08-18-2020, 11:41 PM
More stuff hastily typed up
Conceal - Finesse - Pocket or conceal Tiny (<1 ft) objects without being noticed. Also used to hide Tiny objects in furniture, bushes, etc. When successfully hidden, a Search with more Successes than the number rolled for the Conceal is necessary for another to find the object. TN: 4 + observer's |Intellect| if being watched, TN: 5 otherwise.
Disguise - Finesse - Change one's or another's appearance. A successful roll will pass casual scrutiny, needing an Observation check (TN: 5, Successes greater than the Successes of the Disguise roll) to see through the disguise.
Change TN Modifier
Complexion 2 +1
Eye color 1 --
Facial Features 2 +1
Gender 1 +1
Hair color 1 --
Height ±20% 3 +2
Race 4 --
Weight ±50% 2 +1
Use the largest TN applicable, then add applicable modifiers for the remaining changes.
Hide - Finesse - A stillness to remain undetected. The key word there is "remain."
Concealment TN
90% 2
75% 3
50% 4
25% 8
none 12
Lighting TN Modifier
Dark -3
Shadows -1
Bright +2
Backlit +4
Clothing/Cloak blends in -1
Leather Armor --
Scale +1
Banded +1
Chain +3
Brigandine +2
Plate +6
Note that simply wearing armor increases the Target Number, whether the character has a cloak to cover it or not.
Mountaineering - Finesse - Climbing with tools.
Slope* TN Distance w/ Success
31°-60° 2 50'
61°-90° 3 45'
91°-105° 4 30'
106°-120° 5 20'
121°-135° 6 10'
136°-150° 7 5'
151°-165° 9 5'
166°-180° 11 5'
*It is left to the reader to convert to radians, if necessary
Surface Required Success
Tree 1
Really big tree 2
Rough w/ plenty of handholds 2
Not-so-rough w/ few handholds 3
Kinda lumpy 4
Smooth 6
Surface Condition Additional Successes
Damp/loose/crumbling +1
Icy/slimy +3
Armor Additional Successes
Leather 0
Scale +1
Banded +2
Chain +3
Brigandine +2
Plate +6
Adjust Movement
Race
Human --
Dwarf 75%
Elf --
Gnome 50%
Orc 75%
Radiant 125%
Move sideways 50%
Descend 75%
Rappel/Abseil* 200%
*This needs further explanation that I'll do later
Encumbrance
Already covered
With Success, the character is able to climb the net distance after modifiers. For each additional Success on a roll the character moves an additional Turn.
Pick Lock - Finesse - The skill tame says it all. Target Numbers and number of Successes depend on the quality of the lock, factors of which cannot be enumerated because I said so.
See/Observe - Finesse - Notice something notable or out of place. Target Number and Successes vary.
Sleight of Hand - Finesse - Essentially the same as Conceal, except items are made to appear or are substituted for another item.
Conceal - Finesse - Pocket or conceal Tiny (<1 ft) objects without being noticed. Also used to hide Tiny objects in furniture, bushes, etc. When successfully hidden, a Search with more Successes than the number rolled for the Conceal is necessary for another to find the object. TN: 4 + observer's |Intellect| if being watched, TN: 5 otherwise.
Disguise - Finesse - Change one's or another's appearance. A successful roll will pass casual scrutiny, needing an Observation check (TN: 5, Successes greater than the Successes of the Disguise roll) to see through the disguise.
Change TN Modifier
Complexion 2 +1
Eye color 1 --
Facial Features 2 +1
Gender 1 +1
Hair color 1 --
Height ±20% 3 +2
Race 4 --
Weight ±50% 2 +1
Use the largest TN applicable, then add applicable modifiers for the remaining changes.
Hide - Finesse - A stillness to remain undetected. The key word there is "remain."
Concealment TN
90% 2
75% 3
50% 4
25% 8
none 12
Lighting TN Modifier
Dark -3
Shadows -1
Bright +2
Backlit +4
Clothing/Cloak blends in -1
Leather Armor --
Scale +1
Banded +1
Chain +3
Brigandine +2
Plate +6
Note that simply wearing armor increases the Target Number, whether the character has a cloak to cover it or not.
Mountaineering - Finesse - Climbing with tools.
Slope* TN Distance w/ Success
31°-60° 2 50'
61°-90° 3 45'
91°-105° 4 30'
106°-120° 5 20'
121°-135° 6 10'
136°-150° 7 5'
151°-165° 9 5'
166°-180° 11 5'
*It is left to the reader to convert to radians, if necessary
Surface Required Success
Tree 1
Really big tree 2
Rough w/ plenty of handholds 2
Not-so-rough w/ few handholds 3
Kinda lumpy 4
Smooth 6
Surface Condition Additional Successes
Damp/loose/crumbling +1
Icy/slimy +3
Armor Additional Successes
Leather 0
Scale +1
Banded +2
Chain +3
Brigandine +2
Plate +6
Adjust Movement
Race
Human --
Dwarf 75%
Elf --
Gnome 50%
Orc 75%
Radiant 125%
Move sideways 50%
Descend 75%
Rappel/Abseil* 200%
*This needs further explanation that I'll do later
Encumbrance
Already covered
With Success, the character is able to climb the net distance after modifiers. For each additional Success on a roll the character moves an additional Turn.
Pick Lock - Finesse - The skill tame says it all. Target Numbers and number of Successes depend on the quality of the lock, factors of which cannot be enumerated because I said so.
See/Observe - Finesse - Notice something notable or out of place. Target Number and Successes vary.
Sleight of Hand - Finesse - Essentially the same as Conceal, except items are made to appear or are substituted for another item.
Getting me free admission into gaming conventions for a decade

