The lake covers nearly 40 acres and is near circular. Scholars believe it was formed by the unlikely interaction of a shadow cyst emergence causing a collapse into an underground space beneath, possibly an attenuated dungeon root. The heart of the cyst was lost, causing it to burst, but the resultant magical release altered the landscape.
However, it came to be the Prismatic Lake draws wizards and other adventurers hoping to harvest the manastones within. It's not an easy task, given the strange effects the magical energies can have on divers in addition to the problem of working the stones free underwater. Monsters are also attracted to the stones, so they pose another danger.
A (somewhat) easier target for adventurers out to make quick coin is catching the lake's fish. Several highly unusual varieties live there, each with magical properties. Alchemists and magical researchers will pay handsomely for specimens, particularly alive. Would-be fishers should beware: many of the fish are dangerous due to the same magical properties that make them sought after.
In addition to the comics stories, it's filled out with articles by the likes of James Maliszewski and myself on related topics. My text piece is on comics adaptations of literary Sword & Sorcery characters.
You're going to want to check it out.
Head over to Kickstarter now to be notified on launch tomorrow.
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Title: Battle Beast # 9 Publisher: Image Comics Writer: Robert Kirkman Artist: Annalisa Leoni & Ryan Ottley Colorist: Annalisa Leoni Letterer: Rus Wooton Covers: Annalisa Leoni & Ryan Ottley, Mike…
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Title: Birding Is My Favorite Video Game (GN) Publisher: Andrews McMeel Publishing Author/Illustrator: Rosemary Mosco Price: $ 18.99 US, $ 25.99 Can Rating: 4 out of 5 stars Website: http://www.andrewsmcmeel.com…
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POISON IVY #47 Written by G. WILLOW WILSON Art by LEANDRO FERNANDEZ Cover by JESSICA FONG Variant covers by NOOBOVICH, KYUYONG EOM, and MANNY VINCENT CARBONILLA $3.99 US | 32 pages…
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One idea for my new campaign I'm working on that I'm borrowing from the Japanese rpg Sword World (or at least its unofficial translations into English) are Local Experience Tables. These show up in some of the setting books and are just random tables of events themed to varying degrees to specific locales. They don't typically provide any mechanical benefit (though I could see it in limited situations), but they are still potentially useful, and they certainly provide a roleplaying hook.
Here's one I came up with for Salvage:
Salvage and the Field of the Fallen Colossi
Roll
Experience
1
Swindle. You either suckered someone or got suckered.
2
Dust Up. You were involved in a violent altercation.
3
Busted. You were once down and out.
4
Scarred but Smarter. You got caught in a trap in a colossi, but now you know better.
5
New Part. A part of your body is Magitech.
6
Poisonville. You once lived in a pretty toxic area.
7
Bad Blood. You made an enemy, and someone is still after you.
8
Took a Bullet. You’ve been shot before and have the scar to prove it.
9
Lost Mine. You believe you know the location of treasure.
10
Tech Friends. You have a friend that is a construct or otherwise Magitech.
And here's one that covers the region outside the major cities:
General
Roll
Experience
1
Courier. You once delivered a sealed letter to an important person.
2
Marshlander. You’ve spent a good deal of time in the marshes.
3
Mad Season. You’ve experienced the mad ecstasy brought on by exposure to the pollen of the irrsin flowers in the scrublands
4
Rail journey. You’ve traveled by train.
5
Runaway Construct. You had a dangerous encounter with a magitech construct.
6
Under Strange Stars. You were once lost in the Stargazer’s Garden.
7
Fantastic fishing. You have fished in the Prismatic Lake
8
Captive. You were once captured by a Fomori (humanoid) raiding party.
9
Birthing. You witnessed a Mothernode produce a Mek.
10
Searcher. You are looking or have looked for a friend or relative lost in Berlaith.
As I have been working on the setting for my new campaign, I've talked with my players for the first time about how I feel about GM creation vs. player creation of setting material. It's not that it was a secret before, but it never game up in an explicit way. My personal observation is that while most players don't want to be given a lot of homework to play a game, they also don't tend to be told impromptu to imagine things for a world. A framework to inspire their character creation tends to be what most of my players are looking for, though how much they intend to flesh things out varies.
Encouraging this sort of engagement, though, means that the world is a bit out of focus until we get into the playing of it. I can have thought of a lot of things, but a lot of details I have in mind stay flexible on until the players get their hands on them. In the end, the worlds winds up being a collaborative process even if it mostly starts in my mind.
Here's an example. In creating Azurth, I clearly called out that despite a number of animal people in the setting, there were no cat people. Now, the fact that I noted that and didn't mention a whole list of other animal people that would never appeared in Azurth was meant to suggest "something's going on here." And it was.
However, my friend Jim, in creating his bard Kully missed that. Jim did a very flavorful, brief character write-up, nailing the Ozian sort of vibe. The only problem was he mentioned Kully encountering a Cat Man at a pivotal moment.
I could have suggest a change to that detail and in some circumstances, I might have. Here though, because I had already intended something to be going on with that point, I used what Jim came up with. I told him that Kully had had that encounter, which was odd because there aren't supposed to be Cat-folk in Azurth, and so no one believes him. Jim was creating a little mystery in his characters backstory, which wound up tying into a minor mystery of the entire setting. Kully's backstory became setting material supporting a future reveal that at least one player was going to care out.
Not all instances of a player's view of the world and my own having a discrepency turn out so serendipitously, but I think it's worth looking for those opportunities and leaving things just a little fuzzy to facilitate those clarifications.