08-07-2020, 09:31 AM
*Sigh*
So. I somehow managed to lose 80% of the work I've been doing over the past few weeks. What a pisser.
Skills
Any time players roll, they are rolling for a skill. Pick a pocket, climb that hill, tote that barge, kiss him upside the cranium with an aluminum baseball bat, all done through the use of skills. Skills "fall under," "rely on," "are dependent on" one of the three pairs of stats.
Skills that fall under Finesse/Fortune are general actions and are the most numerous; Climb, Loot, and Observe, for example. Yes, one would think that Intellect/Knowledge would be a better fit for Observe, but one would be wrong. Hopefully one will be able to see the error of one's thoughts in the following paragraphs.
Intellect/Knowledge skills require a specialization. For many of these skills rolls outside the specialization are allowed at a higher difficulty. The History skill specialized in ancient Rome will allow a roll for Middle Kingdom Egypt, but knowing how to read Sanskrit does not allow a roll to read Swahili.
As with Intellect/Knowledge skills, those that fall under Brawn/Stamina require specialization, the vast majority of which are classified as Combat skills. When taking a Combat skill, the player must specify, most often, a weapon with which the skill is used. Some Combat skills have specializations other than weapons. It is the GM's call on whether to allow non-specialized use of a Combat skill.
Skills that require a specialization can be taken more than once with different specializations.
Okay, enough of this "/" crap. From now on it is understood that "Finesse," "Knowledge," and "Brawn" are synecdochous for the pairs of stats and that "Combat" is metonymous for Brawn. And yes, I just made those words up. Don't blame me for the language's short-comings.
So. I somehow managed to lose 80% of the work I've been doing over the past few weeks. What a pisser.
Skills
Any time players roll, they are rolling for a skill. Pick a pocket, climb that hill, tote that barge, kiss him upside the cranium with an aluminum baseball bat, all done through the use of skills. Skills "fall under," "rely on," "are dependent on" one of the three pairs of stats.
Skills that fall under Finesse/Fortune are general actions and are the most numerous; Climb, Loot, and Observe, for example. Yes, one would think that Intellect/Knowledge would be a better fit for Observe, but one would be wrong. Hopefully one will be able to see the error of one's thoughts in the following paragraphs.
Intellect/Knowledge skills require a specialization. For many of these skills rolls outside the specialization are allowed at a higher difficulty. The History skill specialized in ancient Rome will allow a roll for Middle Kingdom Egypt, but knowing how to read Sanskrit does not allow a roll to read Swahili.
As with Intellect/Knowledge skills, those that fall under Brawn/Stamina require specialization, the vast majority of which are classified as Combat skills. When taking a Combat skill, the player must specify, most often, a weapon with which the skill is used. Some Combat skills have specializations other than weapons. It is the GM's call on whether to allow non-specialized use of a Combat skill.
Skills that require a specialization can be taken more than once with different specializations.
Okay, enough of this "/" crap. From now on it is understood that "Finesse," "Knowledge," and "Brawn" are synecdochous for the pairs of stats and that "Combat" is metonymous for Brawn. And yes, I just made those words up. Don't blame me for the language's short-comings.
Getting me free admission into gaming conventions for a decade

