Feed aggregator

Tripwire Comic Con comes to Bristol for 2022

First Comics News - Wed, 12/01/2021 - 16:55

Tripwire Magazine is delighted to announce a new Bristol Comic Con for Autumn 2022.

Bringing together tech, comics and movies, Tripwire Presents Bristol Comic Con will be a family- driven weekend with activities and events designed to entertain everyone. The show’s remit is to provide a total fan and collector experience with panels, exhibitions, dealers, cosplayers, and a new addition to the mix: exclusive workshops featuring top international comic names with decades of expertise. The event will be a hub for social gatherings where fans and industry leaders can mingle, with the intention that this convention should become a regular fixture in the comics events calendar.

Tripwire originally launched as a magazine by Joel Meadows back in 1992, after publishing over fifty issues, Tripwire moved online in 2013. Since then, it has continued to grow in prominence, becoming the go-to resource for insight into British and international genre media. This Comic Con is timed to celebrate Tripwire’s 30th anniversary.

Running across the weekend of September 3-4, 2022 and situated in the central location of the DoubleTree by Hilton Hotel near Temple Meads, this Comic Con will be a great opportunity for local businesses to spotlight their work and attract new audiences.

The first wave of announced guests is: Howard Chaykin (legendary creator of American Flagg!, The Shadow, Hey Kids, Comics and Divided States of Hysteria); Brian Stelfreeze (currently art director for 12-Gauge Comics, artist on DC’s Wednesday Comics, Marvel’s 2016 Black Panther); Lysa Hawkins (senior editor at Valiant, previously editor at DC and Marvel); Elena Casagrande (artist and Eisner winner for Marvel’s current Black Widow series); Jorge Fornes (artist on DC’s acclaimed Rorschach book, Batman,Wolverine, attending his first UK Comic Con since 2018); Jock (artist and illustrator for 2000AD, Batman, Detective Comics, Shawn Of The Dead and 2012’s Judge Dredd movie) and leading comics artist and illustrator Sean Phillips (Marvel Zombies, Criminal, Reckless and DVD cover artist for Criterion).

Tripwire Editor in Chief, Joel Meadows said: We are very proud of our line-up for our debut comic con under the Tripwire banner and are very excited to welcome visitors to it next year.

Categories: Comic Book Blogs

New Graphic Novel to Become Major Motion Picture with Rising Star Debbie Berman (Captain Marvel, Black Panther) to Direct

First Comics News - Wed, 12/01/2021 - 16:44

It will be a major motion picture and makes for a great Holiday Gift for tweens and teens. UNIKORN creators Don Handfield and Joshua Malkin are directors, producers, and screenwriters who were inspired to write this book while dealing with the loss of a parent. They wanted to create a story that could address their own pain and help their children process the subject in a manner that was full of hope and wonder. Considering the amount of loss this country has experienced lately, we need this now more than ever.

UNIKORN (Scout Comics/S&S; On-sale December 7, 2021) is a coming-of-age graphic novel that is soon to be a major motion picture starring Chloe Coleman (My Spy), produced by Armory Films with Debbie Berman at the helm.  The film will be Berman’s directorial debut but her meteoric career rise over the last couple of years can be attributed to her work editing big budget features including Spider-man: HomecomingCaptain Marvel, and Black Panther.

According to a recent article published in Deadline, Berman was drawn to UNIKORN because it is “full of heart and humor, has wonderful complex characters, and is quite simply a great story.” UNIKORN follows 12-year-old Mae Everhart, who inherits an old horse with a strange nub in the center of his forehead that makes her believe he’s a ‘unikorn’ – a unicorn with a broken horn. She soon discovers the horn was removed for a reason – to keep the animal safe from those who would exploit or harm him. She must find the unicorn’s broken horn and prove to her skeptical father that her horse really is magical before everything she cares about is lost forever.

Categories: Comic Book Blogs


First Comics News - Wed, 12/01/2021 - 16:42

Pick up Second Printings of BLACK PANTHER #1, HULK #1, and VENOM #1 on January 19


New York, NY— December 1, 2021 — Three of Marvel’s hottest new #1s will be getting new printings in January! Readers will get a chance to dive into the latest eras of some of comics’ most iconic heroes by picking up these sold-out debut issues of BLACK PANTHER, HULK, and VENOM! Complete with two new covers each, these exciting new printing covers will showcase new art, sketches, and more!

Academy Award-winning writer John Ridley and Stormbreaker artist Juann Cabal take the world of Wakanda into a new age in BLACK PANTHER #1. The new run kicks off with an action-packed espionage story that will upend everything in T’Challa’s life and have ramifications for the entire Marvel Universe! Secrets from T’Challa’s past have come back to haunt him! Fresh from his travels in space, Black Panther receives an unexpected and urgent message from a Wakandan secret agent! Now, T’Challa must race the clock not only to save his agent, but also to keep his true agenda under wraps. Because if the truth comes out, it could cost T’Challa everything… BLACK PANTHER #1’s second printing covers will feature the sketch art of Alex Ross’ mesmerizing cover as well as a second printing cover featuring Juann Cabal’s new Black Panther design.

Superstar creative team Donny Cates and Ryan Ottley look to the stars for Bruce Banner’s colossal-sized next era in HULK #1! Immortal no longer, the Hulk’s uncontrollable rage has reached an all-new level, and nobody – including the Avengers – is prepared to handle it. But is it really the Hulk that people should be afraid of, or is there something missing to this puzzle? HULK #1’s second printing covers will showcase Hulk and Iron Man’s explosive fight in a wraparound cover as well as a character sketch by Ryan Ottley.

And a new symbiote saga begins in Ram V, Al Ewing, and Bryan Hitch’s VENOM #1. This trio is set to take the symbiote mythos to the next level with thrilling new developments for father-son pair Eddie and Dylan Brock. Each writer will lend their talents to a different character, with Ewing taking us beyond the stars with Eddie in his new role as the “King in Black,” and Ram V bringing us back to earth penning Dylan’s beginnings as a Super Hero. Together, the two journeys will intertwine and impact one another to create a singular and epic new vision. VENOM #1’s second printing covers will feature all-new artwork from Bryan Hitch as well as a sketch artwork of his main cover.

See all the covers now and be sure to check with your local comic shop for availability!

Retailers, don’t forget to order these new printings by Monday, December 13!


Written by JOHN RIDLEY


Second Printing Sketch Cover by ALEX ROSS – 75960620042900112 

1:25 Second Printing Design Cover by JUANN CABAL – 75960620042900127


Written by DONNY CATES

Second Printing Wraparound Cover by RYAN OTTLEY – 75960620003000112

1:25 Second Printing Character Sketch Cover by RYAN OTTLEY – 75960620003000152


Written by RAM V and AL EWING


Second Printing Cover by BRYAN HITCH – 75960620191400112  
1:25 Second Printing Sketch Cover BRYAN HITCH – 75960620191400159

Categories: Comic Book Blogs


First Comics News - Wed, 12/01/2021 - 16:33

TidalWave Comics is proud to announce the addition of a comic book focusing on Tina Turner to its popular “Female Force” series focused on women who make an impact worldwide. “Female Force: Tina Turner” will be released this week in honor of her 82nd birthday.

The most remarkable comeback of all time is explored in this new comic book biography of the iconic and indomitable Tina Turner! Born Anna Mae Bullock, Tina started as a singer in her local church and elementary schools. Her ill-fated relationship with Ike Turner coincided with her meteoric rise-up the Billboard charts and led to her eventual fall. However, after retooling her image, Tina once again exploded on the scene in the 80s. Tina’s life story is rags to riches to rags and back again a tale of love, loss, and rebirth.

“Female Force: Tina Turner,” written by Michael Frizell, art by Ramon Salas, is a 22-page comic book and will be available digitally on multiple platforms and in print. The book will be available in hardback with a cover by famed comic book artist Joe Phillips and a paperback cover by interior artist Ramon Salas.

“Turner’s life has been seen in documentaries, films, music, Broadway, so why not a comic book. We believe that it is important for readers to have inspiring role models and learn about extraordinary individuals who have overcome challenges to make a difference in the world,” said Darren G. Davis, publisher, when asked about the thought process the company went through before creating the comic book series “Female Force.”

Writer Michael Frizell, an educator at Missouri State University in Springfield, said, “When writing about real people, we have to tell the true stories of our subjects, but that doesn’t mean we can’t have fun with them. I hope readers will see the comic as an introduction to Tina Turner and want to know more about her. The Broadway show about her showcases amazing singers and tells a tight story about her life. Angela Bassett’s portrayal of Tina is equally amazing. But the best way to understand Tina? Listen to her music.”

The “Female Force” imprint features prominent and influential authors, business executives, entertainers, journalists, politicians, and activists. The latest biography comic book joins TidalWave’s ever-growing library of more than 200 comic book biographies. — Previous titles have profiled Dolly Parton, Kamala Harris, Tina Fey, Betty White, Michelle Obama, Barbra Streisand to Cher and Gloria Steinem.

Also available this week is a bonus holiday edition of the “Female Force: Dolly Parton” comic book featuring a winter themed cover by Marvel Comics artist Yonami.

The biographical comic series has drawn a firestorm of media attention, including features on “The Today Show” CNN, MSNBC and FOX News, and Time and People magazines.

TidalWave Comics’ vast catalog of titles can also be downloaded digitally from Kindle, iTunes, EPIC!, Madefire, Izneo, ComiXology, Global Comics, DriveThru Comics, Google Play, Overdrive, Library Pass, Biblioboard, Nook, Kobo, and wherever eBooks are sold.

Categories: Comic Book Blogs

Capcom Arcade Stadium’s record player numbers blamed on card mining

Malwarebytes - Wed, 12/01/2021 - 16:30

Some of my favourite retro video games are making waves on Steam, but not in the way you might think. Classics such as Strider, Ghosts n’ Goblins, and more are all available as content for Capcom Arcade Stadium. This is an emulator which lets you play 31 arcade games from the 80s/90s. The games themselves are paid downloadable content, but the main emulator download itself is free. It also comes with one free game as a taster of the full edition.

It didn’t have a great reception at launch, because people didn’t like titles being sold in bundles only. As such, it was something of a surprise to see it riding high at the top end of the Steam activity charts in the last few days.

Sure, the games can now be bought individually. But would that really equate to an all-time concurrent tally of 481,088 players? Did people really wake up this week and think “What we need in our lives is 3 different versions of Street Fighter 2”?

The numbers game

Make no mistake, these are some of the biggest numbers you can achieve on Steam and it typically requires a massive AAA+ title to achieve it. For example, right now the three top played games on Steam are:

  1. Counter Strike: Global Offensive with 507,995 players
  2. Dota 2 with 325,679 players
  3. PUBG: Battlegrounds with 150,498 players

These are all huge online games, played against other people. Yet somehow we have the archaic arcade emulator, with its one free game by default, storming into the top three.

These numbers are so vast, Capcom Arcade Station has managed to hit 8th place in the top records for most simultaneous players. What could have possibly caused this? The faithful translation of arcade controls to gamepads? The ability to rewind the game should you make a mistake? Customising the individual game’s arcade cabinet before loading up a title?

Nope, it’s bots.

How did bots cause the great player count inflation of 2021?

Generally when we talk about bots in gaming, we mean hacked accounts or PCs performing certain tasks. It could be a DDoS attack, or sending out phishing messages inside game chat, or some other nefarious activity.

In this case, the “bot” is something a little bit different. It’s not something caused by what happens inside the game itself. Rather, it’s a layer of virtual economy and digital goods driving what happens to the player count.

Before we get to the nitty gritty, it’s time to explain the ins and outs of Steam card trading.

Steam card trading

Sometimes folks get confused on this, so for clarity, there’s two types of “Steam card”. The first is an actual, physical gift card you can buy in stores. These cards have monetary amounts assigned to them, and they’re a way to preload your Steam account with credit. You then use it to purchase games from the store. You can also buy “digital” versions of these cards which perform the same function.

The other type of card, the one we’re focusing on, are Steam trading cards. These are items which are tied to certain games, but don’t exist within them. They’re essentially cool looking virtual cards with characters from the game on them. The more you play a game, the more likely the chance you’ll be given a free card drop. When you collect all of the cards for a game, you can create a badge for your Steam profile. At the same time, you’ll be given other community-centric items like emoticons, the possibility of discount coupons for other games, or even the option to bump up your Steam level (another profile feature).

The system is designed so you can’t just grab all of the cards by playing. There’s a limit on how many you’ll receive and then you need to get the rest by trading with friends, or buying from the Steam marketplace.

This is a very detailed system with a lot of depth to it. Steam trading is big business, and often one of the focal points for scams, phishes, and malware antics. However, that’s not the case here.

Rather, it appears to be users trying to game the system for their own ends. For once, nobody is compromising accounts and running off with a sack full of stolen logins.

Still, this begs the question: what is happening here?

The wonderful world of card mining

It’s not just Bitcoin hogging all the space in the mines these days. Steam cards can also be mined, and there’s a surprising number of tools available to do it. One of the most popular is something called ArchiSteamFarm. This is a third party tool you can log into with your Steam credentials, and it’ll tell you what can/can’t be farmed. If there are card drops available, you simply tell it which games of yours to “idle” on and we’re off to the card mining races. You don’t have to download the game in order to idle, which makes it super convenient for people wanting cards without gigabytes of downloads and wasted hard drive space.

This is where things get really interesting.

Steam cards usually only drop for paid titles. If you don’t buy the game, you can’t get cards. In this case, the base Capcom Arcade Simulator game is a free download with one free title included. This isn’t (and shouldn’t!) be enough to have cards start dropping.

However, something seems to have gone wrong. All of a sudden, people found they could obtain trading cards despite only having the free game. This meant a huge surge in botting activity to grab cards before someone at Valve—the company behind Steam—fixed it.

As a result, a massive amount of card miners fired up their tools (whether ArchiSteamFarm or something else entirely), and idled their way to sweet card victory. As above, there’s limitations on how many cards you can farm. Once you hit the limit, that’s it – no more mining on that game ever. You have to trade or buy the rest. So this is, essentially, people just wanting to get in on the ground floor of red hot card trading action.

Watching Steam achievement totals drop in real time

As this Ars Technica article notes, you can observe clues regarding the automated action taking place. One way to do this is by checking out Steam achievement numbers. Around 44.6% of people had gained the achievement for loading up a game for the first time a couple of days ago. Now, the number sits at just 7.9%. That’s lower than the previous figure in the article. The only way this number makes sense given the massive user numbers is if huge amounts of new game owners are using tools to “idle” while prospecting for card drops.

The leaky card pipeline has apparently been fixed, so no amount of idling will produce any more cards. This happens to games occasionally, most notably when an error caused card drops for Life is Strange 2. What usually happens after an incident like this is the market is flooded and card value plummets, so it’s probably a fraught time on the old trading card stock exchange or something.

When retro revivals are no more…

Unfortunately my dreams of a Strider revival off the back of massive player numbers and a sudden boom in retro gaming now seems unlikely. On the bright side, the peculiar rise in player numbers didn’t involve people up to no good with malware or phishing.

While Valve probably won’t be too pleased by the inadvertent rush on cards, that is at least one small mercy we can be thankful for.

The post Capcom Arcade Stadium’s record player numbers blamed on card mining appeared first on Malwarebytes Labs.

Categories: Techie Feeds

Here’s what data the FBI can get from WhatsApp, iMessage, Signal, Telegram, and more

Malwarebytes - Wed, 12/01/2021 - 13:45

Not every secure messaging app is as safe as it would like us to think. And some are safer than others.

A recently disclosed FBI training document shows how much access to the content of encrypted messages from secure messaging services US law enforcement can gain and what they can learn about your usage of the apps.

The infographic shows details about iMessage, Line, Signal, Telegram, Threema, Viber, WeChat, WhatsApp, and Wickr. All of them are messaging apps that promise end-to-end encryption for their users. And while the FBI document does not say this isn’t true, it reveals what type of information law enforcement will be able to unearth from each of the listed services.

Note: A pen register is an electronic tool that can be used to capture data regarding all telephone numbers that are dialed from a specific phone line. So if you see that mentioned below it refers to the FBI’s ability to find out who you have been communicating with.


iMessage is Apple’s instant messaging service. It works across Macs, iPhones, and iPads. Using it on Android is hard because Apple uses a special end-to-end encryption system in iMessage that secures the messages from the device they’re sent on, through Apple’s servers, to the device receiving them. Because the messages are encrypted, the iMessage network is only usable by devices that know how to decrypt the messages. Here’s what the document says it can access for iMessage:

  • Message content limited.
  • Subpoena: Can render basic subscriber information.
  • 18 USC §2703(d): Can render 25 days of iMessage lookups and from a target number.
  • Pen Register: No capability.
  • Search Warrant: Can render backups of a target device; if target uses iCloud backup, the encryption keys should also be provided with content return. Can also acquire iMessages from iCloud returns if target has enabled Messages in iCloud.

Line is a freeware app for instant communications on electronic devices such as smartphones, tablets, and personal computers. In July 2016, Line Corporation turned on end-to-end encryption by default for all Line users, after it had earlier been available as an opt-in feature since October 2015. The document notes on Line:

  • Message content limited.
  • Suspect’s and/or victim’s registered information (profile image, display name, email address, phone number, LINE ID, date of registration, etc.)
  • Information on usage.
  • Maximum of seven days’ worth of specified users’ text chats (Only when end-to-end encryption has not been elected and applied and only when receiving an effective warrant; however, video, picture, files, location, phone call audio and other such data will not be disclosed).

Signal is a cross-platform centralized encrypted instant messaging service. Users can send one-to-one and group messages, which can include files, voice notes, images and videos. Signal uses standard cellular telephone numbers as identifiers and secures all communications to other Signal users with end-to-end encryption. The apps include mechanisms by which users can independently verify the identity of their contacts and the integrity of the data channel. The document notes about Signal:

  • No message content.
  • Date and time a user registered.
  • Last date of a user’s connectivity to the service.

This seems to be consistent with Signal’s claims.


Telegram is a freeware, cross-platform, cloud-based instant messaging (IM) system. The service also provides end-to-end encrypted video calling, VoIP, file sharing and several other features. There are also two official Telegram web twin apps—WebK and WebZ—and numerous unofficial clients that make use of Telegram’s protocol. The FBI document says about Telegram:

  • No message content.
  • No contact information provided for law enforcement to pursue a court order. As per Telegram’s privacy statement, for confirmed terrorist investigations, Telegram may disclose IP and phone number to relevant authorities.

Threema is an end-to-end encrypted mobile messaging app. Unlike other apps, it doesn’t require you to enter an email address or phone number to create an account. A user’s contacts and messages are stored locally, on each user’s device, instead of on the server. Likewise, your public keys reside on devices instead of the central servers. Threema uses the open-source library NaCl for encryption. The FBI document says it can access:

  • No message content.
  • Hash of phone number and email address, if provided by user.
  • Push Token, if push service is used.
  • Public Key
  • Date (no time) of Threema ID creation.
  • Date (no time) of last login.

Viber is a cross-platform messaging app that lets you send text messages, and make phone and video calls. Viber’s core features are secured with end-to-end encryption: calls, one-on-one messages, group messages, media sharing and secondary devices. This means that the encryption keys are stored only on the clients themselves and no one, not even Viber itself, has access to them. The FBI notes:

  • No message content.
  • Provides account (i.e. phone number)) registration data and IP address at time of creation.
  • Message history: time, date, source number, and destination number.

WeChat is a Chinese multi-purpose instant messaging, social media and mobile payment app. User activity on WeChat has been known to be analyzed, tracked and shared with Chinese authorities upon request as part of the mass surveillance network in China. WeChat uses symmetric AES encryption but does not use end-to-end encryption to encrypt users messages. The FBI has less access than the Chinese authorities and can access:

  • No message content.
  • Accepts account preservation letters and subpoenas, but cannot provide records for accounts created in China.
  • For non-China accounts, they can provide basic information (name, phone number, email, IP address), which is retained for as long as the account is active.

WhatsApp, is an American, freeware, cross-platform centralized instant messaging and VoIP service owned by Meta Platforms. It allows users to send text messages and voice messages, make voice and video calls, and share images, documents, user locations, and other content. WhatsApp’s end-to-end encryption is used when you message another person using WhatsApp Messenger. The FBI notes:

  • Message content limited.
  • Subpoena: Can render basic subscriber records.
  • Court order: Subpoena return as well as information like blocked users.
  • Search warrant: Provides address book contacts and WhatsApp users who have the target in their address book contacts.
  • Pen register: Sent every 15 minutes, provides source and destination for each message.
  • If target is using an iPhone and iCloud backups enabled, iCloud returns may contain WhatsApp data, to include message content.

Wickr has developed several secure messaging apps based on different customer needs: Wickr Me, Wickr Pro, Wickr RAM, and Wickr Enterprise. The Wickr instant messaging apps allow users to exchange end-to-end encrypted and content-expiring messages, including photos, videos, and file attachments. Wickr was founded in 2012 by a group of security experts and privacy advocates but was acquired by Amazon Web Services. The FBI notes:

  • No message content.
  • Date and time account created.
  • Type of device(s) app installed on.
  • Date of last use.
  • Number of messages.
  • Number of external IDs (email addresses and phone numbers) connected to the account, bot not to plaintext external IDs themselves.
  • Avatar image.
  • Limited records of recent changes to account setting such as adding or suspending a device (does not include message content or routing and delivery information).
  • Wickr version number.

If there is one thing clear from the information in this document it’s that most, if not all, of your messages are safe from prying eyes in these apps, unless you’re using WeChat in China. Based on the descriptions, you can check out which apps are available on your favorite platform and which of the bullet points are relevant to you, to decide which app is a good choice for you.

The safest way however is to make sure the FBI doesn’t consider you a person of interest. In those cases even using a special encrypted device can pose some risks.

Stay safe, everyone!

The post Here’s what data the FBI can get from WhatsApp, iMessage, Signal, Telegram, and more appeared first on Malwarebytes Labs.

Categories: Techie Feeds

Slime Cave of Norwal

Ten Foot Pole - Wed, 12/01/2021 - 12:11
By James Introcaso, Sean Van Damme, Jeff Stevens Self Published Zweihander Basic Tier

Anthla Tremal leads the Cult of Slugidor, the ancient deity of oozes. She brought the cult to the caves five days ago after learning Orthive’s tower was destroyed when the now-deceased wizard tried to summon Slugidor. The cult found the basement of Orthive’s tower connected to the caves and captured and questioned Orthive’s ghost. According to Orthive, the cult needs a “worthy sacrifice” to offer the demon lord. Anthla sends the minor oozes created in the slime to terrorize the people of Norwal, hoping heroes track the monsters back to Slime Cave…12p 6r

This twelve page study in depression describes a cave complex with six rooms and a few slime monsters in it. What do you actually expect to get from a review from a low effort adventure? Joy? Meaning? What even does happiness mean?

So far everything written for Zweihander is crap, right? Or did I miss something?

I guess Zweihander remains the hotness in the mainstream OSR world, with the market continuing to be spammed with adventures. This one was a 5e adventure converted to Zweihander. So, you know, one of the worst things in the world: a conversion. The grim & perilous world of Zweihander is about to meet its greatest foe: the magical ren faire of 5e! Yeah, so, tonally, this thing has issues. It’s the gump drop fairy world of 5e, with candy colored art, rather than the grimdark of Zweihander. Conversion, conversion, conversion. Yes, you can use any system, but, certain systems have certain vibes and a raw conversion, in my experience, seldom manages to convey the vibe of the game. All they are doing is slapping some new stats on monsters, converting skill checks if you’re very lucky, and that’s usually it. Low effort conversion to take advantage of the hotness. LAME

So, a village of 200 people supports a tourist industry to the local ruined tower and caves full of slime. 200 people. Tourist industry. With a spa. And a gift shop. And an inn that serves extra oozy eggs and slime pea soup. Ok, so, I have to admit, I like the food, and the slime spa treatment iea, but only in a farcical “lets push this fucking thing to its fucking limits.” But, this plays with the suspension of disbelief. As does the hook of all of the local militia having being killed by slime oh please might you do something? I’ll maybe give you a magic shield, and, if you bargain more, I’ll throw in a slime bath treatment at the spa. Seriously? This is the grim dark that Zweihander promised me? I’ll all for farce in a game, but there has to be some core of realism. The world the players are in MUST be the straight man. It must SEEM normal, until the party shows up and starts to fuck things up. 

So, there’s a cult, because mental illness, anti-science (alchemists) and cult religions are the three acceptable bad guys these days. Not that I have a problem with that, but, its fucking over-used. Everything is a fucking cult these days. Come up with a decent fucking spin on a cult maybe? Remember the throwaway cult in Hoard of Tiamat, and the Hack & Slash remix of chapter 2? THATS a fucking cult. This is just a fucking low effort throwaway. Anyway, the cult is in the caves, blah blah blah, they need to lure heroes to cave to sacrifice them to summon their slime god. Lure. Heroes. Yes, another fucking low effort idea. I can’t come up with any reason why they are in the caves and/or pretext for things so I’m just going to say that they want to lure heroes in and sacrifice them. Jesus. How about a skill gauntlet while you’re at it, just to “test” them? No? That would be effort? Ok. So, cult luring heroes to the cave.

You have to track the oozes that raid the town. I have no idea why you have to do this. It seems obvious that the ruined tower, and slime cave underneath, are the place to go. But, anyway, you track the oozes. If you make your roll you track them to the slime cave. If you fail your roll you track them to the slime cave and get attacked by four of them. So as to encourage mix/max’ing of characters. Inside the cave are six rooms.

Let’s see … “get attacked by an ooze” seems to the major theme here, surprisingly. After fighting oozes in cave one, cultists come rushing out, (their names are in room two, obviously) to pretend to be adventurers and lead the party to the finale trap room. Oh, and a “shimmering ooze” attacks the party, I guess maybe when they cross a slime river? It’s just a one sentence thing. Which, I can appreciate form a terseness standpoint but has absolutely no flavour at all. 

Another room has an ochre jelly in it, standing behind a slime river and in front of a chest. The chest is trapped, setting it off pushes you in to the ochre jelly. Why you left an ochre jelly in the room is beyond me, as is why the thing didn’t attack you before you opened the chest. 

Oh, there’s a ghost. The cult trapped a ghost in a giant alien-like pod transparent bell jar. He’s a scared ghost though, and doesn’t fight ot help you. Except by prodiving monologue to explain everything that is going on in the adventure. Because that’s the only way to convey information, beyond a journal/diary, in a shitty adventure. 

I guess, the only good part of the adventure is that if the party fails then the cutists summon their slime god and it devours the entire world. So, you know, time to switch games. THAT’S a good thing!

Low effort ideas. Low effort interactivity. Conversion job. Nothing to see here, move along!

This is $3 at DriveThru. The preview is eight pages. Good enough to make a purchasing decision. That, to be clear, should be “NEVER.”


Categories: Tabletop Gaming Blogs

Wednesday Comics: DC, February 1981 (wk 2 pt 2)

Sorcerer's Skull - Wed, 12/01/2021 - 12:00
My goal: read DC Comics' output from January 1980 (cover date) to Crisis! This week, I'm looking at the comics at newsstands around November 25, 1980. 

Legion of Super-Heroes #272: Conway was doing better for a bit, but this issue ruins that streak. It doesn't help that Ditko is on art. We get the origin of Blok, which is really dumb because his hatred of the Legion (strong enough to become a Super-Assassin) stems from a childhood misunderstanding of their evacuation of his homeworld. No one has since explained to him what really happened. He hasn't bothered to read about it anywhere. Nothing for it but to plan to kill the Legion. There's supposed to be a Dial H for Hero preview, too, but my digital copy didn't have it.

Mystery in Space #116: This one wasn't very good, either, despite an intriguing cover. The DeMatteis/Craig lead is probably the best of the bunch, with a race of robots capturing a disguised human who has come to enlist the robot's help against a mysterious alien invasion force. The robots, previously subjugated by humanity, are in no mood to help. It's revealed the robots were actually built from humans considered "inferior." Then in a twist, the disguised human reveals himself to actually be a robot--one of the invaders looking to ferret out hidden biologic life! The next story by Barr and Delbo is so dumb, I can't even bring myself to write about it in detail. Suffice to say,  it includes a alien race of living skeletons stealing an earth spaceship, crashing on a primitive alien world, and getting worshipped as a god, then sacrificed, thwarting an invasion of Earth. Dammit! I wrote too much. The next story by Wolfman and Smith is shaggy dog yarn about a mission to another world flummoxed by aliens giving them the silent treatment so they'll go away. 
Mishkin/Cohn and von Eeden/Celardo delivery a complicated time travel mystery, but by this point I'm skimming so I couldn't make sense of it. The last story by Drake and Ditko is like the sort of thing that would be published in an Atlas era Marvel sci-fi/suspense comic and involves a scientist making his house a rocket to escape a dictator.

New Adventures of Superboy #14: Luthor is in reform school but still manages to make a "power distorter" device he tries out on Superboy when he visits the school to give a talk to the inmates. With his powers going haywire, Superboy does things like set the fridge on fire with his heat vision and turn an armed car as transparent as Wonder Woman's jet with his x-ray vision. The funny thing is, Luthor had already thrown his distorter out in disgust because when he didn't work instantly, he thought it was flawed. Luthor breaks out to get it back, and he's bushwhacked by Pa Kent and son who take the device from him.
The backup has Superbaby (i.e. Superman as a toddler) teaming up with Zatara. It's goofy and mildly fun, in exactly the way you would expect.

Sgt. Rock #349: Easy gets a new soldier, which over course means he's going to die heroically this issue. And a good thing for him, too, because Kanigher gives him an singular trait that would have made his fellow G.I.'s kill him eventually: he's a ventriloquist who's always "on" and uses his dummy to insult his fellow troops and officers. Maybe I'm reading this all wrong, though! Could this really be the secret origin of Scarface, the dummy of the Ventriloquist in various Batman comics?
Bill Kelley (and no artist credited) gives a story of a Nazi-collaborating French singer who gets sent to a concentration camp anyway after his son and a Jewish fiancée escape Paris. Duursema does the art on a story of "game recognizing game" in the Korean War, where a U.S. bugler plays taps for a dying North Korean bugler. The last story is a "Men of Easy Co." feature where he learn that Bulldozer is really strong and doesn't care much about medals.

Super Friends #41: Rozakis is guest writer with Fradon still on pencils for a clash with the Toyman. The Wonder Twins are so often central to these Super Friends stories, it makes me wonder if that was editorial mandate. Anyway, they get fooled by a false Toyman, but then redeem themselves. 
The backup features the return of the Israeli hero Seraph courtesy of Bob Oksner. Seraph has to defeat a group of crooks or terrorists looking to steal the technology behind a new desalinization plant.

Unexpected #207: Barr and Sparling/Patterson bring us a continuation of the Johnny Peril story about the star gem amulet. A mob boss, Dan Blodgett, who already has one such talisman is eager to get a hold of the one Peril has too. He sends his fiancée to lure Peril from his office, but instead she tries to enlist his help.  Thugs show up to take the detective to their boss. Blodgett demands Peril give him the amulet and reveals the powers the star gem has given him in an attempt to get his way.  Before he can kill Johnny, the fiancée pulls the amulet away, causes Blodgett to change from a bloated slob back to his normal, nonpowered self. Still, the true master of the amulets plans on stopping Peril from interfering with his plans. One weird thing about this story is that twice Peril and a police lieutenant have a moment where we are told "their eyes meet, and a seeming eternity passes" like there's something going on between the two of them.
The rest of the stories here are pretty rough. Seeger and Nicholas/Trapani present a yarn where a money-grubbing charmer realizes the rich girl he's been wooing really does have a father with magical powers when a winged bear kidnaps her. The guy does what anyone would do: he decides to follow them to Iceland so he can learn magic, too, and get rich. Unfortunately, the harsh winter led to the father burn his magic books to stay warm; he's trapped in wing bear form, so instead of magical knowledge the guy gets eaten. The Kashdan/Infante "Timewarp" tale sees a stranger hung for the murder of a girl, but then it's revealed the true murderers were shape-shifting aliens who framed one of their own who was threatening to reveal their presence to Earth. The last story is again by Kasdan but has nice Grandenetti art. When a skull begins appearing to members of a family before their deaths, they all believe it is the result of a curse by one of their own, but in reality it's a hoax perpetrated by a living family member, who gets a supernatural comeuppance in the end.

Unknown Soldier #248: Haney and Ayers/Talaoc reveal a bit (possibly) of the Soldier's origin. SS officer von Stauffen has trained a deadly female agent named Helga for the express purpose of finding some weakness in the Soldier's past and killing him. In the U.S. she gains access to secret files that reveal the Soldier is the second son of a family with a long, proud military history. His father wants the older son in military service, and the second carrying on the family name, but both sons wind up in service in the Philippines. A grenade kills the older son and disfigures the younger, who goes on to train to be the Unknown Soldier. Helga takes the Soldier's father hostage and demands the Soldier show up. When he does she apparently shoots and kills him. Of course, the story is continued, though.
The backup story is more of Burkett and Ayers "Tales of the Ruptured Duck." I just don't care about this. I have a hard time believing anyone did. "The Duck" winds up saving the guy that fell out of the plane and was captured. Does that surprise anyone? Enough already! 

Warlord #42:  Read more about it here.  We also get the return of OMAC with writers Mishkin and Cohn and art by LaRocque/Coletta. OMAC has made an alliance with IC&C against Verner Bros., but the war isn't going well. Things get worse when OMAC is attacked by Vanquisher, a superhero working for Verners, the two are transported to have their battle in front of rolling cameras. The next issue promises "Vanquisher the Movie."

Have you downloaded that Android malware from the Play Store lately?

Malwarebytes - Wed, 12/01/2021 - 11:58

Security researchers have discovered banking Trojan apps on the Google Play Store, and say they have been downloaded by more than 300,000 Android users.

As you may know, banking Trojans are kitted for stealing banking data like your username and password, and two-factor authentication (2FA) codes that you use to login to your bank account. They also capable of stealing phone keystrokes, and taking screenshots of what you’re seeing on your phone as you use it. All these are done without the victim’s consent and without them noticing anything until it’s too late.

The particular malicious apps the ThreatFabric researchers found were disguised to look like apps that an Android user might normally search for, such as QR scanners, PDF scanners, cryptocurrency wallets, and fitness monitors. Knowing that a portion of Android users are aware that the Play Store often gets malware—thus are quite wary about what they download—these apps actually come with the functions they advertised, further alleviating any doubts in users minds about their legitimacy.

But, as users will soon realize, looking and acting (or sounding) like something they are expected to look and act like are only limited to ducks, as these apps begin to show their true intent after they have been installed.

So, how do these benign apps become fully malicious? The cybercriminals behind them introduce malicious code as updates to the apps—slowly and surely. It’s a common evasion tactic which gets their malicious app into the Play Store without raising alarms at the door. Note, however, that these apps can only be manually updated to have the Trojan code should the attackers desire it.

So, the human element is now introduced in an Android attack chain. Obviously, the attackers have adapted this method from the ransomware playbook.

If ransomware attackers can handpick their targets and rummage through files within their compromised networks, these Android attackers can handpick devices “infected” with their apps and manually start the download of the Trojan code in a specific region of the world. To illustrate, let’s say “Fitness App Alpha” is installed in one device in California, USA and one in Montreal, Canada. Bad Guy flicks the switch to have Trojan code downloaded into “Fitness App Alpha” in California. This means that “Fitness App Alpha” in California is now Trojanized, while the one in Montreal is not.

Code sample taken from the app where attackers can target Android users who are customers of certain financial institutions they are after. This method is used by actors behind the Anatsa campaign. (Source: ThreatFabric) Attackers cannot only pick their victims based on their region. They can also target Android users based on the device they use—a method used by those behind the Alien campaign. (Source: ThreatFabric)

According to ThreatFabric, filtering “makes automated detection a much harder strategy to adopt by any organization.”

Not only that, incrementally updating the app, location checking, and device checking are also methods that attackers use to ensure their app is running on actual Android devices and not on a security researcher’s testing environment.

“This incredible attention dedicated to evading unwanted attention renders automated malware detection less reliable,” the researchers further stated in their blog post. “Actors behind it took care of making their apps look legitimate and useful. There are large numbers of positive reviews for the apps. The number of installations and presence of reviews may convince Android users to install the app.”

In four months, four Android malware families have spread across the Google Play Store. They are Anatsa, Alien, Hydra, and Ermac. Their campaigns have fooled thousands of Android users, and we can only imagine how much they have already stolen from them until they were discovered and reported.

How to keep dodgy apps out of your phone

When looking for apps, make time to do your research. If you’re after, say, QR codes, searching for “the top QR codes” or “the best QR codes” may be a good start as there are dozens of articles on the internet about this very subject. If you trust the publisher of these articles, you can be assured that they have looked into these apps and tested these themselves before giving their recommendations.

Another way is to head straight to the Play Store and look for apps (a) with good reviews, (b) a large user base, and (c) that have been in the Play Store for quite some time now (at least 12 months). Be wary, of course, of reviews that could be fake. But if the app you want ticks most or all of the boxes I mentioned above, dig a little bit more deeper and find out what its problems are and why some users don’t like it.

You could also consider installing security software on your phone. We’d be remiss here if we didn’t mention that Malwarebytes has an Android product.

Lastly, now is probably a good time to also audit your apps and get rid of those that you no longer use or update. You’re safer this way, too.

The post Have you downloaded that Android malware from the Play Store lately? appeared first on Malwarebytes Labs.

Categories: Techie Feeds

Most people aren’t upgrading to Windows 11: Not the end of the world

Malwarebytes - Wed, 12/01/2021 - 11:26

Windows 11 is experiencing an apparent lack of uptake among Windows users. If this survey is accurate, less than 1% of 10 million PCs surveyed are running the new operating system. In fact, more machines are using Windows XP.

That may surprise you. It might even seem like a bit of an embarrassing failure for Microsoft. However, the low numbers could well be a very good thing overall. It was always going to be a slow uptake, and we’re going to look at some of the reasons why.

Low numbers are to be expected – and that’s fine

There are quite a few barriers to entry for anyone looking to upgrade to Windows 11. In fact, it’s not just businesses facing Windows headaches. It’s home users too, but perhaps for somewhat different reasons.

  1. Old apps: A big reason ancient operating systems like XP still run in organisations is down to old, business critical apps. For most businesses, no one size fits all solution exists. Some of the tech will be outsourced. Bits of it will operate remotely, rather than in house. There’ll be bespoke applications made by someone who left the organisation 5 years ago. Most folks won’t know how it operates, just how to patch it if something goes wrong. Pulling it out will break lots of business critical systems, and there’s no guarantee a replacement will work. Oh, and by the way: it only runs on Windows XP. That’s how you end up with XP and other old operating systems all over the place. They’ve carved their tiny niche, and almost nothing will dislodge them.
  2. Strict requirements and confusing messaging: This boils down to TPM, or Trusted Platform Module. Microsoft made this a requirement to install the newer operating system. It’s an additional security feature which helps keep bad people away from your data. Unfortunately, initial descriptions of TPM were somewhat confusing. The continued state of malaise over TPM is likely keeping folks away from Windows 11 for the time being. Even now, it’s tricky to find people who make business decisions on tech who are familiar with the issue, and have the required equipment to run Windows 11 the way it’s supposed to be run.
  3. Gaming headaches: Many home users have avoided Windows 11 because of the potential impact on gaming performance. People don’t generally want to spend thousands on gaming rigs, then find their expensive graphics card is suddenly underperforming. If they’re running mid-range or cheap cards, they’re probably even more likely to say no. There’s definitely an air of “wait and see” where this is concerned. Nobody wants to mess up their pre-loaded Windows 10 box with a failed 11 upgrade. Folks who built their machines from scratch will probably want to stay with Windows 10 for the time being too. It’s just too much of a leap in the dark at the moment.

These are the main points, but we can think of some more.

Windows 10: ageing like a fine wine

Do people actually need to suddenly jump into Windows 11? What’s the compelling reason for doing so? It seems very likely that for most people, there just isn’t one. Yet.

I often use Windows 10. I’m fine with it, after a few false starts at the beginning. The handful of alterations to core functionality and usability that I’ve heard about, aren’t things I’m particularly interested in. They’re not deal-breakers, but I just wonder “Why bother? This works fine.”

Does Microsoft want people to adopt quickly?

I think we forget that Windows 10 has already been around for 6 years. It’s not a new thing anymore! Microsoft is entirely happy to keep Windows 10 chugging along. Support for it won’t end until October 14, 2025. That’s four more years of Windows 10 action, and it’ll still be used for some time after that. By that point, some of the more peculiar quirks will have been ironed out. Businesses will have a better feel for it.

If we’re lucky, the TPM hardware issues won’t be as big a concern. Some orgs may even have figured out how to update that in-house app from XP to 11 (they will not). And hey, you can always pay for patches on End of Life operating systems, should you really want to.

It seems, on balance, that it’s better to have the rollout happen slowly. Network admins have enough security concerns to worry about. Do they really need to hurl the shiny new Windows 11 into the network and juggle that responsibility too? The numbers seem to suggest not, and it’s possible Microsoft is also happy with this approach.

Whatever your decision, we wish you well in the upgrade struggles to come.

The post Most people aren’t upgrading to Windows 11: Not the end of the world appeared first on Malwarebytes Labs.

Categories: Techie Feeds

The Artwork & Inspirational Works of John Berkey For Your Old School Campaigns

Swords & Stitchery - Wed, 12/01/2021 - 07:48
 If you were alive in the early Seventies into the mid Eighties & a Sci Fi fan then the artwork of John Berkey was very much a part of your life. The Seventies & Eighties  were the golden age of the Science Fiction paperback. And no other artist was working his craft like Mr. Berkey. For a young classic Traveller Rpg player & gamer, John Berkey's sci fi space artwork felt like the future. Needleshttp://www.blogger.com/profile/11243274667834930867noreply@blogger.com0
Categories: Tabletop Gaming Blogs

RICH REVIEWS: Evil Ernie # 1

First Comics News - Wed, 12/01/2021 - 00:23

Title: Evil Ernie # 1
Publisher: Dynamite
Written by: Scott Lobdell
Art by: Ariel Medel
Color: Candice Han
Letters by: Dave Sharpe
Cover: Brett Booth
Price: $ 3.99 US
Rating: 2 out of 5 stars
Website: www.dynamite.com
Comments: Well lots of killing and murdering going on here and tons of blood. Yet this Evil Ernie is definitely way different then any other versions. This is the new Evil Ernie.
Ernest Gleckman is the main character here. It is great to see Smiley on his coat. Smiley now he still seems his old self.
Now before all the killing started Ernest was a student and his life was fairly normal. A night performing singing for Ernest leads to us seeing a beautifully presented scene of frightening horror as he leaves the bar.
Things go from bad to worse as Ernest heads home. He meets a group of bikers along his way. Now what happens next we know just not how. This issue leaves a lot of unanswered questions.
This is a watered down version of Evil Ernie. Almost everything about him has been changed. This is a totally new character. Will Ernest become Evil Ernie probably just not the one from other comic book series of the same name.
The art is done very well. It delivers a story with hints at the evil yet to come. Smiley the button is here and he adds a nice mysteriously weird touch to the comic.

Categories: Comic Book Blogs

The Horrible Truth is Revealed in Your First Look at EAT THE RICH #5

First Comics News - Tue, 11/30/2021 - 22:57

Discover a Proposal Too Terrible to Refuse in the Final Issue this December 2021

LOS ANGELES, CA (November 30, 2021) – BOOM! Studios today revealed a first look at EAT THE RICH #5, the final issue issue in a chilling new original five-issue comic book series from Hugo Award-winning author Sarah Gailey (The Echo Wife, Magic For Liars) with artist Pius Bak (Firefly, The Magicians), colorist Roman Titov, and letterer Cardinal Rae, about the unspeakable horrors lying in wait behind the idyllic lives of the one percent, available in December 2021.

‘TIL DEATH DO US PART! Astor finally proposes but the cost of marrying into the 1% is too terrible for Joey to even contemplate. Too bad saying no isn’t an option if she wants to get out of Crestfall Bluffs in one piece! With the horrible truth fully revealed, can Joey escape a proposal much too rich for her blood, or will she get eaten alive by the secrets of the rich and powerful?

EAT THE RICH #5 features main and variant cover art by famed illustrator Kevin Tong, and variant covers by acclaimed artists Becca Carey (Buffy the Vampire Slayer), and Jenn Woodall (Sleeping Beauties).

EAT THE RICH is the newest release from BOOM! Studios’ eponymous imprint, home to critically acclaimed original series, including BRZRKR by Keanu Reeves, Matt Kindt, and Ron Garney; Proctor Valley Road by Grant Morrison, Alex Child, and Naomi Franquiz; We Only Find Them When They’re Dead by Al Ewing and Simone Di Meo; Seven Secrets by Tom Taylor and Daniele Di Nicuolo; Something is Killing the Children by James Tynion IV and Werther Dell’Edera; Once & Future by Kieron Gillen and Dan Mora; The Many Deaths of Laila Starr by Ram V and Filipe Andrade; and Eve by Victor LaValle and Jo Mi-Gyeong. The imprint also publishes popular licensed properties, including Dune: House Atreides from Brian Herbert, Kevin J. Anderson, and Dev Pramanik; Mighty Morphin and Power Rangers from Ryan Parrott, Marco Renna, and Francesco Mortarino; and Magic from Jed McKay and Ig Guara.

Print copies of EAT THE RICH #5 will be available for sale on December 22, 2021exclusively at local comic book shops (use comicshoplocator.com to find the nearest one) or at the BOOM! Studios webstore. Digital copies can be purchased from content providers, including comiXology, iBooks, Google Play, and Kindle. Fans and readers can purchase copies of EAT THE RICH SC, collecting the entire five-issue series, in local comic shops on May 18, 2022 and in bookstores everywhere on May 24, 2022.

For continuing news on EAT THE RICH and more from BOOM! Studios, stay tuned to boom-studios.com and follow @boomstudios on Twitter.

Sarah Gailey / Photo by Allan Amato

Pius Bak

Categories: Comic Book Blogs

Evil Ernie Makes His Terrifying NFT Debut!

First Comics News - Tue, 11/30/2021 - 20:52

November 30, Mt. Laurel, NJ: Many of Dynamite’s top titles and most popular characters have made their way into the NFT comics world through their partnership with Terra Virtua. Today, one of the most infamous of all, Evil Ernie, tears his way into the format.

Evil Ernie’s latest debut issue is now available as a limited edition NFT comic book. Written by Scott Lobdell (Uncanny X-Men, Teen Titans) and drawn by Ariel Medel, the series has been a hit so far with over 30,000 copies sold on the kickoff. A thrilling cover by legendary artist Brett Booth is a perfect match for the character and truly comes alive in the animated director’s cut edition, more limited and often selling out on Terra Virtua.

The character debuted 30 years ago in 1991, as the front for a quickly expanding entire line of Chaos! characters. Created by Brian Pulido and Steven Hughes, Ernie’s penchant for mayhem and death attracted a generation of readers thrilled by this unique brand of comics. Chaos! made waves as a “connected universe” akin to Marvel and DC, but stuffed with demons, vampires, and serial killers instead of bright blue and red spandex. Now this boundary-breaking franchise makes its way to the innovative world of NFTs for fans new and old.

These limited-edition digital collectibles are available to purchase on Terra Virtua here:

Categories: Comic Book Blogs

MAW #4 Reveals the Monster Within

First Comics News - Tue, 11/30/2021 - 20:43

Discover the Rage and Revenge Against the Monsters that Patriarchy Makes in December 2021

LOS ANGELES, CA (November 30, 2021) – BOOM! Studios today revealed a first look at MAW #4, the fourth issue of a provocative five-issue horror series by award-winning journalist and opinion writer Jude Ellison S. Doyle (Dead Blondes and Bad Mothers: Monstrosity, Patriarchy, and the Fear of Female Power), artist A.L. Kaplan (Jim Henson’s The Storyteller: Tricksters), colorist Fabiana Mascolo, and letterer Cardinal Rae, that explores the anger of those trapped by society’s expectations and the monsters born from that collective rage, available in December 2021.

Marion, recalling her trauma and the promise of the fight for justice, realizes that abusive men will never face true justice for their crimes in a patriarchal world. As Marion’s monstrous transformation nears its completion, she decides to take matters into her own hands and sets her sights on those who wronged her and her sister. The hunt is on as Marion’s rage transforms into bloody revenge—sometimes it takes a MONSTER to stop other monsters…

MAW #4 features main cover art by artist Ariela Kristantina (The Many Deaths of Laila Starr) with Sarah Stern, an homage variant by Corin M. Howell (Mighty Morphin Power Rangers), and incentive covers by DANI (The Dreaming) with Tamra Bonvillain, and Ariela Kristantina with Sarah Stern.

MAW is the newest release from BOOM! Studios’ eponymous imprint, home to critically acclaimed original series, including BRZRKR by Keanu Reeves, Matt Kindt, and Ron Garney; Proctor Valley Road by Grant Morrison, Alex Child, and Naomi Franquiz; We Only Find Them When They’re Dead by Al Ewing and Simone Di Meo; Seven Secrets by Tom Taylor and Daniele Di Nicuolo; Something is Killing the Children by James Tynion IV and Werther Dell’Edera; Once & Future by Kieron Gillen and Dan Mora; Eat the Rich by Sarah Gailey and Pius Bak; and Eve by Victor LaValle and Jo Mi-Gyeong. The imprint also publishes popular licensed properties, including Dune: House Atreides from Brian Herbert, Kevin J. Anderson, and Dev Pramanik; Mighty Morphin and Power Rangers from Ryan Parrott, Marco Renna, and Francesco Mortarino; and Magic from Jed McKay and Ig Guara.

Print copies of MAW #4 will be available for sale on December 22, 2021 exclusively at local comic book shops (use comicshoplocator.com to find the nearest one) or at the BOOM! Studios webstore. Digital copies can be purchased from content providers, including comiXology, iBooks, Google Play, and Kindle.

For continuing news on MAW and more from BOOM! Studios, stay tuned to boom-studios.com and follow @boomstudios on Twitter.

Jude Ellison S. Doyle / Photo by Michael B. Payne

A. L. Kaplan / Photo by Dylan Evanston

Categories: Comic Book Blogs

Doctor Who: More Details of Charley Pollard’s return for Further Adventures(s)

Blogtor Who - Tue, 11/30/2021 - 17:47

The Eighth Doctor and Charley ride again! Marking 20 years of the Eighth Doctor at Big Finish, Doctor Who – The Eighth Doctor Adventures: Charlotte Pollard – The Further Adventuress is due for release in January 2022.   In October 1930, Charlotte ‘Charley’ Pollard smuggled herself aboard the R101 airship, in search of adventure. She […]

The post Doctor Who: More Details of Charley Pollard’s return for Further Adventures(s) appeared first on Blogtor Who.

Categories: Doctor Who Feeds


First Comics News - Tue, 11/30/2021 - 17:14

Special Olympics and WWE (NYSE: WWE) today announced a multi-year extension of their global partnership to help create inclusion through sports. WWE will continue to support Special Olympics Unified Sports®, which brings together people with and without intellectual disabilities on the same team. It was inspired by a simple principle: training together and playing together is a quick path to friendship and understanding.

WWE Superstars will continue to engage with Special Olympics athletes all around the globe through Unified Sports®. Over the past few years, WWE Superstars have participated in Unified soccer in Italy, Unified flag football in Arizona, Unified bocce in Las Vegas, Unified soccer in UAE along with several other events, panels, and leadership conferences. Superstars have also reached out to Special Olympics athletes to encourage them in training and to congratulate them for achievements.

“WWE has been an incredible Global partner to our movement over the past 5 years and we are so excited to announce that we will continue our collective impact for years to come both domestically and around the world,” said Special Olympics CEO Mary Davis. Davis added “When we think of how our partners have stepped up during this difficult time, WWE comes to mind. Not only are they supporting us financially, but they continue to help us find innovative ways to reach our athletes for example, through the launch of our online fitness series School of Strength, and talent engagement for our first-ever Gaming for Inclusion event. WWE also supported countless virtual engagements with Superstars that lifted up our athletes’ spirts while in-person activities were cancelled.”

“WWE’s bond with Special Olympics has become one of the most fulfilling partnerships in our company’s history,” said WWE Chief Brand Officer Stephanie McMahon. “The determination of Special Olympics athletes to consistently persevere in life is truly an inspiration, and we look forward to supporting their mission for years to come.”

The multi-year extension also includes support as a Gold Partner for the 2022 Special Olympics USA Games in Orlando, FL where the state-of-the-art WWE Performance Center is located and where many of the Superstars call home. The sport of Powerlifting will also be presented by WWE at the 2022 USA Games.

WWE’s partnership with Special Olympics dates back to the 1995 World Games in New Haven, and more recently has included partnerships with the 2018 Special Olympics USA Games in Seattle, the 2019 Special Olympics World Games in Abu Dhabi and an on-going corporate partnership with Special Olympics Connecticut. Special Olympics was named 2018 Business Partner of the Year at the annual WWE Business Partner Summit.

Categories: Comic Book Blogs


Subscribe to Furiously Eclectic People aggregator