarian dictatorship under fascist leader Bastian Clore.

Chase in turn discovers that her descendants, the Moyo family of No. 19 McKellen Drive, are major players in the underground resistance movement. Beyond the obvious, something is seriously wrong with history.

Has the past been rewritten by more than just the propaganda wing of Clore’s jingoistic regime? And can Chase live up to the idealised memory her great-great-grandchildren hold of her?

 

Doctor Who: New Pathways. Cover by Sean Longmore (c) Big Finish Doctor Who: New Pathways

Doctor Who – The Eighth Doctor Adventures: New Pathways is now available to pre-order for just £19.99 (download to own) or £24.99 (download to own + collector’s edition CD box set), exclusively herePlease note: the collector’s edition CD box set is strictly limited to 1,500 copies and will not be re-pressed. 

The post Doctor Who: Pathways – Eight vs Sycorax! appeared first on Blogtor Who.

Categories: Doctor Who Feeds

Radical Potholder Weaving - Review and Giveaway

Moogly - Tue, 06/02/2026 - 15:00

Radical Potholder Weaving: Techniques and Inspiration for the Potholder Loom by Deborah Jean Cohen takes this kid-friendly craft to the next level! After all, it's really just a small loom - so there are over 100 patterns in this collection, many never seen before. It's how I got my start with crafting - and now I need […]

The post Radical Potholder Weaving - Review and Giveaway appeared first on moogly. Please visit www.mooglyblog.com for this post.

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Categories: Crochet Life

OSR Commentary - Running classic TSR modules like L2: The Assassin’s Knot (Len Lakofka, 1983) and B6: The Veiled Society (David "Zeb" Cook, 1984) using the Castles & Crusades (C&C) system Rpg

Swords & Stitchery - Mon, 06/01/2026 - 23:40
 Running classic TSR modules like L2: The Assassin’s Knot (Len Lakofka, 1983) and B6: The Veiled Society (David "Zeb" Cook, 1984) using the Castles & Crusades (C&C) system is an exceptional pairing.Because Castles & Crusades uses the Siege Engine mechanics but explicitly retains the math, tone, and architecture of Early Edition D&D (specifically AD&D 1e and Basic/Expert),Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Off to North Texas Con

Bat in the Attic - Mon, 06/01/2026 - 23:29

So everyone knows I will be at North Texas Con this week. My books and maps will be for sale at the Black Blade Publishing Booth. I am running three sandbox adventures for the event: Scourge of the Demon Wolf, The Domain of the Rat Lord, and The Deceits of the Russet Lord. 

I will be available to answer questions throughout the event, and I am looking forward to meeting everyone who can make it.



Categories: Tabletop Gaming Blogs

Happy Pride: Rolling Initiative for Inclusion

Stargazer's World - Mon, 06/01/2026 - 20:58

Happy Pride! June is a month to celebrate the LGBTQ+ community. Especially in the times we live in, when kindness, respect, and inclusion seem to be under constant attack, we all must come together and fight back. Kindness is punk, and silence is capitulation!

I want to do my part as an ally because too many of my friends, loved ones, and fellow gamers are members of the LGBTQ+ community. While we all dream of a day when who you are and who you love are non-issues and universally respected, we are not quite there yet. Love is love!

To celebrate, I’m sharing a list of ten perfect games to bring to the table this month. You can check out the full CBR article here:

https://www.cbr.com/lgbtq-ttrpgs-to-play-with-friends-pride-month

And on a more personal note, I want to recommend Closet, a game by Paco García of GMS Magazine. I had the chance to back his crowdfunding campaign, and honestly, I absolutely love it. I think it’s an excellent tool to help us step into other people’s shoes and empathize a lot more with the struggles the LGBTQ+ community faces daily. You can find it on DriveThruRPG here:

https://www.drivethrurpg.com/en/product/528214/closet

When someone attacks a party member, we all roll initiative!

Categories: Tabletop Gaming Blogs

He Man & Battle Cat For Sword of Cepheus 2nd Edition Rpg Campaigns

Swords & Stitchery - Mon, 06/01/2026 - 18:54
 Adapting the iconic archetype of He-Man into The Sword of Cepheus 2nd Edition requires blending high-powered sword-and-planet heroism with the game’s gritty, 2D6-based mechanics. Since Sword of Cepheus 2e utilizes the clean, readable formatting compatible with Cepheus Deluxe: Enhanced Edition (dropping the traditional digit-string UPP), high-tier legendary characters are represented using Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

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