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Meditations on the classic In Search of the Unknown (Module B1, written by Mike Carr in 1978) module Adapted To OSR Rpg systems especially The Adventurer, Conqueror, King Second Edition - Part III

Swords & Stitchery - Mon, 06/08/2026 - 20:42
 This skirmish event occurs in Room 19 (The Room of Pools), a large, central No-Man's-Land chamber that acts as a structural bottleneck between the West and East wings of Quasqueton. This blog post picks right from Meditations on the classic In Search of the Unknown (Module B1, written by Mike Carr in 1978) module Adapted To OSR Rpg systems especially The Adventurer, Conqueror, King Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

The Return?

Looking For Group - Mon, 06/08/2026 - 20:37

After giving it much thought, amid numerous discussions with the old man, we decided we didn’t want to just do re-prints of the old material, though we’re cooking up something fun for the 20th anniversary of LFG. Rather, after spending
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The post The Return? appeared first on Looking For Group.

Categories: Web Comics

Using Adventurer, Conqueror, King Edition Second Edition Rpg & Castles & Crusades Rpg With B9 "Castle Caldwell and Beyond" (1985) by Harry Nuckols

Swords & Stitchery - Sun, 06/07/2026 - 22:11
 B9: Castle Caldwell and Beyond (1985) by Harry Nuckols is unique among classic TSR modules. Rather than presenting a grand, sprawling sandbox or a deeply integrated megadungeon, it is a compilation of five bite-sized, single-session mini-adventures designed for levels 1–3.While famously critiqued for its surreal "grab-bag" ecosystem (where bandits, goblins, and giant shrews share adjacent Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Doctor Who: Circuit Breaker – Dawn of the Daleks

Blogtor Who - Sun, 06/07/2026 - 17:00
New covers for Titan Comics’ two issue Circuit Breaker story Adversary of the Daleks/Dawn of the Daleks

 

More details of Titan Comics’ part in this year’s Doctor Who multimedia event, Circuit Breaker, are now available. The overall story arc sees Osgood summon the Doctor to UNIT’s Black Archive to investigate the mysterious disappearance of several alien artifacts. However, Osgood is shocked to be confronted by a new, very different incarnation of the Time Lord – Jo Martin’s Fugitive incarnation.

In Titan’s two issue mini-series, the pair travel to Skaro and encounter the Daleks. The official synopsis for the two issues, Adversary of the Daleks and Dawn of the Daleks, is now out and reads “The Doctor travels to the war-ravaged world of Skaro as she battles the Daleks with the fate of their Kaled forebears at stake!”

Issue 1: Adversary of the Daleks is out on the 7th of July, while Issue 2: Dawn of the Daleks follows on the 5th of August.

Each issue has five covers to choose from, with several of the covers now in listings.

The covers revealed so far… Issue 1 Cover A by Jay Anecleto Doctor Who: Circuit Breaker #1. Cover A by Jay Anacleto (c) Titan Comics

 

Issue 1 Cover B – Photo Cover Doctor Who: Circuit Breaker #1. Cover B (c) Titan Comics

 

Issue 1 Cover C by Robert Sienecki Doctor Who: Circuit Breaker #1. Cover C by Robert Sienecki (c) Titan Comics Issue 1 Cover D by Flops Doctor Who: Circuit Breaker #1 Cover D by Flops (c) Titan Comics Issue 2 Cover B – Photo Cover Doctor Who: Circuit Breaker #2 Cover B (c) Titan Comics

 

Issue 2 Cover C by Kit Wallis Doctor Who: Circuit Breaker #2 Cover C by Kit Wallis (c) Titan Comics

 

Meanwhile, Issue 2’s Cover A is by Nipuni, and Flops provides Cover D. Each issue’s Cover E will have the same art as Cover D, but in black and white.

 

 

Doctor Who: Circuit Breaker, the new multimedia event for 2026 (c) BBC Studios Circuit Breaker begins with Calling the Doctor, free on the UNIT website on the 25th of June

The post Doctor Who: Circuit Breaker – Dawn of the Daleks appeared first on Blogtor Who.

Categories: Doctor Who Feeds

An Interview with Kevin Montijo: A Puerto Rican Artist, Gamer, and Self-Professed Nerd!

Stargazer's World - Sun, 06/07/2026 - 11:00

Social media is often criticized for the problems it causes for society, and there are certainly many valid concerns. BUT it also has many positive aspects: it has allowed me to meet so many amazing people. Case in point, the subject of today’s interview.

Last week, I was working at a tradeshow, and late in the day, one of the visitors to the booth was this very friendly young gentleman. He engaged with us about the products we were showcasing, and we ended up talking about him being an artist, his love for board games, and the fact that he’s a TTRPG gamer. I told him I’m a gamer too and asked, “Does he know about Puerto Rico Role Players?”

Turns out, I’ve known Kevin in the digital world for almost 10 years! He’s been a participant in Puerto Rico Role Players for years, and we even exchanged messages on Facebook back in early 2017! The last thing I expected was meeting him in person at a trade show. I love the magic of the online gaming community, which allows me to meet people like Kevin. It always makes me happy to meet fellow geeks in the wild!

Having made the connection and already knowing his art form through following him online, I reached out to him to see if he would participate in this series of interviews. He graciously agreed, and he is the subject of today’s post. Without further ado, here we go.

Introduce yourself! Who are you and what do you create?

Hello, world! I’m Kevin M., Professor Montijo, or nerdygeekyart (depending on who you ask). I’m a Government Financial Analyst by day, an Accounting and Auditing Professor by night, but in my free time, I make art.

How would you describe your art or creative endeavor?

I would describe my art as colorful, miscellaneous, and delightfully nerdy. On my art pages, you’ll find everything from simple doodles to full illustrations of the things I know and love, as well as professional work I’ve been hired for. Even though my art is more of a personal passion, I’ve been hired for professional projects, such as illustrating and designing art for a physical card game and serving as an Art Director for a PC game available on Steam.

Aside from regular illustrations, you’ll also find game assets, concept art, 3D models/renders, clay sculptures, dungeon maps, and a plethora of art pieces made either digitally or using any number of mixed media—from pen and ink, to alcohol markers, to watercolors, to whatever I can find in my art bins.

How did you discover TTRPGs?

Like many people my age, I grew up playing or collecting cards from various TCGs like Pokémon, Yu-Gi-Oh, and even the Neopets TCG (Yes, I still have access to my Neopets account). Those were, in essence, my gateway drug to the delightfully nerdy activities one could play on the school floor or any available table (other than Tazos/POGs, of course). I was always a fan of classic board games, starting with Monopoly, my great aunt’s favorite, and other classics like Cluedo, Battleship, Operation, etc.

I think an absolutely pivotal moment in my love for tabletop games was when I got my hands on the first edition of a little game called Munchkin. When I brought that compact box to school, my

classmates and I had a blast every single time we played. Each game was entertaining and chaotic, and we often challenged ourselves to draw our characters with all the gear and loot they had amassed throughout their journey to level 10. That led me to eventually getting a more advanced version of the game called Munchkin Quest, in which you actually generated a randomized dungeon as you explored, each room filled with crazy effects, a plethora of wacky monsters to slay, and that oh so coveted loot. I still recall one particularly intense game with my best friend at the time, where, against all odds, we managed to beat the final boss, a level 20 plutonium dragon with a mix of gear, random loot, potions, and sheer luck. Now my collection of tabletop games has grown significantly, nearly reaching 300 different titles and counting.

As for TTRPGs, it’s difficult to pinpoint an exact manner of discovery. I remember visiting a small local comic convention when I was very young, purchasing some comics, collectible figures, and a few other things, when something suddenly caught my eye: a box full of dice of varying shapes and colors. That plethora of polyhedra and platonic solids called out to me like a siren to an unsuspecting sailor. As I rummaged through the box, I ended up picking out a red d20 with blue speckled paint from a now-discontinued Chessex set. That newly acquired icosahedron made me want to research what all those dice were used for. Dungeons & Dragons was, of course, at the epicenter of my search, along with a string of other TTRPGs. Unfortunately, I didn’t know a single soul who played, so I had to push most of that research to the back of my mind for the time being.

Fast forward a couple of years, and I started to learn about the Pathfinder TTRPG. For some reason, the more I learned about it, the more I got into it, and eventually decided to buy one of their starter sets. I became absolutely obsessed with it, reading every bit of material and eventually purchasing the core rulebooks and some adventure modules. That being said, I still knew nobody who played. I went to a small, Christian private school with very few students (my class was made up of just 12), and I didn’t have a personal internet connection during my time at school, so meeting people online was not really an option. For some reason, I longed to play the game so much that it never occurred to me that I could try my hand at being a Dungeon Master/Game Master and teach the game to my small circle of friends. Eventually, as I moved on to college, I managed to get a personal internet connection, make friends who shared my interests, and begin playing a few TTRPGs. The rest is history.

Do you actively play TTRPGs? What are you playing?

The TTRPG I play most actively is D&D, either online or with small groups in sporadic bursts. I’m currently not involved in any active sessions, but I look forward to my next adventure!

What do you want to play next?

There are a few TTRPGs or settings that I own the core material for and would love to try out, but I haven’t had the chance yet. These are mainly, but not limited to:

  • Nimble: A fast and tactical TTRPG.
  • Vagabond: A pulp fantasy TTRPG.
  • Dragonbane: A classic fantasy TTRPG.
  • Lodestar: A D&D 5e setting based around space-fantasy, heavily influenced by Treasure Planet.

What projects are available, and what are you working on next?

I’m currently working on improving my 3D modeling and rendering skills with Nomad Sculpt and Blender to bring all my fantastical and nerdy 2D ideas to the third dimension with some hopefully exciting applications in the near future.

Where can people find your work?

I’m most active on Instagram and TikTok, both under @nerdygeekyart ! There you’ll find my art, some peeks into my life, and time-lapses of some of my work. Don’t be afraid to pop by and say hi! And, if you like what you see, feel free to follow!

Any closing thoughts?

I would say to all my nerds, geeks, and dweebs out there: the one thing that will lead you to do the things you enjoy most and meet amazing people who share your interests and passions is to be your wonderful self unapologetically. Don’t be afraid to geek out over the things you love. Be kind. Be understanding. Be open-minded and, again, be yourself. Do that, and everything else will follow.

Cheers!

Your friendly neighborhood nerd

Thank you very much, Kevin! See you all next week for the next interview, dear reader.

Categories: Tabletop Gaming Blogs

Integrating Adventurer Conqueror King System II (ACKS II) with the legendary, chaotic, and maximum-gonzo DNA of Dave Hargrave’s Arduin Grimoires - ACKS II Domain Level Play

Swords & Stitchery - Sun, 06/07/2026 - 04:19
 Smashing Dave Hargrave’s hyper-gonzo, maximalist Arduin Grimoire into Autarch’s mathematically airtight, spreadsheet-driven ACKS II (Adventurer Conqueror King System II) is an incredible exercise in campaign design. You are taking a system designed for high-fidelity medieval demographic simulation and dropping it into a universe featuring multi-classed Techno-Mages, psychopathic Elves, and Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Lolth

Oglaf - Sun, 06/07/2026 - 00:00

Categories: Web Comics

Come With Me: Crafting Cruise through Asia!

Knitted Bliss - Sat, 06/06/2026 - 22:11
Friends! I can’t quite believe it, but I’ll be teaching and co-hosting a Knit, Purl, Cruise with Princess Sapphire Cruises (in tandem… 0
Categories: Knitting Feeds

Integrating Adventurer Conqueror King System II (ACKS II) with the legendary, chaotic, and maximum-gonzo DNA of Dave Hargrave’s Arduin Grimoires - More In depth Details

Swords & Stitchery - Sat, 06/06/2026 - 21:06
 Marrying the unhinged, high-octane "kitchen sink" gonzo energy of David A. Hargrave’s Arduin Grimoires with the hyper-precise, mathematically model-driven framework of ACKS II is a match made in gaming heaven. It allows you to run a setting where multiversal portals, techno-magic, and body-horror mutations exist, but everything—from the cost of maintaining a Phraint hive-domain to the exactNeedleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Bringing Tri-Klops, Skeletor’s cybernetic hunter and swordsman, into The Sword of Cepheus 2nd Edition

Swords & Stitchery - Sat, 06/06/2026 - 18:36
 Bringing Tri-Klops, Skeletor’s cybernetic hunter and swordsman, into The Sword of Cepheus 2nd Edition requires capturing both his incredible master-at-arms combat prowess and the dark, techno-magic or ancient-tech nature of his iconic three-eyed visor. This blog post picks right up from Skeletor, The Overlord of Evil & Beast Man For Sword of Cepheus 2nd Edition RpgIn the gritty, Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Meditations on the classic In Search of the Unknown (Module B1, written by Mike Carr in 1978) module Adapted To OSR Rpg systems especially The Adventurer, Conqueror, King Second Edition Part II

Swords & Stitchery - Sat, 06/06/2026 - 04:24
 The following table replaces the generic wandering monster charts typically found in older modules. In ACKS II, wandering encounter tables don’t just serve as random combat tax—they track the passage of time, accelerate resource consumption (torches, rations), and reveal the moving parts of the environment. This blog post picks right up from Meditations on the classic In Search of the Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Forked Cable Square - 8 Inch Crochet Block Tutorial

Moogly - Fri, 06/05/2026 - 15:00

The Forked Cable Square Tutorial walks you through every step of creating this 8-inch crochet block featuring post stitches! Perfect for any "squares-based" project, crochet along with the right and left-handed video tutorials below! Disclaimer: This post includes affiliate links. Be sure to scroll down past the videos to get the links to the free […]

The post Forked Cable Square - 8 Inch Crochet Block Tutorial appeared first on moogly. Please visit www.mooglyblog.com for this post.

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Categories: Crochet Life

Journal of Eternian Studies

Sorcerer's Skull - Fri, 06/05/2026 - 11:00


With the Masters of the Universe movie upon us, it seemed a good time to revisit my series of posts that take a pseudo-scholarly view of the MOTU mythos, as if it were a legend or myth cycle that might be based on real events.

It started here with "Eternian History Revealed."

Then, I delved into [People]-at-Arms with "Eternian Armsmen."

Next, I looked at the "Gods of Eternia."

Finally, I looked into Skeletor's past: "The Search for Skeletor."

D100 Sword & Sorcery Profane & Black Magick artifacts table For Castles & Crusades Rpg

Swords & Stitchery - Fri, 06/05/2026 - 04:00
 Here is a d100 random table of profane, black magic artifacts tailored for a gritty, dark fantasy Sword & Sorcery campaign. These items are designed to be high-risk, high-reward, morally corrupting, and deeply atmospheric—less like clean "plus-one magic swords" and more like dangerous, soul-stained relics.This blog post picks right up from d100 Black Magick & Profane Sword &ampNeedleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Mumm Ra The Ever Living From Thunder Cats For Sword of Cepheus 2nd Edition Rpg

Swords & Stitchery - Thu, 06/04/2026 - 19:02
 Bringing the iconic, shape-shifting dark sorcerer of Third Earth into the deadly, 2D6-based world of The Sword of Cepheus (2nd Edition) creates a terrifying patron-level threat or end-campaign boss.Because Cepheus is grounded and highly lethal, Mumm-Ra needs to be modeled using two distinct stat blocks to capture his transformation mechanic, backed by high-tier Sorcery skills.Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Integrating Adventurer Conqueror King System II (ACKS II) with the legendary, chaotic, and maximum-gonzo DNA of Dave Hargrave’s Arduin Grimoires - A Barrows & Borderlands style border town that features an ACKS II market economy and a sub-surface...

Swords & Stitchery - Thu, 06/04/2026 - 03:39
 This blog entry picks right up from Integrating Adventurer Conqueror King System II (ACKS II) with the legendary, chaotic, and maximum-gonzo DNA of Dave Hargrave's Arduin Grimoires - The Deodanth & The PhraintSettlement Overview: Obelisk-on-the-MoorClassification: Borderlands Frontier Town & Planar Trading PostMarket Class (ACKS II): Class VI Market (Small Settlement / FrontierNeedleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

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