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Kersus Stupid and Old Ideas
#1
I was sorting through a pile of old papers and came across these items. I may have posted them previously however I'm too lazy to check. Obviously I was watching an infamous show around this time.

Magical Items:

Energy Bow (Use Warrior instead of Sorcerer for Powers): Power 1 Magic Dart; Power 2 Ensnaring Net

Griffin Shield (Warrior roll to use Power): Shield

Javelin Staff: Doubles jump distance, d3/d6 Human only, must have at least Adventurer d10

Hat of Many Things: Similar to Wand of Wonder

Cloak of Now You See Me, Now You Don't: Invisibility

Thunder Club: +2 d3/d6 Earthquake Power; Usable by Humans, Dwarfs, Orcs, Halflings

At least that's what I could make out from my scratchings. 

When did you start writing SCHWA? I think I have papers and conversions from back then. Can it be so long ago?
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#2
Kersus Wrote:When did you start writing SCHWA?
Mid-2010. I really need to get to work on ə-OH if I want to have something for the 5th anniversary.
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#3
(03-29-2015, 02:03 PM)Oedipussy Rex Wrote:
Kersus Wrote:When did you start writing SCHWA?
Mid-2010. I really need to get to work on ə-OH if I want to have something for the 5th anniversary.

Not ə-OH, I've already written ə-OH. I meant ə-HUH. And it doesn't look like it's going to happen.
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#4
Why not?
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#5
Lack of motivation, lack of ideas, lack of free time, lack of interest, lack of ... . Take your pick. Any will do.
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#6
Someday.

I need to relearn the game. It came so easy at first. I even converted an adventure on the fly once. My brain just doesn't retain anything without concentrated repetition.

It is such a nice Beer & Pretzels RPG with more depth than something like KAMB. You also have great skill at writing. Everyone who i've seen read through it laughed their ass off with the humour.
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#7
What will SCHWA-HUH be about?
"Save inches for the bathroom; we're using feet here." ~ Rob Kuntz (2014)

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#8
Original thoughts were toward a more "magical" book with a greater focus on spells, magic items, and more non-adventuring stuff.
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#9
In-quote commenting alert

(03-11-2015, 07:48 AM)Kersus Wrote: I was sorting through a pile of old papers and came across these items. I may have posted them previously however I'm too lazy to check. Obviously I was watching an infamous show around this time.
I saw very little of the D&D cartoon. It was- bad. Just bad.
Magical Items:

Energy Bow (Use Warrior instead of Sorcerer for Powers): Power 1 Magic Dart; Power 2 Ensnaring Net
Yeeahhh. No.

Griffin Shield (Warrior roll to use Power): Shield
This has potential.

Javelin Staff: Doubles jump distance, d3/d6 Human only, must have at least Adventurer d10
As does this one if I ever get around to writing rules for jumping.

Hat of Many Things: Similar to Wand of Wonder
I'd make it more like the Boxes of Random Storage. Or maybe Bullwinkle's magic hat

Cloak of Now You See Me, Now You Don't: Invisibility

Thunder Club: +2 d3/d6 Earthquake Power; Usable by Humans, Dwarfs, Orcs, Halflings
 Also Half-Ogres. The +2 applies to the HO's current effectiveness with a club. As for the power, instead of "Earthquake Power", the power might be either the club when struck on the ground creates a shock-wave that stuns everyone in its area of effect, or it acts similar to the Strike spell when used against non-living items. To active, the power word is "Bam, Bam!" and call it Club of Rubble
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#10
So here's my version of your Griffin Shield.

Shields of Shield - Once an Adventure Turn (a day, if not using Ə-OH Turns) these magical shields, emblazoned with a shield, in addition to acting as shields, can be powered (roll on Adventure to beat 0) to provide protection against both physical and magical attacks, per the Shield spell. Regular-sized Shields are +2 (add d4-1 to the character's Defense. Remember: shields are a bonus to Defense and add one less than the roll) and absorbs d3 Damage per PoS of the activation. Large Shields are only +1 (d4/d6), but absorb d6/PoS.
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