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First Comics News - Wed, 06/12/2024 - 05:59
PORTLAND, Ore. 06/11/2024 — Ghost Machine has set up the Ghost Machine Scholarship in collaboration with The Joe Kubert School, the iconic graphic arts educational institute founded by legendary comic book artist Joe…
Categories: Comic Book Blogs

Evil Awakens in Broadacres: Prairie Gods

First Comics News - Wed, 06/12/2024 - 05:58
PRAIRIE GODS Shane Connery Volk takes a shake at his first creator-owned supernatural B-horror miniseries, featuring 5 strange stories and one ghost town to unite them JUNE 11, 2024, (PITTSBURGH,…
Categories: Comic Book Blogs

Roddy Piper teams up with the USAssassin team for an epic adventure! 

First Comics News - Wed, 06/12/2024 - 05:56
Haunted Pizza Presents: Graveyard Shift writer/co-creator, Mark Poulton (Avengelyne, Savage Hawkman) and artist Mike McMahon (Graveyard Shift Supplemental) bring the biggest USAssassin adventure to Indiegogo! Joining them on USAssassin IV: Dogs of War is the legendary Roddy Piper (They Live)! CMLL wrestling star, “The…
Categories: Comic Book Blogs


First Comics News - Wed, 06/12/2024 - 03:33
First Comics News: How does writing enrich your life? Pat O’Malley: Writing allows me to explore creative universes and ideas that otherwise would be stuck in my head, but writing can also…
Categories: Comic Book Blogs

Video of the Day – Top Gear, 2009

Blogtor Who - Wed, 06/12/2024 - 03:00

The post Video of the Day – Top Gear, 2009 appeared first on Blogtor Who.

Categories: Doctor Who Feeds

Bundle of Holding - Operation Unfathomable

Tenkar's Tavern - Wed, 06/12/2024 - 02:04

I have half of the stuff in the Operation Unfathonable Bundle in print, and I'm snagging this for the stuff I'm missing :)

Adventurer! This new Operation Unfathomable Bundle features Operation Unfathomable, the gonzo fantasy roleplaying campaign setting by Jason Sholtis for Old School Revival tabletop retro-clones. (This offer also includes a version for the Dungeon Crawl Classics RPG from Goodman Games.) The Sorcerer-King's son stole a powerful relic, the Nul Rod, and fled into the Unfathomable Underworld, a subterranean wilderness of unsurpassed strangeness and peril. Your fledgling 1st-level adventurers pursue him into a vast and incomparably bizarre cavern-world of civilized fungoids, bat-winged dwarves, two-headed giant ape mummies guarding franchise temples, decapitante soldiers, psychephages, death-ray revolvers, the ruins of the now-extinct Genocide Beetle civilization, the Fizzy Drink of Ocular Autonomy ("causes eyeballs to leave their moorings and levitate freely"), and Shaggath-Ka the Worm Sultan. In most circumstances, fragile beginning characters would be doomed. But explorers with good sense (and a willingness to hide) can hope to gain great treasure and speedy advancement.

This new offer brings you the entire Operation Unfathomable line for an unbeatable bargain price. For just US$14.95 you get all six titles in our Unfathomable Collection (retail value $69) as DRM-free ebooks, including the complete the complete 108-page Operation Unfathomable core campaign book, plus the Player's Guide; the sequel setting Odious Uplands and its free Map Pack; the complete conversion for Dungeon Crawl Classics, Completely Unfathomable; and both volumes of Jason Sholtis's brilliant D12 tables, The Dungeon Dozen Volume 1 [previously in our November 2014 Worldbuilder's Toolkit 2] and Volume 2.


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Categories: Tabletop Gaming Blogs

Just Wanted to Share

The Splintered Realm - Tue, 06/11/2024 - 22:55
I feinally designed Null the Devourer today, and put him with all kinds of Kirby Crackle. This feels like if Ditko and Kirby did a Doctor Strange/FF crossover back in the day. I think he's nifty. Appropriate for a game I am calling 'the world's niftiest superhero RPG'...


First Comics News - Tue, 06/11/2024 - 22:25
This August, Aliens and Avengers face off in Jonathan Hickman and Esad Ribić’s Aliens Vs. Avengers!   To mark this first-ever crossover between the Marvel and Alien universe, five Marvel…
Categories: Comic Book Blogs

Pacesetter Games: Islands of Peril

Zenopus Archives - Tue, 06/11/2024 - 19:24

Cover of the standard edition
Islands of Peril is the latest adventure from Pacesetter Games written by Bill Barsh based on the 1970s maps and notes of J. Eric Holmes (with permission from the Holmes estate).  This follows last year's Things Better Left Alone dungeon adventure; read my post about that one here. I contributed a Foreword to this one, where I give an overview of the original maps that it is based on. Note that this one is a sandbox wilderness, and is the first of a two-part series of island-based adventures.
The adventure was released last weekend at North Texas RPG Con, where Chris Holmes is a regular attendee. To quote Pacesetter's announcement: 

"This year we bring you Islands of Peril: Book One. This massive island (wilderness) adventure includes five fully-detailed islands within Holmes' home campaign. Designed for Classic D&D using character levels 1-4, there are numerous sandbox style adventure locales on each of the islands. PCs can explore the Crying Cyclops Isle, Shadow Island, Isle of the Creeping Doom, Barrow Island, and Isle of Ash. Each features unique adventures and encounters within this first installment featuring the maps and notes from Dr. Holmes, the father of Basic Dungeons & Dragons.

We have three versions to choose from; softcover, hardcover, and special edition hardcover. In case you missed Things Better Left Alone last year, we have brought it back into print (it sold out last year at NTX). Available in both softcover and brand new hardcover edition.

Lastly, but most importantly, Chris Holmes, the son of Dr. Holmes, is attending the convention. Find him at the con or at our booth and have him sign your copy! Not only did he provide us with the original hand-drawn maps (included in each book), he contributed his artistic talents to the illustrations in each book.

If you cannot make it to the convention, look for the books at pacesettergames.com."

Find three different hardcopy versions of Islands of Peril, as well the PDF version, here on the Pacesetter games website:

Pacesetter Games: Islands of Peril

Categories: Tabletop Gaming Blogs


First Comics News - Tue, 06/11/2024 - 17:51
  This “Manga Paint” variant has Guts’ famous sword leaping from the page MILWAUKIE, Ore., (June 11, 2024)— Be prepared to display the raw power of Kentaro Miura’s beloved manga series,…
Categories: Comic Book Blogs

Oni Press Lifts the Veil on THE AUTUMN KINGDOM #1

First Comics News - Tue, 06/11/2024 - 17:48
A Spectacular New Vision of Phantasmagoric Folk-Horror Coming in September! Master Storyteller Cullen Bunn and Riveting Artist Christopher Mitten Shatters the Line Between Fantasy and Reality with New Four-Part Epic…
Categories: Comic Book Blogs

Kirbyvision: A Tribute to Jack Kirby Presented by the Corey Helford Gallery and the Jack Kirby Museum & Research Center

First Comics News - Tue, 06/11/2024 - 17:46
The Jack Kirby Museum & Research Center, in partnership with the Corey Helford Gallery, is excited to announce Kirbyvision, an exhibition celebrating Jack Kirby’s profound influence on comics, art, and…
Categories: Comic Book Blogs

The Stalwart Companion

The Splintered Realm - Tue, 06/11/2024 - 16:55

The Stalwart Companion continues on apace. I'm up to twenty more gifts (powers), and I've managed to include some of the 'tougher' ones to design...
I remember REALLY struggling with creating energy solidification for Stalwart Age. I really wanted this to feel like Green Lantern's ring, but I had the darndest time getting the rules to bend at the right angles to make it work. I had it on my list for the core rules of Stalwart, and decided it just wasn't worth the time and effort to put in the core rules - plus, I was hitting my 16-page target, and was sorting things into 'necessary' and 'less necessary'. However, I decided last night to give it a swing, and (to my mind) nailed it on the first draft.
Energy Solidification. You are able to use 1 action to shape energy into physical objects. Weapons you craft deal your power damage (and use brawling to attack). Other objects have hits equal to your power dice rating. Something you generate to lift or carry has a might rated at your power. Every item you create through solidification requires 1 action per round to maintain.
That's it. The whole thing. Easy-peasy. It sounds and feels just like a lantern ring - and it didn't require a single new subsystem, way to track objects, exceptions to the rules. It just took the existing rule framework and plugged in the appropriate information. Check. So even though Green Lantern only has Might D6, his Power D20 allows him to lift over a hundred tons with his ring. So, the idea of helping an airliner that is crashing level out and glide safely is not THAT far off the mark.
I also decided to try and replicate the Human Torch's full nova effect. Here's what I came up with:
Bomb*. No more than once per minute, you are able to emit energy in a massive blast centered on yourself. Use 1 action and roll power for damage, adding your full current hits to the result. You are immediately reduced to 0 hits, and must check might (DT 6). If successful, you are felled; if you fail, you are defeated. You deal damage in a radius of 10’ x your force. All in the area of effect suffer damage, but may check reflex (with a DT of your force) to suffer only half damage. 
Again, it was obvious (to me) how this should work within the existing rules - because the game already has rules for being felled and being defeated, it was just a matter of applying those concepts. I didn't have to develop new rules for being tired or reduced to zero hits or anything, because it is baked right in. I could just apply the existing rules to this new situation.
Thinking forward, I expect that by about 16 pages in I will exhaust almost every common, uncommon, and even rare situation that could arise. At that point, it will make sense to me to put a bow on this, and release it as a PWYW game expansion on DriveThru. DriveThru has greater visibility, and keeping updates in the larger game world's consciousness is only going to bring benefits. Then, I can add any very unusual new gifts or tags directly with the character to whom they are associated in the World of Stalwart, and dedicate all of my free time to updating that.

New Look At Arcane Season Two

First Comics News - Tue, 06/11/2024 - 16:15
Today Netflix and Riot Games released a new teaser trailer for season two of the wildly popular Arcane. This will also be the final season for the series. “Arcane is…
Categories: Comic Book Blogs

Large Group Bible Study- June 13th

Mark Hughes (Church of the Rock) - Tue, 06/11/2024 - 15:57

Thursday, June 13th- Large Group Bible Study

Are you looking to take a deeper dive into the bible? Join us as we study the book of John! Free snacks provided!

Location: Youth Room
Time: 7:30pm

See you there.

And don’t forget to follow Engage Young Adults on Facebook and Instagram!


The post Large Group Bible Study- June 13th appeared first on Church of The Rock.

Categories: Churchie Feeds

Top Online Casino Bonuses and Promotions

First Comics News - Tue, 06/11/2024 - 14:43
For many avid gamblers, the appeal of playing at an online casino isn’t just the convenience, but also the value for money. The world of online gambling offers an array…
Categories: Comic Book Blogs

Lewis Pulsipher on the Rpg Anti-Game circa 1981

Jeffro's Space Gaming Blog - Tue, 06/11/2024 - 13:27

The July 1981 issue of Space Gamer has a fascinating article from Lewis Pulsipher which details probably the greatest “DM Don’t” of all time:

When designing a place of adventure some DMs try to anticipate what players will do when they reach an area. Quite often they fail; the players have some magic item or devise some strategy the DM didn’t consider. The DM has already made one mistake by anticipating, but now he may make a worse one by changing the situation to block the players once more, forcing them to do what he intended in the first place. Not only is this unfair, it implies a general attitude which is very “anti-game.” The DM apparently is more interested in offering a certain level of resistance to the players no matter how well they play, so that even the most brilliant party is destined to lose characters because the DM will make sure they do. It also implies that the DM intends to control the course of the game rather than give the players a chance to do so. A better attitude is to set up situations which seem believable — something which might actually happen given the D&D world parameters rather than something contrived to present specific problems to specific parties — and assume that the players will get through without casualties. You can’t go wrong then, and there’s no temptation to manipulate a situation. Of course, this doesn’t mean they will actually do so well, it’s just wise to assume that they might.

Note the use of the term “anti-game” there. I had thought that I had coined it myself in the pages of How to Win at D&D, but here it is right inside the pages of my favorite magazine. Even better, it’s penned not only by someone that is not only a dear friend but also by someone who has become my greatest nemesis within the rpg space!

There is a very big difference between the contexts in which Lew and me are addressing this subject. When Lew was writing, The AD&D Dungeon Masters Guide was both relatively fresh and also generally regarded as being the last word on the nature of the game. The “anti-game” approach to dungeon mastering was framed as being a particularly irritating and subpar approach to refereeing. What Lew could not anticipate was that nearly every game module TSR was about to begin putting out would embrace this ridiculous approach to adventure design, an entire generation would come up presuming that this was the right way to play, and then forty years would pass in which time people would ultimately forget that D&D was ever intended to be a game in the first place.

By the time I weighed in on the matter, it was no longer possible for about 90% or more of Dungeon Masters to even imagine that the game could be played any other way.

Categories: Tabletop Gaming Blogs

Fantastic Comic Fan: Fantastic Picks

First Comics News - Tue, 06/11/2024 - 05:00
I found some fantastic picks that will surprise you and that you might want to seek out yourself! From the Silver Age to today– AND some fantastic comic-centric magazines and…
Categories: Comic Book Blogs

Silverline Comics Podcast: Comic book ballyhoo, Random comic book discussion

First Comics News - Tue, 06/11/2024 - 04:58
The Wednesday Whammers talk about random comic books! Originally aired May 08, 2024. Included in this episode are Barb Kaalberg, Rob Davis, and Martin Murtonen.
Categories: Comic Book Blogs

Ron Fortier talks about CRIMSON NUN

First Comics News - Tue, 06/11/2024 - 04:16
Ron Fortier is a renowned writer and comic book creator whose work has captivated audiences for decades. Ron is best known for his contributions to the world of pulp fiction…
Categories: Comic Book Blogs


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