For decades, Rey Mysterio has been one of the most beloved and influential figures in professional wrestling. Now, the legendary luchador is stepping into a brand-new role that could shape…
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DC COMICS ABSOLUTE WONDER WOMAN #20 BATMAN #163 BATMAN THE DARK KNIGHT RETURNS #4 (OF 4) FACSIMILE EDITION DETECTIVE COMICS #1109 FLASH #33 GOTHAM ACADEMY FIRST YEAR #4 (OF 6)…
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Superman encountered several super-females during his long career, including his own cousin and various amped-up versions of Lois Lane and Lana Lang. But Susan Semple was a variation on…
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Fernando Menezes is one of those comic book artists whose work instantly grabs your attention. The Brazilian illustrator has built a strong reputation through dynamic storytelling, expressive characters, and exciting…
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Title: Battle Beast # 9 Publisher: Image Comics Writer: Robert Kirkman Artist: Annalisa Leoni & Ryan Ottley Colorist: Annalisa Leoni Letterer: Rus Wooton Covers: Annalisa Leoni & Ryan Ottley, Mike…
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Title: Birding Is My Favorite Video Game (GN) Publisher: Andrews McMeel Publishing Author/Illustrator: Rosemary Mosco Price: $ 18.99 US, $ 25.99 Can Rating: 4 out of 5 stars Website: http://www.andrewsmcmeel.com…
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POISON IVY #47 Written by G. WILLOW WILSON Art by LEANDRO FERNANDEZ Cover by JESSICA FONG Variant covers by NOOBOVICH, KYUYONG EOM, and MANNY VINCENT CARBONILLA $3.99 US | 32 pages…
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MIDNIGHT X-MEN #1 Jonathan Hickman (W) • Matteo Della Fonte (A) COVER BY DIKE RUAN • MOVIE HOMAGE VARIANT COVER BY Björn Barends VARIANT COVER BY Alessandro Cappuccio • VARIANT…
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The irresistible X-Men met the immovable Blob in their third issue. “The first two issues were notable for just how off-model the characters were, as Stan (Lee) had not yet…
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Papercutz Announces JANE AMERICAN A Young Girl Forever Changed by War Must Decide Whether to Hide Who She Is or Become the Hero the World Needs FOR IMMEDIATE RELEASE: MAY…
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One idea for my new campaign I'm working on that I'm borrowing from the Japanese rpg Sword World (or at least its unofficial translations into English) are Local Experience Tables. These show up in some of the setting books and are just random tables of events themed to varying degrees to specific locales. They don't typically provide any mechanical benefit (though I could see it in limited situations), but they are still potentially useful, and they certainly provide a roleplaying hook.
Here's one I came up with for Salvage:
Salvage and the Field of the Fallen Colossi
Roll
Experience
1
Swindle. You either suckered someone or got suckered.
2
Dust Up. You were involved in a violent altercation.
3
Busted. You were once down and out.
4
Scarred but Smarter. You got caught in a trap in a colossi, but now you know better.
5
New Part. A part of your body is Magitech.
6
Poisonville. You once lived in a pretty toxic area.
7
Bad Blood. You made an enemy, and someone is still after you.
8
Took a Bullet. You’ve been shot before and have the scar to prove it.
9
Lost Mine. You believe you know the location of treasure.
10
Tech Friends. You have a friend that is a construct or otherwise Magitech.
And here's one that covers the region outside the major cities:
General
Roll
Experience
1
Courier. You once delivered a sealed letter to an important person.
2
Marshlander. You’ve spent a good deal of time in the marshes.
3
Mad Season. You’ve experienced the mad ecstasy brought on by exposure to the pollen of the irrsin flowers in the scrublands
4
Rail journey. You’ve traveled by train.
5
Runaway Construct. You had a dangerous encounter with a magitech construct.
6
Under Strange Stars. You were once lost in the Stargazer’s Garden.
7
Fantastic fishing. You have fished in the Prismatic Lake
8
Captive. You were once captured by a Fomori (humanoid) raiding party.
9
Birthing. You witnessed a Mothernode produce a Mek.
10
Searcher. You are looking or have looked for a friend or relative lost in Berlaith.
As I have been working on the setting for my new campaign, I've talked with my players for the first time about how I feel about GM creation vs. player creation of setting material. It's not that it was a secret before, but it never game up in an explicit way. My personal observation is that while most players don't want to be given a lot of homework to play a game, they also don't tend to be told impromptu to imagine things for a world. A framework to inspire their character creation tends to be what most of my players are looking for, though how much they intend to flesh things out varies.
Encouraging this sort of engagement, though, means that the world is a bit out of focus until we get into the playing of it. I can have thought of a lot of things, but a lot of details I have in mind stay flexible on until the players get their hands on them. In the end, the worlds winds up being a collaborative process even if it mostly starts in my mind.
Here's an example. In creating Azurth, I clearly called out that despite a number of animal people in the setting, there were no cat people. Now, the fact that I noted that and didn't mention a whole list of other animal people that would never appeared in Azurth was meant to suggest "something's going on here." And it was.
However, my friend Jim, in creating his bard Kully missed that. Jim did a very flavorful, brief character write-up, nailing the Ozian sort of vibe. The only problem was he mentioned Kully encountering a Cat Man at a pivotal moment.
I could have suggest a change to that detail and in some circumstances, I might have. Here though, because I had already intended something to be going on with that point, I used what Jim came up with. I told him that Kully had had that encounter, which was odd because there aren't supposed to be Cat-folk in Azurth, and so no one believes him. Jim was creating a little mystery in his characters backstory, which wound up tying into a minor mystery of the entire setting. Kully's backstory became setting material supporting a future reveal that at least one player was going to care out.
Not all instances of a player's view of the world and my own having a discrepency turn out so serendipitously, but I think it's worth looking for those opportunities and leaving things just a little fuzzy to facilitate those clarifications.
SALEM, OR. Madeleine Holly-Rosing, writer/creator of the graphic novel series Boston Metaphysical Society, announced the launch of her campaign to fund the printing of the hardback edition of volume three…
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In addition to MARY JANE: FACE IT, TIGER #1, a special giant-sized one-shot, Marvel Comics celebrates Mary Jane’s 60th anniversary this August with stunning new MARY JANE WATSON VARIANT COVERS.…
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This July, Jeff the Land Shark faces off against iconic X-Men villain Mojo in JEFF THE LAND SHARK: SUPERSTAR, an all-new five issue limited series by Kelly Thompson and Tokitokoro.…
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Ram V and Mike Perkins Open the Door to Britain’s Secret War. Occult warfare is a fantasy…or is that what they want you to think? Black Tower: The Raven Conspiracy #1…
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PORTLAND, Ore. 05/15/2026 — Fan favorite writer Doug Wagner (Narco, Plastic, I Was A Fashion School Serial Killer) teams up with rising star artist Hoyt Silva for an all-new, action-packed thrill-ride…
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This August, Marvel and Lucasfilm join forces to complete Kylo Ren’s saga in STAR WARS: THE FALL OF KYLO REN, a five-issue comic series by Charles Soule and Will Sliney.…
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*** OLYMPUS SAGA: MEGALITH #2 *** Written by MATT KINDT Art by LEWIS LAROSA Colors by LAURA MARTIN Cover by LEWIS LAROSA $5.99 | 32 PGS. | FULL COLOR FINAL…
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