08-24-2020, 03:19 PM
Tumble - Finesse - Control falls, minimizing harm. Armor worn can affect the required number of Successes.
Leather +0
Scale +1
Banded +2
Chain +2
Brigandine +1
Plate +3
Falling Damage
Roll Tumble for every full 10' fallen. The target number is dependent on the landing surface. The number of Successes required is 1 for the first 10', 2 for the second 10', 3 for the third, etc., to a maximum of 10 for the tenth and each additional 10' of the fall. Example: falling 30' requires rolling to get 1 Success for the first 10', rolling again to get 2 Successes for the second 10', and rolling a third time to get 3 Successes for the last 10'. For each Success not achieved, the falling character takes a Wound. Successes in excess of the required number only carry over if the number is sufficient for Full Success for the next 10'.
Surface TN
Bramble/Briar 5
Dirt/Grass 4
Gravel 6
Mud 3
Sand 4
Spikes 7
Stone 8
Water 2
-A 30' fall onto gravel while wearing brigandine has a TN 6 requiring rolls of 2, 3, and 4 Successes. The first roll results in six Successes, which is a Full Success for the first two checks. A roll is not needed for the second check. The third check (second roll) gives only one Success and the character takes 3 Wounds.
Dropping/Diving
Falls are involuntary; drops/dives are intentional. Roll Tumble in the same manner as falling but for every 20' instead of 10', ignoring the first 10'. Also reduce the Target Number for a Success by 1. When diving, the water must be at least 10' deep for every full 30' of the dive, otherwise it is considered a headfirst fall for the difference.
-Butch and Sundance "dive" 130' into a 20' deep river. The river is 20' too shallow, so the plunge is considered a dive for the first 70' and a fall for the last 60'. They need 1 Success on a TN 1 for the first 30' of the dive, 2 Successes down to 50', and 3 Successes for the rest of the dive. Then they need 1, 2, 3, 4, 5, 6 Successes on a TN 2 for the subsequent six checks on Tumble for the last 60' of their plummet. Had they been wearing chain armor, they would need an additional 2 Successes on each roll to avoid taking any damage.
Leather +0
Scale +1
Banded +2
Chain +2
Brigandine +1
Plate +3
Falling Damage
Roll Tumble for every full 10' fallen. The target number is dependent on the landing surface. The number of Successes required is 1 for the first 10', 2 for the second 10', 3 for the third, etc., to a maximum of 10 for the tenth and each additional 10' of the fall. Example: falling 30' requires rolling to get 1 Success for the first 10', rolling again to get 2 Successes for the second 10', and rolling a third time to get 3 Successes for the last 10'. For each Success not achieved, the falling character takes a Wound. Successes in excess of the required number only carry over if the number is sufficient for Full Success for the next 10'.
Surface TN
Bramble/Briar 5
Dirt/Grass 4
Gravel 6
Mud 3
Sand 4
Spikes 7
Stone 8
Water 2
-A 30' fall onto gravel while wearing brigandine has a TN 6 requiring rolls of 2, 3, and 4 Successes. The first roll results in six Successes, which is a Full Success for the first two checks. A roll is not needed for the second check. The third check (second roll) gives only one Success and the character takes 3 Wounds.
Dropping/Diving
Falls are involuntary; drops/dives are intentional. Roll Tumble in the same manner as falling but for every 20' instead of 10', ignoring the first 10'. Also reduce the Target Number for a Success by 1. When diving, the water must be at least 10' deep for every full 30' of the dive, otherwise it is considered a headfirst fall for the difference.
-Butch and Sundance "dive" 130' into a 20' deep river. The river is 20' too shallow, so the plunge is considered a dive for the first 70' and a fall for the last 60'. They need 1 Success on a TN 1 for the first 30' of the dive, 2 Successes down to 50', and 3 Successes for the rest of the dive. Then they need 1, 2, 3, 4, 5, 6 Successes on a TN 2 for the subsequent six checks on Tumble for the last 60' of their plummet. Had they been wearing chain armor, they would need an additional 2 Successes on each roll to avoid taking any damage.
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