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Updated: 21 hours 59 sec ago

A Werewolf in Talomir

Thu, 08/04/2022 - 01:02


Testing one of the scenarios for the new adventure supplement for Warrior Heroes Adventures in Talomir (WHAT) that is going to be released soon. This is a special situation in which the Star, the miniature representing the player, turns into a Werewolf (think of an American Werewolf in London). 

So during the adventure you are trying to find out a way to get rid of the curse of being a Werewolf by fighting against Witches, Trolls, Giants, Vampires and Wizards, but you may suffer from several Full Moons during the campaign in which you stops being a human being and turns into a Werewolf; which is no good as you can get killed or worse, you can kill innocent people! (you lose advantage Rep d6 for each innocent slaughtered).

I played the Encounter on a 90x90 cm. mat and the game took me less than 15 minutes to finish it. Sweet and easy.

The table setup is in the outskirts of Wolfstone, North of Mirdholme, Talomir. The three yellow dots are the PEFs generated as per the rules.


Your character:

"There is Full Moon tonight and as soon as a moonbeam touches you, your blood starts to boil from within, burning and hurting beyond measure as your body insanely convulses. After a quiet moment you open your eyes into a new life form. You look up to the Moon and from your chest comes out a deep and terrifying howling that shreds your throat and your soul alike. You have turned into a blood thirsty beast!"

P { margin-bottom: 0.21cm }

Turn 1. Townsfolk 5 (nobody activates) - Werewolf 1.

The beast moves towards one of the PEFs (Possible Enemy Figures) in the centre of the table; there is contact and it is resolved as a Female Labourer. She cannot see the monster in the dark but it can sees her! Luckily for her, the Werewolf restrains himself and disappears into the night (I rolled in a chart for that).


Turn 2. Townsfolk 4 - Werewolf 3.

PEFs activate first but none move. After that I could leave the Encounter as I only have to resolve one PEF to be successful, but as I am testing the scenario I decide to check another PEF. 

The Werewolf moves to its right and again there is a contact (the Enemy Rating or possibility of meeting somebody is 3 in this place), and I can run into Townsfolk, Wild Animals or even my own Followers, my band. I meet with another Townsfolk, this time it is a Hunter.

On this occasion the Character fails to restrain himself, loses control and charges the Hunter, Roar!

There is melee. None of them wears armour. The Hunter has a hand weapon and the Werewolf its claws and teeth but also the attribute Rage. The beast wins the first round of combat but it only scratches the Hunter. I roll for another round and again the Werewolf wins, causing the Hunter a fatal wound. Then, in the next turn it leaves the table and the Encounter is over.

So our character escaped alive from this Encounter and although he lost 1d6 Rep for killing the Hunter, at least he didn't come across his own men. Next Full Moon, after a few scenarios in between, would be harder for him to restrain from murdering!
Categories: Tabletop Gaming Blogs

2 Racing Games, One Low Price.

Wed, 08/03/2022 - 01:31

 Now on sale.

2 Games 1 Price

Categories: Tabletop Gaming Blogs

Off to the Races!

Fri, 07/29/2022 - 19:35

 Coming next week:

Wire to Wire Thoroughbred and Quarter Horse Racing

Win or Go Home Formula One and Stock Car Racing

Wait! Why racing games? Great for a change of pace. Introduce people into gaming. Tie it into the Pulp PI - Investigator for Hire rules set. Wait! What?

Categories: Tabletop Gaming Blogs

Man-to-Man versus Big Battle Rules

Sun, 07/10/2022 - 16:56



Why play the man-to-man skirmish games if I play big battle rules? How about...

"These are games that can be played in between larger games. That means 1) you get more use out of your miniatures, 2) the characters in the games can be linked to the larger games and 3) it allows for some backstory development of lower rank officers that could also be part of a wider setting." Todd. And Todd has it spot on!
Categories: Tabletop Gaming Blogs

CVL - Coming Soon!

Wed, 07/06/2022 - 20:35

 Tabletop Football Sci Fi 5150 Style. Humans, right? Yep. Zhuh-Zhuh? Uh, huh. Xeog, Grath and Razors too? Yep, and an Hishen Team too. Play Team against Team by Race or Draft Players and build your own Teams.

Categories: Tabletop Gaming Blogs

Warrior Heroes Adeventures in Talomir Band Roster- Free!

Sat, 06/04/2022 - 17:52


Here's a great way to track your Characters in WHAT. Compliments of Paul Barbe.

Download it by clicking on the picture or check it out here. Scroll down to the bottom of the page.

Categories: Tabletop Gaming Blogs

Step by step Battle Board To Be King Bat Rep.

Tue, 05/10/2022 - 19:26

Step by step Battle Board To Be King Bat Rep.


Categories: Tabletop Gaming Blogs

Warrior Heroes To Be King and Warring Fleet Combo Pack

Tue, 05/10/2022 - 18:50

 Compatible with Warrior Heroes Adventures in Talomir our Fantasy RPG

Categories: Tabletop Gaming Blogs

CVL Step-by-Step Play VIDEO

Sun, 05/01/2022 - 18:56

 Here's the how-to video showing you that running a play in CVL is pretty easy. If I wasn't explaining during the video, it would take about a minute a play.

Check it out.

Categories: Tabletop Gaming Blogs

CVL How to Play

Sat, 04/30/2022 - 21:35

Here's a step-by-step for calling and running a play in the upcoming CVL Football game. It's a 7 on 7 game where players can be the Head Coach, Offensive Coordinator, Defensive Coordinator and if desired the General Manager. but first, how to run a play.

Here's the Field and all the items that are tracked during the game.

The playing field is divided into zones.

Here's the Offense set up.

And the Defense. Once players are set on both sides, the Offense will choose it's play. if playing solo, the Non-Player side - Offense or Defense - is run by the game mechanics. CVL is designed to be played solo. 

Cards have the zone and players listed.
Cards are drawn for the Play.

Once drawn the Defense can shift its players then will call Run or Pass.

The play is then run.



Categories: Tabletop Gaming Blogs

Free 5150 New Beginnings Scenario Book Preview - A Night at the Fights.

Wed, 04/27/2022 - 22:48

Free 5150 New Beginnings Scenario Book Preview - A Night at the Fights. Check it out! Download the link below.

A Night at the Fights Free Preview

Categories: Tabletop Gaming Blogs

5150 New Beginnings Quick Play Bat Rep

Mon, 04/25/2022 - 16:20

 Billy Pink meets a Razor and Muggie Zhuh-Zhuh in the Lower Gaea district of New Hope City. Both are members of the Criminal Element.

I roll to see if they’ve met before. They have. Billy and the Razor have “Bad blood”.They Interact and pass the same d6. But as the Razor and Billy have “bad blood” they go to a gunfight.
Razor wins on the Action. Mind blast hits, scores Out of the Fight. Muggie Zhuh-Zhuh hits. Billy is Obviously Dead!
Star Power. Needed to roll all 5d6 to get Billy from OD, to OOF, to Duck Back. Lose 2d6 Star Power.
All are now in Cover.
Both pass Will to Fight.
Billy Activates and Recovers from Duck Back.
Both pass Will to Fight Test.
Back to the Action Table.
Billy wins and fires first, misses Razor and she will Return Fire.Billy hits Muggie Zhuh-Zhuh. Obviously Dead!
Razor fires and misses, Billy Returns Fire.
Hit, Razor goes Obviously Dead.
Holly Toledo! Didn’t see this coming at all. Got to love the Story generating mechanics.
Categories: Tabletop Gaming Blogs