Comic Book Feeds

THRILLING COMICS: The Golden Age of Comics Return to the Modern Era!

First Comics News - Mon, 02/01/2021 - 08:31

Legendary comic book writer Chuck Dixon (Batman, Birds of Prey, Airboy) is joined by writers Clint Stoker (Downcast, FATL) and David Furr (Crimson Scorpion, Mobster Graveyard) in this revival of a golden age classic. Thrilling Comics: Issue One features the first chapter of three stories, each one inspired by the heroes of the 1940’s, with art by Alexandre Benhossi (Knox County), Carlos Tron, and Joseph Olesco (Crimson Scorpion) in a 32 page first issue.

Cat in Black

Story by Chuck Dixon and art by Joseph Olesco and colors by GeriLou Smith

‘Murder in Turnaround!’ Actress Linda Allen has just landed the role of a lifetime playing the famed comic book superhero Cat in Black. But as members of the film crew are murdered one-by-one fiction blurs into reality. Is Linda the next target? The only way to find out and stop the killer is for her to step into the role and become the true Cat in Black.

Silver Streak

Story by Clint Stoker and art by Carlos Tron

‘Precious Metals’ Just weeks after Silver Streak rose from the grave with super-human abilities he’s on the trail of a criminal cult obsessed with silver. He’s hunting for answers while being haunted by his old life. Even if his new-found speed and strength don’t fail him, his fragile psyche is about to meet it’s match in a new enemy.

Black Terror

Story by David Furr and art by Alexandre Benhossi

Decades after his death the Black Terror is back, but now he is terrorizing the very city he once swore to protect and the only person who can stop him is… the Black Terror??? Who are these two Black Terrors, and what are they after? The mystery begins to unfold in ‘Twice the Terror!’

Indiegogo.com

Categories: Comic Book Blogs

What Comic Book Characters Would be Great at Gambling?

First Comics News - Mon, 02/01/2021 - 08:01

Comic books have given us an incredible selection of superheroes and supervillains over the years. Considering some of the jaw-dropping superpowers that these characters possess, which ones would be the best at gambling over at casino sites or real-world locations?

Superman – but Not at Casino Sites

The Man of Steel is known for having numerous powers, including flight, superhuman strength, incredible speed, and regenerative healing. However, what would make Superman a nightmare for land-based casinos is if he attended as his alter ego, Clark Kent. As Clark, the Man of Steel could enter a casino and sit down at the blackjack table.

When playing blackjack in Las Vegas or Atlantic City, the dealer leaves one card facing up and the other facing down. However, Superman would have the power to use his X-ray vision and see the card that is facing down. By knowing both cards, Clark would know exactly how to make his next decision.

Of course, this is not a plan that would work at an online casino. The cards are in the digital realm and there is nothing to see through. However, Superman could get a helping hand with a no deposit casino bonus that has been found from Nodepositdaddy.com’s extensive research into the best bonus offers on the marketplace. At least, then, Clark would still have an advantage to work with.

Magneto Could Thrive at Roulette Games

Magneto has a fraught history with the X-Men and is often at odds with Professor X over how humans should be treated. The average human is fearful of the superpowers that mutants possess and often act irrationally with hatred when faced with their doubts of the unknown. Even a casual fan who has only seen the movies will be aware of this conflict between Magneto and Professor X.

From the movie franchise, Magneto was one of the most engaging characters for his ability to manipulate magnetic fields and meld ferrous and nonferrous metals. Although not appearing in the Marvel Cinematic Universe, millions of people have seen Sir Ian McKellen portray Magneto and use the powers to devastating effect.

However, one opportunity not explored in any of the films was to place Magneto inside a casino where he could manipulate metals. While he could not see through any cards like Superman, Magneto could be even more effective when placing lucrative bets on single numbers. He could then manipulate the wheel to ensure that the ball lands on his number.

As with Clark, Erik Lehnsherr would be unable to ply his trade at online casinos. Fortunately, he could still find an advantage by looking for new codes and offers to find free spin bonuses. These offers are quite a common marketplace and can also be considered by humans who do not have cool mutant powers.

Professor X and Cerebro

Professor X would be much too nice to ever use his superpowers to gamble. If he did, however, he could drastically boost the budget of the X-Men. By using the power of Cerebro, he could tap into the minds of gamblers and casino sites all over the globe.

Chronos Travelling through Time

As a supervillain from DC Comics, Chronos would have no qualms before using his time travel abilities to take advantage of online gambling operators. One of the simplest options would be for Chronos to compile a list of sporting events and then travel forward in time to discover the results. Armed with that knowledge, he could then go back and place bids with a range of sports betting operators.

A quicker plan would be for Chronos to instead travel forward in time to determine the outcome of a progressive jackpot at an online casino. He could then travel back and ensure that he stakes big on the right spin. With Chronos bulking up his account at will, it would be an immense challenge for the DC heroes to prevent this supervillain from taking over the world.

Gambit and His Card Skills

Remy Etienne LeBeau was born in New Orleans, where he picked up a charming accent and a flair for cards. And this is fitting, given that the state of Louisiana has a renowned history for operating riverboat casinos. As one of the X-Men, Remy is known as Gambit and fans will be familiar with his superhuman ability to manipulate kinetic energy.

Despite being closely associated with throwing cards, Gambit could perhaps deal to players in a basement game of poker. Using his flair for harnessing kinetic energy, he could quickly shift the cards around to ensure that he gets the best ones. Of course, he would need to know the right moment to get out while delivering a witty one-liner at the same time.

Two-Face and His Love of Odds

Two-Face would be the perfect supervillain to run a casino. Since his tragic scarring as Gotham district attorney Harvey Dent, Two-Face uses his damaged coin to make big decisions. With heads or tails the outcome, Two-Face could develop a fondness for roulette and the outcomes of black or red and odd or even.

With Two-Face having amassed a cult of followers, the guy would have an early audience to fill his casino before a larger audience enters from Gotham. Although Two-Face respects the sanctity of the odds, the guy is no fool and anybody abusing the system would likely find themselves in his office, where he would promptly use his coin to determine their fate.

Tony Stark’s Genius

As a master of technology, Tony Stark could harness his Iron Man budget to develop algorithms and systems to help him profit from online casino sites. With video slots and progressive jackpots determined by random number generators, Tony would surely come up with a way of beating the house and profiting.

Tony Stark could also be a force within a land-based casino, given his arsenal of strange gadgets. For starters, his genius intellect could help him develop glasses with X-ray capabilities to see through cards. And who knows if he couldn’t manage to harness the power of some magnetic gadget to manipulate the functionality of a roulette wheel?

Categories: Comic Book Blogs

ROYAL RUMBLE RESULTS

First Comics News - Mon, 02/01/2021 - 05:06

KICKOFF SHOW
Women’s Tag Team Championship

Shayna Baszler & Nia Jax def. Charlotte & Asuka (c)

ROYAL RUMBLE
WWE Championship

Drew McIntyre (c) def. Goldberg

SmackDown Women’s Championship

Sasha Banks (c) def. Carmella

Women’s Royal Rumble

Bianca Belair winner

Universal Championship

Roman Reigns (c) def. Kevin Owens

Men’s Royal Rumble

Edge winner

Categories: Comic Book Blogs

Bots and Junkers

The Splintered Realm - Mon, 02/01/2021 - 01:18
 I really like the rules for junkers from the first edition - they are one of my favorite things from that game. So, I'm keeping those largely intact, although I'm streamlining some of the mechanics around them. I'm also changing the basic idea of how a junker is found; in the first edition, you had to have a character who got a junker to get one. Now, every team will start with a junker (or make their first adventure about getting one- the default game assumption). However, the junker is ultimately 'owned' by the whole team; the same is going to be true of a bot. The team will have one bot that follows them around on their adventures; it might be connected to the junker, or find some way to happen along with the crew. The purpose of the bot is to be a GM-played character in the group who doesn't do much except provide comic relief, act as a sounding board, and give strategic clues at key moments. It's a non-living but still somewhat self-aware plot mover!
Your bot has the following stats:

AC 1d4+12; HD 2d6+6; Feat +8; MV 1d4+1; no attacks

Bots have impervious 1d4 from their metal shells

Bots have 1d4 talents


Roll 1d6 to see how much the bot resembles a terran;

1 = nearly a synthezoid; 6 = completely mechanical.

On this scale, C-3PO is at 2, R2-D2 is at maybe 4 (still has ‘legs’),

and BB8 is 5 (I man, he kinda has a head and a body I guess).

Roll 1d6 for Communicates: 1-3 = mechanical sounds/code; 4-6 = via speech

The bot’s original purpose

  1. Butler. Open doors, fetch slippers. 

  2. Culinary. Make delicious meals.

  3. Librarian. Maintain records, organize, 

  4. Logistics. Shipping and receiving, processing.

  5. Medicine. Medical procedures and technologies.

  6. Pilot. Operate vehicles (generally in non-combat situations).

  7. Science. Assist with research and data processing.

  8. Technology. Interfacing with other technological systems.

I’m rolling up a bot. This is a science bot, which is designed to assist with research and data processing. Makes sense. It is somewhat human. I’m thinking of Twiki from Buck Rogers. He is bashful; this is a very shy bot who is a total nerd and gets nervous around living creatures (especially female ones). His name is K1RB, or Kirby.  I roll randomly for stats, and end up with:


K-1RB (Kirby), K-Series Research Companion Data Bot

AC 16; HD 2d6+6 (hp 15); Feat +8; MV 2 

Communicates via Speech

Impervious 3; Science Talent 

Kirby is 1 meter tall.



CRICKET WIRELESS AND WWE TEAM UP FOR EXPANDED SPONSORSHIP

First Comics News - Sun, 01/31/2021 - 16:04

Multi-Year Agreement Makes Cricket Co-Presenting Sponsor of Sunday’s Royal Rumble

Atlanta, GA and Stamford, Conn., January 28, 2021 – Cricket Wireless and WWE (NYSE: WWE) today announced a new multi-year sponsorship that makes Cricket the co-presenting sponsor of Royal Rumble this Sunday, January 31 streaming live on WWE Network at 7 pm ET.

The multi-year agreement will provide Cricket Wireless significant visibility and consumer engagement as the proud sponsor and exclusive wireless provider for WWE’s premier pay-per-view events, including WrestleManiaSummerSlamSurvivor Series and Royal Rumble.  Cricket also becomes the new presenting partner of the live Kickoff Shows, which take place prior to all four flagship events.

As part of the sponsorship, WWE Superstars The Miz, Sasha Banks, Kofi Kingston and Charlotte Flair will serve as brand ambassadors for Cricket Wireless through original custom content, community activations and marketing materials.

“This relationship has allowed us to grow awareness of Cricket’s brand with WWE’s dedicated fanbase over the past several years,” said Tiffany Baehman, vice president and chief marketing officer, Cricket Wireless. “Our meet-and-greets with WWE Superstars have been central to our mission of making customers smile, and we’ll expand on that work with even more content creation and community activations. Coupling that with the sponsorship of Royal Rumble, one of the WWE’s biggest events, allows us to foster even more meaningful connections together.”

“WWE’s family friendly entertainment aligns perfectly with Cricket’s values and mission to create meaningful connections for their customers,” said Stephanie McMahon, WWE Chief Brand Officer. “We are thrilled to take our partnership to the next level and provide significant exposure across our global platforms.”

Since the partnership began in 2015, Cricket Wireless and WWE have given back to local communities by hosting anti-bullying events, talent meet-and-greets and retail promotions enabling fans to further engage with their favorite WWE Superstars.

Categories: Comic Book Blogs

RICH REVIEWS: South Side Serpents # 1

First Comics News - Sun, 01/31/2021 - 15:37

Title: South Side Serpents # 1
Publisher: Archie Comics
Story by: David Barnett
Art by: Richard Ortiz
Lettering by: Jack Morelli
Coloring by: Matt Herms
Cover: Richard Ortiz
Variant Cover: Tyler Boss
Price: $ 3.99 US
Rating: 2 out of 5 stars
Website: www.archiecomics.com
Comments: Jughead Jones’s father FP leads the South Side Serpents and he wants Jughead as a part of them. Jughead agrees and goes to a huge gathering of biker gangs. Jughead is framed and the other gangs are out for biker justice. The chase is on as Jughead and a couple of South Side Serpent members flee the pursuing bikers. The danger is shown to be very real and it is a life or death chase for those involved. Things have a way of working themselves out whether right or wrong. Things do go on.
Jughead well he finds that yes he can get the best of two worlds. The King is dead so long live the King.
The story lacks thrills and chills. It is boring. The little action there is over fast. The art is good and the bikers look like tough and rough characters. Jughead does slip into the two roles in his life that he wants to. He can do both and does. He is convincing as both a writer and a King.

Categories: Comic Book Blogs

SHIPPING THIS WEEK

First Comics News - Sun, 01/31/2021 - 15:23
New Releases For 2/3/2021 BOOM! 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Categories: Comic Book Blogs

COSPLAY GIRL OF THE WEEK!

First Comics News - Sun, 01/31/2021 - 15:14

This week’s Cosplay Girl of the Week

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COSPLAY DUDE OF THE WEEK!

First Comics News - Sun, 01/31/2021 - 15:12

This week’s Cosplay Dude of the Week Cristian Henrique

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Categories: Comic Book Blogs

COSPLAY TEAM OF THE WEEK!

First Comics News - Sun, 01/31/2021 - 15:09

This week’s Cosplay Team of the Week

Cosplay Team of the Week!
Please send your photo to Alex.Wright@firstcomicsnews.com and you will be considered for inclusion in a future edition of Superhero Team!

Categories: Comic Book Blogs

Play Testing Begins

The Splintered Realm - Sun, 01/31/2021 - 01:09

I'm ready to roll up a character... characters don't have a 'class' per se. They start with a lineage (where they came from - maybe a species, but it might be something else)... then you focus your character as you go. I like the idea that character creation in Sentinels is something of a game within a game, so I'm trying to replicate that here with the swords and planets vibe...

1. Roll for Lineage. The first step is to determine what talents are possessed by the species that is your ancestry. You are basically creating a species as you go… there is no ‘default’ species. There are Terrans, but they have been exposed to cosmic radiation that has caused any number of changes, so all bets are off. I start by rolling 1d6 to see how ‘close’ I am to human; I roll 1. This guy is identical to a human; he is a Terran, albeit one who may have been exposed to radiation. I roll 4 traits; I roll 18, 10, 88, 57. These (for now) are elemental resistance (cold), regenerate 1 hp per round; poison breath; emotion control. I’m thinking that he was a Terran who was part of a cryo project to equip terrans for mining work on Banquo’s Maw. This would mean that he would have a reason to find a junker, and to be on the moon in the first place. That’s a win. His power even lets him ‘cool’ the emotions of those around him. This will be a limitation of his emotion control power; he can only de-escalate heightened emotions. 

2. Roll for limitations. There is a 2 in 6 chance of a limitation. I already took one to one of my abilities, but I roll 1. I select susceptible to heat damage, since it makes the most sense. Any time he suffers heat damage, he sustains an additional +1d6 damage.


3. Roll for attributes. Now I’m ready to decide on my attributes. I roll 2d6 for each, rerolling 1s, and get: 6, 8, 8, 10, 7, 6. Nothing too great, but it’s fine.


I know that the 10 is going to improve (it will be the favored attribute), so it will be pretty good. While CON makes the most sense, it is the least fun… I’m thinking either DEX or INT, but CHA would be okay too. I am curious what a random roll would give me (but I’m not locking in to it), and I get INT. Hmmm. So he’s a thinker more than a fighter. That’s okay. Scientist. Explorer. Okay. INT it is. I’m starting to think of him as a kinder version of Mr. Freeze. Like if Mr. Freeze was a Vulcan. I’m going with low WIS because he is quite practical and has little patience for such things as yoga or vegan dieting. That poison breath is actually frost breath, of course. I think this guy is actually bio-engineered and not actually a terran at all.


STR 7 (-); INT 11 (+2); WIS 6 (-); DEX 8 (+1); CON 8 (+1); CHA 6 (-)


4. Roll for starting credits. I roll 80 starting credits. He takes a blast pistol (30 credits), a starter pack (20 credits), and a stun rod (10 credits). He has 20 credits remaining.


5. For talents, I get to start with three. I will take science (specialize in cryogenics), mechanic, and fortitude (+5 hit points). I know that he will need pilot, but I can wait until level 2 for that. 


6. Stats: I start with 2d6+1 hit points (roll 11), +7 Feat, Move 4 (I am changing up movement rules to get them to work in meters and km; so 3 is number of meters he can travel in one action while doing other things with no penalty; 5x this is his run speed in one round doing nothing else; this is also the km he can walk in an hour at a comfortable pace). Blast weapons are relatively cheap, but they are relatively weak and are only good at short ranges. 


My character is ready to go...     


Cryos Panek, Genetically-Engineered Proto-Terran Frost Trader

AC 12; HD 2d6+6 (16 hit points); FEAT +7; Move 3; Blast Pistol (+2/2d6/5) or Stun Rod (+1/Feat or stunned for 1d6 rounds)

STR 7 (-); INT 11 (+2); WIS 6 (-); 

DEX 8 (+1); CON 8 (+1); CHA 6 (-)

Talents: Science (cryogenics), mechanic, fortitude

Cold breath (once per turn, 3 meter cloud; 2d6+1 damage); Cold resistance (1d6 less damage from cold); Empathy Control, ‘cool’ (10 meters); Regenerate 1 hp per round 

Limitation: Heat susceptibility (+1d6 damage from heat) 


Next time we talk about bots and junkers!


Thinking about setting

The Splintered Realm - Sat, 01/30/2021 - 16:59

One of the mistakes I make is in presuming that space is largely settled, mapped, and known. Some of the literature that I’ve been reviewing as I think about this game falls into swords and planet - explorers in strange lands that just happen to be planets they travel between. The whole things needs an air of the unknown.

  • Space is largely unexplored and uncharted. We don’t know most of what’s out there.

  • An ancient evil has been reborn. At one time, dark forces moved among the cosmos planting seeds and establishing footholds on a thousand worlds. Then, they disappeared. They have reawakened.

  • The ability to travel between worlds and between systems is a relatively new phenomenon. It is not stable and easy to use, but instead is unstable, unpredictable, and often dangerous to jump between systems.

  • More decadence, decay, and old stuff. Less new and shiny. 

  • Think of worlds as city-states, or as collections of city states.


I’m thinking that one of the major sources of junker ships is a junkyard moon where hundreds of thousands of old craft were sent to die. I think of the Ming Dynasty who sunk their own Armada to cut China off from the rest of the world. I can see a culture that assumed a high level of technological progress, and then intentionally cut themselves off from the rest of the galaxy and shut it all down. They are gone now, but there are thousands of working ships sitting in junk yards that can be grabbed. The society itself is also gone - but there may be clues as to what happened to them.


Roaring Engines Under A Dark Sun

Sorcerer's Skull - Sat, 01/30/2021 - 15:30
Art by Brendan McCarthy
The pulp story, "The Dead-Star Rover" (1949) by Robert Abernathy, presents a post-apocalyptic future Earth, where people are divided into tribes/cultures mostly based on the vehicles they employ: The Terrapin are nomads in armored cars, the Bird People fly fixed-wing aircraft, etc. Replacing human cultures with Athasian races would be, I think, a fine idea for a campaign on it's own, but I think there are some other things you could do to spice it up.
I figure the machines would be left over from some ancient war, perhaps shortly after humans partially terraformed and inhabited the planet. Something happened, and the machines have gone all Maximum Overdrive. Maybe its some sort of technological misunderstanding like in Shroeder's Ventus, or possibly a result of exposure to some Athasian exotic energy source ("magic," in other words). The various cultures would have learned to secret of taming one "species" of vehicle or another, though perhaps not all members of any given culture would be able to do it. There could be rituals involved, too. And taming is likely the wrong word, and the machines would most likely be viewed with as spirt totem or the like. The machine is the patron of the fragile, biologic entity.

Thieves' Guild Built in the Subterranean Ruin of [Insert Generic Anthropomorphic Urban Rodent God Your Choice]'s Temple

Sorcerer's Skull - Fri, 01/29/2021 - 12:00


Billy Longino just can't take D&D seriously. Well, I can't say for certain that he's incapable, but I can say that he doesn't try very hard.

Which can make for some pretty fun game sessions, actually. He greatly enjoyed his Halfling police procedural Southfarthing Confidential back in 2017 (has it really been that long?) at NTrpgcon. I have not played this current adventure of his, but the name says it all really: Thieves' Guild Built in the Subterranean Ruin of [Insert Generic Anthropomorphic Urban Rodent God Your Choice]'s Temple.

This is certainly the sort of thing I could run in my Azurth game, at least in broadstrokes, but I'm no real critic of adventure design. Bryce Lynch and Gus L have opined, so there you go.

Anyway, it's now available in print on demand.

Ootherion Logos

Sorcerer's Skull - Thu, 01/28/2021 - 12:00

 Jason Sholtis is working a comic set in the world Operation Unfathomable called Ootherion: Ape Myrmidon. He asked me to come up for a logo for the comic. I did several iterations, not because Jason is demanding but because I wasn't satisfied. Here are the last two I did:



I don't know which will appear on the comic, but I'm relatively satisfied with both of these.


Shards of Tomorrow 2 Design Goals

The Splintered Realm - Wed, 01/27/2021 - 21:21

 Let’s set up some design goals.

  • It’s a game - it’s not a movie or novel; the setting is not about telling a great story, but about equipping the players to tell their own stories. It should be open-ended and diverse; there isn’t one central story, but a series of interconnected stories that allow the player to jump into it anywhere. It’s not about the humans defeating the bad guys. It’s about an ongoing, unending series of conflicts that the player characters find a way to navigate within.

  • Use the system as presented in Tales of the Splintered Realm, but not be beholden to it. Freedom to manipulate the system to better fit the narrative. For example, I’m thinking of bringing in some elements from Sentinels of Echo City; I am thinking also of bringing in some things from Army Ants (getting more actions per round; weapon tinkering rules). It’s going to be a ‘greatest hits’ collection of the other games I’ve done.

  • Maximize value. In reviewing the first edition of Shards of Tomorrow, I noticed that I created new mechanics for different situations; just looking at spacecraft, there are different ways to resolve hit dice, values, upgrade costs, and maintenance costs. Since we already have one random element (hit dice), this same value can be applied in different ways; weekly maintenance can be hit dice in credits; upgrade costs can be hit dice x10.

  • Maximize space. I want this to be 64 pages, and formatted as Tales of the Splintered Realm, but have EVERYTHING for the full game. Rules for character creation, advancement, technology, creatures, vehicles, setting, and a solid starting adventure. 

  • Art. I have to accept that art matters. Presentation matters. The visuals matter. More illustrations, and of the highest quality I can muster.

  • Take my time. There is no hurry to get this done. I want to take my time with it. If it takes six months, no matter. It’s about the process, not the product. I like tinkering with systems and writing rules. I may as well spend time doing that.

Elves Don't Do Magic!

Sorcerer's Skull - Mon, 01/25/2021 - 12:00

My kid has become a fan of Ben & Holly's Little Kingdom, a British animated series about the comedic exploits of a community of fairies and elves. These particular elves are certainly more of the Santa's and Keebler's varieties rather than Tolkien's. While the Little Kingdom elves are likely unsuitable as a PC rave in D&D as presented, I think their adaptable. 
Unlike your standard elf, they eschew magic. They are practical, hardworking beings, largely responsible for keeping fairy society up and going by filling positions in most trades and using and repairing modern technology.
Adult male elves tend to have beards. All elves seen to favor pointed caps.
Note that these elves are capable of using magic. Some are artificers of magical devices. They just believe that using magic inherently leads to trouble and it offends their personal work ethic.

Elf traits:Ability Score Increase: Intelligence score increases by 2. Any other ability score of the player's choice can increased by 1.Size: Small. (Elves in the cartoon are actually Tiny, but we're adapting here.)
Speed: Base walking speed is 25 feet.Industrious: An elf is proficient in one skill and one artisan tool or vehicle of the player's choice. Whenever you make an ability check with the chosen skill or tool, roll a d4 and add the number rolled to the check's total.Technologically Savvy: Elves may add their proficiency bonus to any check relating to advancedtechnology or mechanical devices.Languages: Elves can speak, read, and write Elvish, Common, and another language of their choice.

Long Time No See

The Splintered Realm - Sun, 01/24/2021 - 19:49

 To say I've been in a creative drought would be an understatement. I've been pretty meh about everything lately, but in the last day or two I've shaken some rust off of my brain and started tinkering again. I thought I'd post an update and share some ideas for a space game I'm toying with...

It's an upgrade and update of Shards of Tomorrow, but set in a different part of the galaxy, and using the refined mechanics from Tales of the Splintered Realm. As I was thinking about classes this morning, I am leaning towards abandoning classes altogether. You decide on a concept, you pick a primary attribute (this increases automatically each level), and you select a few talents to start you off. One talent is your primary talent (marked with *). You receive +2 to Feats with that talent. That's about it. I posted months ago about species, and I'd keep those thoughts going (except that as a Terran you get a few perks that other species don't get). The rules would give you some suggestions for common archetypes. For example:

  • Bounty Hunter (CON) Hunting*; Armor; Sharpshooter 
  • Disciple (WIS) Mysticism*; Parry (note: Mysticism counts as two slots)
  • Smuggler (DEX) Pilot*; Quick Draw; Sneak

The idea being that you build the character you want, but the rules give you a quick list of maybe 20 common archetypes as 'starter kits' if you want. However, you can go in any direction you want. You can even decide that your character has Mysticism, but is not actually 'all in' as a mystical warrior; you have the talent, but you don't make it your primary talent, and you may not have WIS as your primary attribute. This would include the 'sensitive' characters who can do mystical things but are not crushing windpipes with the power of their minds.


Tenet and Further Meditations on a 4-D War

Sorcerer's Skull - Sun, 01/24/2021 - 15:30


I saw Tenet last night, and I thought it was good, but I am typically a fan of Nolan's work. If you aren't I can't say you would like this one more than the others. It most resembles Inception with a plot involving a degree of spy fiction doings, overlaid with a science fictional conceit that is a strong, visual representation.

The film underscores nicely--and it's something I've talked about here before (this post is really just a reinforcement of those ideas, so check it out)--is how time travel/manipulation is how a temporal cold war provides a great set up for espionage paranoia. Shifts in allegiance and betrayal can have retrospective as well as prospective effects, and individuals changing over time can bring them in direct conflict with themselves in a very literal way. Your worst enemy could indeed be yourself.

Futility and fatalism, sometimes and aspect of spy stories, are played up in this sort of setting. If the best case scenario is that the world doesn't change drastically, then the protagonists are always stuck fighting for the status quo, no matter what the personal cost.

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