08-09-2020, 08:44 PM
(This post was last modified: 08-09-2020, 08:44 PM by Oedipussy Rex.)
Tired as crap. A quick copy/paste from notepad with all the crappy grammar and incomplete thoughts that come from a first draft. Not to mention the formatting issues.
Climb - Finesse - Free climb objects and surfaces that have a gradient between 30° and 120° (π/6 rad and 2π/3 rad).
Distance w/
Slope* TN Success
31°-45° 2 50'
46°-60° 3 45'
61°-75° 4 40'
76°-90° 5 35'
91°-95° 6 30'
96°-100° 7 25'
101°-105° 8 20'
106°-110° 9 15'
111°-115° 10 10'
116°-120° 11 5'
*It is left to the reader to convert to radians, if necessary
Surface Required Success
Tree 1
Really big tree 2
Rough w/ plenty of handholds 2
Not-so-rough w/ few handholds 3
Kinda lumpy 4
Smooth 6
Additional
Surface Condition Successes
Damp/loose/crumbling +1
Icy/slimy +3
Additional
Armor Successes
None -1 (to a minimum of 1)
Leather 0
Scale +1
Banded +2
Chain +3
Brigandine +2
Plate +6
Adjust
Movement
Race
Human --
Dwarf 75%
Elf --
Gnome 50%
Orc 75%
Radiant 125%
Move sideways 50%
Descend 75%
Encumbrance
Already covered
With Success, the character is able to climb the net distance after modifiers. For each additional Success on a roll the character moves an additional Turn. A new skill roll is required when the climbing surface changes, like a change in slope or a sheet of ice. No multiple rolls on a check is allowed unless the size of the Climb pool is smaller than the number of required Successes. On a failed roll, a second roll is required to determine if the character falls against the same Target Number but needing needing a number of Successes ignoring armor penalties. If the second roll succeeds, the character may attempt to climb farther or return. If deciding to continue, a second failure to climb means the climber cannot find a path and must retreat.
-Quinch fails a roll, but succeeds in not falling. Two successful rolls later he fails another roll, again managing not to fall, but this time on his roll to continue he fails again. Realizing the futility, he begins the climb back down.
Climb - Finesse - Free climb objects and surfaces that have a gradient between 30° and 120° (π/6 rad and 2π/3 rad).
Distance w/
Slope* TN Success
31°-45° 2 50'
46°-60° 3 45'
61°-75° 4 40'
76°-90° 5 35'
91°-95° 6 30'
96°-100° 7 25'
101°-105° 8 20'
106°-110° 9 15'
111°-115° 10 10'
116°-120° 11 5'
*It is left to the reader to convert to radians, if necessary
Surface Required Success
Tree 1
Really big tree 2
Rough w/ plenty of handholds 2
Not-so-rough w/ few handholds 3
Kinda lumpy 4
Smooth 6
Additional
Surface Condition Successes
Damp/loose/crumbling +1
Icy/slimy +3
Additional
Armor Successes
None -1 (to a minimum of 1)
Leather 0
Scale +1
Banded +2
Chain +3
Brigandine +2
Plate +6
Adjust
Movement
Race
Human --
Dwarf 75%
Elf --
Gnome 50%
Orc 75%
Radiant 125%
Move sideways 50%
Descend 75%
Encumbrance
Already covered
With Success, the character is able to climb the net distance after modifiers. For each additional Success on a roll the character moves an additional Turn. A new skill roll is required when the climbing surface changes, like a change in slope or a sheet of ice. No multiple rolls on a check is allowed unless the size of the Climb pool is smaller than the number of required Successes. On a failed roll, a second roll is required to determine if the character falls against the same Target Number but needing needing a number of Successes ignoring armor penalties. If the second roll succeeds, the character may attempt to climb farther or return. If deciding to continue, a second failure to climb means the climber cannot find a path and must retreat.
-Quinch fails a roll, but succeeds in not falling. Two successful rolls later he fails another roll, again managing not to fall, but this time on his roll to continue he fails again. Realizing the futility, he begins the climb back down.
Getting me free admission into gaming conventions for a decade

