04-22-2014, 08:04 PM
(This post was last modified: 04-24-2014, 11:01 AM by Oedipussy Rex.)
Here are some more Talents, many of which do not have a description because writing descriptions sucks.
Dowsing - Character is able to find lost and hidden things, like the car keys or the left sock or traps or secret doors. And water if it's around.
Escape - Ability to escape bonds, menaces, etc. Costs 2 CP
Forgery -
Free Climbing - Climbing (near-)vertical surfaces without the aid of ropes, pulleys, scissor-jacks, etc. Very useful when trying to climb a wall without all that racket.
Healing - Through use of splints, sutures, poultices, medicinal teas, etc. the character can speed up the healing process or delay poisons and toxins.
Hiding - Yes, sometimes in shadows
Hold Breath - Extend the duration beyond normal
Jumping -
Lock-picking -
Mimic Bird -
Mimic Noise - Non-animal noises like a creaky hinge or twig snap
Mimic Voice - Rich Little, but with talent.
Mining - Estimate depth, slope, etc., also the stability of a tunnel or shaft.
Mountaineering - Aid climbing. Doesn't have to be a mountain. Works on bluffs, foothills, and mounds, too.
Night Vision - Doesn't improve sight; improves discernment of objects in low-light situations. Can only be taken at character creation.
Prestidigitation - Sleight of hand.
Reading Lips - Can only read known languages. Does not work on creatures without lips, even if speaking a known tongue.
Riding - Mastery of riding a mount. Can calm it when spooked or coax it to make a jump where it would normally balk.
Rope Use - Yay, knots!
Set Snares - Actually outdoor snares and traps of all sizes, and if you can set it, you can disable it.
Singing -
Spelunking - Different from Mining in that Spelunking is for natural caves and caverns and Mining is for worked tunnels
Swimming - The serious stuff, like not drowning in armor.
Tumbling/Dodging - Can be used in combat but character cannot attack and is in a vulnerable position if unsuccessful
Ventriloquism - Actual throwing of the voice
Whistling -
Unskilled Attempts - When attempting something for which the character does not possess the relevant Talent, the player rolls a pool of as many d4s as the Max Rank allowed by Finesse. Brunby has a 20 Finesse but does not have the Lock-picking Talent, so if he wants to make the attempt he rolls {3d4}. Yes, this often means that an unskilled attempt has a better chance of success than for someone who has taken the Talent, but unskilled attempts never gain Character Points and do not get continued attempts.
Dowsing - Character is able to find lost and hidden things, like the car keys or the left sock or traps or secret doors. And water if it's around.
Escape - Ability to escape bonds, menaces, etc. Costs 2 CP
Forgery -
Free Climbing - Climbing (near-)vertical surfaces without the aid of ropes, pulleys, scissor-jacks, etc. Very useful when trying to climb a wall without all that racket.
Healing - Through use of splints, sutures, poultices, medicinal teas, etc. the character can speed up the healing process or delay poisons and toxins.
Hiding - Yes, sometimes in shadows
Hold Breath - Extend the duration beyond normal
Jumping -
Lock-picking -
Mimic Bird -
Mimic Noise - Non-animal noises like a creaky hinge or twig snap
Mimic Voice - Rich Little, but with talent.
Mining - Estimate depth, slope, etc., also the stability of a tunnel or shaft.
Mountaineering - Aid climbing. Doesn't have to be a mountain. Works on bluffs, foothills, and mounds, too.
Night Vision - Doesn't improve sight; improves discernment of objects in low-light situations. Can only be taken at character creation.
Prestidigitation - Sleight of hand.
Reading Lips - Can only read known languages. Does not work on creatures without lips, even if speaking a known tongue.
Riding - Mastery of riding a mount. Can calm it when spooked or coax it to make a jump where it would normally balk.
Rope Use - Yay, knots!
Set Snares - Actually outdoor snares and traps of all sizes, and if you can set it, you can disable it.
Singing -
Spelunking - Different from Mining in that Spelunking is for natural caves and caverns and Mining is for worked tunnels
Swimming - The serious stuff, like not drowning in armor.
Tumbling/Dodging - Can be used in combat but character cannot attack and is in a vulnerable position if unsuccessful
Ventriloquism - Actual throwing of the voice
Whistling -
Unskilled Attempts - When attempting something for which the character does not possess the relevant Talent, the player rolls a pool of as many d4s as the Max Rank allowed by Finesse. Brunby has a 20 Finesse but does not have the Lock-picking Talent, so if he wants to make the attempt he rolls {3d4}. Yes, this often means that an unskilled attempt has a better chance of success than for someone who has taken the Talent, but unskilled attempts never gain Character Points and do not get continued attempts.
Getting me free admission into gaming conventions for a decade

