Kieron Gillen, Ram V, Ryan North, Marv Wolfman & More Creepy Creators Assemble LOS ANGELES 02/13/2026 — In brightest day, in blackest night, no Creep shall escape His sight! Today Skybound and Image Comics revealed the creators…
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WHEN I WAS FIVE by Mark Waid and David Lapham “Congratulations. You’ve found one of the extremely rare BAD IDEA Secret Six comics. Each of the six is released differently.…
The post BAD IDEA Launch Secret Mark WAID x David LAPHAM Comic – Only Available to 99 Shops Attending ComicsPRO! appeared first on First Comics News.
February 13, Mt. Laurel, NJ: Directly timed to the last several episodes of the fifth and final season of The Boys on Amazon’s Prime Video, Dynamite Entertainment is treating fans to…
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February 13, Mt. Laurel, NJ: Dynamite Entertainment announces a new extra-sized epic tome compiling several sizzling sagas of Paizo’s Pathfindercharacters and mythos for an omnibus volume perfect for fans…
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Experience The Film That Started It All Like Never Before LOS ANGELES 2/13/2026 — Today Skybound and Image Comics, in collaboration with leading games, IP and toy company Hasbro are proud to announce the first-ever hardcover edition of the two comic adaptations of THE TRANSFORMERS: THE…
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Ruff ’n Ready Rescues! Comes to Bookstores Everywhere in Spring 2026 February 13, Mt. Laurel, NJ: Dynamite Kids, Dynamite Entertainment’s new juvenile imprint, announces today that its first novelty board book…
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New York, N.Y. (February 13, 2026): Captain ActionTM, The Original Superhero Action Figure© and Dr. EvilTM, The Original Evil Action Figure© will be working with Pin Force, a leading manufacturer of…
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Concord, CA, USA – Factory Entertainment is proud to announce the official launch of its highly anticipated 3.75″ Battlestar Galactica Action Figure Line, bringing the iconic heroes, villains, and vehicles of…
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Get ready to explore the vast universe with the release of “High On Life 2.” Picking up after the events of the first game, Squanch Games brings players a game…
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Welcome back to my 40 Years a Gamer retrospective.
In the last post, I looked at the first game I played. But today, I want to talk about the early years of playing tabletop role-playing games (TTRPG) and Game Mastering, from 1986 to 1992.
If I had to describe this period in one word, it would be: Chaos. Beautiful, creative chaos. It all started in the summer of 1986 with the D&D Mentzer Red Box, and suddenly, the gaming table became a revolving door of neighbors, school friends, and random kids from the building I lived in. And we played everywhere! My house. On the floor in a small nook in the building’s lobby. We even commandeered the ping pong table in the recreation room to play D&D.
The Neighborhood Crew
My first “party” wasn’t a carefully curated group of role-players. It was whoever happened to be around. We had Ricky (Mano Fast, the thief), Jorge (Conan the Elf), Emilio Ruiz (Dragon Knight), Jose Luis, Hector, and, for a moment, Gretchen and Mari Vanessa.
We didn’t worry about campaign balance or narrative arcs. We just played.
I remember running one-shot adventures for up to 13 neighbors at once. Can you imagine running AD&D 1st Edition for 13 teenagers? It was madness. I remember one specific homebrew adventure where the world was flooded by non-stop rain. It was basically a prequel to Waterworld before Kevin Costner had the idea, but with more dice.
Eventually, the group stabilized. My “regular” crew became Emilio Ruiz, Gary Burden, and Luis Miranda, with Emilio Rodríguez joining us for the long haul.
From left to right: Me (Sunglar), Emilio Ruiz, and Luis Miranda, playing Dark Suns in 1991.
We Played Everything
While D&D (specifically the Known World/Mystara early) was our main game, we played many other games, as soon as I could get them and read the rules, at least most of the rules.
I also must mention the countless “One-Player Adventures” I ran for Emilio Ruiz. Whether it was Star Frontiers, Robotech, or Forgotten Realms, if the other people couldn’t make it, we were still rolling dice.
The Birth of a World
Looking back, what surprises me most is that the seeds of my current campaigns were planted right there in the chaos of the 80s.
In 1987, I ran a campaign called Ruma (proto-Lagamur). In 1988, I launched the second version of Lagamur.
I didn’t know it then, but those messy, teenage sessions were the rough drafts for Lagamur—the world I am still running campaigns in today, nearly 40 years later.
What Happened?
Early on, we played a lot, whatever game, whenever or wherever we could, every day if you let us! My grades slipped in 9th grade, and my mom limited game time to Fridays and weekends. Now and then, we slipped in a game on a weeknight.
While we ran long D&D and AD&D 1e games, mostly set in the Known World, aka Mystara, based on the information in the Expert set, including one with an all-thief party, I am reluctant to call these campaigns. There was continuity of characters, but most of them were one free-wheeling adventure after another, with very loose connections between them and fewer consequences.
True campaigns were the two early versions of my long-running homebrew Lagamur, which I ran with daily sessions over the summers of 1987 and 1988. That and the long-running Star Frontiers campaign, which ran on and off with a rotating cast of characters from 1988 to 1991. I also ran a one-player campaign for Emilio Ruiz around 1987 or 1988.
Other than that, from 1986 to 1992, the rest of my gaming was a series of one-shots, games that lasted a handful of sessions, and trying out the latest new-shiny game. After high school, college was a time when we played whenever we could, often making new characters and not playing long-term. This was not what I wanted out of gaming, so I took stock and made some radical decisions. But that is a tale for another time.
The Stats (1987–1992)
Tell me about your “Early Years.” Did you start with a massive group of neighbors, or was it just you and a friend trying to figure out what a hit die was?
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If you love crochet projects that are quick to make and easy to use every day, you’re going to love the Everyday Drop Hanging Basket! And now there are step-by-step tutorial videos below, covering the key techniques used in the pattern. You can follow along at your own pace, pause or replay as needed, and choose […]
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We’re only two months into the new year. However, an impressive range of books and audios are already on the calendar. The past couple of weeks have seen several new announcements, in addition to some of the releases we already knew about. The covers for the next three Target novelisations are here, as well as the readers for their audiobooks. There’s also the first hint of 2027’s Target lineup.
There are also new original audiobooks featuring the First and Eleventh Doctors, a BBC Audio novelisation of Sixth Doctor audio drama Slipback, and even a short story collection featuring the Memory TARDIS from Tales of the TARDIS.
Continue reading for full details of the upcoming books and audios.
Doctor Who books and audios to expect in 2026 and beyond
Doctor Who: Stormcage – a River Song Adventure (c) BBC Books Doctor Who: Stormcage – a River Song Adventure by Alex Kingston with Jacqueline Rayner and Steve Cole – 12th February 2026
Alex Kingston has always played River Song. Now, in this immersive, multi-strand adventure she invites YOU to become the beloved.
Professor River Song, imprisoned in the Stormcage Containment Facility, welcomes the excitement of aliens storming her prison. They’re here to spring a creature wanted for terrible crimes. Their assault rips through reality to create the ultimate escape route: a Fate Nexus. A gateway to multiple exit points in time, space and beyond.
In this book YOU are River, tasked with stopping the criminals and saving reality. Only YOU can choose the path through these pages. You’ll steer River through past, present and future on all kinds of audacious adventures. You’ll meet old enemies, familiar friends and, of course, the Doctor. Will you hunt down a happy ending or find disaster and death? The chances are yours to take!
Find where to order Stormcage here!
Doctor Who: Star-Flight (c) BBC Audio Doctor Who: Star Flight by Paul Hayes – 5th March 2026
Christopher Naylor reads a brand-new adventure for the First Doctor, Susan, Ian and Barbara.
The TARDIS materialises on board Cavis Sunliners Flight 307, a regularly scheduled passenger flight using a revolutionary type of interstellar travel.
Following an act of sabotage the ship is boarded by a large, levitating alien creature who demands the return of ‘an artefact’. Influencing the ship’s AI pilot, Pym, the Kleede threatens to shut off all life support.
With Pym and the Kleede engaged in a deadlock battle for control, and more aliens on their way, the Doctor must help the crew outwit their attackers. But time is running out…
Find where to order Star-Flight here!
Doctor Who: Aliens of London. Cover by Dan Lilles (c) Target Books Doctor Who: Aliens of London by Joseph Lidster – 26th March 2026
The Doctor brings Rose home a year after she left… to find London in chaos. A spaceship has crashed into the Thames and an alien body lies in the wreckage. The Doctor uncovers a chilling conspiracy at the heart of Downing Street as ruthless alien invaders take control – members of the Family Slitheen.
The Doctor, Rose, and the MP for Flydale North must fight to expose the Slitheen infiltration – before the Earth falls prey to a deadly interstellar con that will ignite World War Three.
Also available as an audiobook read by Camille Coduri (Jackie Tyler).
Find where to order Aliens of London here!
Doctor Who: The Satan Pit. Cover by Dan Liles (c) Target Books Doctor Who: The Satan Pit by Matt Jones – 26th March 2026
The Doctor and Rose travel to Krop Tor – an impossible planet orbiting a black hole, defying the laws of physics. With the TARDIS lost to them, trapped with a crew of human explorers and their alien servants, the Ood, they find ancient ruins… and something far older and darker stirring beneath the surface.
Whispers speak of a malevolent force imprisoned since before time – something that even the Doctor fears. As seismic horrors rise and minds begin to fracture, one terrifying question remains: What if the Devil is real?
Also available as a multi-reader audiobook performed by Claire Rushbrook (Ida), Ronny Jhutti (Danny), Silas Carson (the Ood) and Maureen O’Brien
Find where to order The Satan Pit here!
Doctor Who: The Time of Angels. Cover by Dan Liles (c) Target Books Doctor Who: The Time of Angels by Jenny Colgan – 26th March 2026
An improbable call for help from River Song draws the Doctor and Amy to the wreck of the starship Byzantium on the world of Alfava Metraxis. The wreck contains a deadly cargo – a Weeping Angel, determined to escape. And the starship’s crash site, infringing on a sprawling subterranean tomb, is no coincidence.
In uneasy alliance with a squad of military clerics, the Doctor’s investigation becomes a desperate battle to survive as an army of implacable, quantum-locked killers grows ever stronger – and flesh becomes stone.
Also available as an audiobook read by Maureen O’Brien
Find out where to order The Time of Angels here!
Doctor Who: Slipback. (c) BBC Audio Doctor Who: Slipback by Eric Saward – 2nd April 2026
Jon Glover (Shelligbourne Grant) reads this novelisation of an outlandish adventure for the Sixth Doctor and Peri.
The TARDIS materialises aboard the Vipod Mor, a galactic survey ship captained by the repulsive Orlous Moston Slarn.
Things are not going well on board the spacecraft. A mysterious killer stalks the infrastructure, and a junior officer – whose body is four years older than his brain – commands its bridge. The craft’s computer seems to be developing its own distinctive personality, and Slarn threatens to vent his vindictive anger on his crew.
Soon the Doctor and Peri stumble on a shocking secret, upon which depends the fate of the entire Universe…
Find where to order Slipback here!
Doctor Who: The Rescue (c) Demon Records Doctor Who: The Rescue – 18th April 2026
Brand new and exclusive for Record Store Day 2026, a narrated TV soundtrack on vinyl of the 1965 serial The Rescue starring William Hartnell as the First Doctor.
Comprising two episodes, The Powerful Enemy and Desperate Measures, the story features the debut of companion Vicki, played by Maureen O’Brien who now provides newly recorded linking narration and a bonus behind-the-scenes interview.
The Doctor, Ian (William Russell) and Barbara (Jacqueline Hill) discover a crashed spaceship on the planet Dido in the 25th Century. Survivors Vicki and Bennett are menaced by a terrifying native named Koquillion – or are they? The travellers risk their lives to discover the truth.
The Rescue will be exclusively in record shops on the 18th of April for Record Store Day. Find full details here!
Doctor Who: Circle of Memory (c) BBC Audio Doctor Who: Circle of Memory by Bob Ayers – 7th May 2026
“Hello, I’m the Doctor… Doctor someone… can’t remember who at the moment. Hoping it will come back to me.”
On a planet with twin suns, three people wake in the shadow of a crashed spaceship. They don’t know who they are or where they are. All they have to go on is a photograph of themselves marked ‘Amy and her boys: Rory and the Doctor’. It’s obvious who Amy is – but which of them is the Doctor?
A voice recorder in one of their pockets reveals how the TARDIS materialised some days earlier in the centre of a stone circle and the travellers met blue-skinned Sunaya, apparent sole survivor of the crashed ship.
Yet Sunaya isn’t who she claims to be, and she is also far from alone. She and her children have been waiting to feed on the memories and identities of the living.
And as their own memories fade, the Doctor, Amy and Rory are in danger of being left behind for ever…
Dan Starkey, who has played several roles in the BBC TV series, reads Bob Ayres’s intriguing tale.
Find where to order Circle of Memory here!
Doctor Who and the Stones of Blood. Cover by Andrew Skilleter (c) BBC Audio Doctor Who: The Stones of Blood by Terrance Dicks – 4th June 2026
Chanting, hooded figures gather inside a ring of ancient stones, using rituals of blood sacrifice to awaken the sleeping evil of the Ogri.
Landing on late-20th Century Earth, the Doctor and Romana find science and ancient mysticism in opposition when they meet the eccentric Professor Rumford, her friend Miss Fay, and their mysterious neighbour Leonard De Vries.
Shuttling between coastal countryside and a deep-space cruiser trapped in hyperspace, the duo attempt to track down an alien criminal and unravel the mystery of the stones of blood. Luckily, they have the help of the faithful K-9…
Geoffrey Beevers reads Terrance Dicks’s 1980 novelisation of the BBC TV serial by David Fisher, with John Leeson providing the authentic Voice of K-9.
2026 Multimedia event Doctor Who: Circuit Breaker teams up the Fugitive Doctor with Kate Lethbridge-Stewart Doctor Who: Circuit Breaker by Jo Martin – 6th October 2026
Strange alien artifacts begin appearing inside UNIT’s Black Archive. Each object is unmistakably linked to a different incarnation of the Doctor, but they’ve been tampered with. A corrupted energy signature of unknown origin pulses through them, and their sudden arrival has torn tiny ruptures across time and space.
UNIT is out of options. To repair the damage and restore the timeline, the objects must be returned to the exact moments they were taken from. If not, the Doctor’s adventures – and the universe itself – could unravel.
To solve the mystery, UNIT calls upon a little-known incarnation of the Time Lord: the Fugitive Doctor, played by Jo Martin, who returns in a central role. But how does UNIT know about her? And is she the Doctor they expect?
Tales of the TARDIS brings festive tales of myth and memory this winter Doctor Who: Tales of the TARDIS – 22nd October 2026
Somewhere out there, in the gaps between time and space, is a TARDIS like no other.
In its console room, controls cover the walls and ceilings. And over the years Doctors and old friends have reunited here, to remember their travels, from the dawn of human history to distant alien worlds. They are like ripples on an eternal pond that are forever moving and forever repeating.
Now you can discover eight incredible tales from the Memory TARDIS, scattered across the seasons of earth. Susan and the Doctor reminisce on a bonfire night to remember, Yasmin Khan and her old friend talk about terror at the summer solstice, and the Doctor and Clara remember Christmas and killer toys.
Target Books
New Target Novelisation TBA by James Goss – 15th April 2027
There are no details yet on which Doctor Who stories will be adapted for next year’s batch of Target Books. However, we do know that the first of them will arrive on the 15th of April, written by James Goss. One possibility, given that Goss previously adapted The Giggle and Lux, is a completion of the loose ‘Gods’ trilogy with The Devil’s Chord.
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As I dust the cobwebs off my scrivener files, one of my goals for 2026, aside from reviving LFG, is to get back into blogging. Sadly, it was one of the first casualties when I transitioned into a CEO role
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In C&C, all class abilities and saving throws are resolved with Siege: A stat-based saving-throw and class ability/skill mechanic.
Of your core stats: Str, Dex, Con, Int, Wis, Cha, two are primes and the rest are secondaries (there's an option for tertiaries as well; also of note, humans start with three primes). Primes start at 12, secondaries start at 18 (with tertiaries it is 12, 15, 18, a better option in my opinion). These are target numbers -- like classic saving throws.
To make a Siege check, you add your level and your stat bonus to a d20 roll to meet/beat that Siege target number. Further, that target number will probably be modified by the level of the threat, such as saving against a spell cast by a 7th level wizard or disarming a trap set by a 10th level NPC. In many ways, that's logical, but, as you gain levels, you will have to face tougher threats, which leads to the following reality: The more levels you gain, the more skilled you become...and...the more challenging the traps, spells, and locks also become, so... are you really improving? Sure, if you encounter a 1st-level trap, but, this has been a problem since 3rd edition.
The beauty of older systems, with regard to class abilities, is that you actually got better at what you did without the fear of encountering more complicated obstacles. Locks were locks, poison was poison, spells were spells, and traps were traps. Period. Sure, you would occasionally encounter some kind of modifier, e.g., save at -4 against this or that, but that was kind of rare. It was good to know that if you had a 70% chance to disarm a trap... you had a 70% chance to disarm a trap.
Now, I don't want to bash C&C (as I like the game) but Siege can break down, making your base primes unstoppable by around 7-9th level, practically mandating more complex obstacles.
Example: 8th level thief, 18 dex (+3) -- prime (12). That's +11 (level 8, + 3 for dex) to your d20 roll, in essence, the base target number becomes 1 (12 - 8 - 3 = 1) Unless this thief (rogue) meets more complex threats, all successes are automatic, unless you count a natural 1 as an auto-fail. Now the GM, must, to keep things interesting, assign an almost arbitrary difficulty level to your roll. "Oh btw, that lock was built by a 15th level locksmith!"
Yeah, no.
Another thing, I know it sounds logical that higher level wizards cast tougher spells, but better saving-throws as you leveled up was a specific counter-weight to the powerhouses that high level wizards became.
And also, should higher level wizards cast tougher spells in a game where each spell is a specific magical formula designed for a specific purpose (Vancian!) regardless of the spell-caster's experience? -- But that's a whole separate topic, because... D&D is actually quasi-Vancian; some spells do in fact scale with caster level. Otherwise, you'd have a 1d6 fireball spell, a 2d6 fireball spell, a 3d6 fireball spell, and so on.
Also, I'm a fan of the notion that if a thief makes his stealth roll, whether moving silently or hiding in shadows, then he succeeds, period. No perception checks. The thief's failure IS the perception check.
And so, here is my Save Redux for C&C (and any version of the game really)...
A more standard saving-throw/ability-check system. The target numbers start the same: Primes: 12, Secondaries: 15, Tertiaries: 18. Subtract any ability modifiers. And those are your fixed saves. These saves improve by 1 every 3 levels. Except for rare circumstances, your roll is NOT affected by caster-level, monster level, or artificially inflated locks/trap levels, etc. See below...
Say hello to the Fab Flower Basket, a cheerful and functional crochet project that’s ready to make your cottage-core dreams come true! Featuring Bernat Fab!, it's just as fun to make as it is to use. Sturdy, pretty, and practical - make your own with the Moogly pattern below! Disclaimer: This post includes affiliate links; […]
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