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[DT] Chainmail
So, I played Chainmail at GaryCon VI for the first time in my life. We played the Moathouse battle from T1.

Despite it starting late and no one really knowing the rules, it was neat to see it unfold.

The problem for me is that after playing it, I don't think I grasp the rules any better now than before I played.

I do love the modified Joust rules (not part of the Moathouse battle but used at a table elsewhere) and think that they alone make a fun game worth hours of enjoyment. The modification was a Tim Kask rule that alters what you can do after a broken lance or helm removal.
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