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Review & Commentary The Type R Subsidized Merchant Operators Manual For the Clement Sector rpg , Cepheus Engine rpg, or Your Old School 2d6 Science Fiction rpg Campaigns

Swords & Stitchery - Wed, 01/05/2022 - 04:51
"Lifeblood of the interstellar economy, the 400-ton Subsidized Merchant works the trade routes hauling everything from live cattle to processed diamonds – in bulk. Few other cargo ships have the Type R’s versatility and capacity. It boasts a 200 ton roll-on/roll-off cargo deck, a streamlined hull allowing to touchdown exactly where that cargo is needed and a 20-ton launch for fast passenger Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

The Loop Scoop #29: A Yarny Link Party!

Moogly - Wed, 01/05/2022 - 02:00

Loop Scoop #29 is full of wintery delights! Get a jump on next year, and stay cozy in the meantime with these five lovelies, both free and paid. Be sure to check out all our featured patterns, as well as the new patterns and links at the bottom, to help determine what gets featured next...

Read More

The post The Loop Scoop #29: A Yarny Link Party! appeared first on moogly. Please visit www.mooglyblog.com for this post. If you are viewing this on another site they have scraped the content from my website without permission. Thank you for your support.

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Categories: Crochet Life

WOKE

Aikido Blogs - Tue, 01/04/2022 - 23:13
WOKE

As the story goes:
Sitting under a Bohdi tree
The Buddha was approached
And asked who he was:
I am he who woke up
Responded the Buddha

Today, would he be accused
Of being woke? That is:
Well informed, up-to-date
Alert to racial or social
Discrimination and injustice
To being aware…
Or, as William Melvin Kelly
So succinctly put it
Way back in 1962:
If you're woke, you dig it

Do you think Buddha
Was aware?
Was he digging it?
Categories: Aikido

NEW TEAM OF MUTANTS FORMS TO PROTECT KRAKOA IN LEGION OF X!

First Comics News - Tue, 01/04/2022 - 23:07

Si Spurrier and Jan Bazaldua kick off LEGION OF X in April

 

New York, NY— January 4, 2022 — The mutant nation of Krakoa will thrive like never before in DESTINY OF X, the new era of X-Men kicking off this spring. But beneath the surface of this mutant paradise, troubling questions still remain. Krakoa has its laws — but does it have justice? Writer Si Spurrier and artist Jan Bazaldua will tackle this question and more in LEGION OF X, a new X-Men ongoing series launching in April.

 

Known for mindbending work on titles such as X-MEN LEGACY and X-FORCE, Spurrier returns to the saga he planted in WAY OF X with a brand-new team of mutant favorites ready to bring peace, love, and justice to Krakoa, teaming up with Bazaldua whose stunning artwork perfectly captures both the beauty and mystery of Krakoa. Fans can expect to see some of the most dangerous internal threats Krakoa’s faced to date, ones that only the Legion of X are equipped to handle.

 

To remain a mutant sanctuary, Krakoa must safeguard itself against those who would damage its peace or traumatize its people. The lost must be found, and the wicked must face redemption — or retribution. It’s up to the ever-soulful swashbuckler Nightcrawler to keep the spark alive and the omega-level mutant Legion to host a unique team in the psychedelic mindspace called the Altar. With a host of X-Favorites on the beat including magical young X-Man Pixie, one-man riot squad Juggernaut, the recently-returned and ever-mysterious Blindfold, the X-Men’s resident super genius Dr. Nemesis, and more, the Legion of X will do anything to protect mutants’ right to pursue happiness and hope. The team will come out of the gate with some of the most intense missions Krakoa has faced to date including a hunt for a missing Arakkii god, a skinjacker possessing innocent mutants, and a villain worth praying for… Prepare to meet these exciting new additions to the X-Men’s iconic rogues gallery as LEGION OF X bares mutantkind’s heart and soul!

 

Here’s what Spurrier had to say about his latest X-Men venture:

 

“I’ve wanted to do a precinct-style ensemble story since I first read HOUSE OF X. For the first time, the Marvel Universe has this densely packed, beautiful (and beautifully volatile) population of superhumans, out in the open, all in one place. It needs peacekeepers, sure… but it’s a mistake to think of them as simply cops. You don’t get far in Krakoa if the limit of your imagination is beating people up or reaching for a gun. Mutant civilization needs those who think differently.

 

“That’s where Nightcrawler, Legion, Pixie and Juggernaut come in — along with a rotating cast of your favorite mutants and non-mutants. And a couple of new faces you’re going to want to watch very, very closely…

 

“I couldn’t be prouder to be helming this new title, with the incredible Jan Bazaldua doing the work of her life. It’s no secret that the writers of the X-office have formed one of the tightest cells of additive cross-title creativity in our industry. It’s no exaggeration to say that the events you’ll encounter in LEGION OF X are dominoes being flipped whose chains of repercussion will feed the greatest earthquake in modern comicdom, which is rumbling devastatingly down the pipe towards you even now…”

 

Krakoa’s greatest protectors have finally arrived. Find out if they’re up for the job when LEGION OF X #1 hits stands on April 20. For more information, visit Marvel.com.

 

 

LEGION OF X #1

Written by SI SPURRIER

Art by JAN BAZALDUA

Cover by DIKE RUAN

Teaser Variant Cover by BOB QUINN

On Sale 4/20

 

Categories: Comic Book Blogs

Meet Karma – A Sensual New Erotic Graphic Novel Ready & Willing on Kickstarter Now!

First Comics News - Tue, 01/04/2022 - 19:58

January 4, Mt. Laurel, NJ: A breathtaking graphic novel tale of erotic adventure launches today on Kickstarter, as Dynamite and writer Dan Wickline entice readers to fall in love with Karma, with beautiful covers by superstars Stjepan Šejić and Mirka Andolfo.

Love and lust as well as loyalty and deception are explored in this brand new 120 plus page original graphic novel. Writer Dan Wickline (Grimm Fairy Tales, The Freeze) pulls inspiration from his own experiences as a professional photographer for this provocative drama. He’s joined by the lovely lines of artist Carlos Reno, colors by IHQ Studios, and letterer Carlos M. Mangual.

Alex is a prodigy professional photographer, specializing in product photography for advertising. His childhood as a nerd growing up on comics and posing his favorite action figures set him on the path to his job. Today he’s a blond Adonis who enjoys hanging with his friend Eddie and a good football game.

Karma is a brunette bombshell model on the verge of stardom. She has a rough background and years in the cut-throat modelling business. Her manager Zack can come off controlling at times, but he means well, right?

When Alex is called to sub in for a friend on a shoot, Karma literally falls into his arms – sweeping the two into a complicated, evolving professional relationship and a fiery hot romance. Karma is known for her relatively tame fashion and swimsuit work, but with the help of Alex, wants to get into more artsy and risqué territory. Even including the intricate Japanese bondage style of shibari. The two experience the ups and downs, ins and outs of any sparks-filled romance, but with the added complexity of open relationships, swinger orgies, professional backstabbing, and cuddling watching The Princess Bride.

“I have written everything from superheroes, to horror, and all points in between, but when I was asked if I had an idea for an erotic, romantic story, I knew that I was going to need to pull from a much more personal place,” said writer Dan Wickline. “Karma is a love letter to some of the amazing women I’ve been blessed to know, and I am excited to share this world with the readers, to tell a story from the heart.”

Karma follows in the footsteps of hit erotic graphic novels such as Sunstone, Swing, and an extensive legacy by way of Wally Wood, Frank Thorne, Eros Comix, and more. Fans of Dynamite’s Bettie Page comics, and of course the legend’s real life racy modelling and photography, will enjoy this similar tale.

The paperback romance is available with four covers to choose from. Erotic comics legend Stjepan Šejić is known for his boundary-breaking LGBTQ, BDSM saga of Sunstone, as well as acclaimed runs on Witchblade and Aquaman. He’s joined by superstar Mirka Andolfo, whose own flirty and not quite safe for work titles of Unnatural, Sweet Paprika, and more have garnered a legion of fans. Michael DiPascale’s cover is also available as a more limited topless nude edition.

All four pieces are also available as a set of logo-free 11 x 17 inches lithograph prints. Patrons can also get copies of the book signed by Wickline. A pledge level is also included for retailers wishing to stock the book for their customers.

Readers can reserve their copies of the book here now!

 

 

Categories: Comic Book Blogs

First Impressions of The third edition of The Anderson and Felix Guide to Naval Architecture For The Clement Sector Rpg, Cepheus Engine & Old School 2d6

Swords & Stitchery - Tue, 01/04/2022 - 18:51
 The third edition of The Anderson and Felix Guide to Naval Architecture came my way from Independence Games & this came ahead of their Janurary Sixth release according to John; "The third edition of Independence Games' starship building book, The Anderson and Felix Guide to Naval Architecture, will be available in PDF on January 6 at Drive-thru RPG and the Independence Games webstore.As with Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

LORELEI BUNJES TO JOIN IMAGE COMICS AS HEAD OF DIGITAL SERVICES

First Comics News - Tue, 01/04/2022 - 18:47

PORTLAND, Ore. 01/04/2022 — Lorelei Bunjes will join Image Comics as Director of Digital Services, effective immediately. She will oversee Image’s Digital channels and report directly to Eric Stephenson, Publisher & Chief Creative Officer at Image.

Bunjes will be working closely with the Sales and Marketing departments to grow Image in the digital space. She will drive the sales strategy for the company’s digital editions and work closely with various digital partners, including IPG, Kindle, Apple, Google, Hoopla, Humble Bundle, and more. Image’s Digital Sales Coordinator, Emilio Bautista, will now report to and work closely with Bunjes.

Prior to Image Comics, Bunjes held positions at the San Diego Comic Art Gallery, WildStorm Productions/DC Comics, and most recently served as the Vice President of Technology & Information Services at IDW for 12 years before becoming a freelance consultant with a variety of publisher clients, including Image Comics, for the past year.

“We’ve been working with Lorelei for about a year now as a consultant and have been so thrilled with her passion and level of insight that we knew we needed to find a way to make her part of the team as soon as possible,” said Stephenson. “I look forward to seeing where she takes us as we head into 2022.”

Bunjes added: “Comics have long been a passion of mine. It’s a truly unique medium with how empowering it is for storytellers and how engaged its audience is. I could not be more excited about joining Image and supporting comics, creators, and readers.”

Categories: Comic Book Blogs

LOADED BIBLE RETURNS WITH NEW ACTION-PACKED VAMPIRE MINISERIES BLOOD OF MY BLOOD THIS MARCH

First Comics News - Tue, 01/04/2022 - 16:10

PORTLAND, Ore. 01/04/2022 — Hitting on Ash Wednesday, Loaded Bible rises from the dead with a new epic chapter from Steve Orlando (Commanders In CrisisExtreme CarnageMarauders), Tim Seeley (Hack/SlashNightwingRobins), and Giuseppe Cafaro (Suicide SquadRed Sonja) titled Blood of My Blood. The six issue miniseries event is produced by Arancia Studio—the Italian media company which worked on Mirka Andolfo’s bestselling Image Comics titles and with the surprising Deep Beyond and Commanders in Crisis—and launches from Image Comics this March.

Loaded Bible is a work that’s always been close to my heart,” said Seeley. “I’ve wanted to do more with it for a decade or more, but it was Steve Orlando who pitched me the idea that convinced me our vampire-hunting Jesus deserved a big comeback. Throw in the amazing artists at Arancia, and you’ve got a beautiful modern take on the saga of a cloned messiah and the church that bent his teachings to their will.”

Orlando added: “I’ve loved Loaded Bible since it first debuted, years ago. To me, this is what comics have always been about: exciting, provoking, and entertaining our readers! Here was a book whose headline was bound to get attention, and still will—but inside, I found a hard-hitting adventure about compassion and hope, with plenty of punches to the face along the way. For this estranged Milton student, there was no question that Jesus could be a blockbuster hero. This is grindhouse pop culture, it has been since its inception. But at its core, gonzo as it is, it’s a celebration of a lone protector at the end of the world, who risks his life every day to defend love, defend compassion, and crush hypocrisy and cruelty wherever it hides.”

In Loaded Bible: Blood of My Blood, decades after the events of the original cult series, Jesus’ vampire-hunting clone is a bigger outlaw than ever, and now, he faces a threat like no other. It’s the guardian of the forsaken versus the forsaker himself. Because this time, the church has cut a deal with the vampire nations to unite under their resurrected savior—Dracula!

“It’s amazing to be with Tim and Steve on this project!” said Cafaro. “Especially if is an ultra-violent and super fun book for Image Comics!”

Loaded Bible: Blood of My Blood #1 (Diamond Code JAN220108) will be available at comic book shops on Wednesday, March 2. Regular covers are illustrated by fan-favorite Mirka Andolfo, and some incredible variant covers will be announced soon.

Loaded Bible: Blood of My Blood #1 will also be available for purchase across many digital platforms, including Amazon Kindle, Apple Books, and Google Play.

Categories: Comic Book Blogs

Purple Fox rootkit now bundled with Telegram installer

Malwarebytes - Tue, 01/04/2022 - 14:02

The Purple Fox rootkit is being spread as an installer for the popular Telegram instant messaging app for Windows, according to researchers.

It’s not clear how the installer in this case was distributed, although it seems like at least some were delivered via email. Common distribution methods for this type of installer are phishing campaigns, forum spam, YouTube posts and comments, as well as untrustworthy software download sites. We’ve also seen the same malicious downloader in a combination with a WhatsApp for Windows installer.

But what makes the newly found Telegram installer special is the fact that the malicious part of the install is done separately in several small files. This makes the malware harder to detect and makes it easier for the malware authors to replace parts that have a high detection rate.

It starts with an installer called “Telegram Desktop.exe” which is an AutoIT script that drops a legitimate Telegram installer and a malicious downloader called “TextInputh.exe”. The legitimate Telegram installer is not executed, but the malicious downloader is immediately used as a downloader for the next stage of the attack.

It downloads and executes more files, which get deleted after they have done their work. Then User Account Control (UAC) is disabled, specific antivirus initiations are blocked, and information about security tools on the affected system are gathered and sent to a hardcoded command and control (C2) address.

The malware checks specifically for the presence of 360 AV software and will shut it down and block initiation.

The final stage of the infection requires a reboot for the new registry settings to take effect, including the disabled UAC. The disabled UAC setting allows the malware to download and deploy the Purple Fox rootkit.

Purple Fox background

Purple Fox is the name given to a malware family that has been in constant development ever since it was discovered in 2018. Back then it was a relatively simple Trojan that relied on exploit kits and phishing emails to spread. By the end of 2020, however, Purple Fox was using brute force attacks over Server Message Block (SMB), a network protocol that allows Windows computer to share files.

Then, in March 2021, researchers discovered that the Purple Fox malware included a rootkit and was wormable. A rootkit allows the attackers to hide the malware on a machine and make it difficult to detect and remove. Wormable malware is capable of spreading from one vulnerable computer to another automatically.

The Purple Fox infrastructure consists mostly of exploited servers that are used to host payloads, act as C2 servers, or serve as worm nodes. This makes it harder to track down the threat actors, but it also makes the infrastructure vulnerable if key servers get cleaned up by their rightful owners.

In September 2021, researchers found a new backdoor written in .NET which is believed to be associated with PurpleFox. This backdoor leverages WebSocket to communicate with its C2 servers, resulting in a more robust and secure means of communication. WebSocket is a communication protocol that allows streams of data to be exchanged between a client and server over a single TCP connection.

Mitigation

The most important advice to avoid this kind of infection is to download software only from trusted sources. Sometimes easier said than done, but trust me, it pays off.

Malwarebytes protects against and detects the malicious downloader by using the Artificial Intelligence module of its real-time protection.

Malwarebytes blocks Purple Fox IOCs

A full list of IOCs can be found on the Minerva blog, but we have listed the most important ones below:

Folders:

C:\Users\Public\Videos\1640618495

C:\Users\{username}\AppData\Local\Temp\TextInputh

Files:

Telegram Desktop.exe

TextInputh.exe

1.rar

360.tct (which gets renamed to 360.dll)

rundll3222.exe

svchost.txt

Calldriver.exe

Driver.sys

bmd.txt

dll.dll

kill.bat

speedmem2.hg

Registry:

HKEY_LOCAL_MACHINE\SYSTEM\Select\MarkTime

IPs:

144.48.243.79

193.164.223.77

Hashes:

41769d751fa735f253e96a02d0cccadfec8c7298666a4caa5c9f90aaa826ecd1

bae1270981c0a2d595677a7a1fefe8087b07ffea061571d97b5cd4c0e3edb6e0

Stay safe, everyone!

The post Purple Fox rootkit now bundled with Telegram installer appeared first on Malwarebytes Labs.

Categories: Techie Feeds

The Movies and Stories than Inspired Dave Arneson to Invent the Dungeon Crawl

DM David - Tue, 01/04/2022 - 12:30

Around 1971 Dave Arneson and his circle of Minneapolis gamers invented games where players controlled individual characters who grew with experience and who could try anything because dice and a referee determined the outcomes. The group tried this style of play in various settings, but Dave invented one that proved irresistible: the dungeon.

Dave’s Blackmoor game—the campaign that spawned Dungeons & Dragons—began with a gaming group playing fictional versions of themselves in a fantasy world. The characters became champions in a series of miniature battles featuring armies clashing above ground. Without dungeons, the Blackmoor game might have stayed miniature wargaming rather than becoming D&D and a game nearly as well known as Monopoly. But by creating the dungeon crawl, Dave invented a new activity that transformed the campaign and ultimately made a lasting addition to popular culture.

The dungeons under Castle Blackmoor began as a minor diversion to the campaign’s fantasy battles above ground, but the Blackmoor bunch spent so much time underground that Arneson ultimately declared the above-ground conflicts lost to forfeit. In a recollection of that first dungeon adventure, player Greg Svenson writes, “By the end of the weekend I had fallen in love with the game.” Dave Megarry of the Blackmoor game wanted to capture the dungeon experience during Arneson’s down time, so he created the Dungeon! board game.

The dungeon crawl contributed as much to the initial popularity of D&D as roleplaying. In the dungeon, D&D brought a fun and evocative activity for a group of players. See (How the Dungeon Powered the Success of D&D and the First Role-Playing Games.

The strangest thing about focusing a game on parties of adventures who explore monster-infested dungeons for treasure is that this activity never happens in the fantasies that inspired the game. At best, you can find elements: traps and treasure in the mummy’s tomb, orcs in Moria, and so on.

The Kibri Castle Branzoll like the one owned by Dave Arneson

The Blackmoor campaign first adapted the Chainmail rules, co-written by D&D co-creator Gary Gygax. But Chainmail never mentions dungeons. At most, the rules suggest using graph paper to map efforts to tunnel under fortifications.

Dave’s Blackmoor games featured a toy castle, which served as the focus for the above-ground battles. Castles can have dungeons, although in 1971 the dungeon of popular fiction was an underground jail rather than a sprawling compound stocked with monsters and treasure.

Nonetheless, in 1972’s second issue of the campaign newsletter, the “Blackmoor Gazette and Rumormonger”, Arneson reported on dungeons below the castle where “heroes went looking for adventure and treasure.” In Playing at the World, Jon Peterson writes, “By this point, Arneson had mapped, on a pad of graph paper, a dungeon six levels deep beneath the castle, with each level containing progressively more formidable adversaries.”

How did Dave Arneson invent the dungeon crawl? By the time people started asking about it, he no longer remembered all the details. Enough clues remain to reveal the specific stories and movies that probably inspired his creation, likely during a June weekend in 1971.

The Hobbit and The Lord of the Rings offer obvious inspiration. J.R.R Tolkien imagines parties of heroes who keep finding themselves in sprawling, underground compounds.

The Hobbit takes readers into the goblin king’s warrens under the Misty Mountains, where Bilbo gets lost in the tunnels and encounters Gollum. Later, Bilbo and his party reach the abandoned dwarven city under the Lonely Mountain, where Smaug sleeps in the “great bottommost cellar or dungeon-hall of the ancient dwarves right at the Mountain’s root.” Even though the tunnels under Lonely Mountain do not fit the definition of a dungeon as an underground jail, Tolkien takes a bit of poetic license and refers to the halls as a dungeon. The Lord of the Rings revisits the dungeon again with Moria, the vast underground compound where the fellowship encounters both orcs and the demonic Balrog.

Dave cites a different inspiration for dungeons. In a 1978 interview that appeared in Wargaming issue 4, he explains. “A local TV station had on several old monster movies, which I watched while eating popcorn and reading old Conan novels. It was then that Blackmoor Dungeon was first conceived.”

Different Worlds issue 3 June/July 1979

His next account of inventing the dungeon crawl comes from his “My Life in Role Playing” article for Different Worlds issue 3, from June/July 1979. “How did it all start in Blackmoor? I can’t really say. I had spent the previous day watching about five monster movies on Creature Feature weekend (ch. 5), reading a Conan book (I cannot recall which one but I always thought they were much the same) and stuffing myself with popcorn, doodling on a piece of graph paper. I was also quite tired of my [Napoleonic] Campaign with all its rigid rules, etc., and was perhaps rebelling against it too (in fact I’m sure I was!!).”

Dave forgot the Conan book and never names the movies that sparked his imagination, but clues lead to some likely answers.

To start, the Horror Incorporated Project compiles a list of all the creature features broadcast on KSTP-TV in Saint Paul – Minneapolis throughout the 1970s.

Blackmoor started with Dave’s toy castle. “I had this neat German plastic kit and I just imagined what sort of fantasy setting it would make,” he recalled in a 2009 interview in Kobold Quarterly issue 9. Meanwhile, on Saturday May 29, 1971, The Black Room (1935) aired on the local station. The movie features a baron’s castle that, like Castle Blackmoor, sits atop a rocky hill and includes a bricked, secret room. But most revealing, the names of the movie and of Dave’s creation just swap two letters. “All this happened a few weeks before the first adventurers caught sight of [the castle].”

So Dave had a castle backdrop for fantasy miniature battles, but perhaps no dungeons yet.

Two weeks later, House of Dracula (1945) aired. This one movie might seem like five because it features all of Universal’s most famous monsters, Dracula, the Wolfman, and Frankenstein’s creation. In a remarkable piece of detective work, Daniel H. Boggs lists several similarities between the House of Dracula castle and Blackmoor. Both stand on rocky pinnacles overlooking a graveyard, a village, and the sea. Both include laboratories and torture chambers. Tunnels underneath both lead to seaside caves.

Castles with underground tunnels, monsters, and torture chambers offer much inspiration, but the Conan book surely provided even more.

While Robert E. Howard never has Conan willingly enter a dungeon, the barbarian often finds himself trapped in dungeons, forced to overcome monsters to earn freedom.

Weird Tales 1935 -The Hour of the Dragon

In “Hour of the Dragon,” Conan is imprisoned in the dungeon under the palace of King Tarascus in the Nemedian empire. A sympathetic slave girl gives Conan a rough map of the tunnels, and then warns, “Beyond these dungeons lie the pits which are the doors to Hell.” To escape, Conan defeats a monster that was one of “the goblins of Hyborian legendry, and were in reality ogres of the natural world.”

In “Rogues in the House,” Conan is lost in the pits below the house of the Red Priest, where he evades the traps that slay companions who lack Conan’s “steel-spring quickness.” Although the covered city of “Red Nails” lies above ground, its interior shares the ambiance of a dungeon.

Still, one story presents a dungeon that best resembles those in D&D. In the “Scarlet Citadel,” Conan escapes from “tunnels and dungeons” where an evil sorcerer “performed horrible experiments with beings human, bestial, and, it was whispered, demoniac, tampering blasphemously with the naked basic elements of life itself.” With a torch and sword, Conan explores a maze of tunnels while overcoming monsters.

In 1971, Dave Arneson started with a toy castle, a location inspired by creature features,  and the notion that something might lurk underneath. “[The model] was too small for the scale I wanted,” Dave said. “But it was a neat kit and I didn’t want to abandon it, so the only way to go was down [into the dungeons].”

He added a treasure hunt from Tolkien, traps from Robert E. Howard, lurking monsters from both authors—and perhaps from some creature features—to invent a new activity for the characters in his Blackmoor campaign. When Gary Gygax played one of Dave’s Blackmoor games, the experience so fired Gary’s imagination that he went on to flesh out the game that would become Dungeons & Dragons. In the process, Gary’s imagination and broad knowledge of sword and sorcery would add countless details inseparable from the game. Ultimately, the dungeon crawl proved so compelling that it took root in popular culture.

Categories: Tabletop Gaming Blogs

Squarehex 2020 Review and 2021 Plans

Oubliette - Tue, 01/04/2022 - 09:36

2021 Review

Considering the the ongoing impact of Covid, I'm pretty pleased with how things went in 2021. Sales of The Black Hack were solid, but we ran out out of print copies in June and so funded a reprint with a Kickstarter campaign. Stock of The Black Hack will go back on general sale in early January 2022 and we should have enough stock to last another 18-24 months. The Black Hack in PDF form clicked up enough sales to become a DriveThruRPG Adamantine best seller, which is quite an achievement when you consider that only 136 other titles have managed to reach the same status.

We ran 2 other Kickstarters during 2021. The first was an intentionally small project to print some Dungeon Geomorph mapping pads. The second (Dungeon Master's Little Black Book) was also intended to be a small project. However, it smashed its goal and went on to get over 1800 backers, which is more backers than we've had for any previous project. The welcome success of that project generated a lot of extra work. I did have another small project ready to go, but I had to shelve it to focus on The Black Hack reprint.

2021 saw a tentative return to conventions. Squarehex had a stand at both the UK Games Expo in August and Dragonmeet in December. We were anxious about returning the the shows, but thanks to the rules in place we felt safe at them. It also helped being part of an island block of stands with our friends at All Rolled Up and Patriot Games.


2022 Plans

The first job of the New Year is to put The Black Hack books and boxed sets back on general sale. At the same time I'll attempt to tidy the Squarehex webstore up a little. There's also a fair bit of admin work I'd like to do including a full stocktake and reorganising our storage, show stock, and getting new convention signage.

We'll be back with more Kickstarters. My list of potential projects now runs to several pages, and there are at least 8 that could potentially be selected to run this year. In no particular order they are:

  • Another dungeon geomorph project
  • The Lichway
  • The Black Hack Classic Characters book
  • A small notebook project
  • A Black Hack adventure/s
  • Another Little Black Book
  • A game box project
  • 2.5D Dungeons

I expect that we'll run 2 or 3 from that list and there's always a chance that something else will come along that manages to jump the queue. I'd also like to print some more mapping paper pads, but the rising cost of Overseas postage is making it increasingly hard to distribute them.

Italian fans of The Black Hack will be interested to learn that we have signed a license deal for an Italian Edition of the game. I'll share more details about it when it's ready to launch.

If they run, we'll be back at conventions in 2022. We've booked a stand at the UK Games Expo in June already. We also hope to be at Continuum (local to us in Leicester) in August, and Dragonmeet in December.

Thank you to everyone that supported our work in 2021, I hope we can tempt you back with something new this year.



Categories: Tabletop Gaming Blogs

Review & Commentary On Afterday: 2D6 Adventure After the Apocalypse From Michael Brown For The Cepheus Engine & 2d6 Old School Science Fiction Rpg Campaigns

Swords & Stitchery - Tue, 01/04/2022 - 07:26
 Everyone who goes to the Southwestern United States loves ghost towns & the remains of mines from the centuries of the Old West. The tourist industry thrives on them out there and by default players love 2d6 post apocalpyse adventuring & playing. And when wants to visit a failed colony world in the Clement Sector?! There are a number of 2d6 options on the table for the Cepheus Engine. But Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

Box Breaking 281: 3 Level Brigantine Ship from CZYY

Gamer Goggles - Tue, 01/04/2022 - 02:38

In this video Matt opens up the 3 level Brigantine ship bundle from CZYY and then assembles it. This kit is perfect for so many TTRPg’s its not funny.

Copyright secured by Digiprove © 2022
Categories: Tabletop Gaming Blogs

RICH REVIEWS: Mega # 2

First Comics News - Mon, 01/03/2022 - 23:19

Title: Mega # 2
Publisher: Red 5 Comics/Stonebot Comics
Script & Art: Salvador Sanz
Translation: Leandro Paolini Somers
Lettering: Martin Casanova
Revision: Chris Ortega
Price: $ 7.99 US
Rating: 4 out of 5 stars
Websites: www.red5comics.com , www.stonebotcomics.com
Comments: Here a second creature rises a Guardian to take down the free Prisoner. The creature art will have you feeling like you are in a giant monster movie.
The Sentinel monster named Mega makes its way to the Salamander going through any obstacles in its way. The creature art is stunning. You will feel like you are watching a monster movie on TV or even seeing this for real.
The two creatures Meg and Salamander attack each other and it is one huge fight. These two monsters are going all out. Mega has a knife and Salamander has his fire like lava. The battle lasts a long time going back and forth. The art will keep you glued to the pages. This is a battle of gargantuan.
Someone is releasing the monster, Felipe Sandoval. Tina has the only way to stop the monsters he releases. This little girl weights the world thrust upon her. She is the only one who can call on Mega to save the planet when danger strikes.
There are some similarities to Godzilla yet some much different that this comic does stand on its own.
The art alone makes this worth picking up. Giant monsters are scary within these pages.

Categories: Comic Book Blogs

Winter Wonderland Crochet and Knit Patterns

Moogly - Mon, 01/03/2022 - 16:00

This winter has been so chilly – or so warm depending on where you are I suppose! But the best part of cold weather is all the crochet and knit things we can make to cozy up in – indoors and out! Here are some fantastic free patterns for your own Winter Wonderland days! While...

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Categories: Crochet Life

Guest Post: Trollopulous Reloaded Sessions 4 and 5

Jeffro's Space Gaming Blog - Mon, 01/03/2022 - 15:05
Ray gun designed by Brian Elliott.

The previous session featured the party on an extended float trip down the river to Trollopulous. Using 1 to 1 time this river journey was not yet complete by the time Session 4 began. So, the players rolled up new characters and had the pick of the map as a starting place. It so happens that one player had chosen to play a dwarf and that there was a dwarven village in the mountains a couple hexes to the southwest of the Adventurers Aid Society Octagon. The players were curious to see how things had turned out at the Octagon, which a couple sessions ago was the site of a mass battle between invading interdimensional giant beetles, the Shoggoth Ambassador Hastoth and his snake men assistants, and the golden mercenaries of the Three Regiments, so they chose to start at the dwarven village. The new first level PC are:

  • Steiner Goldnose dwarf fighter
  • Ricki female elven fighter/magic-user/thief
  • Ambergris – human druid
  • Ovardub — monk

So, the new PCs, wet behind their ears set out to see what the beams of light in the night sky to the northeast are all about. The journey through the mountains is uneventful. Coming out of the mountains the party stops to look down at the grassy plain in which the Octagon resides. What they find is that the whole area is, well, changed in a shocking manner. Where once there sat a modest caravanserai now is the site of a massive construction project. Lines of giant beetles trundle about bearing large basalt blocks in their mandibles. Already the site around the Octagon is adorned with multiple growing towers and sprawling hexagonal lower building structures. 

Making their way down to the endless activity they cautiously enter the newly growing city of beetles. One of the beetles stops its activity and contacts them telepathically, “Greetings worthless vessels. You are welcome here but please try not to interfere in the construction. It is imperative that our domiciles be constructed quickly. Even now, more of our race prepare to flee our enemies and temporarily inhabit this unusual abode.” Thus begins a short question and answer period with the giant insect in which they learn.

  • The Yithians have inhabited the giant beetles as more suited to the current environmental situation.
  • They are distressed to learn that their ancestral enemies, the primordial ones and their shoggoth servants already have made a foothold in this coordinate of spacetime.
  • Because of this they plan to flee as soon as possible. Their tenure here will be transitory and temporary – perhaps lasting as little as ten thousand years or so. 
  • They are not hostile if not interfered with. 
  • The party is welcome to scrounge around the remains of the Ambassadors of the Five Cities camps (destroyed in the past battle)
  • The AAS is still open but currently the proprietors are desperate for clientele.

Scouring the site of the Ambassadorial camps the party finds several sets of golden plate armor, a number of ray guns abandoned by the defeated snake men as well as a substantial box of jewelry. Rolling on the jewelry tables (DMG p. 26) identifies a good dozen pieces of rather high valued items. The players are surprised at their easy find getting ready to leave the area. Nonetheless they buy one of the higher priced pieces for several thousand gold pieces. Tucking the piece in their pack the former rulers of the AAS say, “So long suckers, don’t take any wooden nickels” and head out of town. This leaves the players realizing that they now have to lug the pile of gold back to the dwarf village. Which, grumbling they do with no rolled encounters for the journey.

And that was session 4. Short but sweet in that the new PCs gained sufficient treasure to level with zero risk to themselves. Sometimes it’s like that. 

Session 5 (9/16/21) begins with the same players deciding what to do next. They have options now. They can go back to the “A Team” in the outskirts of Trollopulous and the invading army. Or, they can stick with the “B Team” back at the dwarven village. They choose the B Team. During the down time the village has been busy reworking the golden plate armor to fit dwarves and building boats to explore downriver. In addition, the dwarfs have been keeping an eye on a settlement of Ogres they had discovered. But, the thing that really got attention is the dwarf guard scout who came running in shouting “Giants! Giants!”

It is giants. Six fire giants ambling through the mountains. However, the brutes pass the dwarf village obliviously. The party decides to follow them. And, follow them they do for several days at least until the fire giants come to Hobgobiton.  There, like the Hill Giants before them, the Fire Giants extort a good lunchtime snack from the Hobgobs and keep heading south. The PCs decide to give it up and backtrack the giants path back north – perhaps the giants have a hidden lair that can be looted while they are away. They make their way back north through the mountains only to lose the trail as it heads north into the desert wastes of the Tharks. Frustrated, they return to the dwarfs.

Next, they decide to check out the group of dwarfs that has been staking out the ogre den. On the way they are surprised by a large group of extremely friendly Picts. The party distrusts their intentions and flees. Otherwise they get to the stakeout unscathed. 

Looking at the Ogre lair, it is domestic. The dwarfs inform them that a couple ogres head out each day hunting and the woman and children ogres mostly stay inside until the hunting party comes home with dinner. They decide to try to capture the ogres with a pit trap. The dwarfs quickly dig a deep and wide hole and disguise it with boughs and dirt. They set up a campsite nearby and the monk poses as a camper cooking his meal over a smoldering fire. Meanwhile the party and the dwarves lay in wait. The smell of cooking draws the ogres to the camp. But, they are wary, the brutes can smell the dwarves. “Fee Fi Fo Fum, I smell the blood of dwarven scum!” The trolls stop short of the pit and demand the monk tell them where the dwarves are. 

It takes some taunting, but the ogres eventually charge the monk and are captured in the pit. The dwarfs come out of hiding and surround the pit. One defiant ogre tries to climb out and gets filled with arrows which convinces the other to beg for his life. The remaining ogre relays to them that their tunnel leads further into the mountain and warns that they don’t want to go down there. There are darks elves, spiders, and goo down there. He also describes to them two other possible entrances into the realm of the dark elves. Then the dwarfs summarily execute the talkative ogre, and the party returns to the dwarven village to contemplate their next moves. 

The Lands of Trollopulous

Categories: Tabletop Gaming Blogs

Year-end Thoughts

Just Call Me Pastor - Mon, 01/03/2022 - 14:50

With Christmas joy still in mind, end-of-year reflections are coming to the fore. I’ve been thinking about the beleaguered state of our wonderful institutions: nation, church, and family.   

The state of the nation is perhaps uppermost on many people’s minds. Citizens of North America have watched for several years the terrible division, disorganization, and deterioration of our bodies politic.  

Peaceful demonstrations seem to descend to vandalism and looting. Crime is defined down and alleged criminals seemingly face little consequence for their actions. Felonies seem to become mere misdemeanors.  

Public leaders are caught lying, but rarely admit their dishonesty or apologize. Over against all of this disorder, consider, from the Proverbs: “Righteousness exalts a nation, but sin is a reproach to any people” (Proverbs 14:34, KJV). 

It seems to me that this statement applies not only to the nation but also to the church and family, which Christians have the ability to change. How crucial it is for those who follow the Lord Jesus to be committed to order and righteousness! Nothing less can meet the standard.

That’s because when lawlessness and deception are practiced and even protected, without a vigorous response, the masses come to view leaders (including each of us as individuals, to the extent that we are all leaders in our personal realms) skeptically and even with disdain. 

Everywhere in the Scriptures we are taught that God’s people are to be upright in intention. The word “righteousness” is richly present in both Old and New Testaments. When the Apostle Paul is writing to the Christians in the church in Rome and urging deep fellowship among them, he writes: “For the Kingdom of God is not a matter of eating and drinking, but of righteousness, peace and joy in the Holy Spirit” (Romans 14:17). 

Perhaps 2022 will be the year that brings to reality another word from the Scriptures that speaks of revival:

If my people, who are called by my name, will humble themselves and pray and seek my face and turn from their wicked ways, then I will hear from heaven, and I will forgive their sin and will heal their land. (2 Chronicles 7:14)

Photo credit: Marco Verch, Creative Commons (via flickr.com)

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