09-17-2020, 03:32 AM
(This post was last modified: 09-18-2020, 12:48 AM by Oedipussy Rex.)
Counter Magic: When targeted, directly or indirectly, by a spell or spell-like effect, use the Int/Kno pool to "parry" in the same manner as mêlée. Only countered dice are blocked; there is no magical equivalent to a Hit.
Br/Sta Int/Kno Fi/Fo Defense Health Morale MV Size Special
Crustacean; Giant, Crab 8d6 4d4 5d4 4 10 2 9 L Surprise 1
Crustacean; Giant, Crab, Hermit 8d10 1d4 5d6 6/2 15 3 6 M
Crustacean; Giant, Crab, Gregarious 8d8 5d4 6d6 4 22 1 9 L Surprise 6
Crustacean; Giant, Crab, King 10d12 8d6 4d8 6 52 1 12 H Counter Magic
Crustacean; Giant, Crab, Land 6d8 4d4 5d6 4 10 2 9 Scuttle L Surprise 1
Crustacean; Giant, Crab, Air 6d8 4d4 5d6 4 7 2 3 Scuttle M Surprise 4
9 Flying
Crustacean; Giant, Crab, Fire 6d8 4d4 5d6 5 7 2 6 M Burn
Crustacean; Giant, Crab, Dungeoness 6d8 3d4 4d6 4 10 2 9 L
Crustacean; Giant, Crab, Mole 4d10 3d4 3d8 3 5 3 6 M Surprise 4
6 Scuttle
3 Burrow
Crustacean; Giant, Crab, Robber 7d12 4d4 5d8 4 21 2 9 Scuttle L Surprise 2
Crustacean; Giant, Crayfish 8d10 4d4 6d6 4 18 2 12 L Surprise 3
9 Scuttle
Crustacean; Giant, Lobster 8d12 3d4 5d8 4 27 2 9 L
Crustacean; Giant, Lobster, Rock 8d12 1d4 6d8 4 10 4 12 L
9 Scuttle
Crustacean; Giant, Scampi 4d4 2d4 3d4 3 7 3 6 M
Crustacean; Giant, Shrimp 3d6 2d4 3d4 3 12 3 6 M
Crustacean; Giant, Shrimp, Jumbo 4d12 2d4 3d8 4 17 2 9 L
Crustacean; Giant, Prawn 3d12 2d4 3d6 3 16 3 9 L
Giant Crustaceans
Unless otherwise stated above the movement rates are for movement in the water.
Crab: What's to say? It's a giant crab.
Crab, Hermit: Solitary and reclusive. Would rather avoid a fight than engage, especially if without a shell (Defense 2).
Crab, Gregarious: Found in groups of at least ten.
Crab, King: The king of crabs. Will be surrounded by twenty or more Giant Crabs acting as bodyguards.
Crab, Land: Crabs that live on land, not sea.
Crab, Air: How they fly is still anyone's guess.
Crab, Fire: Reside in magma chambers and lava flows. For every attack die a Fire Crab fully blocks, the attacker suffers 1 Wound that counts as 2 Wounds for the purposes of healing.
Crab, Dungeoness: Three guesses. (And yes, it's a pun.)
Crab, Mole: Living in tide pools and sandy beaches, the Mole Crab burrows into the sand/gravel and lie in wait to ambush unwary victims.
Crab, Robber: A land crab that, when it takes a fancy to something, and it always takes a fancy to a character's something, will fight to keep that keep that something.
Crayfish: A freshwater crustacean.
Lobster: Two large claws, four smaller claws, and a big, crunchy tail.
Lobster, Rock: A lover, not a fighter. The Rock Lobster, so-called because of it's penchant to bob rhythmically from side to side, often accompanied with clacking of it's fore-claws, will approach groups and gatherings on the beach and check out what's happening. If attacked, the Rock Lobster will run away, only attacking if cornered.
Scampi; Shrimp; Shrimp, Jumbo; Prawn: Giant version of Scampi/Shrimp/Prawns doing scampy/shrimpy/prawny things.
Br/Sta Int/Kno Fi/Fo Defense Health Morale MV Size Special
Crustacean; Giant, Crab 8d6 4d4 5d4 4 10 2 9 L Surprise 1
Crustacean; Giant, Crab, Hermit 8d10 1d4 5d6 6/2 15 3 6 M
Crustacean; Giant, Crab, Gregarious 8d8 5d4 6d6 4 22 1 9 L Surprise 6
Crustacean; Giant, Crab, King 10d12 8d6 4d8 6 52 1 12 H Counter Magic
Crustacean; Giant, Crab, Land 6d8 4d4 5d6 4 10 2 9 Scuttle L Surprise 1
Crustacean; Giant, Crab, Air 6d8 4d4 5d6 4 7 2 3 Scuttle M Surprise 4
9 Flying
Crustacean; Giant, Crab, Fire 6d8 4d4 5d6 5 7 2 6 M Burn
Crustacean; Giant, Crab, Dungeoness 6d8 3d4 4d6 4 10 2 9 L
Crustacean; Giant, Crab, Mole 4d10 3d4 3d8 3 5 3 6 M Surprise 4
6 Scuttle
3 Burrow
Crustacean; Giant, Crab, Robber 7d12 4d4 5d8 4 21 2 9 Scuttle L Surprise 2
Crustacean; Giant, Crayfish 8d10 4d4 6d6 4 18 2 12 L Surprise 3
9 Scuttle
Crustacean; Giant, Lobster 8d12 3d4 5d8 4 27 2 9 L
Crustacean; Giant, Lobster, Rock 8d12 1d4 6d8 4 10 4 12 L
9 Scuttle
Crustacean; Giant, Scampi 4d4 2d4 3d4 3 7 3 6 M
Crustacean; Giant, Shrimp 3d6 2d4 3d4 3 12 3 6 M
Crustacean; Giant, Shrimp, Jumbo 4d12 2d4 3d8 4 17 2 9 L
Crustacean; Giant, Prawn 3d12 2d4 3d6 3 16 3 9 L
Giant Crustaceans
Unless otherwise stated above the movement rates are for movement in the water.
Crab: What's to say? It's a giant crab.
Crab, Hermit: Solitary and reclusive. Would rather avoid a fight than engage, especially if without a shell (Defense 2).
Crab, Gregarious: Found in groups of at least ten.
Crab, King: The king of crabs. Will be surrounded by twenty or more Giant Crabs acting as bodyguards.
Crab, Land: Crabs that live on land, not sea.
Crab, Air: How they fly is still anyone's guess.
Crab, Fire: Reside in magma chambers and lava flows. For every attack die a Fire Crab fully blocks, the attacker suffers 1 Wound that counts as 2 Wounds for the purposes of healing.
Crab, Dungeoness: Three guesses. (And yes, it's a pun.)
Crab, Mole: Living in tide pools and sandy beaches, the Mole Crab burrows into the sand/gravel and lie in wait to ambush unwary victims.
Crab, Robber: A land crab that, when it takes a fancy to something, and it always takes a fancy to a character's something, will fight to keep that keep that something.
Crayfish: A freshwater crustacean.
Lobster: Two large claws, four smaller claws, and a big, crunchy tail.
Lobster, Rock: A lover, not a fighter. The Rock Lobster, so-called because of it's penchant to bob rhythmically from side to side, often accompanied with clacking of it's fore-claws, will approach groups and gatherings on the beach and check out what's happening. If attacked, the Rock Lobster will run away, only attacking if cornered.
Scampi; Shrimp; Shrimp, Jumbo; Prawn: Giant version of Scampi/Shrimp/Prawns doing scampy/shrimpy/prawny things.
Getting me free admission into gaming conventions for a decade

