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VAULT COMICS’ BARBARIC COMES TO TABLETOP

First Comics News - Tue, 06/09/2026 - 15:39
Missoula, Montana, June 9th, 2026 – Vala Foundry and Vault Comics today announced Barbaric: The Board Game, a tabletop adaptation of the hit comic series by Mike Moreci and Nathan…
Categories: Comic Book Blogs

Crochet AmiguWHOmi: Adventures in Time and Space - Review and Giveaway

Moogly - Tue, 06/09/2026 - 15:00

Crochet AmiguWHOmi: Adventures in Time and Space by Liz Ward is bigger than it looks on the outside, stuffed with over 45 patterns from all around the Whoniverse! Explore the cosmos and the inside of this brand new book - and enter to win your own copy below! Disclaimer: I was given a copy of […]

The post Crochet AmiguWHOmi: Adventures in Time and Space - Review and Giveaway appeared first on moogly. Please visit www.mooglyblog.com for this post.

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Categories: Crochet Life

RICH REVIEWS: Blood of the Wolf Man # 1

First Comics News - Tue, 06/09/2026 - 12:38
Title: Blood of the Wolf Man # 1 Publisher: Image Comics Writer: Joshua Williamson Artist: Leomacs Colorist: Pip Martin Letterer: D.C. Hopkins Cover Artist: Leomacs Color Cover Artist: Pip Martin…
Categories: Comic Book Blogs

Meditations on the classic In Search of the Unknown (Module B1, written by Mike Carr in 1978) module Adapted To OSR Rpg systems especially The Adventurer, Conqueror, King Second Edition - Part III

Swords & Stitchery - Mon, 06/08/2026 - 20:42
 This skirmish event occurs in Room 19 (The Room of Pools), a large, central No-Man's-Land chamber that acts as a structural bottleneck between the West and East wings of Quasqueton. This blog post picks right from Meditations on the classic In Search of the Unknown (Module B1, written by Mike Carr in 1978) module Adapted To OSR Rpg systems especially The Adventurer, Conqueror, King Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

The Return?

Looking For Group - Mon, 06/08/2026 - 20:37

After giving it much thought, amid numerous discussions with the old man, we decided we didn’t want to just do re-prints of the old material, though we’re cooking up something fun for the 20th anniversary of LFG. Rather, after spending
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The post The Return? appeared first on Looking For Group.

Categories: Web Comics

The Tower of the Standing Stones

Ten Foot Pole - Mon, 06/08/2026 - 11:11
By Marco G. Fossati
Self Published
Dragonbane/OSR
I think this is a BRP system

… hear the tale of Ardana, a mage who defied the Dragon Emperor and vanished with her dark grimoire, The Heart of Ardana. Her ruined tower still stands, touched by strange demonic magic.

This eight page adventure features an old wizards tower and uses four pages to describe eleven rooms on like five floors. Long read-aloud, over-reveals, abstracted treasure. It’s really hard for to describe how “lackof adventure” this is. 

So I’m out with friends and the chick next to me is like “Hey Bryce, where are some places to go to meet people. I want a summer fling.” So I turn to some stranger next to me sitting alone at the next table and am like Hey man, where are some fun places to go in Indy, Chickula is looking to meet men. And he’s like “I’m gay.” Dude, not you, I’m like 30 years older than her, maybe you, as a young fella, know of a place where the the young women might go other than a fucking D&D convention?!  “So he replies: “I know of three jazz clubs …” Dude has missed the point. Oblivious to it all. 

Ok man, let’s GET! IT! On! We are Dragonbaning and I couldn’t be more excited this morning. “At the first light of dawn, in the settlement of Outskirt, the player characters came across a ballad sung by a highly skilled female Bard, named Tymolana.” Oh Jesus h fucking Christ. Fortunately, that’s all there is to this. Except the ballad itself. What do they call that? At the cons? Filcing? Felching? Whatever. It then jumps to “The ancient tower, called The Tower of The Standing Stones, lies at the foot of a hill. The player characters will face a hard journey which lasts at least a full day.” So, you get the “highly filled female bard” sentence, the ballad, and then the whole “it’s a hard journey” sentences. I absolutely thought, given that bard line, we were gonna at least mary sue the chick or at least spend an hour having to deal with some read-aloud, but, no. It just tosses in that “it was a rough journey” thing and you’re at the fucking tower. I don’t understand why any of this is in the adventure. The bard has nothing to do with it. The ballad doesn’t matter. The journey clearly doesn’t matter. And the adventure is like this, time and again. This weirdly specific attention to detail and then, quick, abstract everything!

“A weathered stone tower at the foot of a low hill. Its crown has crumbled and the masonry is cracked and flaking; the whole place looks worn-out. A short run of broad stone steps climbs the slope to a heavy, skewed door. Faint chisel-marks and moss stains can be seen on the lower steps and around the lintel. Windows and fissures reveal that it is a 3-story tower. On the top, some standing stones point to the sky. From time to time, some crackles of purple energy strangely illuminate the surroundings.” Over-reveals in the read-aloud. A read-aloud that is too long. Three stories?! Let’s climb to the top! Windows? We’re in! Never use the front door, kids, when doing & B&E. Does the adventure handle any of this? No, of course not

“A narrow stone corridor with damp, flaking walls. Faded paintings of skeletons line the west wall. One skeleton has an oversized skull with purple eye sockets” Where do YOU think the secret door is? Jesus. Ok, so, when you write a description like this you start at the abstracted layer. There are faded paintings on the walls. As the party asks then you tell them it’s of skeletons and the whole purple eye thing. That’s it. That’s the core fucking mechanic of D&D. The DM describes something and the party responds. Why not just fucking say there’s a secret door behind the purple eyes? Fuck me man. Don’t do this. Please. Don’t write descriptions that over-reveal. Keep the game alive. Keep the core mechanic alive. 

“Treasures: Among the crates and the sacks, the player characters can find treasures equivalent to one treasure card.” I don’t know about you, but I like to show off my treasure cards to the young ladies at the bar. They love that treasure card flash! So, I assume this is some Dragonbane shit, but, still, “treasure card?” The party wants the fabled rose of Amun-Sur or the cape of Verde Tacana, not “a treasure card.” Good treasure makes the party want to keep it and wear it, even if it’s non-magical, instead of melting it down immediately to purchase twelve more torchbearers. Why abstract this? It’s like buying an adventure and opening it to read “Have an adventure” and nothing else. That’s it. That’s a major part of the whole fucking experience. 

And this extends. That fucking ballad, which is like eight short lines long, mentions The hEart f Ardana or some shit like that. A spellbook. You ready for it, the reveal, the object of infinite desire, the thing to which launched a thousand ships, The grimoire called The Heart of Ardana: “Grimoire: The grimoire is the Heart ofArdana. The grimoire is trapped (see below).” That’s it. Nothing else. No more description. Not in the text. Not in an appendix (there are none.) No mention of it or its contents. Shall I compare thee to a Summers Day? “Vecna: Seldom is the name of Vecna spoken except in hushed voice, and never within hearing of strangers, for legends say that the phantom of this once supreme lich still roams the Material Plane. It is certain that when Vecna finally met his doom, one eye and one hand survived. The Eye of Vecna is said to glow in the same manner as that of a feral creature.”

Instead we get backstory. “The demon was conjured by Ardana during the siege as her last defense, but the ritual was interrupted before it was fulfilled. It has been in that state since there and looks to be freed. In order to do so, the ritual lines must be canceled” I DON’T CARE. This nonsense adds nothing to the adventure. And it’s EVERYWHERE. 

This is absolutely one of the most boring adventures I’ve ever seen of everything that actually qualifies as an adventure. And it’s not because there is, like, five bandits in the tower. It’s because of the writing, the mechanics of handling things “Place hands of altar and make a wil save”. It’s weirdly abstracted method of not tellin you ANYTHING about anything to want to know about but still making sure that the room entries are a column long. And that each one has a section about every exit in the room. Except for the ones that DO NOT have a sections about every exit in the room. 

This is boring and inconsistent. 

This is $2 at DriveThru. There is no preview. 

https://www.drivethrurpg.com/en/product/567777/the-tower-of-the-standing-stones?1892600

Also, hey, a question for all the eurotrash: I assume each country in europe has a dominant game, aka that Das Schwarze Auge shit. But Italy seems to be the only country in which we get adventures out of. They just crank them out. Something weird in the Italian water, D&D-heavy, or something else going on? Why don’t I see frenchy adventures?

Categories: Tabletop Gaming Blogs

Using Adventurer, Conqueror, King Edition Second Edition Rpg & Castles & Crusades Rpg With B9 "Castle Caldwell and Beyond" (1985) by Harry Nuckols

Swords & Stitchery - Sun, 06/07/2026 - 22:11
 B9: Castle Caldwell and Beyond (1985) by Harry Nuckols is unique among classic TSR modules. Rather than presenting a grand, sprawling sandbox or a deeply integrated megadungeon, it is a compilation of five bite-sized, single-session mini-adventures designed for levels 1–3.While famously critiqued for its surreal "grab-bag" ecosystem (where bandits, goblins, and giant shrews share adjacent Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Doctor Who: Circuit Breaker – Dawn of the Daleks

Blogtor Who - Sun, 06/07/2026 - 17:00
New covers for Titan Comics’ two issue Circuit Breaker story Adversary of the Daleks/Dawn of the Daleks

 

More details of Titan Comics’ part in this year’s Doctor Who multimedia event, Circuit Breaker, are now available. The overall story arc sees Osgood summon the Doctor to UNIT’s Black Archive to investigate the mysterious disappearance of several alien artifacts. However, Osgood is shocked to be confronted by a new, very different incarnation of the Time Lord – Jo Martin’s Fugitive incarnation.

In Titan’s two issue mini-series, the pair travel to Skaro and encounter the Daleks. The official synopsis for the two issues, Adversary of the Daleks and Dawn of the Daleks, is now out and reads “The Doctor travels to the war-ravaged world of Skaro as she battles the Daleks with the fate of their Kaled forebears at stake!”

Issue 1: Adversary of the Daleks is out on the 7th of July, while Issue 2: Dawn of the Daleks follows on the 5th of August.

Each issue has five covers to choose from, with several of the covers now in listings.

The covers revealed so far… Issue 1 Cover A by Jay Anecleto Doctor Who: Circuit Breaker #1. Cover A by Jay Anacleto (c) Titan Comics

 

Issue 1 Cover B – Photo Cover Doctor Who: Circuit Breaker #1. Cover B (c) Titan Comics

 

Issue 1 Cover C by Robert Sienecki Doctor Who: Circuit Breaker #1. Cover C by Robert Sienecki (c) Titan Comics Issue 1 Cover D by Flops Doctor Who: Circuit Breaker #1 Cover D by Flops (c) Titan Comics Issue 2 Cover B – Photo Cover Doctor Who: Circuit Breaker #2 Cover B (c) Titan Comics

 

Issue 2 Cover C by Kit Wallis Doctor Who: Circuit Breaker #2 Cover C by Kit Wallis (c) Titan Comics

 

Meanwhile, Issue 2’s Cover A is by Nipuni, and Flops provides Cover D. Each issue’s Cover E will have the same art as Cover D, but in black and white.

 

 

Doctor Who: Circuit Breaker, the new multimedia event for 2026 (c) BBC Studios Circuit Breaker begins with Calling the Doctor, free on the UNIT website on the 25th of June

The post Doctor Who: Circuit Breaker – Dawn of the Daleks appeared first on Blogtor Who.

Categories: Doctor Who Feeds

An Interview with Kevin Montijo: A Puerto Rican Artist, Gamer, and Self-Professed Nerd!

Stargazer's World - Sun, 06/07/2026 - 11:00

Social media is often criticized for the problems it causes for society, and there are certainly many valid concerns. BUT it also has many positive aspects: it has allowed me to meet so many amazing people. Case in point, the subject of today’s interview.

Last week, I was working at a tradeshow, and late in the day, one of the visitors to the booth was this very friendly young gentleman. He engaged with us about the products we were showcasing, and we ended up talking about him being an artist, his love for board games, and the fact that he’s a TTRPG gamer. I told him I’m a gamer too and asked, “Does he know about Puerto Rico Role Players?”

Turns out, I’ve known Kevin in the digital world for almost 10 years! He’s been a participant in Puerto Rico Role Players for years, and we even exchanged messages on Facebook back in early 2017! The last thing I expected was meeting him in person at a trade show. I love the magic of the online gaming community, which allows me to meet people like Kevin. It always makes me happy to meet fellow geeks in the wild!

Having made the connection and already knowing his art form through following him online, I reached out to him to see if he would participate in this series of interviews. He graciously agreed, and he is the subject of today’s post. Without further ado, here we go.

Introduce yourself! Who are you and what do you create?

Hello, world! I’m Kevin M., Professor Montijo, or nerdygeekyart (depending on who you ask). I’m a Government Financial Analyst by day, an Accounting and Auditing Professor by night, but in my free time, I make art.

How would you describe your art or creative endeavor?

I would describe my art as colorful, miscellaneous, and delightfully nerdy. On my art pages, you’ll find everything from simple doodles to full illustrations of the things I know and love, as well as professional work I’ve been hired for. Even though my art is more of a personal passion, I’ve been hired for professional projects, such as illustrating and designing art for a physical card game and serving as an Art Director for a PC game available on Steam.

Aside from regular illustrations, you’ll also find game assets, concept art, 3D models/renders, clay sculptures, dungeon maps, and a plethora of art pieces made either digitally or using any number of mixed media—from pen and ink, to alcohol markers, to watercolors, to whatever I can find in my art bins.

How did you discover TTRPGs?

Like many people my age, I grew up playing or collecting cards from various TCGs like Pokémon, Yu-Gi-Oh, and even the Neopets TCG (Yes, I still have access to my Neopets account). Those were, in essence, my gateway drug to the delightfully nerdy activities one could play on the school floor or any available table (other than Tazos/POGs, of course). I was always a fan of classic board games, starting with Monopoly, my great aunt’s favorite, and other classics like Cluedo, Battleship, Operation, etc.

I think an absolutely pivotal moment in my love for tabletop games was when I got my hands on the first edition of a little game called Munchkin. When I brought that compact box to school, my

classmates and I had a blast every single time we played. Each game was entertaining and chaotic, and we often challenged ourselves to draw our characters with all the gear and loot they had amassed throughout their journey to level 10. That led me to eventually getting a more advanced version of the game called Munchkin Quest, in which you actually generated a randomized dungeon as you explored, each room filled with crazy effects, a plethora of wacky monsters to slay, and that oh so coveted loot. I still recall one particularly intense game with my best friend at the time, where, against all odds, we managed to beat the final boss, a level 20 plutonium dragon with a mix of gear, random loot, potions, and sheer luck. Now my collection of tabletop games has grown significantly, nearly reaching 300 different titles and counting.

As for TTRPGs, it’s difficult to pinpoint an exact manner of discovery. I remember visiting a small local comic convention when I was very young, purchasing some comics, collectible figures, and a few other things, when something suddenly caught my eye: a box full of dice of varying shapes and colors. That plethora of polyhedra and platonic solids called out to me like a siren to an unsuspecting sailor. As I rummaged through the box, I ended up picking out a red d20 with blue speckled paint from a now-discontinued Chessex set. That newly acquired icosahedron made me want to research what all those dice were used for. Dungeons & Dragons was, of course, at the epicenter of my search, along with a string of other TTRPGs. Unfortunately, I didn’t know a single soul who played, so I had to push most of that research to the back of my mind for the time being.

Fast forward a couple of years, and I started to learn about the Pathfinder TTRPG. For some reason, the more I learned about it, the more I got into it, and eventually decided to buy one of their starter sets. I became absolutely obsessed with it, reading every bit of material and eventually purchasing the core rulebooks and some adventure modules. That being said, I still knew nobody who played. I went to a small, Christian private school with very few students (my class was made up of just 12), and I didn’t have a personal internet connection during my time at school, so meeting people online was not really an option. For some reason, I longed to play the game so much that it never occurred to me that I could try my hand at being a Dungeon Master/Game Master and teach the game to my small circle of friends. Eventually, as I moved on to college, I managed to get a personal internet connection, make friends who shared my interests, and begin playing a few TTRPGs. The rest is history.

Do you actively play TTRPGs? What are you playing?

The TTRPG I play most actively is D&D, either online or with small groups in sporadic bursts. I’m currently not involved in any active sessions, but I look forward to my next adventure!

What do you want to play next?

There are a few TTRPGs or settings that I own the core material for and would love to try out, but I haven’t had the chance yet. These are mainly, but not limited to:

  • Nimble: A fast and tactical TTRPG.
  • Vagabond: A pulp fantasy TTRPG.
  • Dragonbane: A classic fantasy TTRPG.
  • Lodestar: A D&D 5e setting based around space-fantasy, heavily influenced by Treasure Planet.

What projects are available, and what are you working on next?

I’m currently working on improving my 3D modeling and rendering skills with Nomad Sculpt and Blender to bring all my fantastical and nerdy 2D ideas to the third dimension with some hopefully exciting applications in the near future.

Where can people find your work?

I’m most active on Instagram and TikTok, both under @nerdygeekyart ! There you’ll find my art, some peeks into my life, and time-lapses of some of my work. Don’t be afraid to pop by and say hi! And, if you like what you see, feel free to follow!

Any closing thoughts?

I would say to all my nerds, geeks, and dweebs out there: the one thing that will lead you to do the things you enjoy most and meet amazing people who share your interests and passions is to be your wonderful self unapologetically. Don’t be afraid to geek out over the things you love. Be kind. Be understanding. Be open-minded and, again, be yourself. Do that, and everything else will follow.

Cheers!

Your friendly neighborhood nerd

Thank you very much, Kevin! See you all next week for the next interview, dear reader.

Categories: Tabletop Gaming Blogs

Integrating Adventurer Conqueror King System II (ACKS II) with the legendary, chaotic, and maximum-gonzo DNA of Dave Hargrave’s Arduin Grimoires - ACKS II Domain Level Play

Swords & Stitchery - Sun, 06/07/2026 - 04:19
 Smashing Dave Hargrave’s hyper-gonzo, maximalist Arduin Grimoire into Autarch’s mathematically airtight, spreadsheet-driven ACKS II (Adventurer Conqueror King System II) is an incredible exercise in campaign design. You are taking a system designed for high-fidelity medieval demographic simulation and dropping it into a universe featuring multi-classed Techno-Mages, psychopathic Elves, and Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Lolth

Oglaf - Sun, 06/07/2026 - 00:00

Categories: Web Comics

Come With Me: Crafting Cruise through Asia!

Knitted Bliss - Sat, 06/06/2026 - 22:11
Friends! I can’t quite believe it, but I’ll be teaching and co-hosting a Knit, Purl, Cruise with Princess Sapphire Cruises (in tandem… 0
Categories: Knitting Feeds

Integrating Adventurer Conqueror King System II (ACKS II) with the legendary, chaotic, and maximum-gonzo DNA of Dave Hargrave’s Arduin Grimoires - More In depth Details

Swords & Stitchery - Sat, 06/06/2026 - 21:06
 Marrying the unhinged, high-octane "kitchen sink" gonzo energy of David A. Hargrave’s Arduin Grimoires with the hyper-precise, mathematically model-driven framework of ACKS II is a match made in gaming heaven. It allows you to run a setting where multiversal portals, techno-magic, and body-horror mutations exist, but everything—from the cost of maintaining a Phraint hive-domain to the exactNeedleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Bringing Tri-Klops, Skeletor’s cybernetic hunter and swordsman, into The Sword of Cepheus 2nd Edition

Swords & Stitchery - Sat, 06/06/2026 - 18:36
 Bringing Tri-Klops, Skeletor’s cybernetic hunter and swordsman, into The Sword of Cepheus 2nd Edition requires capturing both his incredible master-at-arms combat prowess and the dark, techno-magic or ancient-tech nature of his iconic three-eyed visor. This blog post picks right up from Skeletor, The Overlord of Evil & Beast Man For Sword of Cepheus 2nd Edition RpgIn the gritty, Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Shrine of the Cabbage God

Ten Foot Pole - Sat, 06/06/2026 - 11:12
By Ben Gibson
Coldlight Press
1e
Levels 4-6

Gayle, priestess of the god of earth, has received visions; an annoying enemy of the god stirs up in the mountains. If servants of his temple can kill this enemy for good then the three earth elementals tasked with keeping him buried will serve the party for a month and a day.

This twelve page adventure describes a two level abandoned temple with about thirty rooms. A classic crawl that leans realistic while still not forgetting it’s a D&D adventure. And, not to worry, it’s not a joke adventure

Ye Olde Abandoned Temple Crawle, that’s what we got here. Because of maybe – “Quecho, cheerful llama-herder, pays for drinks for everyone at the caravansary with part of an ancient gold plate, he claims he found it up in the high plateau near a forbidden old valley.” or maybe “The family ancestor skull Qhawa recently woke up and started annoying his descendants, insulting them and telling them to go to the shrine where he once served. His family is desperate to get rid of him and offload him to the adventurers if possible. He knows the way to the shrine but will admit he only worked in the gardens outside of it when arriving there.” Two pretty decent hooks. Nothing more, really, than “you find a treasure map” but in both cases a couple of extra words to bring them to life a little more. Maybe a little Mort in that second example and perhaps implying a tone that is not present in the rest of the adventure, but, still, both of these have enough specificity that a DM can craft something around them. And that’s a good hook.

Once at the site we find some ruins above ground with an obvious hole in to the ground. Down you go! Oh, also, there’s a band of thieves up top who slay your followers, cut your rope, and rob you. Talk about the classics!  

Down below is the two level Shrine of the Cabbage God. It’s a decent mix of traditional D&D elements along with a slight bend to a more realistic temple. One room has “Calendar Chamber: This domed chamber is painted in a yellowing white with black specks for the stars. A raised square platform is in the center; hovering 5ft over the platform is a gleaming golden +1 dagger (worth 3,500gp) with a steel core that points to the constellation currently ascendant “ Hey! Neato! Love a good ol star chamber! Also, that dagger is stuck in the middle of Gelatinous Cube. It told you. The DM told you. It was just suspended there. And you walked right up and tried to grab it anyway, didn’t you? And then half a second too late the light blub clicked on. This is a great encounter. 

In other places there are nice little nods to some Indiana Jones style of traps and challenges. “This stone table holds a pair of golden masks (worth 550gp each), one with a melted face stuck to it. A dead thief, face missing, lies next to the table.” Well, yeah. Nice pairing there. The merlot goes excellently with that Stilton. I’m down.

The adventure is a mix of elements: other looters also trapped by the thieves up top, some vermin like the cube, the usual Avatar and other temply things like blessings and genuflects. “Avatar of Oleracea crouches in slumber, a vaguely humanoid shape built of bolted cabbage, half-covered by pebbles, it’s ears and eyes covered by the stony hands of a rocky statue (a patient earth elemental who only cares about silencing the petty god). Oleracea hears and sees through his avatar if the hands are removed and can give directions/ blessings (see spells) if he’s impressed by his interlocuters, but the avatar itself is wilted and cannot move “ Sounds like my fifth wife. 

It’s a solid little adventure. I do find the writing a bit dry for my tastes. And the paragraph style formatting can get long in places. There is some bolding, underlining, tables, and what not to try to call out important details, but I still think it’s probably over the line of what can be absorbed quickly. Still, a decent little adventure with a wide variety of interactivity to keep things moving, situations to exploit or be exploited by that introduce some dynamism to the play.

This is Pay What You Want at DriveThru with a suggested price of $2.

https://www.drivethrurpg.com/en/product/566390/shrine-of-the-cabbage-god?1892600

Categories: Tabletop Gaming Blogs

Meditations on the classic In Search of the Unknown (Module B1, written by Mike Carr in 1978) module Adapted To OSR Rpg systems especially The Adventurer, Conqueror, King Second Edition Part II

Swords & Stitchery - Sat, 06/06/2026 - 04:24
 The following table replaces the generic wandering monster charts typically found in older modules. In ACKS II, wandering encounter tables don’t just serve as random combat tax—they track the passage of time, accelerate resource consumption (torches, rations), and reveal the moving parts of the environment. This blog post picks right up from Meditations on the classic In Search of the Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

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