Swords & Stitchery

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A blog about sewing machine repairs,but mainly my hobbies which include old school role playing games, science fiction,films, horror, and general geekery. Sit down and stay a spell. Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.comBlogger8229125
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D100 Dark Sorcery and Profane artifacts table for Sword of Cepheus Second edition rpg & other D2d6 Fantasy Rpg

Wed, 07/08/2026 - 03:38
 Here is a fully compatible, custom D100 table designed for The Sword of Cepheus (Second Edition). In keeping with the 2e ruleset, these dark results lean into Mishaps, Mutations, and Dangerous Sorcery rather than classic "Corruption points," utilizing 2D6-based mechanics, Characteristic checks, and skill modifications (like Sorcery or Willpower). This picks right up from OSR CommentaryNeedleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

OSR Commentary - H.G. Wells' iconic Martian war material tailored for The Burrows & Borderlands Rpg

Tue, 07/07/2026 - 04:03
Here  is a conversion of H.G. Wells' iconic Martian war material tailored for Burrows & Borderlands (a standard fantasy tabletop roleplaying framework utilizing classic six-attribute blocks and d20-style mechanics).1. The Fighting Machine (The Tripod)The crown jewel of the Martian vanguard. This massive, 100-foot-tall engines of glittering metal parodies the human gait with a terrifying,Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

OSR Commentary - Using Worlds without Number with Sword of Cepheus 2nd edition

Mon, 07/06/2026 - 19:59
 Mash-ups between Worlds Without Number (WWN) by Kevin Crawford and Sword of Cepheus 2nd Edition (SoC 2e) by Stellagama Publishing form a phenomenal pairing. They are both built for sandbox-style, gritty sword-and-sorcery worlds, but they approach the genre from two completely different mechanical lineages: WWN uses an OSR (D&D-adjacent) baseline, while SoC 2e is a d6 skill-based system Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Xmen Comics Sentinel Mark II (Standard Model) For the Superpowered! rpg & Classic 2d6 Science Fiction Rpgs

Sun, 07/05/2026 - 19:29
 Bringing the iconic, mutant-hunting Sentinels from X-Men comics into Stellagama Publishing’s Superpowered! RPG (the lightweight, 2d6-based Quantum/Cepheus Engine ruleset) requires capturing their sheer scale, implacable tracking systems, and adaptive defenses.In Superpowered!, a standard comic-book Sentinel operates as a high-threat powerhouse designed to force team coordination rather thanNeedleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Building The Red Planet Empire - Mixing Warriors of the Red Planet (WotRP) with the Domain-level Architecture of ACKS II Rpg - The d100 Table of Barsoomian Land Encounters Table & Martian Outlaw Markets

Sun, 07/05/2026 - 04:06
 For a ground-bound caravan, a party of infantry, or a lone hero traversing the dried seabeds (ochre moss plains), deep scarps, and shifting orange dunes of Mars, the wilderness is a brutal testing ground. Without the safety of a sky-galleon's hull, adventurers are directly exposed to predatory megafauna, tribal raiding parties, and environmental hazards unique to the dying world. This blog Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Integrating Adventurer Conqueror King System II (ACKS II) with the legendary, chaotic, and maximum-gonzo DNA of Dave Hargrave’s Arduin Grimoires - Converting Welcome to Skull Tower over to ACKS II

Sat, 07/04/2026 - 04:08
 Converting David A. Hargrave’s legendary 1978 supplement, The Arduin Grimoire Vol. II: Welcome to Skull Tower, into ACKS II (Adventurer Conqueror King System II) provides your campaign with a central hub for planar travel and dungeon-crawling. This blog post picks right up from Integrating Adventurer Conqueror King System II (ACKS II) with the legendary, chaotic, and maximum-gonzo DNA Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

OSR Commentary - Breakdown & Details of Using or Playing Stars Without Number With The Cepheus Engine Rpg

Fri, 07/03/2026 - 03:49
 Stars Without Number (SWN), designed by Kevin Crawford of Sine Nomine Publishing, is a sci-fi tabletop RPG built from the bones of old-school fantasy gaming (specifically classic B/X D&D) but adapted for sandbox space opera.It is widely celebrated as one of the best toolkits for game masters running open-ended, emergent campaigns. Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

New Cepheus Atom Monster - The Rad-Stalker (Mutated Deinonychus)

Thu, 07/02/2026 - 04:14
 Here is a mutated variant of the classic pack-hunting dromaeosaurid, ready-made for the rules-light post-apocalyptic settings of Cepheus Atom.The Rad-Stalker (Mutated Deinonychus)The Rad-Stalker is a terrifying twist on pre-collapse cloning experiments gone wrong, further warped by centuries of background radiation. They are larger than their ancestors, measuring roughly 4 meters long, Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

D100 Kull Era Atlantean Relics and Monster Encounter Tables For A Sword & Sorcery Sword of Cepheus 2nd edition

Wed, 07/01/2026 - 20:04
 The Pre-Cataclysmic age of King Kull is a brutal world of crumbling obsidian towers, ancient serpent cults, and blood-soaked bronze. For a Sword of Cepheus (2nd Edition) campaign, navigating the untamed wilderness of Atlantis or the decaying cities of Valusia requires a unique blend of weird science-fantasy and raw grit.d100 Prehistoric & Sword & Sorcery Monster EncountersThese Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Meditations on the classic In Search of the Unknown (Module B1, written by Mike Carr in 1978) module Adapted To OSR Rpg systems especially The Adventurer, Conqueror, King Second Edition - Part Six

Wed, 07/01/2026 - 03:31
 Arriving at the iron docks of Krag-Ghar is a jarring sensory assault. The humid air smells of sulfur, stagnant lake water, and melting pig iron. Huge, soot-stained chains dangle from the cavern roof to steady the suspended stalactite city above, while the green glow of phosphorescent moss reflects slickly off the carapaces of the Chitin Regime guards. This blog post picks right up from&nbspNeedleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

A 1d100 Random Prehistoric Swamp Encounters On Retro Pulp Venus Table For Cepheus Engine rpg & 2d6 Old School Science Fiction Rpg

Mon, 06/29/2026 - 22:49
 Welcome back to the steaming, perpetual overcast of Cytherea! Adapting this setting for the Cepheus Engine (and classic 2D6 sci-fi systems) means swapping generic fantasy descriptions for explicit mechanical hazards: Endurance (END) checks, Survival skill throws, vacuum/hazard suit tracking, and raw UWP-style planet side dangers.The untamed, hostile wild of Pulp Venus — where planetary Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Integrating Adventurer Conqueror King System II (ACKS II) with the legendary, chaotic, and maximum-gonzo DNA of Dave Hargrave’s Arduin Grimoires - Random Fey & Fairy Encounters

Mon, 06/29/2026 - 04:48
 Here is a d100 random encounter and prompt table designed specifically for the Adventurer Conqueror King System Imperial Imprint (ACKS II). This post picks right up from Integrating Adventurer Conqueror King System II (ACKS II) with the legendary, chaotic, and maximum-gonzo DNA of Dave Hargrave’s Arduin Grimoires - Converting The Techno PC Class To ACKS II Part IIBecause ACKS II Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

A D100 Random Dark Space Encounters Table for Cepheus Engine rpg & 2d6 Old School Science Fiction rpgs

Sun, 06/28/2026 - 03:32
 Navigating the dark expanses of a Cepheus Engine campaign should never be entirely safe. This comprehensive d100 table provides an array of cosmic phenomena, navigational dangers, and systemic crises to challenge your crew. This blog post picks right up from here A Massive D100 Random Space Encounters Table for Cepheus Engine rpg & 2d6 Old School Science Fiction rpgsMechanics are Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

OSR Campaign Commentary - A Dimension Hopping Judges Guild Tegal Manor for the Hyperborea role-playing game

Sat, 06/27/2026 - 19:36
 Integrating the sprawling, chaotic, and infamously lethal mega-mansion Tegal Manor into Hyperborea requires shifting it from a traditional funhouse dungeon into a surreal cosmic horror anomaly.In this adaptation, Tegal Manor is an ancient, shifting megalith built over a localized tear in reality. It doesn't just house ghosts; it drifts across space, time, and the bizarre alien dimensions Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Integrating Adventurer Conqueror King System II (ACKS II) with the legendary, chaotic, and maximum-gonzo DNA of Dave Hargrave’s Arduin Grimoires - Converting The Techno PC Class To ACKS II Part II

Sat, 06/27/2026 - 03:39
 At 3rd level, the Techno’s calibration capacity transitions from utility gadgets and personal defenses into heavy military ordnance. These schematics consume significant power and thermal cooling capacity, essentially turning the Techno into a walking heavy-weapons platform. This blog post picks right up from Integrating Adventurer Conqueror King System II (ACKS II) with the legendary,Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

A Massive D100 Random Space Encounters Table for Cepheus Engine rpg & 2d6 Old School Science Fiction rpgs

Fri, 06/26/2026 - 03:34
 Here is a comprehensive D100 random space encounters table tailored for the Cepheus Engine (and classic 2D6 sci-fi roleplaying).To keep this massive table highly scannable and practical for a Referee mid-session, it is broken down into thematic categories by roll.D100 Space Encounters Table01–15: Commercial & Civilian VesselsRollEncounterDetails & Referee Hooks01–03Subsidized Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Meditations on the classic In Search of the Unknown (Module B1, written by Mike Carr in 1978) module Adapted To OSR Rpg systems especially The Adventurer, Conqueror, King Second Edition -- Part Five Other adventure locations within the caverns of...

Thu, 06/25/2026 - 03:23
 While the Upper Bastion houses the military frontlines and the Lower Caverns hold the wild, subterranean wilderness, the Caverns of Quasqueton feature several isolated, deeply atmospheric sub-locales. This literally picks right up from Meditations on the classic In Search of the Unknown (Module B1, written by Mike Carr in 1978) module Adapted To OSR Rpg systems especially The Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Building The Red Planet Empire - Mixing Warriors of the Red Planet (WotRP) with the Domain-level Architecture of ACKS II Rpg - d100 Random Martian Dungeons & Wilderness tables

Tue, 06/23/2026 - 20:09
 To truly capture the planetary romance aesthetic, a Martian megadungeon shouldn't look like a standard fantasy stone cellar. It needs towering, oxidized metal struts, glowing chemical vats, ancient stasis chambers, and subterranean canal networks. This picks right up from Building The Red Planet Empire - Mixing Warriors of the Red Planet (WotRP) with the Domain-level Architecture of Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Integrating Adventurer Conqueror King System II (ACKS II) with the legendary, chaotic, and maximum-gonzo DNA of Dave Hargrave’s Arduin Grimoires - Converting The Techno PC Class To ACKS II

Mon, 06/22/2026 - 22:18
 To inject the Arduinian "Techno" class into the mechanically precise framework of ACKS II, we must translate a character who relies on high-tech gadgets, firearms, and cybernetics into the game's 4-point Class Construction system.  This blog post picks right up from Integrating Adventurer Conqueror King System II (ACKS II) with the legendary, chaotic, and maximum-gonzo DNA of DaveNeedleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

The Black Scorpion 1957 film Atomic Horror Adapted To The Barrows & Borderland Rpg

Sun, 06/21/2026 - 23:55
 Adapting Edward Ludwig’s 1957 atomic-horror classic The Black Scorpion for Barrows & Borderlands means merging 1950s creature-feature panic with a dark, radioactive fantasy frontier.Rather than treating the monsters as generic giant bugs, we preserve the film’s unique surreal atmosphere—inspired by Willis O'Brien's jerky, nightmare-inducing stop-motion animation—and weave them into the Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

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