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[DT-LA] New Lejendary Races - Printable Version +- Furiously Eclectic People (http://furiouslyeclectic.com/forum) +-- Forum: Toying with Sardonicism (http://furiouslyeclectic.com/forum/forumdisplay.php?fid=4) +--- Forum: Endless Blanket (http://furiouslyeclectic.com/forum/forumdisplay.php?fid=5) +--- Thread: [DT-LA] New Lejendary Races (/showthread.php?tid=117) |
[DT-LA] New Lejendary Races - Kersus - 06-19-2014 When I find the Brownie and the Hobgoblin playable race info I made, I'll post it. I was pretty happy with them as viable races albeit a little weaker than any standard races. My tendency when adding new races to what player's can choose from is to make them weaker than other races (not necessarily physically weaker, but less options and such) and test them as NACs first. I made up the Brownie but it never really was tested and out of the blue the party befriended this Hobgoblin who became a major part of the campaign, so I developed him and grew quite fond of the race. Little red Kobolds essentially. Anyhooooo.... I was sure I posted this somewhere before and since I can't find it or any of my notes on it, here's another stab at Lejendary Pixie Fairies...... Hmmmmm.... Now that I think about it, I believe when I worked on them last, I came to the conclusion they didn't really work well which is why I made the Brownie a playable race. It also worked better in conjunction to the Wood Elf in the group. Totally untested first draft. Pixie Fairy (only 90 points to distribute instead of 100) About 2' tall, 25 lbs, wings, antennae, androgynous. Health: 10-40 + 2d4+2 Precision: 15-50 + 1d10 Speed: 10-16 + 2d3+2 half points 1 knack, 3 quirks Flight Invisibility as Kobold except only when flying bonus 10 to hit when mounted (giant bug - can deal with friendly or neutral giant bugs as if Pretense is equal to Precision) 1 Psychogenic power or Enchantment power no greater than Good Darkvision take double damage from shock Harm and unconsciousness as per Wylf Can start with or learn: Swashbuckling, Minstrelsy, Scrutiny, Evaluation, Tricks, Unarmed Combat, Rustic, Arcana, Enchantment, Psychogenics, Geourgy, Sorcery, Hunt, Learning, Creativity. 90% player pick 80% Savagery 70% Ranging 60% player pick 50% Luck 40% player pick |