09-10-2020, 02:24 PM
(This post was last modified: 09-18-2020, 01:12 AM by Oedipussy Rex.)
Had to do it. No other choice.
Skeleton
Br/St: 3d6
Int/Kno: 1d4
Fi/Fo: 3d4
Defense: 2
Health: 3
MV: 12
Morale: 1
Special: Immune to Charm and Sleep (not that PoR has Charm or Sleep at this time)
Skeletons fight to the second death. Skeletons cannot be turned. PoR doesn't have Turning.
Br/St Fi/Fo In/Kn Defense Health Movement Morale Size Special
Skeleton, Bear 5d6 4d6 2d4 2 8 12 1 L Bear Hug
Skeleton, Bear; Cave 8d8 4d6 2d6 3 14 12 1 L Bear Hug
Skeleton, Boar 6d10 5d8 3d8 2 24 15 1 L
Skeleton, Dog, War 6d6 5d4 1d4 2 4 12 1 M
Skeleton, Dwarven 8d8 5d6 4d6 2 15 9 1 M Magic Resistance
Skeleton, Elephant 7d10 5d8 4d8 2 24 15 1 L Multiple Targets
Skeleton, Elven 8d10 6d8 8d8 2 23 12 1 M Spells
Skeleton, Horse 5d8 3d4 2d4 2 6 15 1 L
Skeleton, Kobold 2d4 3d4 1d4 1 1 6 1 S
Skeleton, Mastodon 9d10 4d8 4d6 3 26 15 1 L Multiple Targets
Skeleton, Owlbear 8d8 4d6 2d6 3 15 12 1 L
Skeleton, Rat 2d4 4d4 1d4 1 1 15 1 T Swarm
Skeleton, Rat; Giant 2d4 4d4 1d4 1 1 15 1 S Swarm
Skeleton, Tiger 6d8 4d6 2d6 2 14 15 1 L
Skeleton, Troll 9d10 5d8 3d8 2 35 12 1 L Regeneration 1
Skeleton, Tyrannosaurus 15d12 6d8 7d12 3 100 15 1 G
All variants of skeleton have the same immunities as the base version.
Bear Hug: for every two Wounds inflicted in a single attack, the victim receives an additional Wound.
Magic Resistance: Spells and spell-like effects are made against |Intellect|+1, |Knowledge|+2.
Multiple Targets: No more than three attack dice can be used against a single target in melee, but multiple opponents can be targeted. The dice must be declared for each target must be declared before rolling.
Spells: Elven Skeletons are able to cast the Harm spell.
Swarm: All monsters with Swarm put there attack dice in a single pool. See table below for limits
Regeneration X: At the beginning of each Turn, heal X Wounds/Hits.
Maximum Size of Swarm on a Single Target
Size of Target
T S M L H G
T 8 16 32 64 256 1024
Size of S 4 8 16 32 128 512
Attackers M 2 4 8 16 64 256
L 1 2 4 8 16 64
H 1 1 2 4 8 16
G 1 1 1 2 4 8
Skeleton
Br/St: 3d6
Int/Kno: 1d4
Fi/Fo: 3d4
Defense: 2
Health: 3
MV: 12
Morale: 1
Special: Immune to Charm and Sleep (not that PoR has Charm or Sleep at this time)
Skeletons fight to the second death. Skeletons cannot be turned. PoR doesn't have Turning.
Br/St Fi/Fo In/Kn Defense Health Movement Morale Size Special
Skeleton, Bear 5d6 4d6 2d4 2 8 12 1 L Bear Hug
Skeleton, Bear; Cave 8d8 4d6 2d6 3 14 12 1 L Bear Hug
Skeleton, Boar 6d10 5d8 3d8 2 24 15 1 L
Skeleton, Dog, War 6d6 5d4 1d4 2 4 12 1 M
Skeleton, Dwarven 8d8 5d6 4d6 2 15 9 1 M Magic Resistance
Skeleton, Elephant 7d10 5d8 4d8 2 24 15 1 L Multiple Targets
Skeleton, Elven 8d10 6d8 8d8 2 23 12 1 M Spells
Skeleton, Horse 5d8 3d4 2d4 2 6 15 1 L
Skeleton, Kobold 2d4 3d4 1d4 1 1 6 1 S
Skeleton, Mastodon 9d10 4d8 4d6 3 26 15 1 L Multiple Targets
Skeleton, Owlbear 8d8 4d6 2d6 3 15 12 1 L
Skeleton, Rat 2d4 4d4 1d4 1 1 15 1 T Swarm
Skeleton, Rat; Giant 2d4 4d4 1d4 1 1 15 1 S Swarm
Skeleton, Tiger 6d8 4d6 2d6 2 14 15 1 L
Skeleton, Troll 9d10 5d8 3d8 2 35 12 1 L Regeneration 1
Skeleton, Tyrannosaurus 15d12 6d8 7d12 3 100 15 1 G
All variants of skeleton have the same immunities as the base version.
Bear Hug: for every two Wounds inflicted in a single attack, the victim receives an additional Wound.
Magic Resistance: Spells and spell-like effects are made against |Intellect|+1, |Knowledge|+2.
Multiple Targets: No more than three attack dice can be used against a single target in melee, but multiple opponents can be targeted. The dice must be declared for each target must be declared before rolling.
Spells: Elven Skeletons are able to cast the Harm spell.
Swarm: All monsters with Swarm put there attack dice in a single pool. See table below for limits
Regeneration X: At the beginning of each Turn, heal X Wounds/Hits.
Maximum Size of Swarm on a Single Target
Size of Target
T S M L H G
T 8 16 32 64 256 1024
Size of S 4 8 16 32 128 512
Attackers M 2 4 8 16 64 256
L 1 2 4 8 16 64
H 1 1 2 4 8 16
G 1 1 1 2 4 8
Getting me free admission into gaming conventions for a decade

