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70s Sword & Sorcery Comics Inspiration: Discovering Dagar the Invincible

Stargazer's World - Fri, 04/24/2026 - 04:00

Just when I thought I had uncovered all the hidden gems from my recent deep dive into 70s sword-and-sorcery comics, I stumbled across another one that I knew absolutely nothing about: Dagar the Invincible!

Published by Gold Key Comics, written by Don Glut, and featuring art by Jesse Santos, it hits all the classic high fantasy notes I’ve been looking at lately with characters like Claw the Unconquered and Stalker.

Looking at the art and the setting, my Game Master brain immediately started turning. This gritty, classic fantasy aesthetic is prime material to mine for a future Shadowdark, Old School Essentials, or even a Savage Worlds fantasy campaign. It is genuinely fascinating to see how much of this genre flourished in the 70s, driven by the massive success of the Conan comic books.

If you want to read up on the character and the world, here is the Wikipedia entry: https://en.wikipedia.org/wiki/Dagar_the_Invincible

And you must check out this fantastic blog post looking at some of the beautiful original Jesse Santos art: https://davekarlenoriginalartblog.blogspot.com/2012/02/gold-key-comicsdagar-invincible.html

With what little I know about him so far, I decided to take a shot at creating Savage Worlds and Shadowdark versions of the character. Check them out below:

Dagar the Invincible (Savage Worlds)

Rank: Novice Ancestry: Human

ATTRIBUTES: * Agility: d4

  • Smarts: d4
  • Spirit: d6
  • Strength: d10
  • Vigor: d8

DERIVED STATISTICS: * Pace: 6

  • Parry: 7 (6 with Great Sword)
  • Toughness: 9 (2)
  • Size: +1 (Brawny Edge)

SKILLS: Athletics d6, Common Knowledge d4, Fighting d10, Intimidation d6, Notice d4, Persuasion d4, Stealth d4, Survival d6.

HINDRANCES: * Heroic (Major): He cannot turn away from those in need.

  • Outsider (Minor): A wanderer from a far-off land.
  • Vow (Minor): Sworn to destroy evil sorcerers and tyrants.

EDGES: Brawny, Brute

GEAR: Great Sword (Str+d10, AP 2); Dagger (Str+d4); Leather Armor (+2 Armor); Adventurer’s Pack.

Dagar the Invincible (Shadowdark)

Class: Fighter | Ancestry: Human | Level: 1 | Alignment: Neutral

STATS:

  • STR: 17 (+3)
  • DEX: 13 (+1)
  • CON: 15 (+2)
  • INT: 8 (-1)
  • WIS: 10 (0)
  • CHA: 9 (0)

SECONDARY STATS:

  • HP: 10 (1d8 + CON modifier)
  • AC: 13 (Leather Armor + DEX modifier + Level 1 Talent)
  • Attack Bonus: +4 (Strength + Level 1 Talent)

CLASS ABILITIES:

  • Weapon Mastery: Bastard Sword. He has +1 to hit and damage with it.
  • Grit: Strength
  • Talent Rolls: +1 to Melee and Ranged attacks, and +1 to Armor Class (Leather).

GEAR:

  • Bastard Sword: 1d8/1d10 two-handed, +5 Attack Bonus
  • Dagger: 1d4 damage
  • Leather Armor (AC 11)
  • Crawler’s Kit: Backpack, flint and steel, 2 torches, 10 iron spikes, 50′ hemp rope, 10 items of iron ration, waterskin.

What do you think of Dagar for Savage Worlds and Shadowdark? Did anyone read these comics back in the day? If so, what did I miss?

Categories: Tabletop Gaming Blogs

OSR Commentary - Can Castles & Crusades rpg be played with The Primal Order Rpg?!

Swords & Stitchery - Fri, 04/24/2026 - 03:49
 Published in 1992 by Peter Adkison (who later founded Wizards of the Coast), The Primal Order (TPO) is a landmark "capsule" supplement. It wasn't meant to replace your game; it was designed to sit on top of any RPG—whether D&D, GURPS, or Shadowrun—to provide a rigorous, mechanical framework for playing as, or interacting with, actual deitiesIt is famous for introducing Primal Base, the Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

REVIEW: Doctor Who: Aliens of London (Target Books)

Blogtor Who - Thu, 04/23/2026 - 17:00
The new Target novelisation of Aliens of London revisits the Powell Estate we know and love, while subtly expanding its links to the rest of the Whoniverse

 

Appropriately enough, Aliens of London starts at the beginning. Not the beginning of the episode, mind; not the TARDIS fading into existence on the Powell Estate, twelve months late. No, it flashes forward to the Doctor chasing down a corridor after an escaped space pig. That’s the very first scene Christopher Eccleston filmed, back in 2004; the very first Doctor Who filming in eight years. It also acts as a perfect miniature model of the era: the silliness of a pig in a spacesuit, the frenetic action of the chase; the tragic violence of humanity’s fear of the different as a panicking soldier shoots it dead; and Christopher Eccleston acting his socks off to sell it all, flitting between excitement, sorrow, and anger from one moment to the next.

 

Author Joseph Lidster expands on some of Russell T Davies’ throwaway references in joyously niche ways

For his Target novelisation of Russell T Davies’ script, author Joseph Lidster makes few major changes. However, he does ease it more smoothly into the wider character arcs. In these early episodes, both Jackie and Mickey represented everything Rose was running away from. As time passed their characterisation became deeper and more subtle, and the Target Aliens of London captures that. Jackie is the woman everyone on the Powell Estate knows they can rely on in a crisis, and whose loss of her husband Pete fuels her refusal to accept her daughter’s disappearance. Mickey is a much more sympathetic figure, too, with fewer comedy pratfalls and more heart.

There are other small tweaks too. The text retains Rose’s use of “you’re so gay” as an insult, but reframes it as a moment of failure. Meanwhile, links between this story and The Christmas Invasion, Boom Town, and even Torchwood’s Exit Wounds are smoothly expanded upon as if it was one big plan all along. The addition of a supporting cast member from Big Finish’s Ninth Doctor Adventures is a delightful surprise too. Similarly, expanding upon the original’s split second DWM comic strip reference is a niche joy even by Target standards.

 

From the tragic backstory of a pig in spaaaace, to the sibling rivalries of the Slitheen, the Target retelling delivers a broader and deeper version of the familiar story

Other minor changes seem more arbitrary, and don’t always entirely work, such as the new version of how Harriet Jones (MP for Flydale North) discovers the Slitheen’s secret. There’s also an element, common with some other recent novelisations, of assuming the reader is already familiar with the episodes. This is in contrast to the Target Books of the 1970s and 80s were there was a clear awareness many would never have seen the television versions before picking up the books. The new approach results in some oddities, like the reader receiving only a vague idea of what Slitheen actually look like. Even some dialogue is rather flatly transcribed, relying on our memories of Eccleston and Piper’s performances.

The novelisation is at its strongest during its own additions, like showing early events from the point of view of Barry the Space Pig, or the relationships between the Slitheen themselves. The overall result of these additions and small changes is a novel that feels like the closest thing to a Special Edition of Aliens of London, until the inevitable Collection boxset provides optional new special effects. It’s absolutely the same story, but given more room to breath, and to connect with the whoniverse around it.

 

Doctor Who: Aliens of London. Cover by Dan Lilles (c) Target Books Doctor Who: Aliens of London

The Doctor brings Rose home a year after she left… to find London in chaos. A spaceship has crashed into the Thames and an alien body lies in the wreckage. The Doctor uncovers a chilling conspiracy at the heart of Downing Street as ruthless alien invaders take control – members of the Family Slitheen.

The Doctor, Rose, and the MP for Flydale North must fight to expose the Slitheen infiltration – before the Earth falls prey to a deadly interstellar con that will ignite World War Three.

You can buy Aliens of London in paperback, ebook, or as an audiobook read by Camille Coduri from your preferred retailer at the links here.

 

The post REVIEW: Doctor Who: Aliens of London (Target Books) appeared first on Blogtor Who.

Categories: Doctor Who Feeds

What am I reading right now?

Stargazer's World - Thu, 04/23/2026 - 10:00

Even though I am not actively running any games at the moment, I am still excited in the hobby and regularly check out new games (at least to me) or revisit games I have been known for many years. The first game on my current reading list is Alternity by TSR. Yes, the TSR of D&D fame. If I am not mistaken, Alternity was actually the last game line published by TSR before it was completely integrated into Wizards of the Coast and vanished as an entity.

Alternity is a TTRPG ruleset for contemporary or science-fiction roleplaying campaigns using an original system. It has some Dungeons & Dragons DNA but feels very much like its own system. There are classes but they mostly provide a framework for your character and some special abilities. The skill system allows pretty much to build any kind of character. The core mechanic is quite interesting. You roll with a d20 and a situational dice which is either added or substracted depending on whether the task is harder or easier than what one would consider routine. The target number which you must meet or roll-under is directly tied to your character’s skill. There’s also a simple system for determining the scale of success. Going into much more detail would probably go way beyond the scope of this post but you should find more information about Alternity online easily.

Like D&D Alternity has a Player’s Handbook and a separate Game Master’s Guide. Over the few years Alternity was in print, they released several sourcebooks and two major settings: Star*Drive and DarkMatter. The latter was eventually revived for d20 Modern while some elements of Star*Drive showed up in d20 Future. There was also a Gamma World game based on the Alternity rules and a rather peculiar (and quite rare nowadays) Starcraft boxed set which had very limited rules and usability. I guess it was some kind of attempt to get people interested in a proper Starcraft TTRPG using the Alternity system. Personally I really like the system and it’s a shame Wizards of the Coast pretty quickly cancelled the line in favor of the d20 System.

Unfortunately the Alternity books are not available online (aside from a few which can be found under the d20 Modern section on DriveThruRPG). You pretty much have to rely on second-hand books. But last time I checked the core rulebooks are still available for reasonable prices if you want to check it out for yourself.

The core books make the assumption that the GM creates their own campaign. That’s also what I’d love to use it for. One of my big dreams has always benn writing my own kick-ass space opera game and Alternity seems like a perfect fit – much better than the more pedestrian Traveller or Cepheus System.

Another TSR property which didn’t get much fanfare back in the day but which I like a lot is their Buck Rogers in the XXVth Century RPG. The rules are based on AD&D 2nd Edition and don’t work really well but I love the hard-SF meets pulp action approach they took with the setting. Perhaps converting the game to Alternity rules might be a cool project. At this moment I haven’t committed to anything yet, but the idea of running anything with this venerable system could scratch an itch I had for quite some time now.

There’s still one thing I should mention related to Alternity before moving on: there is a new game called Alternity which was created by one of the creators of the original game. Personally I don’t think it’s a worthy successor since they threw out the core mechanics an added stuff I did not like at all. Your mileage may vary.

The other game I have been excited about for a while is even more obscure than Alternity since it hasn’t been available in the West yet. I am talking of course about Sword World from Japan. The anime fans among you might have heard of “Record of Lodoss War”. The series is based on a light novel which itself is based on a “replay” of a AD&D campaign. A replay is pretty much an “Actual Play” but in text form.

Back in these days a group of Japanese gamers wanted to release their campaign as an official AD&D product but TSR didn’t grant them a license. So they decided to write their own game. The end result was Sword World. Since polyhedral dice were extremely rare in Japan – even rarer than in the US at the time – they chose to use a 2d6 system. But even with different mechanics it still feels a bit like a D&D heartbreaker. But I’d consider it to be one of the better ones. SW has classes like D&D but they work more like skillsets. In a sense multi-classing is the expectation in this game. The original Sword World has classic D&D classes and the world it is set in is the same as in Record of Lodoss War. But I am pretty sure you’d be able to run a Greyhawk game using these rules.

The new edition, Sword World 2.5, is quite different. While the core mechanics are pretty close, the AD&D connections are replaced by a JRPG influence. Where SW 1.0 had pretty much the standard D&D races, SW 2.5 offers options like Tabbits (anthropomorphized rabbits) and Lykants (think of werewolves). The new setting called Raxia is also more of a science-fantasy setting like in the Final Fantasy games.

We now have to adress the huge elephant in the room. There’s no official English translation of Sword World. In order to learn more about the game you have basically two choices (or three if you are more patient than me): First you can learn Japanese and import the books from Japan. Since Japanese is not very easy to learn this is probably not the preferred option even though importing the books is no big deal nor very expensive. I got the three core rulebooks from Amazon.co.jp and paid less than 40 € for everything including shipping. The original books remind me a lot of manga books and they are in a very cute A6 format. The second option is to rely on the fan-translated books you can find online for free. There’s a dedicated subreddit to the translation of Sword World where you can find links to all translated books. The third option is to wait for the official translation which has been announced a while ago. Mugen Gaming which is a small US publisher has gotten their hands on the SW license and will run a crowdfunding campaign on Backerkit in the near future. While I will definitively will back this project I already started reading the fan translations.

From what I’ve seen so far, Sword World might be a viable D&D alternative for me. The rules are pretty light-weight, it easily supports both classic Western fantasy (in the case of SW 1.0 easily so) and a more JRPG-influenced version of the genre. I like the 2d6 mechanics and the character creation which pretty much allows for a very wide range of character builds. It easily supports all the fantasy concepts I ever came up with and especially the ones which weren’t almost impossible to replicate in D&D. I also enjoy the whole Anime/Manga aesthetic and some if not most of the tropes the game and settings support like an Adventurer Guild which hands out jobs to the characters, magitech, ancient but lost civilizations and so on. One part of the appeal is probably the fact that’s a game not well known over here. Finding out more about SW and its settings feels a bit like being an explorer unearthing long lost secrets.

So even though I am still struggling a bit with GM burnout, the hobby itself still has a lot of appeal to me. I still love reading TTRPG books and there’s always the hope that I overcome my issues and get to bear the mantle of GM once more. What are your thoughts on both Alternity and Sword World? What are the games you’re excited about right now? Please share your thoughts below!

Categories: Tabletop Gaming Blogs

Adapting Omni Man from The Invincible Comic Book Series For The Superpowered Rpg Supplement

Swords & Stitchery - Thu, 04/23/2026 - 03:39
 To bring a character like Omni-Man into a superpowered RPG, you need to balance his overwhelming physical dominance with his role as a relentless, high-stakes antagonist or a complex, "nuclear-option" anti-hero.Here is a breakdown of his profile for a tabletop supplement:Character Profile: Omni-ManArchetype: The Paragon/ConquerorPower Source: Alien Physiology (Viltrumite)Role: World-Class Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

First Look At “Coyote vs Acme”

First Comics News - Wed, 04/22/2026 - 16:42

Official synopsis: After decades of being blown to bits by bombs, demolished by dynamite, mangled by magnets, battered by boulders, trampled by trains, tricked by tunnels, sprung by springs, steamrolled…

The post First Look At “Coyote vs Acme” appeared first on First Comics News.

Categories: Comic Book Blogs

Wrap Stitch Crochet Hat Tutorial

Moogly - Wed, 04/22/2026 - 15:36

This Wrap Stitch Crochet Hat Tutorial walks you through every step of creating this beautifully textured design, from the crown to brim! A textured 5 stitch repeat allows you to make this pattern in almost any size! Crochet along with the right and left-handed video tutorials below! Disclaimer: This post includes affiliate links. Be sure […]

The post Wrap Stitch Crochet Hat Tutorial appeared first on moogly. Please visit www.mooglyblog.com for this post.

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Categories: Crochet Life

Wrap Stitch Crochet Hat

Moogly - Wed, 04/22/2026 - 15:35

The Wrap Stitch Crochet Hat is a joy to stitch! The shifting colors of Mary Maxim Prism yarn add beautiful depth to the textured stitches, but this design is just as lovely in any yarn you have on hand. Even better, you can make it in any size, using the babé Crochet Hat Templates! Whether […]

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Categories: Crochet Life

QUEER PORTAL FANTASY GRAPHIC NOVEL THE AUTHOR IMMORTAL TO HIT SHELVES THIS SPRING

First Comics News - Wed, 04/22/2026 - 14:05

PORTLAND, Ore. 04/22/2026 — The highly-anticipated, upcoming The Author Immortalgraphic novel by critically acclaimed writerFrank J. Barbiere (Five Ghosts, Violent Love) and rising-star watercolor artist Morgan Beem (Swamp Thing: Twin Branches, You…

The post QUEER PORTAL FANTASY GRAPHIC NOVEL THE AUTHOR IMMORTAL TO HIT SHELVES THIS SPRING appeared first on First Comics News.

Categories: Comic Book Blogs

IMAGE COMICS CELEBRATES 20TH ANNIVERSARY OF BRIAN K. VAUGHAN & NIKO HENRICHON MASTERPIECE PRIDE OF BAGHDAD THIS FALL WITH BREATHTAKING HARDCOVER EDITION FEATURING NEW COVER ART

First Comics News - Wed, 04/22/2026 - 13:55

PORTLAND, Ore. 04/22/2026 — The New York Times bestselling, award winning creative team Brian K. Vaughan (Saga, We Stand on Guard, Paper Girls) and Niko Henrichon(Spectators) will bring their beloved,…

The post IMAGE COMICS CELEBRATES 20TH ANNIVERSARY OF BRIAN K. VAUGHAN & NIKO HENRICHON MASTERPIECE PRIDE OF BAGHDAD THIS FALL WITH BREATHTAKING HARDCOVER EDITION FEATURING NEW COVER ART appeared first on First Comics News.

Categories: Comic Book Blogs

FANTASTIC COMIC FAN: TwoMorrows

First Comics News - Wed, 04/22/2026 - 12:33

A look at some of the newest TwoMorrows releases, plus a preview of the upcoming books and mags I’m most excited to get my hands on.

The post FANTASTIC COMIC FAN: TwoMorrows appeared first on First Comics News.

Categories: Comic Book Blogs

JUST IMAGINE! April 1964: The Dying Detective

First Comics News - Wed, 04/22/2026 - 12:19

Though readers didn’t know it at the time, the pages of Detective Comics 326 (April 1964) contained two tombstones. One of them belonged to John Jones, the police detective who’d…

The post JUST IMAGINE! April 1964: The Dying Detective appeared first on First Comics News.

Categories: Comic Book Blogs

REVIEW: Shout Kill Revel

First Comics News - Wed, 04/22/2026 - 12:18

Shout Kill RevelBy Jarret HartnellPublished 2024 by Renegade Arts Entertainment Graphic novels tend to catch attention initially through the art. You walk into a shop and flip through a book…

The post REVIEW: Shout Kill Revel appeared first on First Comics News.

Categories: Comic Book Blogs

TRUMPY 2.0 #58

First Comics News - Wed, 04/22/2026 - 12:14

The post TRUMPY 2.0 #58 appeared first on First Comics News.

Categories: Comic Book Blogs

DARK HORSE PRESENTS MIRANDA LAWSON AND MORDIN SOLUS FIGURES AS THE LATEST MASS EFFECT SQUAD MATES READY TO JOIN YOUR COLLECTION

First Comics News - Wed, 04/22/2026 - 12:08

MILWAUKIE, Ore., (April 21, 2026)— Dark Horse and BioWare are bringing two more fan-favorite characters to their popular line of Mass Effect collectible figures with Miranda Lawson and Mordin Solus! Mass…

The post DARK HORSE PRESENTS MIRANDA LAWSON AND MORDIN SOLUS FIGURES AS THE LATEST MASS EFFECT SQUAD MATES READY TO JOIN YOUR COLLECTION appeared first on First Comics News.

Categories: Comic Book Blogs

THE NEXT ERA OF EARTH’S MIGHTIEST HEROES BEGINS IN AVENGERS: ARMAGEDDON #1!

First Comics News - Wed, 04/22/2026 - 12:00

AVENGERS: ARMAGEDDON #1 by Chip Zdarsky, Delio Diaz & Frank Alpizar arrives on June 10. Check out all the covers and a first look now!   New York, NY— April 21,…

The post THE NEXT ERA OF EARTH’S MIGHTIEST HEROES BEGINS IN AVENGERS: ARMAGEDDON #1! appeared first on First Comics News.

Categories: Comic Book Blogs

FANTASTIC COMIC FAN: Bobby Nash Ruins the Show!

First Comics News - Wed, 04/22/2026 - 12:00

For the 250th episode, I’m joined by Bobby Nash and Joe for a fun, free‑flowing conversation about comics. As for how Bobby Nash Ruins the Show—listen to find out!

The post FANTASTIC COMIC FAN: Bobby Nash Ruins the Show! appeared first on First Comics News.

Categories: Comic Book Blogs

Fortress Tomb of the Ice Lich

Ten Foot Pole - Wed, 04/22/2026 - 11:11
By G. Hawkins
Mythmere Games
OSRIC
Levels 9-12

At Grathen Rift, the Ice Lich Vathudnar built a great fortress-tomb, populating the frozen ice-halls with his servants before sending his spirit out into the planes and strange dimensions beyond the material world. Thus far, no adventurers have dared to assault this legendary fortress … until now.

Hawk & Finch? What’s next, Calithena and Sham? 

This 44 page adventure describes an ice fortress of eighty or so keyed entries that is full of cold-themed undead. And a lich. I hope you earned those twelve levels cause you’re gonna need all of your skill to get through this hack with your lives somewhat intact. Great map, a dangerous backdoor, and a soul gem only a lich mother could love. 

G1 was a hack. But it wasn’t a BORING hack. It had the sleeping guards, the battle royale, the lothario, the orc rebellion and general weirdness in the basement, not to mention the inside.outside vibes. It’s a hack but it did present other elements to bring life to the hack. And this is doing that in much the same way. No, it’s not G1, but for being a high level hack it’s doing a decent job.

The background crap here is short and focused. Just what you need. After a short “historical background section”” it ends with “To this day the snow barbarian tribes still pay homage to the spirit and malice of Vathudnar, invoking his name for strength and favour” That’s a fun thing to work in! And, then, the rumor table is combined with a kind of hook table of a couple of entries, all motivated to get the party interested. Something like “The bands of snow barbarians that still worship the dreadful Lich King Vathudnar are rumoured to be active again, raiding the warm lands to the south. Some say that Vathudnar the Ice Lich has returned and stirred up his ancient followers, while others say that this is all a lie, and the lich’s fortress is ripe for pillaging, his followers hunting wide in search of a band of raiders that defiled his tomb.” Again, this is both clearly focused on working in to your game (war, and rumors of war …” as well as providing some colour to help bring things alive. We’re not gimping the party too much, and what there is makes sense. None of this “he cast 327 wish spells” shit. The place is made up of ice so there are slime cold effects and “how to handle fire/magical fire” is covered (which, should almost be a requirement for VERY adventure, honestly, based on adventurers proclivity to use mans oldest ally.) 

The map here is a good one. Sufficiently large. Balconies, rifts and chasms, same level stairs and shafts. We get a few small water features and some nearby caverns that, ideally, a party could use to bypass the front door and maybe even shortcut to the lich lair. That way is not without its own dangers and annoyances (fucking fey …) but making friends and not mudering the little shits for their jokes can get you a decent way. I am absolutely THRILLED to see an adventure with a real map. 

As with the Great Hall in G1, there are a couple of set pieces in this. The front door, main hall, and lich sanctum hall are all multi-level battles with interesting elevation features and challenges to overcome to turn them in to more interesting battles, again, thanks to the map. 

There’s read-aloud, that’s kept to just a couple of sentences. It’s in second-person, with some “you’s” thrown in, but, it looks like some care has been taken and it is not generally railroady or prescriptive to how the party has entered, just a casual. It’s not common and is just the occasional “you can see …” type of phrase here and there. It’s walking the line well. It’s also pretty fact based, with entries like “Two dragon skeletons, encased in ice and snow, are entwined around each other, curling around the walls of this room. The ceiling is carved with a basrelief depicting a robed giant petting two dragons.” Pretty straight forward and committing no sins or over-revealing. It’s a spartan description, in terms of evocative writing, and I would prefer a word or two more of embellishment, but I also recognize that this is one of the harder parts of adventure writing and I’ll take a decent description like this adventure has over a more long-winded or poorer one. 

Formatting is good, with the occasional use of a bolded word or two to call the DMs attention to it followed by a sentence or two. It’s easy to scan at the table, and thus easy to locate the information you need in the moment. Creatures, secret doors, major features are all highlighted appropriately. 

There can be a decent amount of hacking in this. I hope you brought a cleric or three, the numbers are high. 11 HD undead giants are all over the place. But it’s not just a straight hack. There’s some nuance going on here. I want to call out a specific encounter earlier on that I think communicates the meat of the adventure. This is one of the longest read-alouds in the adventure “The interior of the building is frigidly cold. The high ceiling is covered in icicles, and drifts of snow collect at the base of the walls. In the centre of the chamber stands an altar of solid ice. Some dark substance stains the top and sides (dried blood). Behind the altar rises a frosted black obsidian idol of a regal skeletal figure with red gemstone eyeWs. Its hands clasp the sides of an old woman’s head, a living person whose emaciated body is held to the statue in encasing ice. Her pupilless eyes burn with a low blue light, but her gaze darts around blindly. A reeking stench flows out from a gaping pit at the back of the shrine. “ [That eyeWs type is a part of the adventure, not my usual carelessness. It’s the only type that stood out.] So, old crone encased mostly in ice with state hands clasping (great word choice!)  each side of her head. She’s an oracle, and, yes, if you stab her then she has a couple of powers. But this doesn’t HAVE to be a hack. But, also, in particular, did you catch the reeking stench? There’s a frozen pit behind her with a lot of frozen crones bodies in it, previous oracles. That’s a nice touch, great Verisimilitude. But, also, the reeking. Ghasts. Twenty of them. YOU WERE TOLD THERE WERE GHASTS. It’s reeking bodies that are frozen, what did you expect? There is absolutely nothing better than telling the party straight up what is going to happen, hinting to them, and watching them fumble it and realize in retrospect that it was obvious. THATS fucking good. A blood sacrifice on the altar gets you a free pass here, one of a couple of places that can happen. It doesn’t clarify if it’s a cut palm or a full on Death of a Living Being thin. I’d maybe lean to full on living sacrifice, or hint at it, and then let the party do a palm cut, etc, to get by. Great little set of rooms here, working together, and a high point of the adventure.

There’s another section that I really like also, near the lich lair, proper. A series of kind of trophy rooms or his vanquished foes. A skeleton with a gold crown beaten in to an collar around the neck. Yup, that’s the kind of shit that an evil lich conquerer does. And, then, a captured demon that MIGHT be helpful, although, it is a demon after all. Or the bodies of a half dozen vanquished giant foes, kept as trophies that whisper to you when you enter. They want revenge and a clever party can turn them to their side for help in the final battle. 

If I zoned this out I might mention the front door and palace/fortress sections, which is a fucking hack-a-thon, as one would expect a front door to be. And then the back door/passage that is dangerous in its own right and more similar to a classic exploratory dungeon section. And then the area near the sanctum, trophies, potential allies, and the like, with lots to ‘play with.’ 

On the down side, I wish the writing were just a bit more evocative. I understand there is some personal preference involved, and that this is one of the harder parts of writing. Just a little beefing up of this area would do wonders and still, I think, not interfere too much with personal preferences and the like. There’s also an area or two that is cumbersome. From the top of my head, there’s a set of stairs you have to go up, and you get shot at from the top. SOme notations on the map, or otherwise, to call this out would be helpful. Also, the lich will call in reinforcements from certain areas when his sanctum is breached. A play aid here would have been useful, to keep track of those areas specifically and who’s ‘alive.’ “Eight ghoul wolves from area 44.” Fuck! Are they still alive?! Did I take notes? Finally, I suspect this is not a single foray in to the fortress. A short paragraph about camping, returning, dangers, etc, ala G1, maybe mentioning a few complications also.

But, a decent high level adventure! Yeah! ‘Experienced players’ with experienced characters should prevail, but it’s going to be a real challenge. Which is exactly what you want in a high level adventure.

This is $10 at DriveThru. No preview. Boo! Boo! I wonder what the thinking was there? They should both know that a few encounters would go a long way. 

https://www.drivethrurpg.com/en/product/554810/fortress-tomb-of-the-ice-lich?1892600

I wonder what you have to do to become THE ice lich instead of just ‘an’ ice lich?

Categories: Tabletop Gaming Blogs

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