08-11-2020, 09:15 PM
Some more skills
Balance - Finesse - A skill that gets a stupid description because I'm too lazy a writer to be witty for something so obvious.
Cartography - Finesse - Used for making accurate maps that are readable. For the most part the GM can assume that a character having the skill is sufficient. But if a player keeps going on and on wanting detailed dimensions, then start demanding rolls, changing which wall a door is on, distances, and the like. Okay, there are legitimate reasons to ask for rolls, so make the punishment fit the transgression.
Disarm - Combat - The character forgoes an attack to separate an armed opponent from it's weapon. Requires a number of Successes greater than the Number of Wounds the opponent would inflict, each Success being a negation. TN: opponent's |Finesse|+|Brawn| + Rank of opponent's weapon - Rank of character's weapon (minimum 1) (which is equivalent to minimum 0).
-Tristan, with a Bastard Sword, tries to disarm Clancy (|Brawn| 3, |Finesse| 1) with a Hammer. The TN is 3+1+2-4=2. Clancy attacks for 3 Wounds, so 4 Successes are required to disarm him. Tristan gets only 2 Successes and takes 1 Wound as a result.
A couple reminders: 1) Combat skills require the player to choose a weapon (usually) with which to use the skill. The skill may be taken multiple times with multiple weapons. 2) In combat characters receive Wounds and Hits. Wounds take a long time to heal and Hits heal quickly. The time to heal 1 Hit is a number of Adventure Turns of rest equal to the number of Hits.
First Aid - Finesse - Three uses:
-Combat: Heals 1 Hit for each Success. TN: Number of Hits. Only one attempt allowed per character per combat. Note: First Aid does not heal combat Wounds, it just speeds up the recovery process for Hits.
-Subject is bleeding out: First changes 1 Hit-converted Wound back to a Hit for each Success, then heals 1 Hit per Success. Additional attempts are allowed until a roll results in no Successes or the patient is no longer bleeding out. TN: Number of healable Hits, including converted Hits. (This number can decrease between rolls.) Again, the skill doesn't heal Wounds taken from combat.
-Non-combat: Heal 1 Wound per Success. This skill only works for Wounds received from a single incident. A character with 3 Wounds who falls into a trap for another 2 Wounds can only be treated for 2 Wounds. Only one attempt is allowed for a given set of Wounds. TN: The number of treatable Wounds.
Yet another note: When a skill requires multiple Successes with additional Successes providing further benefit, such as climbing, that means each individual addition Success, not each set of additional Success. Needing 3 to climb for a Turn with each additional providing another Turn means that 6 Success allows for 4 Turns of climbing (3+1+1+1), not 2 (3+3). If a skill requires full sets of Successes, it will state so, clearly.
A note on notes: so I'm using the word "note" a lot. Big deal. This isn't first or rough draft stuff here. This is pre-draft work. It's okay to consider Ryan Leaf at this point.
Balance - Finesse - A skill that gets a stupid description because I'm too lazy a writer to be witty for something so obvious.
Cartography - Finesse - Used for making accurate maps that are readable. For the most part the GM can assume that a character having the skill is sufficient. But if a player keeps going on and on wanting detailed dimensions, then start demanding rolls, changing which wall a door is on, distances, and the like. Okay, there are legitimate reasons to ask for rolls, so make the punishment fit the transgression.
Disarm - Combat - The character forgoes an attack to separate an armed opponent from it's weapon. Requires a number of Successes greater than the Number of Wounds the opponent would inflict, each Success being a negation. TN: opponent's |Finesse|+|Brawn| + Rank of opponent's weapon - Rank of character's weapon (minimum 1) (which is equivalent to minimum 0).
-Tristan, with a Bastard Sword, tries to disarm Clancy (|Brawn| 3, |Finesse| 1) with a Hammer. The TN is 3+1+2-4=2. Clancy attacks for 3 Wounds, so 4 Successes are required to disarm him. Tristan gets only 2 Successes and takes 1 Wound as a result.
A couple reminders: 1) Combat skills require the player to choose a weapon (usually) with which to use the skill. The skill may be taken multiple times with multiple weapons. 2) In combat characters receive Wounds and Hits. Wounds take a long time to heal and Hits heal quickly. The time to heal 1 Hit is a number of Adventure Turns of rest equal to the number of Hits.
First Aid - Finesse - Three uses:
-Combat: Heals 1 Hit for each Success. TN: Number of Hits. Only one attempt allowed per character per combat. Note: First Aid does not heal combat Wounds, it just speeds up the recovery process for Hits.
-Subject is bleeding out: First changes 1 Hit-converted Wound back to a Hit for each Success, then heals 1 Hit per Success. Additional attempts are allowed until a roll results in no Successes or the patient is no longer bleeding out. TN: Number of healable Hits, including converted Hits. (This number can decrease between rolls.) Again, the skill doesn't heal Wounds taken from combat.
-Non-combat: Heal 1 Wound per Success. This skill only works for Wounds received from a single incident. A character with 3 Wounds who falls into a trap for another 2 Wounds can only be treated for 2 Wounds. Only one attempt is allowed for a given set of Wounds. TN: The number of treatable Wounds.
Yet another note: When a skill requires multiple Successes with additional Successes providing further benefit, such as climbing, that means each individual addition Success, not each set of additional Success. Needing 3 to climb for a Turn with each additional providing another Turn means that 6 Success allows for 4 Turns of climbing (3+1+1+1), not 2 (3+3). If a skill requires full sets of Successes, it will state so, clearly.
A note on notes: so I'm using the word "note" a lot. Big deal. This isn't first or rough draft stuff here. This is pre-draft work. It's okay to consider Ryan Leaf at this point.
Getting me free admission into gaming conventions for a decade

