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Walkers, Cephalates, and Thropes
#3
This post is all rredmond's fault.

Werewolves
S: d20
W: d12/d3
A: d12
D: 3
H: 75
Size: M
Special: see below

First, Lycanthropy is not an infection; it's a communicable curse. Wolfsbane and the like won't cure, prevent, or inhibit the curse. Second, as a curse, the victim is cursed, dammit. There's no gaining control of the wolf, no voluntarily affecting the change. There are no werewolf communities or packs. Third, Werewolves couldn't give two shits about vampires one way or the other, other than to try to tear its throat out, just like it wants to tear everyone's throat out. And lastly, regular weapons most certainly can harm werewolves.

Communicable - Just because the curse can be spread does not mean it spreads easily. Anyone attacked by a werewolf who is reduced to exactly a single point of Health must make a Resist W1 or receive the curse.

Curse - The curse is such that when transformed, the werewolf attacks and kills his children, family, friends, anyone else, in that order based on availability. A werewolf will not travel 10 miles to kill his child when there's a friend right in front of him, but will bypass a stranger to kill a cousin in the next room.

Vampires - Fucking teenagers with their complete lack of discernment and taste. Those books are not just bad stories, they're bad writing you emo shits. And don't tell me you aren't emo, you're goth, because you know what, kids who have to work for below-subsistence wages really don't care about your first-world problems. So the sooner you realize that it's not a case of nobody understands but a case of nobody cares, the sooner you can get over yourself. Yes, you're a special, unique snowflake, just like all the seven billion other special, unique snowflakes out there.

Damage - While regular, non-silver weapons can harm werewolves, the damage doesn't last. In combat, at the beginning of a werewolf's Turn, any damage from non-silver weapons is fully healed. So while it is possible for a mob of peasants to kill a werewolf, it's unlikely. Nota bene: the healing is only when in wolf form. Said mob will easily kill a suspected werewolf in natural form. Also, when killed, the corpse remains in the same form it was in at the time of death, so the only way one will know that beast was actually the poor Widow Brown is by her notable absence. Although it could have been the traveling Tinker and poor Widow Brown was just visiting her ailing sister in Ferristown, leading to a particularly brutal, and unjust, lynching when she returns.

It's the GM's option to allow a player to continue playing an affected character, but by no means should he ever be allowed to play the character when transformed. Also optional is the trigger for change. Some possibilities are the traditional full moon, nightly, the presence of a particular flower, or completely random.
Getting me free admission into gaming conventions for a decade
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Messages In This Thread
RE: Walkers, Cephalates, and Thropes - by Kersus - 02-28-2015, 11:23 PM
RE: Walkers, Cephalates, and Thropes - by Oedipussy Rex - 04-04-2015, 08:39 PM
RE: Walkers, Cephalates, and Thropes - by Kersus - 04-05-2015, 01:29 AM
RE: Walkers, Cephalates, and Thropes - by Kersus - 04-26-2015, 03:13 PM

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